Advanced Dungeons & Dragons: Core Rules 2.0 CD-ROM

- Platform: IBM PC Compatible
- Release Date: 1998
- Similar Games: Forgotten Realms: Interactive Atlas (IBM PC Compatible)
Game Description
The Advanced Dungeons & Dragons: Core Rules 2.0 CD-ROM contains all the information from the nine "core" AD&D rulebooks including the Players' Handbook, Dungeon Masters' Guide, Monstrous Manual, Arms & Equipment Guide, Wilderness Survival Guide, Combat & Tactics, Skills & Powers, Spells & Magic and High-Level Campaigns -- over 2,000 pages of rules.The program allows users to customize spells, encounters, races, items, and treasures as well as player and non-player characters to use in their own games. Two mapping design utilities are included as part of the program: Map Maker II and Campaign Mapper II, designed by
Other features include the ability to link map locations to monsters and treasure databases and "dice rolling" software that can automatically roll any type and number of dice. You can also create, print, and maintain fully detailed character sheets. ~ Tara Hernandez, All Game Guide
Roots & Influences
The Advanced Dungeons & Dragons role-playing game fromThe years that followed the game's initial release would see the original D&D rules and guidelines expanded to improve the game's depth and playability, also creating unavoidable complexity.
Keeping up with the multiple reference books, new monsters, spells, magic items and rule changes proved to be quite a time-consuming task for dedicated players. Many companies, including
Transferring the AD&D reference books and other rules to electronic format is not a new idea. Before the Advanced Dungeons & Dragons: Core Rules 2.0 CD-ROM, the format had been on multiple floppy disks for reference. This was disappointing to the product's target audience (DMs), most of who customize their games and rules and needed a flexible tool to assist them. ~ Tara Hernandez, All Game Guide
Review: Enjoyment
Ultimately, the Advanced Dungeons and Dragons: Core Rules 2.0 CD-ROM does what it's supposed to do. It's a solid reference that makes a valuable addition to any Dungeon Master's collection. Having the cash equivalent of over $100 worth of game books on a CD makes it worth the investment, especially for players who enjoy making their own house rules. But, it falls short of the incredible potential a Dungeon Master's program can provide. ~ Michael Tresca, All Game GuideProduction Credits
Campaign Mapper by: ProFantasy, Inc.EVERMORE ENTERTAINMENT, INC.
Lead Programmer: James W. Sehmer
Programmers: Alan A. DeSmet, Kurt B. Otto, Rebecca J. Penman, Gilbert K. Burns
Lead Artist: Gary Geisler
Artists: Kyo Ladopoulos, Eric Turman, Kevin Pochron, Jonathan Lars DeVore, Jarrod Showers, Brian J. Shubat, Michael D. Werckle, Elizabeth McNeely
Project Manager: Victor Penman
PROFANTASY, LTD.
Software: Simon Rogers, Mark Fulford
CAD Source Code: Michael Riddlev
Manual: Mark Fulford
Thanks To: The Colonel and the CC Mail Listers
TSR, INC.
Director: Rob Voce
Producer: Anthony Valterra
Editing: Thomas Reid, Keith Strohm, Luke Matthews
Development: Thomas Reid, Steve Winter, Jim Butler, Dale Donovan
Art Director: Dawn Murin
Typography: Angelika Lokotz
Cover Illustration: Larry Elmore
Campaign Mapper Symbols: Linda Kekumu, Rob Lazzaretti, Todd Alan Gamble
Package Design: Dawn Murin
Artists: Cheryl Knowles, Carolly Hauksdottir, Jeff Sturgeon, Jeff Fennel, Frank Lam, Diane Mellow, Armand Cabrera
Special Thanks: Peter Adkison
OTIVO, INC.
Beta Testers: Jeffrey Bolger, Mike Boozer, Eric Cagle, William Clarke III, Brad Coleman, Adam Conus, Amy Krug, Rick Bligh, Derek Garner, Cliff Jones, Jason Lowry, Brian Mulligan, Rich Redman, JD Wiker ~ Rich Hernandez, All Game Guide
Review: Overall
As any gamer who used the multiple floppy disk versions of Advanced Dungeons & Dragons rules and reference books knows, a revision was long overdue. The first efforts were a mess, with inconsistencies, broken programs and a general feeling thatThe product contains enough staple elements to make gamers wonder why they ever bought any hardcover rulebooks in the first place. There are no fewer than nine rulebooks provided in .RTF format, even more than in the original version. Even so, it leads one to wonder why some rulebooks were left out, such as the 'Complete Book of' series and Spellbooks -- but, that's a minor quibble.
What you do find is a hand-dandy number crunching program that demystifies the Player's Option rules supplement. The Player's Option rules helped customize Dungeons & Dragons role-playing campaigns but the extra math required as a result of these changes made the conversion to the expanded system daunting. With the Advanced Dungeons & Dragons: Core Rules 2.0 CD-ROM system, statistics are calculated automatically.
The database allows Dungeon Masters to customize various objects ranging from magic items and monsters to encounters and kits -- a nice feature. The kits, though, are only customized in the Players Option sense, which means they are very weak. Also, there's a bit of confusion between giving a kit a bonus to proficiency, a free proficiency, a preferred proficiency and a required proficiency. Forget customizing classes -- Thou Shall Not Touch the Core Rules! So, granted, maybe Core Rules are not that customizable after all.
The designers tried very hard to enhance graphics capability by including the Campaign Cartographer, a program that proves to be exceptionally dense and not particularly effective in mapping anything. There's another mapping program included as well -- the original mapping program known as Map Maker II. In the original program, it simply didn't work and in version 2.0 it's still only minimally functional. None of the maps export in a useful graphics format: no .PDFs, .BMPs, .GIFs or .JPGs. Even worse, none of the maps are compatible with Campaign Cartographer! ~ Michael Tresca, All Game Guide





