Apple Lossless (also known as Apple Lossless Encoder, ALE, or Apple Lossless Audio Codec,
ALAC) is an audio codec developed by Apple Inc.
for lossless data compression of digital music.
Apple Lossless data is stored within an MP4 container with the filename extension .m4a. While Apple Lossless has the same file extension as AAC, it is not a variant of AAC, but uses linear
prediction similar to other lossless codecs such as FLAC and
Shorten.[1]
iPods with a dock connector (not the Shuffle) and recent firmware
can play Apple Lossless-encoded files. It does not utilize any digital rights
management (DRM) scheme, but by the nature of the container, it is
thought that DRM can be applied to ALAC much the same way it can with other files in QuickTime containers.
Apple claims that audio files compressed with its lossless codec will use up "about half the storage space" that the
uncompressed data would require. Testers using a selection of music have found that compressed files are about 40% to 60% the
size of the originals depending on the kind of music, similar to other lossless formats. Furthermore, the speed at which it can
be decoded makes it useful for a limited-power device such as the iPod.[2]
The Apple Lossless Encoder was introduced as a component of QuickTime 6.5.1 on
April 28, 2004 and thus as a feature of iTunes 4.5. The codec is also used in the AirPort Express's AirTunes
implementation.
David Hammerton and Cody Brocious have analyzed and decoded
this codec without any documents on the format. On March 5, 2005
Hammerton published a simple open source decoder in the programming language
C on the basis of the reverse
engineering work.
The open source library libavcodec now incorporates a decoder for Apple Lossless format
which means that any media player based on that library, including VLC media player and
MPlayer, should be able to play Apple Lossless files.
Notes
See also
Other comparable lossless audio codecs:
External links
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