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Abomination

Abomination

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Game Description

The United States has been devastated by a mysterious plague. Within 72 hours of its appearance on the East Coast, nearly every citizen in the entire country lay dead in its wake.

Among the shell-shocked survivors that roam the land are The Faithful, a bizarre cult that sprang up even as the plague was decimating the population. Its demented ranks worship a mysterious entity called the BROOD and they believe they hold the key to immunity from the plague.

Meanwhile, deep inside a military bunker, Project Nemesis is called to action. Its handful of soldiers don't know why they've been spared from the plague's wrath but neither do they question their fates. Their orders are simple: using weapons and their own special abilities, they are to take back their city from The Faithful, find out where the plague came from and discover the secrets of the BROOD.

You're in charge of the Nemesis team in this real-time, tactical combat game. Heavily influenced by the X-COM series, it requires both strategic and tactical expertise to win. The player maintains several bases of operations and send Nemesis team members to dynamically generated battles in an effort to retake the city from the slimy aliens and their human slaves.

The tactical battlefields are an isometric, top-down view. The real-time action can be sped up, slowed down and paused to allow the player to keep up with hectic situations. Throughout the game, the player will collect weapons and supplies, expand the Nemesis inventory of technological goodies and uncover the secrets of The Faithful and the BROOD. ~ Joel Durham, All Game Guide

Roots & Influences

Squad level tactical combat simulations date as far back as the early days of 8-bit home computers. Games like Combat Leader and Computer Ambush simulated engagements for the single soldier or vehicle. X-COM: UFO Defense, which depicts tactical combat between humans and aliens, brought the genre into mainstream territory, while its second sequel, X-COM Apocalypse, brought real-time fighting to the fray. ~ Joel Durham, All Game Guide

Review: Enjoyment

It is impossible to be passionate about this title, either for or against it. It is a pleasant diversion, but hardly ground breaking. ~ Joel Durham, All Game Guide

Production Credits

Game Design: Steve Goss

Programming: John Wakeham, Adrian Brown, Adam Dobson

Artwork: Stuart Griffen, David Moore, Jonathan Sandford, Justin Manning

Mapping: Thomas Rawlings

Project Assistant: Stuart Poole

Hothouse Producer: Steve Goss

Thanks to: Pete Morland, Rob Davies, Martin Carr, Gina Schofield, Jason Stapleton, Simon Vass, Sarah McKenna

Music: Richard Wells

Voice Talents: Lynda Hayes, Kerri Murphy, Colin McFarlane, Dominic Frisby, Dan Russell, Sharon Holm

Voice Production: Phillip Morris, Allinthegame Ltd.

Sound Effects and Audio Post Production: Allister Brimble

Manual Written by: The Write Stuff

Manual Design: A Creative Experience, London

EIDOS US

Product Manager: Michael McHale

US QA Managers: Jim Curry, Karina Kogan, Susan Boshkoff

Lead Tester: Mike Orenich

Assistant Lead Tester: Franklin Vasquez

Testers: Ralph Ortiz, Carlo Delallana, Ron Lauron

EIDOS UK

UK Testers: Esmond Ferns, Daryl Bibby, Phil Robotham, Will McIntosh, Carl Lovett, Suneil Saraf

Special Thanks: James Poole, Nick Earl, Caroline Simon, Jemell Sparks, Eric Adams, Mike Kawhara, Mike Souto ~ Rich Hernandez, All Game Guide

Review: Overall

Something about Abomination feels as if the game was built in a lab. It is serviceable but unremarkable in every way, with nice, crisp graphics, solid audio and mildly engaging gameplay. On the other hand, it is a visual masterpiece, the sound could have been more inspired and the gameplay is not what most folks would call addictive. It is sort of like a manufactured Hollywood summer blockbuster (ala Armageddon or Men in Black): it is enjoyable in a pop-corny sort of way but not the least bit memorable.

Abomination borrows heavily from the popular X-COM games. In fact, it seems to be modeled step by step after the Microprose series since elements of X-COM appear in the premise, the overall strategic struggle, and the tactical combat that lies at the heart of the game.

At the start of the game, the United States has been devastated by a mysterious plague. Few survivors roam the land, most of whom are shocked and frightened, but some have banded together to form a bizarre cult known as the Faithful. Strong, united and slightly insane, the Faithful worship an alien force known as the BROOD, and will kill anyone who does not join them.

You take the helm of a top-secret squad of elite soldiers called Project Nemesis and it is your job to retake your city from the Faithful, find out exactly what the BROOD is and generally dig some sort of order out of the rubble of chaos.

The strategic element serves as the basic infrastructure of the title, connecting the tactical engagements and providing a sort of backbone for the game. A map of the city dominates the interface and, at the start, the entire area is shaded red indicating that it is under Faithful control. You can see bases, laboratories, and enemy strongholds after you have discovered them. Hotspots show incidents that call for your team's intervention.

You can equip your soldiers from a well-stocked armory at the start. Several real-world weapons are available including M16s, M4s, AK-47s, various grenades, side arms and other gear. This is a near-future setting, so some sci-fi stuff is also at your disposal. The most notable device in the beginning of the game is a handheld motion detector right out of Aliens.

The real game is when you are in the thick of a mission. Goals are standard issue, from recovering objects (plans, weapons, gadgets, or whatever) or people (dignitaries, scientists, etc.), to killing every enemy creature in the vicinity.

You control your team of up to four operatives from a top-down isometric viewpoint. The soldiers and human enemies are well animated but their models are a bit awkward; too lanky to be believable. The backgrounds, however, are crisp, convincing, and full of interactive details. Demolish cars, signs and other objects. Use mailboxes, walls and various structures as cover, and so on.

The height of the artwork is the aliens. Though slightly cartoon-like, they have a slimy, organic look that often sends chills up the spine. The very nature of the creatures is interesting, too. Without revealing too much, they tend to be passive in the beginning of the game, their tendrils growing up from beneath the streets like fleshy vines, often shown enveloping cars, parts of buildings, and even people. You can tell which ones are alive by the way they pulsate! Shoot them in this passive state and they die in a gooey burst of slime.

The gameplay itself is serviceable but unremarkable. The action takes place in real-time, but you can hit the space bar at any time to pause the game and issue orders. The mouse-based combat interface is intuitive, allowing you to change weapons, target enemies, lob grenades and perform other tasks with a minimal learning curve.

While everything about Abomination is satisfactory, it is also flat. There is no real thrill. I was never startled in combat or shocked by a narrative twist, but neither was I bored. If asked to sum up my opinion of the game in a word, I would say it is "Okay." ~ Joel Durham, All Game Guide

Review: Graphics

The combat areas are well drawn and aliens have a satisfyingly wiggly look, but characters look awkward. ~ Joel Durham, All Game Guide

Review: Sound

The adequate, but convincing sound effects lack punch, while the music is standard fare. ~ Joel Durham, All Game Guide

Review: Replay Value

Generated, rather than scripted, missions are unique, but still eerily similar. ~ Joel Durham, All Game Guide

Review: Documentation

Amateur writing is balanced by the illusion that it is a top-secret document written for the Nemesis team by a general. ~ Joel Durham, All Game Guide

 
 
Wikipedia: Abomination (comics)
The Abomination

Abomination.gif
Art by Mike Deodato.

Publisher Marvel Comics
First appearance Tales to Astonish vol. 1 #90 (April 1967)
Created by Stan Lee
Gil Kane
Characteristics
Alter ego Emil Blonsky
Team
affiliations
KGB
Notable aliases Agent R-7, The Ravager of Worlds
Abilities Superhuman strength, stamina and durability
Regenerative healing factor

The Abomination (Emil Blonsky) is a fictional supervillain that appears in the Marvel Universe and is a perennial foe of the Incredible Hulk. The Abomination first appears in Tales to Astonish vol. 1 #90 (April 1967), and was created by Stan Lee and Gil Kane.

Fictional character biography

Emil Blonsky is a KGB agent who becomes the Abomination after deliberately exposing himself to the same gamma radiation (but in a greater quantity) that transforms Bruce Banner into the Hulk. Blonsky survives the radiation as he (like Bruce Banner) belongs to a small minority born with a genetic factor that causes mutation instead of death. Blonsky is transformed into a massive green-skinned monster with physical strength exceeding that of the Hulk. In his first appearance, the Abomination is more than twice as powerful as a calm Hulk. While able to retain his mental faculties, Blonsky soon discovered that he is unable to return to human form. [1]

Blonsky blames his condition on Banner and returns to attack his archenemy time and again. Although stronger than the Hulk in a calm state, the Abomination has almost always been beaten by the Hulk when the latter is enraged.

In later issues, it is revealed that Blonsky's transformation alienates his ballet-dancer ex-wife, Nadia. Coupled with constant defeats at the hands of the Hulk, Blonsky is driven insane with hatred for Banner. The Abomination also grows incensed upon learning that Banner has married Betty Ross, the daughter of General Thunderbolt Ross.

With the loss of his wife, Blonsky decides that Banner should also lose his spouse. The Abomination subsequently poisons Betty with his radioactive blood, causing Banner and his associates to believe that her close proximity to the Hulk has given her a fatal case of radiation poisoning. Banner later exposes the Abomination's role in Betty's false death, and the Hulk defeats him in combat. Banner then forgives the Abomination, who cannot accept this act. Blonsky finally realizes that he has been living a lie - it is he who is the monster, not the Hulk.

Months later, the still-grieving General Ross manipulates the Hulk into attacking and almost killing the Abomination. The Abomination is then taken into custody by the military, and as punishment is forced to watch a film loop of himself and his wife prior to his transformation, making his incarceration a constant reminder of what he has lost.

Eventually, operatives from the secret organization Home Base release the Abomination in order to fight the Hulk. The Abomination has become even more vicious as a result of his incarceration, and reminds Banner of the loss of Betty to goad him into a violent response. The plan backfires as the Abomination faces an enraged Hulk, who utterly defeats him.

These events are later revealed to have been a hallucination created by the entity Nightmare[2] , which is confirmed when Blonsky shows no knowledge of the relationship, and also declares that he's had two different wives named Nadia, to explain the difference in personality. Blonksy is then employed as a U.S. government hitman against hostile foreign interests. [3]

The Abomination later realises the Hulk is missing [4] and rampages through the city of Reno, in Nevada. But despite his greater power the heroine She-Hulk managed to stop him through the use of psychology and superior combat skills, and he was placed in containment by agents of S.H.I.E.L.D., the Abomination is not transported to prison as the hero Iron Man apparently has plans for him to be test subject in a program code-named "Project Achilles". [5] It is revealed that Project Achilles' mandate is to create a super-power nullifying system in nanotech form. An apparently fully human Blonsky is later identified among the subjects, and Iron Man states that the process is permanent, but this has been dispelled since Stark has both deactivated and reactivated She Hulk's powers using the nanotech. [6]

Powers and abilities

Blonsky's transformation into The Abomination substantially increases his strength and durability, giving him many of the same powers as the Hulk. However, The Abomination differs from the Hulk in three ways:

  • He is unable to transform into human form. [7]
  • While stronger than the Hulk in "calm" state, his strength does not increase with anger as the Hulk's does. [8]
  • He is also capable of regenerating from damage, but at a slower rate than the Hulk [9].

The Abomination is still very resistant to damage, can hold his breath for extended periods of time, and breathe underwater. The Abomination can also go into a state of suspended animation if in a climate lacking air or heat. Like the Hulk, he can travel many miles with one bound. He also has demonstrated the ability to yell loud enough to cause significant damage to the high-tech prison cell he was in.

Other versions

Ultimate Abomination

This version of the Abomination is a Chinese scientist named Chang Lam, and discovers a means of becoming an Asian version of the Hulk. Unlike the Hulk, the Ultimate Abomination retained his mental faculties. He resembled a dark grey combination of a gorilla and reptile, and was at least 25 feet tall. The Ultimate Abomination was a member of the Liberators, and in a final battle with the Hulk he was decapitated, mutilated and eaten. [10]

Future Imperfect

In the dystopic timeline of Future Imperfect, the Abomination (simply called "Emil") and his mutated minions battle the Maestro for control over the planet for decades. After the Maestro is deposed by his own past self, Emil and his minions subsequently invade and conquer his former kingdom, either driving out or killing anyone inhabiting it. [11]

Marvel Zombies

A zombified Abomination appears in Marvel Zombies: Dead Days [12]

Amalgam Comics

In Amalgam Comics, the Abomination is combined with Hellgrammite to form Abominite.

See also

In other media

Animation

The Abomination, from The Incredible Hulk'.
Enlarge
The Abomination, from The Incredible Hulk'.
  • In The Incredible Hulk 1996 animated series, the Abomination appears as a recurring villain, voiced by Kevin Schon.

Video games

  • The Abomination is the central villain of The Incredible Hulk: Ultimate Destruction video game (2005), in which he is voiced, both as Emil Blonsky and the Abomination, by Ron Perlman. The game retells a definitive origin of the Abomination character and ties directly into Peter David's Abomination focused sister-story entitled "Hulk: Destruction". Combined, the two redefine Abomination's origin in one consistent story.

Film

Footnotes

  1. ^ Tales To Astonish vol. 1, #90 - 92
  2. ^ The Incredible Hulk vol.3, #81
  3. ^ Hulk: Destruction #4 (2007)
  4. ^ Transported off-world by the Illuminati and participating in events in Planet Hulk.
  5. ^ She-Hulk vol. 3, #15
  6. ^ She-Hulk vol. 4, #18
  7. ^ Tales To Astonish vol. 1, #90
  8. ^ Tales To Astonish vol. 1, #90
  9. ^ The Incredible Hulk vol. 1, #288
  10. ^ Ultimates vol. 2, #12 (2006)
  11. ^ The Abominations #1 - 3 (1996 - 1997)
  12. ^ Marvel Zombies: Dead Days (2007)
  13. ^ http://www.marvel.com/news/moviestories.1059

 
 

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Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Abomination (comics)" Read more

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