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Who is Sacrosanct the Celestial entity?

Updated: 8/18/2019
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[color=#FF0000][b]Sacrosanct, the Celestial Entity[/b][/color]

model would be the priest with bright light coming out of it (more like a combination of a priest and a wisp) sorry i cant find any...

Story: will furnished upon request... don't have enough time.

Movespeed :300

Range :600

Armor :2

Attack :49-53

STR: 16 (1.7)

AGI: 16 (1.8)

INT: 23 (2.6)

[quote][img]http://www.hiveworkshop.com/forums/resource_images/4/icons_3283_pas.jpg[/img][color=#FF0000]CELESTIAL LINK[/color]

[b]Commanding the celestial force that unites stars to form constellations, Sacrosanct bonds enemy units together to form a mini constellation out of them.[/b]

LVL1 : links 2 units, 0.5 stun

LVL2 : links 3 units, 1 stun

LVL3 : links 4 units, 1.5 stun

LVL4 : links 5 units, 2 stun

Skill Type : active, 1 enemy target

Skill Range : 600 initial range, 300 bounce range, 300 breaking point of the link between units

Duration : 5 sec

Mana Cost : 120, 130, 140, 150

Cooldown : 12 sec

OTHER EFFECT

[b]They all share one MS which is the MS of the slowest unit in the link.

Breaking the link between 2 units stuns them both for some sec[/b][/quote]

CLARIFICATION

[i]breaking links will not affect the slow MS effect as it is applied at the moment the link and created and not after the link is broken...simply, if they are slowed, they will still be slowed even breaking from the unit that makes them slow[/i]

The stun effect [i]do not stack [/i] but rather [i]reseted[/i] again when affected by a newer broken link...

Moving outside of the link range by using skills, items would or whatever they do, if they go out of range, they will get stunned.

Animation:

I like the animation to be like a white lightning-like chain flashes red when about to break to warn the players to stay closer, warns if the units have a 270 units distance from each other but breaks in 300 units away from each other.

[quote][img]http://www.scrollsoflore.com/gallery/albums/war3_icons/BTNTranquility.png[/img][color=#FF0000]WHITE DWARFS[/color]

Sacrosanct creates tiny stars out of the inexhaustible light within him. These [i]white dwarfs[/i] roam at high speed and capable of blasting accurate curses on a wide area.

Each [i]white dwarf [/i] has 522 MS and 1 LP and has 3 skills

Model: wisp

Skill Type :active /summon in front of the hero

Mana Cost :135

Cool down : 20sec

Duration : 200sec

LVL1 max 1 white dwarf

LVL2 max 2

LVL3 max 3

LVL4 max 4

[b]WHITE DWARF SKILL SET[/b]

[quote][img]http://web.dota-allstars.com/static/images/dota/BTNRefraction.gif[/img]PASSIVE REFRACTION

it's identical to Lanaya's Refraction (lvl2) but this one is [b]passive[/b].

(I chose passive refraction rather than a high LP so that it would really survive 3 instances rather than being hit by a high attacking hero.)[/quote]

[quote]SPELL IMMUNITY (everybody knows this... no need to put an image...^^)

i know... i just quoted it so that your eyes won't miss it...[/quote]

[quote][img]http://www.scrollsoflore.com/gallery/albums/war3_icons/BTNWispHealOn.png[/img]DETONATE

mini star's disabling nova with accurate disabling effects

Effect on neutral and enemy creeps :slow ms by 40%

Effect on STR type hero : Increase DMG RECEIVE by 30%

Effect on AGI type hero : reduces ATK SPEED by 50%

Effect on INT type hero : SILENCES for some seconds

CLARIFICATION

these effects only last for 2 seconds however it [b]STACKS IT'S DURATION[/b] on enemies when they are exposed to multiple detonation.

WHITE DWARF DETONATES when they die or the detonation skill is activated

The DETONATE skill is autocastable and is in "active" state when a White Dwarf is summoned.

the DETONATE skill is autocasted when the white dwarf die and or when the passive refraction skill is used up [i](just for clarification...whatever happen, they DETONATE)[/i]

Skill Type : active, autocastable

Target : 700 area

Skill Range :800 aoe (on caster)[/quote][/quote]

[quote][img]http://www.scrollsoflore.com/gallery/albums/war3_icons/BTNSoulBurn.png[/img][color=#FF0000]ULTRAVIOLET[/color]

The rage of Sacrosanct channels into an intense beam of ultraviolet light able to penetrate even the toughest armors allowing a [b]Chaos Damage attack[/b].

LVL1 : MCost 100, +40 ATK, +2% attack speed after every 3 attacks, cap +6% AS

LVL2 : MCost 110, +80 ATK, +3% AS after every 3 attacks, cap +9% AS

LVL3 : MCost 120, +120 ATK, +4% AS after every 3 attacks, cap +12% AS

LVL4 : MCost 130, +160 ATK, +5% AS after every 3 attacks, cap +15% AS

Skill Type : autocastable. attack modifyer, 1 enemy unit

cool down : 2/1/0/0[/quote]

[quote][img]http://img181.imageshack.us/img181/8255/324adfasdaio1.jpg[/img][color=#FF0000]BLACK OUT (ultimate)[/color]

Sacrosanct gathers the available light in the area around him and charges it to perform a devastating supernova.

This is a 2 spell Ulti that is casts as one. One is the [b]Absence of Light [/b] and the other is [b]Intense Nova[/b].

[b]Absense of light[/b]

activated at the start of charging, it reduces all enemy's vision range by 30% of their vision range for every sec they are within the range of 1000 aoe around him. (stops when the charge is finished or canceled)

Intense Nova

Charges a nova that damages enemy unit by 15% of their max LP every 1 sec charged and give Sacrosanct a bonus MP per enemy/neutral unit hit by the wave.

LVL1 2sec (minimum damage o 15% LP and MP, max 30% LP dmg 20 MP bonus)

LVL2 3sec (minimum damage o 15% LP and MP, max 45% LP dmg 30 MP bonus)

LVL3 4sec (minimum damage o 15% LP and MP, max 60% LP dmg 40 MP bonus)

Skill Type : active, charging, area 750 aoe around the hero

Cooldown : 60

Manacost : 120 per sec

CLARIFICATION

it charges like illuminate (when disrupted it still casts the skill)[/quote]

it may look like another aoe attack but if you'll look at it carefully, I used % rather than real numbers so that it would have the same effect whether early, mid, or late game. Plus the 0% vision becomes a bonus disable to prevent the enemies from targeting you as you charge for more damage...

Imagine it happening in the middle of a clash... spells and skills flying everywhere you pop in (preferably using a dagger),use BLACK OUT,your enemy is taken by surprise of having no vision, your team mates repositions themselves, you pop the nova and the party just got started!!!!

SKILL SYNERGY

CELESTIAL LINK AND WHITE DWARFS

very good supporting skills that will turn the tide of battle especially in team plays...

By disabling enemies in a spamable speed of the CELESTIAL LINK toppled with a high stun duration assists teammates in almost every way

The hunting capability of WHITE DWARFS (not to mention that they can cover your blinds spots), blessed with the infuriating effect of their DETONATE skill will really ruin your enemy's gameplay.

CELESTIAL LINK AND ULTRAVIOLET

perfect for 1v1 or 2v2, this combo guarantees a stun (by linking them to creeps) and a powerful attack. spam the CELESTIAL LINK then attack with ULTRAVIOLET (drains mana fast) but the damage is devastating.

WHITE DWARFS and ULTRAVIOLET

Hunt those jungling heroes with the WHITE DWARFS then micro detonate them them when your about to attack with ULTRAVIOLET. the 2-8 sec given by the DETONATE skill is complimented by focus attack of ULTRAVIOLET ... enough kill or send them running.

"Psyche" them out of the jungle continually by irritating them with the WHITE DWARFS if you like to. (this works cos nobody wants to be seen jungling and knowing that somebody is watching you while you're fattening up is a bad sign and spells retreat.)

CELESTIAL LINK , WHITE DWARFS AND ULTRAVIOLET

Ideal for mid game and the continuous ganks and kills are these set of skills. you can assure to find yourself always one step ahead of the enemy. Scout with WHITE DWARFS get a helping hand and a good sense of playing and you'll get the kill with ULTRAVIOLET or link them together to assure a good double kill.

CELESTIAL LINK , WHITE DWARFS, ULTRAVIOLET AND BLACK OUT.

This would be a Hero's dream skills. while the CELESTIAL LINK forces them to link together, the DETONATE SKILL of the WHITE DWARFS becomes more effective. In return, all that is linked to a creep under the effect of DETONATE SKILL slows down also due to the effect of the DETONATE SKILL thus skills benefits on each other's effect. With this multiple accurate disables, you'll gonna need a huge damage....that's where ULTRAVIOLET skill comes in... a chaos damage in every attack would really pack a punch...or while they are currently multi disabled, try to unleash your BLACK OUT, blinds them and punch a devastating charge...simple yet frightening.

ITEM SYNERGY

Kelen's Dagger, Shiva's Guard, Blood Stone, Boots of travel, etc...

please guys... look at the skills and examine them carefully. Try to visualize their combo potential... I'd rather accept direct to the point bad criticism rather than false hopes (no offense) just be fare... thanks

thanks for those who pm me and those who loves dota and hopes to improve it!....^^

HAVE FUN PLAYING and keep your imaginations up on creating your heroes...

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