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Advance Wars

 
Games: Advance Wars

Game Description

Turn-based war game strategy comes to the portable screens of the Game Boy Advance with this release of Intelligent Systems' Advance Wars from Nintendo. Players have a conventional top-down perspective on the battlefield, though the screen cuts to a more detailed side-on split-screen view of the action as units and companies face off for attack.

Though the basic "move" or "shoot" command options are meant to be easy to understand and learn, a wide range of unit types, several weapon variations, and differences in terrain can combine for complex consequences that call for well-considered strategies from even seasoned war gamers. The game features a training mode for new players and a map editor for veterans. Up to four human Advance Wars players can go to battle with one another through a link cable connection.
~ T.J. Deci, All Game Guide

Review: Overall

There's a common misconception that handheld titles are incapable of providing anything more than shallow platform and arcade-like action. Advance Wars proves that with a little time and effort, it's possible to create an engrossing, deep strategy title on the system. Ingeniously designed, Advance Wars manages to be both in-depth, and instantly accessible, simply because it presents the game in easily manageable chunks. At first, matching up the strengths and weaknesses of various units is more than adequate to achieve victory, but as you progress you'll learn about the advantages that terrain, CO powers, and other facets of the title, bring to the battlefield.

The basic premise sees up to four warring factions competing for resources (in the form of buildings) and ultimately, control of a single area or "map." Battles take place in a turn-based manner, allowing players to issue movement, attack, and deployment commands as they see fit. The various soldiers and vehicles at your command, which include land, sea, and air units, are all unique with respect to movement distance and attack power, among a host of other characteristics. What makes the title so engrossing however, and where a good deal of the strategy lays is in the effectiveness of each unit against specific enemy units. Bombers for example, are capable of inflicting heavy damage on ground and naval units, but are helpless against air-based threats. By the same token, Mobile Artillery is great for launching ranged attacks on an enemy, but are incapable of firing upon anything nearby.

It's the application and the mastering of these strengths and weaknesses that makes Advance Wars such a joy to play. Of course, these are just a handful of the considerations that need to be made in the heat of battle. Terrain type, elevation, and movement cost must all be factored into your strategy, in addition to less pressing considerations, such as a unit's fuel reserves (air units will instantly crash when the run out of fuel), its ammo supply, and its vision range. The latter becomes very important when the Fog of War -- a black veil of "fog" that hides enemy movement, but that is cleared when friendly units are nearby -- is present, as only units within visual range can be fired upon. Populating maps are buildings such as factories, airports, and seaports that allow players to deploy more units into battle. Money to purchase these units is acquired at the beginning of each turn, and the amount received is based upon the number of army and civilian buildings you have already captured.

The last significant factor in each battle is the commanding officer (CO). Throughout the battle a small bar will continually replenish. When full it allows the CO to perform a unique move that benefits his or her own army for a single turn, or detrimentally affects only enemy units. These effects include increased attack and vision range or impediment of enemy movement. Battles are over when all enemy units are destroyed or the enemy's HQ is captured.

The Campaign mode sees players joining forces with the Orange Star Army, working in tandem with a group of up to three COs (whom you can choose from prior to a mission) as they face a bevy of enemy COs from other warring nations. The plotline is rather basic, but the various CO interactions and conversations are interesting enough, and the campaign culminates in a final mission that is truly satisfying. At the completion of each mission, players will be awarded a ranking based upon their effectiveness in various categories. Coins will also be awarded which can be used to purchase new multiplayer battle maps and to hire new COs. A War Room mode allows players to compete for high scores and rankings in single battles.

While the AI is more than competent enough to provide a challenge, competing against human players is where Advance Wars truly shines. Up to four players can compete using a single system (the system is passed around "hot potato style" after each turn) or four systems, each with their own copy of the title. Using only a single copy, four players can also compete on scaled down maps with reduced battle options, however, because players are unable to do anything while waiting for others to finish their turn, the "hot potato" method comes recommended. If players find themselves tiring of the plethora of included maps, the title also provides the ability for players to design their own maps.

Though colorful, battle maps and units are simple, lacking basic animation and detail. Strange as it may sound, this style is actually rather befitting of the title, as it lends itself well to a tabletop, chess-like theme, with units that are shunted around the battlefield with only the most modest of movement animations. When two units square off in battle, a wonderfully animated cut-scene shows the units firing upon one another, with the requisite side (based on the various factors mentioned earlier) taking heavy casualties. These scenes, while wonderful to watch, greatly prolong the already lengthy missions, and once players have witnessed the various animations for each unit, chances are these will be turned off, to allow one to concentrate on the battle at hand.

Sound effects are, for lack of a better word, "meaty." Missiles and gunfire effects have real substance to them, while relevant units all emit the sounds one would expect of say a tank or fighter plane. The main war theme presented throughout the title is excellent and easily on par with the sound effects, but the fact that it loops over and over can, and usually will, grate on one's nerves.

Advance Wars is a handheld title almost without peer. It features a plethora of gaming options, hidden secrets to unlock, tons of replay value, and is simply put, a whole lot of fun. Regardless of your predilection for this particular genre, Advance Wars comes highly recommended. Its whimsical appeal should charm even the most jaded of handheld players.
~ Gavin Frankle, All Game Guide

Review: Enjoyment

Fun for novices and experts alike. Great as a single-player title, even better in multiplayer.
~ Gavin Frankle, All Game Guide

Review: Graphics

Beautiful battle scenes, but the maps and units could be more detailed.
~ Gavin Frankle, All Game Guide

Review: Sound

Effective sounds, and good, but repetitive music.
~ Gavin Frankle, All Game Guide

Review: Replay Value

Unlockable maps, lengthy campaign mode, and plenty of multiplayer modes.
~ Gavin Frankle, All Game Guide

Review: Documentation

Colorful and well designed, with in-depth descriptions of every single facet of the title.
~ Gavin Frankle, All Game Guide
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Wikipedia: Advance Wars
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This article refers to the Game Boy Advance title. For the series of video games, see Nintendo Wars.
Advance Wars
Advance Wars Coverart.jpg
North American boxart
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Nintendo Wars
Platform(s) Game Boy Advance
Release date(s) NA September 10, 2001
AUS 2001
EU January 11, 2002[1]
JP November 25, 2004 (as part of compilation Game Boy Wars Advance 1+2)
Genre(s) Turn-based tactics
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: E (Everyone)
ELSPA: 11+
Media 32-megabit cartridge
Input methods Buttons, D-Pad

Advance Wars is a turn-based tactics video game developed for the Game Boy Advance by Intelligent Systems and published by Nintendo in 2001.[2] It was released in the USA on September 10, 2001, but put on hold in Japan and Europe due to the following day's terrorist attacks in the USA.[3] Although released in Europe in January 2002, neither GBA game was released in Japan until the Game Boy Wars Advance 1+2 compilation on November 25, 2004.

Advance Wars is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (also for the Game Boy Advance), and then by Advance Wars: Dual Strike and Advance Wars: Days of Ruin for the Nintendo DS. These games form a sub-series of the Nintendo Wars set of games.

Contents

Plot

The story of the Advance Wars campaign begins with the nation of Orange Star in a war against the neighbouring country of Blue Moon. As a tactical adviser for Orange Star, the player follows the war effort through all four countries over the course of the game. In the end, it is revealed that the enigmatic Black Hole Army, under the command of Sturm, is the true enemy. Using a CO doppelganger clone of Andy, Sturm stirred up war among the four countries in order to confuse, weaken, and eventually conquer them. Once this is revealed, the four countries unite to drive Black Hole out of their land.

Gameplay

The objective is to defeat the enemy army. There are two ways to defeat an opponent: destroy every one of his units on the map or capture his headquarters, however some maps have specific objectives, such as capturing a certain number of cities to claim victory. The available modes of play include a campaign mode which carries the game's storyline, the "war room" which is a collection of maps on which the player strives for high scores, as well as multiplayer modes and a map design mode.

Battle system

The battles of Advance Wars are turn-based in nature. Two to four armies, each headed by a commanding officer, take turns building and commanding units on grid-based maps.

Screenshot of Advance Wars

All units are limited in the types of units they can attack. What dictates a unit’s ability to attack different targets are its primary and secondary weapons. For example, the Mech unit has a bazooka that can only be fired at land vehicles, but are more powerful for that purpose than their secondary weapons, machine guns, which Mechs can use against other Mechs, Infantry, and helicopters.

The amount of damage done to the enemy in combat is proportional to the number of hit points the attacker has. The majority of the weapons have a limited supply of ammunition. Units with secondary weapons will resort to these when their primary weapon's ammunition runs out.

Terrain

The terrain on a map affects unit movement, vision, and the defense attribute of units stationed in the terrain. Weather conditions can also affect vision and movement of ground units. Fog of war may also be enabled, whereby a player's vision depends on the individual units' lines of sight, which varies from unit to unit.

A battle between fighters and anti-air units.

Units

There are 18 different types of military units in Advance Wars. Each unit has a set amount of attack power, vision range in Fog of war, movement range and type, and fuel supply, and most units have two weapons which can be used against different types of enemy units. There are both direct and indirect attack units, as well as transport units. All of the units are either infantry, vehicles, ships or air units. Units have specific strengths and weaknesses.

Multiplayer

In Multiplayer mode, players can compete against the AI or against other human players. Multiplayer matches feature a variety of settings that can be changed pre-battle. Multiplayer comes in two forms: Versus mode and Link mode. In Versus mode, only one GBA system is used, which every participant in the game uses. One person will take their turn, then pass the system to the next person. Link mode is the same game as Versus mode gameplay-wise, but multiple consoles are used, one for each person. It can be played with just one game pak or with one game pak per player.

Commanding officers

Armies are led by Commanding Officers (COs) who control units. All COs except Andy provide units with special advantages and/or disadvantages, such as extra firepower or a longer unit range. COs also have a Power Meter which fills up by defeating enemy units or when on the receiving end of a brutal offensive attack. When the meter is full, a CO can unleash his or her CO Power, which gives a temporary positive effect to friendly units and/or a negative effect to enemy units.

Development

In January 2001, Nintendo France gave new Game Boy Advance screenshots exclusively to French gaming sites. Amongst them were new screenshots for Game Boy Wars Advance.[4] At the time, very little information was given.[5] Four player mode was confirmed before E3 2001 and with it a US release date of September 10.[6]

The Japanese version, titled Game Boy Wars Advance, was originally scheduled for an October 12, 2001 release, a month after the North American version.[7] However, due to the events of the September 11 attacks, Nintendo canceled the originally scheduled Japanese release of the game. It was eventually released in a two-in-one compilation in 2004 with its sequel, Game Boy Wars Advance 2.

Reception

According to Julian Gollop, developer of X-COM and Rebelstar: Tactical Command, Advance Wars, besides being influential, opened up the market for similar games on handheld video game systems.[8] It was rated the 26th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[9] IGN gave it a score of 9.9 out of 10, the highest score given for a Game Boy Advance game on the site, and ranked it #4 in the Top 25 GBA Games of All Time.

References

External links


 
 

 

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