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assembly language

 
Dictionary: assembly language

n.
A programming language that is a close approximation of the binary machine code. Also called assembly code.


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Britannica Concise Encyclopedia:

assembly language

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assembly language
Type of low-level computer programming language consisting mostly of symbolic equivalents of a particular computer's machine language. Computers produced by different manufacturers have different machine languages and require different assemblers and assembly languages. Some assembly languages can be used to convert the code that programmers write (source code) into machine language (readable by the computer), and have functions to facilitate programming (e.g., by combining a sequence of several instructions into one entity). Programming in assembly languages requires extensive knowledge of computer architecture.

For more information on assembly language, visit Britannica.com.

Computer Desktop Encyclopedia:

assembly language

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A programming language that is one step away from machine language. Each assembly language statement is translated into one machine instruction by the assembler. Programmers must be well versed in the computer's architecture, and, undocumented assembly language programs are difficult to maintain. It is hardware dependent; there is a different assembly language for each CPU series.

It Used to All Be Assembly Language

In the past, control programs (operating systems, database managers, etc.) and many applications were written in assembly language to maximize the machine's performance. Today, C/C++ is widely used instead. Like assembly language, C/C++ can manipulate the bits at the machine level, but it is also portable to different computer platforms. There are C/C++ compilers for almost all computers.

Assembly Language Vs. Machine Language

Although often used synonymously, assembly language and machine language are not the same. Assembly language is turned into machine language. For example, the assembly instruction COMPARE A,B is translated into COMPARE contents of memory bytes 2340-2350 with 4567-4577 (where A and B happen to be located). The physical binary format of the machine instruction is specific to the computer it's running in.

They Can Be Quite Different

Assembly languages are quite different between computers as is evident in the example below, which takes 16 lines of code for the mini and 82 lines for the micro. The example changes Fahrenheit to Celsius.

             HP 3000

  begin
  intrinsic  read,print,binary,ascii;
  array buffer(0:17);
  array string(0:3);
  byte array b'string(*) = string;
  integer ftemp, ctemp, len;
    move buffer:= "Enter Fahrenheit ";
    print (buffer,-30,%320);
    len:=read (string,-4);
    ftemp:= binary(b'string,len);
    ctemp:= (ftemp-32) * 5 / 9;
    len:= ascii(ctemp,1-,b'string);
    move buffer:= "Celsius is ";
    move buffer(14) := string, (-len);
    print (buffer,-32,%0);
  end



          PC (Intel x86)

  cseg    segment para public 'CODE'
          assume  cs:cseg,ds:cseg
  start:
          jmp     start1
  msgstr  db      'Enter Fahrenheit '
  crlf    db      13,10,'$'
  nine    db      9
  five    db      5
  outstr  db      'Centrigrade is $'
  start1: push    ds
          push    cs
          pop     ds
          mov     dx,offset cseg:msgstr
          mov     ah,9
          int     21h
  sloop:
  cent:   call    getnumb
          test    ax,ax
          je      exit
          push    ax
          mov     dx,offset cseg:outstr
          mov     ah,9
          int     21h
          pop     ax
          sub     ax,32
          jns     c1
          push    ax
          mov     dl,'-'
          mov     ah,6
          int     21h
          pop     ax
          neg     ax
  cl:     mul     five
          div     nine
          call    putval
          mov     dx,offset cseg:crlf
          mov     ah,9
          int     21h
          jmp     sloop
  exit:   pop     ds
          mov     ah,4ch
          int     21h
  getnumb:
          xor     bx,bx
  llp:    mov     dl,0ffh
          mov     ah,1
          int     21h
          cmp     al,0dh
          je      llr
          sub     al,'0'
          jb      llr
          cmp     al,'9'
          ja      llr
          xor     ah,ah
          shl     bx,1
          add     ax,bx
          shl     bx,1
          shl     bx,1
          add     bx,ax
          jmp     llp
  llr:    mov     dx,offset cseg:crlf
          mov     ah,9
          int     21h
          mov     ax,bx
          ret
  putval: xor     bx,bx
          push    bx
          mov     bx,10
  llg:    xor     dx,dx
          div     bx
          add     dx,'0'
          push    dx
          test    ax,ax
          jne     llg
  bloop:  pop     dx
          test    dx,dx
          je      endx
          mov     ah,6
          int     21h
          jmp     bloop
  endx:   ret
  cseg    ends
          end     start

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Accounting Dictionary:

Assembly Language

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Intermediate-level computer language that is less complex to use than a machine language. Assembly languages use abbreviations or mnemonic codes to replace the 0s and 1s of machine language (A for "add," C for "compare," and MP for "multiply"). A translator is required to convert the assembly language program into machine language that can be executed by the computer. This translator is the assembly program. Every command in assembly language has a corresponding command in machine language. The assembly language differs among computers, and thus these programs are not easily transferable to machines of a different type from the one on which they were written.

Wikipedia:

Assembly language

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See the terminology section below for information regarding inconsistent use of the terms assembly and assembler.

Assembly languages are a family of low-level languages for programming computers, microprocessors, microcontrollers, and other (usually) integrated circuits. They implement a symbolic representation of the numeric machine codes and other constants needed to program a particular CPU architecture. This representation is usually defined by the hardware manufacturer, and is based on abbreviations (called mnemonics) that help the programmer remember individual instructions, registers, etc. An assembly language is thus specific to a certain physical or virtual computer architecture (as opposed to most high-level languages, which are usually portable).

A utility program called an assembler is used to translate assembly language statements into the target computer's machine code. The assembler performs a more or less isomorphic translation (a one-to-one mapping) from mnemonic statements into machine instructions and data. This is in contrast with high-level languages, in which a single statement generally results in many machine instructions.

Many sophisticated assemblers offer additional mechanisms to facilitate program development, control the assembly process, and aid debugging. In particular, most modern assemblers include a macro facility (described below), and are called macro assemblers.

Contents

Key concepts

Assembler

Compare with: Microassembler.

Typically a modern assembler creates object code by translating assembly instruction mnemonics into opcodes, and by resolving symbolic names for memory locations and other entities.[1] The use of symbolic references is a key feature of assemblers, saving tedious calculations and manual address updates after program modifications. Most assemblers also include macro facilities for performing textual substitution—e.g., to generate common short sequences of instructions as inline, instead of called subroutines, or even generate entire programs or program suites.

Assemblers are generally simpler to write than compilers for high-level languages, and have been available since the 1950s. Modern assemblers, especially for RISC based architectures, such as MIPS, Sun SPARC, and HP PA-RISC, as well as x86(-64), optimize instruction scheduling to exploit the CPU pipeline efficiently.

There are two types of assemblers based on how many passes through the source are needed to produce the executable program.

  • One-pass assemblers go through the source code once and assumes that all symbols will be defined before any instruction that references them.
  • Two-pass assemblers (and multi-pass assemblers) create a table with all unresolved symbols in the first pass, then use the 2nd pass to resolve these addresses. The advantage of a one-pass assembler is speed, which is not as important as it once was with advances in computer speed and capabilities. The advantage of the two-pass assembler is that symbols can be defined anywhere in the program source. As a result, the program can be defined in a more logical and meaningful way. This makes two-pass assembler programs easier to read and maintain.[2]

More sophisticated high-level assemblers provide language abstractions such as:

  • Advanced control structures
  • High-level procedure/function declarations and invocations
  • High-level abstract data types, including structures/records, unions, classes, and sets
  • Sophisticated macro processing (although available on ordinary assemblers since late 1960s for IBM/360, amongst other machines)
  • Object-Oriented features such as encapsulation, polymorphism, inheritance, interfaces

See Language design below for more details.

Note that, in normal professional usage, the term assembler is often used ambiguously: It is frequently used to refer to an assembly language itself, rather than to the assembler utility. Thus: "CP/CMS was written in S/360 assembler" as opposed to "ASM-H was a widely-used S/370 assembler."[citation needed]

Assembly language

A program written in assembly language consists of a series of instructions--mnemonics that correspond to a stream of executable instructions, when translated by an assembler, that can be loaded into memory and executed.

For example, an x86/IA-32 processor can execute the following binary instruction ('MOV') as expressed in machine language (see x86 assembly language):

Hexadecimal: B0 61     (Binary: 10110000 01100001)

The equivalent assembly language representation is easier to remember (example in Intel syntax, more mnemonic):

MOV AL, 61h

This instruction means:

The mnemonic "mov" represents the opcode 1011 which actually copies the value in the second operand into the register indicated by the first operand. The mnemonic was chosen by the designer of the instruction set to abbreviate "move", making it easier for the programmer to remember. Typical of an assembly language statement, a comma-separated list of arguments or parameters follows the opcode.

In practice many programmers drop the word mnemonic and, technically incorrectly, call "mov" an opcode. When they do this they are referring to the underlying binary code which it represents. To put it another way, a mnemonic such as "mov" is not an opcode, but as it symbolizes an opcode, one might refer to "the opcode mov" for example when one intends to refer to the binary opcode it symbolizes rather than to the symbol -- the mnemonic -- itself. As few modern programmers have need to be mindful of actually what binary patterns are (the opcodes for specific instructions), the distinction has in practice become a bit blurred among programmers but not among processor designers[citation needed].

Transforming assembly into machine language is accomplished by an assembler, and the (partial) reverse by a disassembler. Unlike high-level languages, there is usually a one-to-one correspondence between simple assembly statements and machine language instructions. However, in some cases, an assembler may provide pseudoinstructions (essentially macros) which expand into several machine language instructions to provide commonly needed functionality. For example, for a machine that lacks a "branch if greater or equal" instruction, an assembler may provide a pseudoinstruction that expands to the machine's "set if less than" and "branch if zero (on the result of the set instruction)". Most full-featured assemblers also provide a rich macro language (discussed below) which is used by vendors and programmers to generate more complex code and data sequences.

Each computer architecture and processor architecture usually has its own machine language. On this level, each instruction is simple enough to be executed using a relatively small number of electronic circuits. Computers differ by the number and type of operations they support. For example, a new 64-bit machine would have different circuitry from a 32-bit machine. They may also have different sizes and numbers of registers, and different representations of data types in storage. While most general-purpose computers are able to carry out essentially the same functionality, the ways they do so differ; the corresponding assembly languages reflect these differences.

Multiple sets of mnemonics or assembly-language syntax may exist for a single instruction set, typically instantiated in different assembler programs. In these cases, the most popular one is usually that supplied by the manufacturer and used in its documentation.

Language design

Basic elements

Any Assembly language consists of 3 types of instruction statements which are used to define the program operations:

  • Opcode mnemonics
  • Data sections
  • Assembly directives

Opcode mnemonics

Instructions (statements) in assembly language are generally very simple, unlike those in high-level languages. Generally, an opcode is a symbolic name for a single executable machine language instruction, and there is at least one opcode mnemonic defined for each machine language instruction. Each instruction typically consists of an operation or opcode plus zero or more operands. Most instructions refer to a single value, or a pair of values. Operands can be either immediate (typically one byte values, coded in the instruction itself) or the addresses of data located elsewhere in storage. This is determined by the underlying processor architecture: the assembler merely reflects how this architecture works.

Data sections

There are instructions used to define data elements to hold data and variables. They define the type of data, the length and the alignment of data. These instructions can also define whether the data is available to outside programs (programs assembled separately) or only to the program in which the data section is defined.

Assembly directives and pseudo-ops

Assembly directives are instructions that are executed by the assembler at assembly time, not by the CPU at run time. They can make the assembly of the program dependent on parameters input by the programmer, so that one program can be assembled different ways, perhaps for different applications. They also can be used to manipulate presentation of the program to make it easier for the programmer to read and maintain.

(For example, pseudo-ops would be used to reserve storage areas and optionally their initial contents.) The names of pseudo-ops often start with a dot to distinguish them from machine instructions.

Some assemblers also support pseudo-instructions, which generate two or more machine instructions.

Symbolic assemblers allow programmers to associate arbitrary names (labels or symbols) with memory locations. Usually, every constant and variable is given a name so instructions can reference those locations by name, thus promoting self-documenting code. In executable code, the name of each subroutine is associated with its entry point, so any calls to a subroutine can use its name. Inside subroutines, GOTO destinations are given labels. Some assemblers support local symbols which are lexically distinct from normal symbols (e.g., the use of "10$" as a GOTO destination).

Most assemblers provide flexible symbol management, allowing programmers to manage different namespaces, automatically calculate offsets within data structures, and assign labels that refer to literal values or the result of simple computations performed by the assembler. Labels can also be used to initialize constants and variables with relocatable addresses.

Assembly languages, like most other computer languages, allow comments to be added to assembly source code that are ignored by the assembler. Good use of comments is even more important with assembly code than with higher-level languages, as the meaning and purpose of a sequence of instructions is harder to decipher from the code itself.

Wise use of these facilities can greatly simplify the problems of coding and maintaining low-level code. Raw assembly source code as generated by compilers or disassemblers—code without any comments, meaningful symbols, or data definitions—is quite difficult to read when changes must be made.

Macros

Many assemblers support predefined macros, and others support programmer-defined (and repeatedly redefinable) macros involving sequences of text lines that variables and constants are embedded in. This sequence of text lines may include a sequence of instructions, or a sequence of data storage pseudo-ops. Once a macro has been defined using the appropriate pseudo-op, its name may be used in place of a mnemonic. When the assembler processes such a statement, it replaces the statement with the text lines associated with that macro, then processes them just as though they had appeared in the source code file all along (including, in better assemblers, expansion of any macros appearing in the replacement text).

Since macros can have 'short' names but expand to several or indeed many lines of code, they can be used to make assembly language programs appear to be much shorter (require less lines of source code from the application programmer, as with a higher level language). They can also be used to add higher levels of structure to assembly programs, optionally introduce embedded de-bugging code via parameters and other similar features.

Many assemblers have built-in (or predefined) macros for system calls and other special code sequences, such as the generation and storage of data realized through advanced bitwise and boolean operations used in gaming, software security, data management, and cryptography.

Macro assemblers often allow macros to take parameters. Some assemblers include quite sophisticated macro languages, incorporating such high-level language elements as optional parameters, symbolic variables, conditionals, string manipulation, and arithmetic operations, all usable during the execution of a given macro, and allowing macros to save context or exchange information. Thus a macro might generate a large number of assembly language instructions or data definitions, based on the macro arguments. This could be used to generate record-style data structures or "unrolled" loops, for example, or could generate entire algorithms based on complex parameters. An organization using assembly language that has been heavily extended using such a macro suite can be considered to be working in a higher-level language, since such programmers are not working with a computer's lowest-level conceptual elements.

Macros were used to customize large scale software systems for specific customers in the mainframe era and were also used by customer personnel to satisfy their employers' needs by making specific versions of manufacturer operating systems; this was done, for example, by systems programmers working with IBM's Conversational Monitor System/Virtual Machine (CMS/VM) and with IBM's "real time transaction processing" add-ons, CICS, Customer Information Control System, and ACP/TPF, the airline/financial system that began in the 1970s and still runs many large Global Distribution Systems (GDS) and credit card systems today.

It was also possible to use solely the macro processing capabilities of an assembler to generate code written in completely different languages, for example, to generate a version of a program in Cobol using a pure macro assembler program containing lines of Cobol code inside assembly time operators instructing the assembler to generate arbitrary code.

This was because, as was realized in the 1970s, the concept of "macro processing" is independent of the concept of "assembly", the former being in modern terms more word processing, text processing, than generating object code. The concept of macro processing in fact appeared in and appears in the C programming language, which supports "preprocessor instructions" to set variables, and make conditional tests on their values. Note that unlike certain previous macro processors inside assemblers, the C preprocessor was not Turing-complete because it lacked the ability to either loop or "go to", the latter allowing the programmer to loop.

Despite the power of macro processing, it fell into disuse in high level languages while remaining a perennial for assemblers.

This was because many programmers were rather confused by macro parameter substitution and did not disambiguate macro processing from assembly and execution[dubious ].

Macro parameter substitution is strictly by name: at macro processing time, the value of a parameter is textually substituted for its name. The most famous class of bugs resulting was the use of a parameter that itself was an expression and not a simple name when the macro writer expected a name. In the macro: foo: macro a load a*b the intention was that the caller would provide the name of a variable, and the "global" variable or constant b would be used to multiply "a". If foo is called with the parameter a-c, an unexpected macro expansion occurs.

To avoid this, users of macro processors learned to religiously parenthesize formal parameters inside macro definitions, and callers had to do the same to their "actual" parameters[citation needed].

PL/I and C feature macros, but this facility was underused or dangerous when used[citation needed] because they can only manipulate text. On the other hand, homoiconic languages, such as Lisp, Prolog, and Forth, retain the power of assembly language macros because they are able to manipulate their own code as data.

Support for structured programming

Some assemblers have incorporated structured programming elements to encode execution flow. The earliest example of this approach was in the Concept-14 macro set, originally proposed by Dr. H.D. Mills (March, 1970), and implemented by Marvin Kessler at IBM's Federal Systems Division, which extended the S/360 macro assembler with IF/ELSE/ENDIF and similar control flow blocks.[3] This was a way to reduce or eliminate the use of GOTO operations in assembly code, one of the main factors causing spaghetti code in assembly language. This approach was widely accepted in the early 80s (the latter days of large-scale assembly language use).

A curious design was A-natural, a "stream-oriented" assembler for 8080/Z80 processors[citation needed] from Whitesmiths Ltd. (developers of the Unix-like Idris operating system, and what was reported to be the first commercial C compiler). The language was classified as an assembler, because it worked with raw machine elements such as opcodes, registers, and memory references; but it incorporated an expression syntax to indicate execution order. Parentheses and other special symbols, along with block-oriented structured programming constructs, controlled the sequence of the generated instructions. A-natural was built as the object language of a C compiler, rather than for hand-coding, but its logical syntax won some fans.

There has been little apparent demand for more sophisticated assemblers since the decline of large-scale assembly language development.[4] In spite of that, they are still being developed and applied in cases where resource constraints or peculiarities in the target system's architecture prevent the effective use of higher-level languages.[5]

Use of assembly language

Historical perspective

Assembly languages were first developed in the 1950s, when they were referred to as second generation programming languages. They eliminated much of the error-prone and time-consuming first-generation programming needed with the earliest computers, freeing the programmer from tedium such as remembering numeric codes and calculating addresses. They were once widely used for all sorts of programming. However, by the 1980s (1990s on small computers), their use had largely been supplanted by high-level languages[citation needed], in the search for improved programming productivity. Today, although assembly language is almost always handled and generated by compilers, it is still used for direct hardware manipulation, access to specialized processor instructions, or to address critical performance issues. Typical uses are device drivers, low-level embedded systems, and real-time systems.

Historically, a large number of programs have been written entirely in assembly language. Operating systems were almost exclusively written in assembly language until the widespread acceptance of C in the 1970s and early 1980s. Many commercial applications were written in assembly language as well, including a large amount of the IBM mainframe software written by large corporations. COBOL and FORTRAN eventually displaced much of this work, although a number of large organizations retained assembly-language application infrastructures well into the 90s.

Most early microcomputers relied on hand-coded assembly language, including most operating systems and large applications. This was because these systems had severe resource constraints, imposed idiosyncratic memory and display architectures, and provided limited, buggy system services. Perhaps more important was the lack of first-class high-level language compilers suitable for microcomputer use. A psychological factor may have also played a role: the first generation of microcomputer programmers retained a hobbyist, "wires and pliers" attitude.

In a more commercial context, the biggest reasons for using assembly language were minimal bloat (size), minimal overhead, greater speed, and reliability.

Typical examples of large assembly language programs from this time are the MS-DOS operating system, the early IBM PC spreadsheet program Lotus 1-2-3, and almost all popular games for the Atari 800 family of home computers. Even into the 1990s, most console video games were written in assembly, including most games for the Mega Drive/Genesis and the Super Nintendo Entertainment System[citation needed]. According to some industry insiders, the assembly language was the best computer language to use to get the best performance out of the Sega Saturn, a console that was notoriously challenging to develop and program games for [6]. The popular arcade game NBA Jam (1993) is another example. On the Commodore 64, Amiga, Atari ST, as well as ZX Spectrum home computers, assembler has long been the primary development language. This was in large part due to the fact that BASIC dialects on these systems offered insufficient execution speed, as well as insufficient facilities to take full advantage of the available hardware on these systems. Some systems, most notably Amiga, even have IDEs with highly advanced debugging and macro facilities, such as the freeware ASM-One assembler, comparable to that of Microsoft Visual Studio facilities (ASM-One predates Microsoft Visual Studio).

The Assembler for the VIC-20 was written by Don French and published by French Silk. At 1639 bytes in length, its author believes it is the smallest symbolic assembler ever written. The assembler supported the usual symbolic addressing and the definition of character strings or hex strings. It also allowed address expressions which could be combined with addition, subtraction, multiplication, division, logical AND, logical OR, and exponentiation operators.[7]

Current usage

There have always been debates over the usefulness and performance of assembly language relative to high-level languages. Assembly language has specific niche uses where it is important; see below. But in general, modern optimizing compilers are claimed to render high-level languages into code that can run as fast as hand-written assembly, despite some counter-examples that can be created. The complexity of modern processors makes effective hand-optimization increasingly difficult.[8] Moreover, and to the dismay of efficiency lovers, increasing processor performance has meant that most CPUs sit idle most of the time, with delays caused by predictable bottlenecks such as I/O operations and paging. This has made raw code execution speed a non-issue for many programmers.

There are some situations in which practitioners might choose to use assembly language, such as when:

  • a stand-alone binary executable is required, i.e. one that must execute without recourse to the run-time components or libraries associated with a high-level language; this is perhaps the most common situation. These are embedded programs that store only a small amount of memory and the device is intended to do single purpose tasks. Such examples consist of telephones, automobile fuel and ignition systems, air-conditioning control systems, security systems, and sensors.
  • interacting directly with the hardware, for example in device drivers and interrupt handlers.
  • using processor-specific instructions not exploited by or available to the compiler. A common example is the bitwise rotation instruction at the core of many encryption algorithms.
  • creating vectorized functions for programs in higher-level languages such as C. In the higher-level language this is sometimes aided by compiler intrinsic functions which map directly to SIMD mnemonics, but nevertheless result in a one-to-one assembly conversion specific for the given vector processor.
  • extreme optimization is required, e.g., in an inner loop in a processor-intensive algorithm. Game programmers take advantage of the capabilities of hardware features in systems, enabling the games to run faster.
  • a system with severe resource constraints (e.g., an embedded system) must be hand-coded to maximize the use of limited resources; but this is becoming less common as processor price decreases and performance improves.
  • no high-level language exists, on a new or specialized processor, for example.
  • writing real-time programs that need precise timing and responses, such as simulations, flight navigation systems, and medical equipment. For example, in a fly-by-wire system, telemetry must be interpreted and acted upon within strict time constraints. Such systems must eliminate sources of unpredictable delays, which may be created by (some) interpreted languages, automatic garbage collection, paging operations, or preemptive multitasking. However, some higher-level languages incorporate run-time components and operating system interfaces that can introduce such delays. Choosing assembly or lower-level languages for such systems gives the programmer greater visibility and control over processing details.
  • complete control over the environment is required, in extremely high security situations where nothing can be taken for granted.
  • writing computer viruses, bootloaders, certain device drivers, or other items very close to the hardware or low-level operating system.
  • writing instruction set simulators for monitoring, tracing and debugging where additional overhead is kept to a minimum
  • reverse-engineering existing binaries that may or may not have originally been written in a high-level language, for example when cracking copy protection of proprietary software.
  • reverse engineering and modifying video games (also known as ROM Hacking), which is possible with a range of techniques. The most widely employed is altering the program code at the assembly language level.
  • writing self modifying code, to which assembly language lends itself well.
  • writing games and other software for graphing calculators.[9]
  • writing compiler software that generates assembly code, and the writers should therefore be expert assembly language programmers themselves.

Nevertheless, assembly language is still taught in most Computer Science and Electronic Engineering programs. Although few programmers today regularly work with assembly language as a tool, the underlying concepts remain very important. Such fundamental topics as binary arithmetic, memory allocation, stack processing, character set encoding, interrupt processing, and compiler design would be hard to study in detail without a grasp of how a computer operates at the hardware level. Since a computer's behavior is fundamentally defined by its instruction set, the logical way to learn such concepts is to study an assembly language. Most modern computers have similar instruction sets. Therefore, studying a single assembly language is sufficient to learn: i) The basic concepts; ii) To recognize situations where the use of assembly language might be appropriate; and iii) To see how efficient executable code can be created from high-level languages.[10]

Typical applications

Hard-coded assembly language is typically used in a system's boot ROM (BIOS on IBM-compatible PC systems). This low-level code is used, among other things, to initialize and test the system hardware prior to booting the OS, and is stored in ROM. Once a certain level of hardware initialization has taken place, execution transfers to other code, typically written in higher level languages; but the code running immediately after power is applied is usually written in assembly language. The same is true of most boot loaders.

Many compilers render high-level languages into assembly first before fully compiling, allowing the assembly code to be viewed for debugging and optimization purposes. Relatively low-level languages, such as C, often provide special syntax to embed assembly language directly in the source code. Programs using such facilities, such as the Linux kernel, can then construct abstractions utilizing different assembly language on each hardware platform. The system's portable code can then utilize these processor-specific components through a uniform interface.

Assembly language is also valuable in reverse engineering, since many programs are distributed only in machine code form, and machine code is usually easy to translate into assembly language and carefully examine in this form, but very difficult to translate into a higher-level language. Tools such as the Interactive Disassembler make extensive use of disassembly for such a purpose.

A particular niche that makes use of assembly language is the demoscene. Certain competitions require the contestants to restrict their creations to a very small size (e.g. 256B, 1KB, 4KB or 64 KB), and assembly language is the language of choice to achieve this goal.[11] When resources, particularly CPU-processing constrained systems, like the earlier Amiga models, and the Commodore 64, are a concern, assembler coding is a must: optimized assembler code is written "by hand" and instructions are sequenced manually by the coders in an attempt to minimize the number of CPU cycles used; the CPU constraints are so great that every CPU cycle counts. However, using such techniques has enabled systems like the Commodore 64 to produce real-time 3D graphics with advanced effects, a feat which might be considered unlikely or even impossible for a system with a 0.99MHz processor.[citation needed]

Related terminology

  • Assembly language or assembler language is commonly called assembly, assembler, ASM, or symbolic machine code. A generation of IBM mainframe programmers called it BAL for Basic Assembly Language.
Note: Calling the language assembler is of course potentially confusing and ambiguous, since this is also the name of the utility program that translates assembly language statements into machine code. Some may regard this as imprecision or error. However, this usage has been common among professionals and in the literature for decades.[12] Similarly, some early computers called their assembler its assembly program.[13])
  • The computational step where an assembler is run, including all macro processing, is known as assembly time.
  • The use of the word assembly dates from the early years of computers (cf. short code, speedcode).
  • A cross assembler (see cross compiler) is functionally just an assembler. This term is used to stress that the assembler is run on a different computer than the target system, the system on which the resulting code is run. Because nowadays assemblers are written portably in a high level language like C, this is largely irrelevant. Cross assembling may be necessary if the target system lacks the capacity to run an assembler itself. This is typically the case for small embedded systems. The most important distinguishing feature of a cross assembler is that it provides for or interfaces to facilities to transport the code to the target processor, e.g. to reside in flash or EPROM. It generates a binary image, or Intel Hex file rather than an object file.
  • An assembler directive is a command given to an assembler. These directives may do anything from telling the assembler to include other source files, to telling it to allocate memory for constant data.

List of assemblers for different computer architectures

The following page has a list of different assemblers for the different computer architectures, along with any associated information for that specific assembler:

Further details

For any given personal computer, mainframe, embedded system, and game console, both past and present, at least one--possibly dozens--of assemblers have been written. For some examples, see the list of assemblers.

On Unix systems, the assembler is traditionally called as, although it is not a single body of code, being typically written anew for each port. A number of Unix variants use GAS.

Within processor groups, each assembler has its own dialect. Sometimes, some assemblers can read another assembler's dialect, for example, TASM can read old MASM code, but not the reverse. FASM and NASM have similar syntax, but each support different macros that could make them difficult to translate to each other. The basics are all the same, but the advanced features will differ.[14]

Also, assembly can sometimes be portable across different operating systems on the same type of CPU. Calling conventions between operating systems often differ slightly or not at all, and with care it is possible to gain some portability in assembly language, usually by linking with a C library that does not change between operating systems. An instruction set simulator (which would ideally be written in an assembler language) can, in theory, process the object code/ binary of any assembler to achieve portability even across platforms (with an overhead no greater than a typical bytecode interpreter). This is essentially what microcode achieves when a hardware platform changes internally.

For example, many things in libc depend on the preprocessor to do OS-specific, C-specific things to the program before compiling. In fact, some functions and symbols are not even guaranteed to exist outside of the preprocessor. Worse, the size and field order of structs, as well as the size of certain typedefs such as off_t, are entirely unavailable in assembly language without help from a configure script, and differ even between versions of Linux, making it impossible to portably call functions in libc other than ones that only take simple integers and pointers as parameters. To address this issue, FASMLIB project provides a portable assembly library for Win32 and Linux platforms, but it is yet very incomplete.[15]

Some higher level computer languages, such as C and Borland Pascal, support inline assembly where relatively brief sections of assembly code can be embedded into the high level language code. The Forth programming language commonly contains an assembler used in CODE words.

Many people use an emulator to debug assembly-language programs.

Example listing of assembly language source code

Address Label Instruction (AT&T syntax) Object code[16]
.begin
.org 2048
a_start .equ 3000
2048 ld length,%
2064 be done 00000010 10000000 00000000 00000110
2068 addcc %r1,-4,%r1 10000010 10000000 01111111 11111100
2072 addcc %r1,%r2,%r4 10001000 10000000 01000000 00000010
2076 ld %r4,%r5 11001010 00000001 00000000 00000000
2080 ba loop 00010000 10111111 11111111 11111011
2084 addcc %r3,%r5,%r3 10000110 10000000 11000000 00000101
2088 done: jmpl %r15+4,%r0 10000001 11000011 11100000 00000100
2092 length: 20 00000000 00000000 00000000 00010100
2096 address: a_start 00000000 00000000 00001011 10111000
.org a_start
3000 a:

Example of a selection of instructions (for a virtual computer[17]) with the corresponding address in memory where each instruction will be placed. These addresses are not static, see memory management. Accompanying each instruction is the generated (by the assembler) object code that coincides with the virtual computer's architecture (or ISA).

See also

References

  1. ^ David Salomon (1993). Assemblers and Loaders
  2. ^ Beck, Leland L. (1996). "2". System Software: An Introduction to Systems Programming. Addison Wesley. 
  3. ^ "Concept 14 Macros". MVS Software. http://skycoast.us/pscott/software/mvs/concept14.html. Retrieved May 25, 2009. 
  4. ^ Answers.com. "assembly language: Definition and Much More from Answers.com". http://www.answers.com/topic/assembly-language?cat=technology. Retrieved 2008-06-19. 
  5. ^ NESHLA: The High Level, Open Source, 6502 Assembler for the Nintendo Entertainment System
  6. ^ Eidolon's Inn : SegaBase Saturn
  7. ^ Jim Lawless (2004-05-21). "Speaking with Don French : The Man Behind the French Silk Assembler Tools". http://www.radiks.net/~jimbo/art/int7.htm. Retrieved 2008-07-25. 
  8. ^ Randall Hyde. "The Great Debate". http://webster.cs.ucr.edu/Page_TechDocs/GreatDebate/debate1.html. Retrieved 2008-07-03. 
  9. ^ "68K Programming in Fargo II". http://tifreakware.net/tutorials/89/a/calc/fargoii.htm. Retrieved 2008-07-03. 
  10. ^ Hyde, op. cit., Foreword ("Why would anyone learn this stuff?")
  11. ^ "256bytes demos archives". http://web.archive.org/web/20080211025322rn_1/www.256b.com/home.php. Retrieved 2008-07-03. 
  12. ^ Stroustrup, Bjarne, The C++ Programming Language, Addison-Wesley, 1986, ISBN 0-201-12078-X: "C++ was primarily designed so that the author and his friends would not have to program in assembler, C, or various modern high-level languages. [use of the term assembler to mean assembly language]"
  13. ^ Saxon, James, and Plette, William, Programming the IBM 1401, Prentice-Hall, 1962, LoC 62-20615. [use of the term assembly program]
  14. ^ Randall Hyde. "Which Assembler is the Best?". http://webster.cs.ucr.edu/AsmTools/WhichAsm.html. Retrieved 2007-10-19. 
  15. ^ "vid". "FASMLIB: Features". http://fasmlib.x86asm.net/features.html. Retrieved 2007-10-19. 
  16. ^ Murdocca, Miles J.; Vincent P. Heuring (2000). Principles of Computer Architecture. Prentice-Hall. ISBN 0-201-43664-7. 
  17. ^ Principles of Computer Architecture (POCA) – ARCTools virtual computer available for download to execute referenced code, accessed August 24, 2005

Further reading

  • ASM Community Book "An online book full of helpful ASM info, tutorials and code examples" by the ASM Community
  • Jonathan Bartlett: Programming from the Ground Up. Bartlett Publishing, 2004. ISBN 0-9752838-4-7
    Also available online as PDF
  • Robert Britton: MIPS Assembly Language Programming. Prentice Hall, 2003. ISBN 0-13-142044-5
  • Paul Carter: PC Assembly Language. Free ebook, 2001.
    Website
  • Jeff Duntemann: Assembly Language Step-by-Step. Wiley, 2000. ISBN 0-471-37523-3
  • Randall Hyde: The Art of Assembly Language. No Starch Press, 2003. ISBN 1-886411-97-2
    Draft versions available online as PDF and HTML
  • Peter Norton, John Socha, Peter Norton's Assembly Language Book for the IBM PC, Brady Books, NY: 1986.
  • Michael Singer, PDP-11. Assembler Language Programming and Machine Organization, John Wiley & Sons, NY: 1980.
  • Dominic Sweetman: See MIPS Run. Morgan Kaufmann Publishers, 1999. ISBN 1-55860-410-3
  • John Waldron: Introduction to RISC Assembly Language Programming. Addison Wesley, 1998. ISBN 0-201-39828-1

External links


 
 

 

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