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Alexey Pajitnov

 
Wikipedia: Alexey Pajitnov
Alexey Pajitnov

Alexey Pajitnov in Barcelona, Spain, 14 June 2008
Personal information
Birth date 1956
Birth place Soviet Union
Work
Significant design Tetris
Significant Awards Game Developers Choice Awards First Penguin Award
LARA - Der Deutsche Games Award

Alexey Leonidovich Pajitnov (Алексей Леонидович Пажитнов, transliterated as Aleksei Leonidovich Pazhitnov, born 1956) is a computer engineer from Russia now living in the United States, who developed the popular game Tetris while working for the Computing Center of the Soviet Academy of Sciences, a Soviet government-founded R&D center.

Despite being the developer of Tetris, Pajitnov did not profit from his creation; in accordance with USSR copyright law at the time of the game's publication, rights were owned by the government and it was thus distributed freely throughout the USSR and Eastern Bloc countries.[1] He only started profiting from his creation by 1996 when he and Henk Rogers formed The Tetris Company.

Contents

Biography

Alexey Pajitnov created Tetris with the help of Dmitry Pavlovsky and Vadim Gerasimov in 1985. The game, first available in the Soviet Union, appeared in the West in 1986. Pajitnov also created the lesser known sequel to Tetris, entitled Welltris, which has the same principle but in a three dimensional environment where you see the "board" from above.[2] Tetris was licensed and managed by Soviet company Elorg which had been founded specially for this purpose, and advertised with the slogan "From Russia with Love" (on NES: "From Russia With Fun!"). Because he was employed by the Soviet government, Pajitnov did not receive royalties. Pajitnov, together with Vladimir Pokhilko, moved to the United States in 1991 and founded The Tetris Company with Henk Rogers.

He helped design the puzzles in the Super NES versions of Yoshi's Cookie and designed the game Pandora's Box, which incorporates more traditional jigsaw-style puzzles.

He began working for Microsoft in October 1996. Pajitnov worked for the Microsoft Entertainment Pack: The Puzzle Collection, MSN Mind Aerobics and MSN Games groups. Pajitnov's new, enhanced version of Hexic, Hexic HD, was included with every new Xbox 360 Premium package. He left Microsoft in 2005.

On August 18, 2005 WildSnake Software announced Pajitnov will be collaborating with them to release a new line of puzzle games.[3]

Works

Game Name First Released System Name(s) Pajitnov's Role(s)
Tetris 1985 Electronica 60, IBM-PC Original Concept
(with Vadim Gerasimov & Dmitry Pavlovsky)
Welltris 1989 Amiga, Atari ST, Commodore 64, DOS, Macintosh & ZX Spectrum Designer
(with Andrei Sgenov)
Faces 1990 DOS, Macintosh Original Concept
(with Vladimir Pokhilko)
Hatris 1990 TurboGrafx-16, Arcade, Game Boy & NES Original Concept
Knight Move 1990 Famicom Disk System (Japan) Idealist
Wordtris 1991 DOS, Game Boy, Mac OS, SNES Designer
El-Fish 1993 DOS Original Concept
(with Vladimir Pokhilko)
Wild Snake 1994 Game Boy & Super NES Designer
BreakThru! 1994 PC & Super NES Designer
Knight Moves 1995 Microsoft Windows Idealist
Ice & Fire 1995 Windows, Macintosh & PlayStation Original Concept
(with Vladimir Pokhilko)
Clockwerx 1995 Microsoft Windows Original Concept
Tetrisphere 1997 Nintendo 64 Contributor
Microsoft Entertainment Pack: The Puzzle Collection 1997 Windows & Game Boy Color Designer
Microsoft Pandora's Box 1999 Windows Designer
Microsoft A.I. Puzzler 2001 Windows Designer
Hexic 2003 Windows Original Concept and design
Hexic HD 2005 Xbox 360
(Pre-loaded on every Xbox 360 hard drive)
Original Concept and design
Dwice 2006 Windows Designer
Hexic 2 2007 Xbox 360
(Sold through Xbox Live Arcade)
Designer

Awards and recognition

  • On March 7, 2007, Alexey Pajitnov received the Game Developers Choice Awards First Penguin Award. The award was given for pioneering the casual games market.[4]
  • On June 24, 2009, Alexey Pajitnov received the honorary award at the LARA - Der Deutsche Games Award in Cologne, Germany.[5]

References

Notes

External links


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