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Mark Giambruno has written:

'3D graphics and animation' -- subject(s): Computer animation, Computer graphics, Three-dimensional display systems

'3D Graphics & Animation'

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Mark Giambruno has written:

'3D graphics and animation' -- subject(s): Computer animation, Computer graphics, Three-dimensional display systems

'3D Graphics & Animation'

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Michael Todd Peterson has written:

'AutoCAD performance tuning toolkit' -- subject(s): AutoCAD, Computer graphics

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'3D studio MAX 2 fundamentals' -- subject(s): 3D studio, Computer animation, Computer graphics, 3D Studio

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Alan H. Watt has written:

'Advanced animation and rendering techniques' -- subject(s): Computer animation, Computer graphics

'3D games' -- subject(s): Computer games, Computer graphics, Programming, C++ (Computer program language)

'3D computer graphics' -- subject(s): Computer graphics, Three-dimensional display systems, Dreidimensionale Computergraphik

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3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time.

3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and 3D may use 2D rendering techniques.

3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations.

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3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time.

3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and 3D may use 2D rendering techniques.

3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations.

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