
A New York Times editorial made light of the idea that one can find role models in the animal kingdom, specifically in the documentary March of the Penguins:
"It may be fun to find a moral lesson in that enthralling penguin movie, but anthropomorphism, like after-shave, is best used sparingly."
Link: Penguin Family Values
Posted September 19, 2005.
See our Word Overheard blog to see interesting uses of strange words.
Having the characteristics of a human being. For example, an anthropomorphic robot has a head, arms and legs.
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Anthropomorphism can refer to the representation of the gods in human form or, more generally, to the attribution of human characteristics to animals or to inanimate objects. In both cases it can be seen as a statement of human superiority — everything else that there is must be just like us — or as an attempt to understand that to which we have no direct cognitive access, by imagining it to behave just like us.
The gods of many ancient societies were thoroughly anthropomorphized, both in their form and in their familial and social relationships; for example, as presented in the Homeric poems which were familiar throughout the ancient Mediterranean world, they get drunk, marry, quarrel, and make up just like people. The Greeks solved the problem of how, in this case, the gods are any different from us by attributing to them alone the features of being ‘immortal and ageless’. Either the cause or the effect of these two (usually related) features lies in a different diet: the diet of the gods consists of nectar and ‘ambrosia’, which literally means ‘immortal’, and this leads to a different fluid flowing in their bodies. The Greeks called this fluid ichor. In classical myth, the anthropomorphic nature of the gods meant that gods and mortals were thought to be fully capable of interbreeding, although the gods could also take on forms other than their human ones by metamorphosis. However, immortality and agelessness continued to be the prerogative of the gods; neither the children of mixed unions, nor mortals who were especially precious to the gods, could share them. For example, the mortal Tithonos was loved by Eos, goddess of dawn, and was granted the power to ask for anything he wanted. He asked for immortality, but forgot to mention agelessness, so that he grew older and older until all that was left of his physical self was his voice.
The body of a god may function sexually just like a mortal body, and Greek mythology included the difficult labour of the female Titan, Leto, in which she gave birth to the twin deities Apollo and Artemis — the first-born child Artemis helping to deliver her own brother.
One consequence of imagining the gods in human form, so that in art the only way to tell which figures are divine may be their representation on a larger scale, is that it can make it easier to believe that some humans may really be gods. This was a feature of the Mediterranean world before Alexander the Great decided that his mother's stories of having been impregnated by a god in the form of a snake conveyed divine status on him. The idea that a man could show himself to be a god by achieving something which was impossible for a mere mortal, such as conquest of a large proportion of the known world, meant that subsequent great generals could hint at such a status for themselves. From the third century bc, there was increased contact with Egypt, where for many centuries anthropomorphic representations of the gods had existed alongside the belief in the divinity of the ruler. This fuelled belief in the possession of divinity by certain humans, culminating in the cult of the living emperor in the Roman world.
Christianity, in common with the Islamic and Jewish traditions, generally avoids anthropomorphism, but still proposes that connections between the divine world and the human world can result in the birth of a child who is divine, as well as representing God the Father in art as a benign patriarch.
The attribution of human — particularly emotional or mental — characteristics to animals, or even to inanimate objects, has a long history, from Aesop's fables to fairy tales such as ‘Goldilocks and the three bears’ and on to Beatrix Potter. Pleading with one's computer or cajoling one's temperamental car can be variations on this theme. The whole animal kingdom can be anthropomorphized, with the lion as ‘King of the beasts’, or the hive as a ‘Queen’ bee running her obedient ‘workers’. The ‘politics’ of such an animal world then act as a commentary on our own, with the animal representing the ‘natural’ way of acting. Additionally, individual species — such as the ‘wily’ fox — can be given a dominant anthropomorphic character trait; this enables different valuations to be placed on each species, and on each trait, within a given social context.
— Helen King
See also Greeks; metamorphosis; reproduction myths; Titan.
Maimonides is particularly insistent on the need to understand all biblical anthropomorphisms as metaphors, in keeping with his philosophical system which denies that God has any physical form whatsoever. Even the phrase, "and the Lord spoke," is to be understood in a non-literal way, for God does not "speak"; the verb is therefore only a metaphor pointing to the mystery of the Divine communication with Moses and the people, which is beyond mortal comprehension. The paramount significance for Maimonides of the doctrine of the total spirituality of God, without any shape or form, can be understood from its inclusion in his 13 Principles of Faith. Maimonides' position was not universally accepted. One of his sharpest critics was Abraham Ben David of Posquière, who wrote that there were scholars greater than Maimonides who believed in the literal words of the Bible ascribing physical proportions to the Divinity (see his comment on Yad, Teshuvah 3:7). However, apart from the Kabbalah (Judaism's mystical tradition), the mainstream of Jewish theology follows the Maimonidean teaching that God has no physical form or dimension.
Strictly speaking, expressions ascribing human feelings to God, such as, for example: God willed; God repented His oath; God showed his anger or his love, are anthropathisms, a related but separate phenomenon. The rabbis of the Talmud used anthropomorphisms extensively, while a modern writer like A J. Heschel uses the concept of "Divine pathos" to emphasize the reality of God's nearness, especially His concern about human affairs.
Religions are typically expressed in anthropomorphic ways. The term comes from the Greek anthropos ("man") and morphe ("form") and refers to the human tendency to visualize nonhuman concepts in human form. We say the waters of a placid lake "lie still." A fire "rages" within a forest. Gods, spirits, and abominable snowmen take on human attributes.
This concept is summarized by Kurtis Schaeffer of the University of Alabama in a review of Stewart Guthrie's book Faces in the Clouds: A New Theory of Religion:
Our tendency to find human characteristics in the non-human world stems from a deep-seated perceptual strategy: in the face of pervasive (if mostly unconscious) uncertainty about what we see, we bet on the most meaningful interpretation we can. If we are in the woods and see a dark shape that might be a bear or a boulder, for example, it is good policy to think it is a bear. If we are mistaken, we lose little, and if we are right, we gain much. So in scanning the world we always look for what most concerns us-living things, and especially human ones. Even animals watch for human attributes, as when birds avoid scarecrows. In short, we follow the principle, better safe than sorry.
Genesis teaches that humans were created in the image of God (although the television character Archie Bunker of All in the Family fame would later remark, "I won't say you can't tell us apart"). Some posit that, in art and literature, humans have recreated God in our image, both "Father God" and "Mother Earth."
Although all religions, even pantheistic ones, tend to see God or gods in human form, anthropomorphic expression of the divine found full expression in the Greek pantheon. Gods were, quite literally, made in the image of men. This tendency, however, was predated by biblical descriptions of God as a being with human form (Exodus 15:3)-with feet (Genesis 3:8), hands (Exodus 24:11), a mouth (Numbers 12:8), and heart (Hosea 11:8)-while at the same time displaying human emotions (Exodus 20:5). To be sure, when God is described as "a consuming fire," natural forces as well have been called upon to conceptualize the divine.
Much later, the Qur'an attributes noble human emotions to Allah, calling him "most merciful" and reminding us that "Allah heareth and knoweth all things."
Biblical writers must have been aware of this tendency, because they grappled with the problem of reducing spirit to human language. In the Greek Septuagint version of the Hebrew Bible, Alexandrian Jewish scholars felt the need to freely translate a few texts. Because the Israelites "saw no form" at Mount Sinai on the occasion of the delivery of the Ten Commandments, resulting in the instructions to make no images or idols of the divine, the translators felt free to add a descriptive word or two from time to time. Where Numbers 12:8 says, "I will speak with Him mouth to mouth," the Greek version reads, "I will speak to Him mouth to mouth apparently."
Perhaps it was the problem of anthropomorphism that caused early Hindu writers to insist that Brahman, the ultimate, universal creative principle, could not be "soiled by the tongue." The Upanishads describe Brahman as "Him the eye does not see, nor the tongue express, nor the mind grasp." Although there are said to be thirty-three million gods in India, ultimately all are faces of the inexpressible Brahman.
Sources: Ellwood, Robert S., and Barbara A. McGraw. Many Peoples, Many Faiths. 6th ed. Upper Saddle River, NJ: Prentice Hall, 1999. Guthrie, Stewart Elliot. Faces in the Clouds: A New Theory of Religion. New York: Oxford University Press, 1995. The Holy Qur’an. Trans. with a commentary by Abdullah Yusuf Ali. Beirut, Lebanon: Dar Al Arabia, 1968. Prabhupada, A. C. Bhaktivedanata Swami. Bhagavad-Gita As It Is. Los Angeles: Bhaktivedanta Book Trust, 1986. The Septuagint Version of the Bible. Grand Rapids, MI: Zondervan Publishing, 1970. Schaeffer, Kurtis. Review of Faces in the Clouds: A New Theory of Religion, by Stewart Elliot Guthrie. http: //www.as.ua.edu/rel/faces.html. October 7, 2003.
The representation of Gods, or nature, or non-human animals, as having human form, or as having human thoughts and intentions. Sometimes this is avowedly metaphorical, the problem being to understand for what it is a metaphor.
Anthropomorphism is the attribution of human
characteristics and feelings to nonhumans. An example of this is Bambi, a story written by
Felix Salten (1869-1945) in 1923; the inspiration for the story came from
the wildlife he saw while vacationing in the Alps. When the story was
eventually made into a Disney movie, Bambi had become a talking animal,
complete with human feelings and emotions. Anthropomorphism can obscure the
true motivation for an animal's behavior.
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The tendency to attribute human characteristics to animals or inanimate objects.

Anthropomorphism is any attribution of human characteristics (or characteristics assumed to belong only to humans) to other animals, non-living things, phenomena, material states, objects or abstract concepts, such as organizations, governments, spirits or deities. The term was coined in the mid 1700s.[1][2] Examples include animals and plants and forces of nature such as winds, rain or the sun depicted as creatures with human motivations, and/or the abilities to reason and converse. The term derives from the combination of the Greek ἄνθρωπος (ánthrōpos), "human" and μορφή (morphē), "shape" or "form".
As a literary device, anthropomorphism is strongly associated with art and storytelling where it has ancient roots. Most cultures possess a long-standing fable tradition with anthropomorphised animals as characters that can stand as commonly recognised types of human behavior. In contrast to this, such religious doctrines as the Christian Great Chain of Being propound the opposite, anthropocentric belief that animals, plants and non-living things, unlike humans, lack spiritual and mental attributes, immortal souls, and anything other than relatively limited awareness.
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From the beginnings of human behavioural modernity in the Upper Paleolithic, about 40,000 years ago, examples of zoomorphic (animal-shaped) works of art occur that may represent the earliest evidence we have of anthropomorphism. One of the oldest known is an ivory sculpture, the Lion man of the Hohlenstein Stadel, Germany, a human-shaped figurine with a lion's head, determined to be about 32,000 years old.[3][4]
It is not possible to say what exactly these prehistoric artworks represent. A more recent example is The Sorcerer, an enigmatic cave painting from the Trois-Frères Cave, Ariège, France: the figure's significance is unknown, but it is usually interpreted as some kind of great spirit or master of the animals. In either case there is an element of anthropomorphism.
This anthropomorphic art has been linked by archaeologist Steven Mithen with the emergence of more systematic hunting practices in the Upper Palaeolithic (Mithen 1998). He proposes that these are the product of a change in the architecture of the human mind, an increasing fluidity between the natural history and social intelligences, where anthropomorphism allowed hunters to empathetically identify with hunted animals and better predict their movements.[5]
In religion and mythology, anthropomorphism refers to the perception of a divine being or beings in human form, or the recognition of human qualities in these beings.
Ancient mythologies frequently represented the divine as a god or gods with human forms and qualities. These gods resemble human beings not only in appearance and personality; they exhibited many human behaviors which were used to explain natural phenomena, creation, and historical events. The gods fell in love, married, had children, fought battles, wielded weapons, and rode horses and chariots. They feasted on special foods, and sometimes required sacrifices of food, beverage, and sacred objects to be made by human beings. Some anthropomorphic gods represented specific human concepts, such as love, war, fertility, beauty, or the seasons. Anthropomorphic gods exhibited human qualities such as beauty, wisdom, and power, and sometimes human weaknesses such as greed, hatred, jealousy, and uncontrollable anger. Greek gods such as Zeus and Apollo were often depicted in human form exhibiting both commendable and despicable human traits.
Anthropomorphism in this case is referred to as anthropotheism.[6]
Numerous sects throughout history have been called anthropomorphites attributing such things as hands and eyes to their god, including a sect in Egypt in the 4th century, and a 10th-century sect, who literally interpreted Genesis 1:27: "So God created man in His own image, in the image of God created He him; male and female created He them".[7]
From the perspective of adherents to religions in which humans were created in the form of the divine, the phenomenon may be considered theomorphism, or the giving of divine qualities to humans.
Some religions, scholars, and philosophers found objections to anthropomorphic deities. The Greek philosopher Xenophanes (570–480 BCE) said that "the greatest god" resembles man "neither in form nor in mind".[8] Anthropomorphism of God is rejected by Judaism and Islam, which both believe that God is beyond human limits of comprehension. Judaism's rejection grew during the Hasmonean period (circa 300 BCE) due to Greek philosophy becoming incorporated in Jewish belief.[1] Judaism's rejection grew further following the Muslim Renaissance (10 century AD) later codified in 13 principles of Jewish faith authored by Maimonides in the 12th century.[9]
Hindus do not reject the concept of God in the abstract unmanifested but note problems; Lord Krishna said in the Bhagavad Gita, Chapter 12, Verse 5, that it is much more difficult to focus on God as the unmanifested than God with form, i.e., using anthropomorphic icons (murtis), due to human beings' need to perceive via the senses.[10]
In his book Faces in the Clouds: A New Theory of Religion, Stewart Guthrie theorizes that all religions are anthropomorphisms that originate due to the brain's tendency to detect the presence or vestiges of other humans in natural phenomena.[11]
Anthropomorphism, sometimes referred to as personification, is a well established literary device from ancient times. It extends back to before Aesop's Fables[12] in 6th century BC Greece and the collections of linked fables from India, the Jataka Tales and Panchatantra, which employ anthropomorphised animals to illustrate principles of life. Many of the stereotypes of animals that are recognised today, such as the wiley fox and the proud lion, can be found in these collections. Aesop's anthropomorphisms were so familiar by the 1st century AD that they coloured the thinking of at least one philosopher:
And there is another charm about him, namely, that he puts animals in a pleasing light and makes them interesting to mankind. For after being brought up from childhood with these stories, and after being as it were nursed by them from babyhood, we acquire certain opinions of the several animals and think of some of them as royal animals, of others as silly, of others as witty, and others as innocent.
Apollonius noted that the fable was created to teach wisdom through fictions that are meant to be taken as fictions, contrasting them favourably with the poets' stories of the gods that are sometimes taken literally. Aesop, "by announcing a story which everyone knows not to be true, told the truth by the very fact that he did not claim to be relating real events".[13] The same consciousness of the fable as fiction is to be found in other examples across the world, one example being a traditional Ashanti way of beginning tales of the anthropomorphic trickster-spider Anansi: "We do not really mean, we do not really mean that what we are about to say is true. A story, a story; let it come, let it go."[14]
Anthropomorphic motifs have been common in fairy tales from the earliest ancient examples set in a mythological context to the great collections of the Brothers Grimm and Perrault. The Tale of Two Brothers (Egypt, 13th century BC) features several talking cows and in Cupid and Psyche (Rome, 2nd century AD) Zephyrus, the west wind, carries Psyche away. Later an ant feels sorry for her and helps her in her quest.
Building on the popularity of fables and fairy tales, specifically children's literature began to emerge in the 19th century with works such as Alice's Adventures in Wonderland (1865) by Lewis Carroll, The Adventures of Pinocchio (1883) by Carlo Collodi and The Jungle Book (1894) by Rudyard Kipling, all employing anthropomorphic elements. This continued in the 20th century with many of the most popular titles having anthropomorphic characters,[15] examples being The Tales of Beatrix Potter (1901 onwards),[16] The Wind in the Willows (1908) by Kenneth Grahame, The Lion, the Witch and the Wardrobe by C. S. Lewis and Winnie-the-Pooh (1926) by A. A. Milne. In many of these stories the animals can be seen as representing facets of human personality and character.[17] As John Rowe Townsend remarks, discussing The Jungle Book in which the boy Mowgli must rely on his new friends the bear Baloo and the black panther Bagheera, "The world of the jungle is in fact both itself and our world as well".[17] Another notable work is George Orwell's Animal Farm.
The fantasy genre developed from mythological, fairy tale and Romance motifs[18] and characters, sometimes with anthropomorphic animals. The best-selling examples of the genre are The Hobbit[19] (1937) and The Lord of the Rings[20] (1954–1955), both by J. R. R. Tolkien, books peopled with talking creatures such as ravens, spiders and the dragon Smaug and a multitude of anthropomorphic goblins and elves. John D. Rateliff calls this the "Doctor Dolittle Theme" in his book The History of the Hobbit[21] and Tolkien saw this anthropomorphism as closely linked to the emergence of human language and myth: "...The first men to talk of 'trees and stars' saw things very differently. To them, the world was alive with mythological beings... To them the whole of creation was "myth-woven and elf-patterned".'[22]
In the 20th century, the children's picture book market expanded massively.[23] Perhaps a majority of picture books have some kind of anthropomorphism,[15][24] with popular examples being The Very Hungry Caterpillar (1969) by Eric Carle and The Gruffalo (1999) by Julia Donaldson.
Anthropomorphism in literature and other media led to a sub-culture known as Furry fandom, which promotes and creates stories and artwork involving anthropomorphic animals, and the examination and interpretation of humanity through anthropomorphism.[25]
Some of the most notable examples are the Walt Disney characters, Mickey Mouse, Donald Duck, Goofy, Oswald the Lucky Rabbit; the Looney Tunes characters, Bugs Bunny, Daffy Duck, Porky Pig; and an array of others from the 1920s to present day.
Since the 1960s, anthropomorphism has also been represented in various animated TV shows such as Biker Mice From Mars (1993–1996) and SWAT Kats: The Radical Squadron (1993–1995). Teenage Mutant Ninja Turtles, first aired in 1987, features four pizza-loving anthropomorphic turtles with a great knowledge of ninjutsu, led by their anthropomorphic rat sensei, Master Splinter.
TUGS (1988) is a British children's series, set in the 1920s, featuring anthropomorphic tugboats. They moved like real boats but would sometimes perform certain actions without the aid of humans although not seen. Like real boats they obeyed maritime laws but would sometimes perform actions of their own will.
Sonic the Hedgehog, a game released in 1991, features a speedy blue hedgehog as the protagonist. This series' characters are almost all anthropomorphic animals such as foxes, cats, and other hedgehogs who are able to speak and walk on their hind legs like normal humans. As with most anthropomorphisms of animals, clothing is of little or no importance, where some characters may be fully clothed while some only wear shoes and gloves.
Another example in video games is "Super Mario Bros.", which was released in 1985. Some of the characters include Yoshi, a dinosaur who is able to talk, run and jump, and Bowser, a "Koopa" that is able to perform most human characteristics, with some exceptions, as he can breathe fire.
In the American animated TV series Family Guy, one of the show's main characters, Brian, is a dog. Brian shows many human characteristics – he walks upright, talks, smokes and drinks Martinis – but also acts like a normal dog in other ways; for example he cannot resist chasing a ball.
A Canadian-New Zealand-American animated TV show called Turbo Dogs (2008) starred anthro dog characters. In 2010, a French-American animated TV show The Mysteries of Alfred Hedgehog was mostly consisted of woodland anthropomorphic characters.
In the films Cars (2006) and Cars 2 (2011), all the characters are anthropomorphized vehicles.
A British TV series, Thomas and Friends, features anthropomorphised trains, airplanes, helicopters and cars.
In the motion picture Fantastic Mr. Fox (2009), most of the characters are anthropomorphic animals very similar to the style seen in the Furry Fandom. They are given especially human characteristics such as body shape, hands and clothing, among other things.
Claes Oldenburg's soft sculptures are commonly described as anthropomorphic. Depicting common household objects, Oldenburg's sculptures were considered Pop Art. Reproducing these objects, often at a greater size than the original, Oldenburg created his sculptures out of soft materials. The anthropomorphic qualities of the sculptures were mainly in their sagging and malleable exterior which mirrored the not so idealistic forms of the human body. In "Soft Light Switches" Oldenburg creates a household light switch out of Vinyl. The two identical switches, in a dulled orange, insinuate nipples. The soft vinyl references the aging process as the sculpture wrinkles and sinks with time.
In the essay "Art and Objecthood", Michael Fried makes the case that "Literalist art" (Minimalism) becomes theatrical by means of anthropomorphism. The viewer engages the minimalist work, not as a autonomous art object, but as a theatrical interaction. Fried references a conversation in which Tony Smith answers questions about his "six-foot cube, Die."
Q: Why didn't you make it larger so that it would loom over the observer? A: I was not making a monument. Q: then why didn't you make it smaller so that the observer could see over the top? A: I was not making an object.
Fried implies an anthropomorphic connection by means of "a surrogate person-that is, a kind of statue."
The minimalist decision of "hollowness" in much of their work, was also considered by Fried, to be "blatantly anthropomorphic." This "hollowness" contributes to the idea of a separate inside; an idea mirrored in the human form. Fried considers the Literalist art's "hollowness" to be "biomorphic" as it references a living organism.[26]
Curator Lucy Lippard's Eccentric Abstraction show, in 1966, sets up Briony Fer's writing of a post minimalist anthropomorphism. Reacting to Fried's interpretation of minimalist art's "looming presence of objects which appear as actors might on a stage", Fer interprets the artists in Eccentric Abstraction to a new form of anthropomorphism. She puts forth the thoughts of Surrealist writer Roger Caillous, who speaks of the "spacial lure of the subject, the way in which the subject could inhabit their surroundings." Caillous uses the example of an insect who "through camouflage does so in order to become invisible... and loses its distinctness." For Fer, the anthropomorphic qualities of imitation found in the erotic, organic sculptures of artists Eva Hesse and Louise Bourgeois, are not necessarily for strictly "mimetic" purposes. Instead, like the insect, the work must come into being in the "scopic field... which we cannot view from outside."[27]
In the scientific community, using anthropomorphic language that suggests animals have intentions and emotions has been deprecated as indicating a lack of objectivity. Biologists have avoided the assumption that animals share any of the same mental, social, and emotional capacities of humans, relying instead on the strictly observable evidence.[28] Animals should be considered, as Ivan Pavlov wrote in 1927, "without any need to resort to fantastic speculations as to the existence of any possible subjective states".[29] More recently, The Oxford companion to animal behaviour (1987) advises "one is well advised to study the behaviour rather than attempting to get at any underlying emotion".[30] The language of anthropomorphism is sometimes used in metaphor to make subjects more humanly comprehensible or memorable.[31]
Despite the impact of Charles Darwin's ideas in The Expression of the Emotions in Man and Animals (Konrad Lorenz in 1965 called him a "patron saint" of ethology)[32] ethology has generally focused on behaviour, not on emotion in animals.[32] Though in other ways Darwin was and is the epitome of science, his acceptance of anecdote and anthropomorphism[citation needed] stands out in sharp contrast to the lengths to which later scientists would go to overlook apparent mindedness, selfhood, individuality and agency[citation needed]:
| “ | "Even insects play together, as has been described by that excellent observer, P. Huber, who saw ants chasing and pretending to bite each other, like so many puppies." | ” |
The study of great apes in their own environment has changed attitudes to anthropomorphism.[34] In the 1960s the three so-called "Leakey's Angels", Jane Goodall studying chimpanzees, Dian Fossey studying gorillas and Biruté Galdikas studying orangutangs, were all accused of "that worst of ethological sins – anthropomorphism".[35] The change was brought about by their descriptions of the great apes in the field; it is now more widely accepted that empathy has an important part to play in research. As Frans de Waal writes: "To endow animals with human emotions has long been a scientific taboo. But if we do not, we risk missing something fundamental, about both animals and us."[36] Alongside this has come increasing awareness of the linguistic abilities of the great apes and the recognition that they are tool-makers and have individuality and culture[citation needed].
While anthropomorphism has generally taken on a negative connotation in science, there is also the risk of science assuming that only humans possess any degree of certain traits.[37] This is called anthropocentrism, whose practitioners either believe in or unintentionally form an outlook of human exceptionalism. Darwin dismissed these ideas of human exceptionalism in his book The Descent of Man, to the chagrin of many religious philosophers, by saying that our differences are "only in degree, and not in kind".[38]
Anthropomorphic animals are often used as mascots for sports teams or sporting events.
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Dansk (Danish)
n. - antropomorfisme, menneskeliggørelse
Nederlands (Dutch)
toeschrijving van menselijke vorm aan god/ dier etc., antropomorfisme
Français (French)
n. - anthropomorphisme
Deutsch (German)
n. - Anthropomorphismus, (Vermenschlichung von Tieren oder Sachen)
Ελληνική (Greek)
n. - ανθρωπομορφισμός
Italiano (Italian)
antropomorfismo
Português (Portuguese)
n. - antropomorfismo (m) (Filos.)
Русский (Russian)
антропоморфизм
Español (Spanish)
n. - antropomorfismo
Svenska (Swedish)
n. - antropomorfism
中文(简体)(Chinese (Simplified))
拟人观, 拟人论
中文(繁體)(Chinese (Traditional))
n. - 擬人觀, 擬人論
العربيه (Arabic)
(الاسم) التجسيم : التشبيه, خلع الصفات البشريه على الله, عزو الصفات البشريه الى غير العاقل
עברית (Hebrew)
n. - ייחוס תכונות אנושיות לאל, לחיה, לצמח או לדבר, אינוש
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