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Active camouflage

 
Wikipedia: Active camouflage
 
Illustrating the concept, i.e. active capture and re-display, creates an "illusory transparency", also known as "computer mediated reality"

Active camouflage or adaptive camouflage, is a group of camouflage technologies which allow an object to blend into its surroundings by use of panels or coatings capable of altering their appearance, color, luminance and reflective properties. Active camouflage has the capacity to provide perfect concealment from visual detection.

Contents

Definition

Active camouflage differs from conventional means of concealment in two important ways: firstly, it makes the camouflaged object appear not merely similar to its surroundings, but effectively invisible through the use of mimicry; secondly, active camouflage changes the appearance of the object as changes occur in the background. Ideally, active camouflage mimics nearby objects as well as objects as distant as the horizon.

Active camouflage has its origins in the diffused lighting camouflage first tested on Canadian Navy corvettes during World War II, and later in the armed forces of the United Kingdom and the United States of America.

Current systems began with a United States Air Force program which placed low-intensity blue lights on aircraft. As night skies are not pitch black, a 100 percent black-colored aircraft might be rendered visible. By emitting a small amount of blue light, the aircraft blends more effectively into the night sky.

Active camouflage is rumored to have taken a new turn with the development of the Boeing Bird of Prey, which apparently took the technology further. (The Bird of Prey was a black project and available data is limited.)

Active camouflage is poised to develop at a rapid pace with the development of organic light-emitting diodes (OLEDs) and other technologies which allow for images to be projected onto irregularly-shaped surfaces. With the addition of a camera, an object may not be made completely invisible, but may in theory mimic enough of its surrounding background to avoid detection by the human eye as well as optical sensors. As motion may still be noticeable, an object might not be rendered undetectable under this circumstance but potentially more difficult to hit. This has been demonstrated with videos of "wearable" displays where the camera could see "through" the wearer. This usually requires knowledge of the relative positions of the observer(s) and the concealed object.

Optical Camouflage Research

University of Tokyo

Outside fiction, the concept exists only in theory and in proof-of-concept prototypes, although many experts consider it technically feasible. In 2003 three professors at University of TokyoSusumu Tachi, Masahiko Inami and Naoki Kawakami — created a prototypical camouflage system in which a video camera takes a shot of the background and displays it on a cloth using an external projector. The same year Time magazine named it the coolest invention of 2003. [1] With flexible electronics such as a flexible liquid crystal display that would permit display of the background image by the material itself, this form of optical camouflage may closely resemble its fictional counterparts[citation needed][dubious ].

UC Berkeley

In 2008, the University of California at Berkeley and the Lawrence Berkeley National Laboratory announced the creation of a metamaterial which has a negative refraction index; that is, light doesn't reflect or refract on it. Instead, light bends around the object. It currently works only on microwave frequencies but is expected to work on the visible spectrum as the materials are made smaller. The technology is being funded by the US military.[1]

Holography

Phased array optics (PAO) provides an implementation of optical camouflage. Instead of producing a two dimensional image of background scenery on an object, PAO would use computational holography to produce a three dimensional hologram of background scenery on an object to be concealed. Unlike a two dimensional image, the holographic image would appear to be the actual scenery behind the object independent of viewer distance or view angle.[2]

In fiction

Satirical wearable version of illusory transparency made from a tiling of flat panel displays supplied with images from cameras, and a computer processing system. This functioning prototype is limited by the number of sensors and transducers.

The active camouflage suit by name is credited to science fiction author Philip K. Dick in his 1974 novel A Scanner Darkly. Worn by the narcotics double agent Bob Arctor/Fred, the "scramble suit" is described as a flexible sheath covering the body of the wearer with a reflective/refractive coating on the inside surface that transfers the camouflaging pattern — projected by a holographic lens mounted on the wearer's head — onto the outside surface of the sheath.

Dick's invention has been copied many times in novels, films and video games to become a standard device in science fiction. Examples appear in the Arnold Schwarzenegger film Predator, the James Bond film Die Another Day, the Metal Gear Solid video game series, the MMOFPS game PlanetSide, the Halo video game series, the Crysis game's nanosuit, and within Japanese Anime Manga series like Ghost in the Shell and Gantz — cited as the inspiration for Tokyo University experiments into optical camouflage. A similar cloaking device is found in Star Trek, however this example does not achieve active camouflage in the same way. Active camouflage is also used by the Spy class in Team Fortress 2.

It is notable that in Ghost in the Shell, the Thermoptic Camouflage offers concealment in both the visible light and infrared spectra. Also it will flicker or cease to function upon contact with water (dependent upon quantity or intensity) or a harsh physical impact.

In the book series Artemis Fowl, the L.E.P (Lower Elements Police) have technology similar to this in the form of "camfoil". While invisible to human eye, it does not work with cameras and can be shorted out by a shower or moisture in the air. It was developed to assist Faries as shielding (their natural cloaking, caused by vibrating at high frequencies) takes a lot out of them..

In the popular video game series Halo, active camouflage is a power-up that can be obtained. Certain variants of the game's alien race of Elites use this as well and are almost invisible, appearing as faint outlines of themselves against the game's landscape. Active camouflage is also used by the spies in the multiplayer modes of Splinter Cell: Chaos Theory, making them harder to spot; however, it had a very limited power supply, making the suit only work for fifteen seconds, and contact with water will also short the system out.

An additional fictional example of active camouflage in animals is the Gila-Munga, a race of extraterrestrial assassins appearing in Judge Dredd, a story serialized in the weekly British comic book anthology 2000 AD.

In animals

Cuttlefish changing color

Active camouflage is not a human invention. The most convincing example of active camouflage in animals is the octopus, which can blend into its surroundings by changing skin color as well as skin shape and texture. The cuttlefish, another cephalopod like the octopus, is also known for its color changing capabilities. Cuttlefish can produce more colors than most octopuses can.[citation needed] The chameleon can also change its color to blend with its surroundings. However, a chameleon more routinely changes color based on body temperature and how stressed it is. The ability is also used to communicate with other chameleons. Color change is also communicative in octopuses and cuttlefish. The best examples of active camouflage are plaice, sole, flounders, and other pleuronectoforms that actively copy the patterns, textures, value, hue, and chroma of the seafloor below them, including mimicking stationary patterns (propagated backwards) while swimming forwards.

See also

References

  • Burr, E. Godfrey. "Illumination for Concealment of Ships at Night." Transactions of the Royal Society of Canada (Third series, volume XLI, May 1947, p. 45-54).
  • No Day Long Enough: Canadian Science in World War II. Editor: George R. Lindsey. (Toronto: Canadian Institute of Strategic Studies, 1997), p. 172-173.
  • Summary Technical Report of Division 16, NDRC. Volume 2: Visibility Studies and Some Applications in the Field of Camouflage. (Washington, D.C.: Office of Scientific Research and Development, National Defense Research Committee, 1946), p. 14-16 and 225-241. [Declassified August 2, 1960].
  • Waddington, C.H. O.R. in World War 2: Operational Research Against the U-Boat. (London: Elek Science, 1973), p. 164-167.

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Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Active camouflage" Read more