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Atari

 
(Euronext Paris:ATA)
Contact Information
Atari, Inc.
417 5th Ave., 7th Fl.
New York, NY 10016-2204
NY Tel. 212-726-6500
Fax 212-726-6533

Type: Public
On the web: http://corporate.atari.com
Employees: 354
Employee growth: (6.8%)

This may not be your father's Atari, but it is the same bloodline. After acquiring Atari from Hasbro in 2000, the then France-based Infogrames Entertainment adopted the Atari name for its operations worldwide in 2009 and shifted its headquarters to the US. Atari produces video games from its own studios, as well as through outside studios and licensing deals. Its titles are played on major game consoles by Sony, Nintendo, and Microsoft, as well as on PCs, mobile devices, and on the Internet. Hit titles include Deer Hunter, Driver, and Enter the Matrix, in addition to other games in children's, action, adventure, racing, and strategy genres. Licensed franchises include Ghostbusters and Dungeons & Dragons.

Key numbers for fiscal year ending March, 2011:
Sales: $79.9M
One year growth: (48.6%)
Net income: ($8.7)M

Officers:
Chairman: Michel Combes
CEO and Director: David P. Gardner
COO and Director: Phil Harrison

Competitors:
Electronic Arts
Sony Online Entertainment
Take-Two

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Atari

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Atari Computer was a video game manufacturer founded in 1972 in Sunnyvale, CA, by Nolan Bushnell, who named the company after a word used in the Japanese game of Go. Atari became famous for "Pong," a video game that simulated Ping-Pong on TV. In 1976, Atari was sold to Warner Communications which came out with a game computer dubbed the Atari Video Computer System. In 1978, the Atari 400 and 800 home computers were introduced and became successful. Later came the 600XL and 1200XL models.

In 1984, Atari was sold to Jack Tramiel and investors, which introduced the ST personal computer line in 1985 to compete with the Macintosh. The STs were advanced machines that were available into the 1990s, but although popular, they received limited application support (see ST). Atari also made a failed attempt at offering IBM-compatible PCs. In late 1992, it introduced the Falcon multimedia computer but soon shut down its R&D. At the end of 1993, the Jaguar video game was introduced, but sales were insufficient to continue operating. In 1996, the company merged with hard disk manufacturer JTS Corporation, which sold the Atari name and IP to Hasbro in 1998.

Atari 400
Sporting a whopping 16K of RAM and 8K of ROM, the Atari 400 was used mostly for games, which were contained in ROM cartridges that plugged into the unit. Atari computers helped spearhead the personal computer revolution in the early 1980s. (Image courtesy of Kevan's Computer Bits, www.heydon.org/kevan/collection)

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Atari Corporation

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Incorporated: 1972
NAIC: 511210 Software Publishers

Before its merger with disk drive maker JTS Corporation in 1996, the Atari Corporation was a prominent manufacturer of video games and home computers that pioneered the industry of video entertainment. Its history was beset by a series of successes and ultimately defeats: it made money from arcade games, then nearly went bankrupt; it took on new life and astronomical profits in the early 1980s, only to see its industry crash once again, leaving the company to rebuild slowly under different management and then finally succumb to the rise of the PC-based CD-ROM as the preferred medium for computer games. The Atari name, however, was acquired by Infogrames Entertainment in 2001, and that company proceeded to rechristen its U.S. subsidiary Atari Inc.

Atari was founded by Nolan Bushnell in 1972. Bushnell had first become interested in computer games as an engineering student at the University of Utah. After graduation, he worked as a researcher in a Silicon Valley firm, and there he developed his first electronic game, called Computer Space, in 1971. Although this game, like all the other fledgling products before it, was not a commercial success, Bushnell used $500 to start a company with a friend anyway, naming it Atari, a term from the Japanese game of "go" used to politely alert opponents that they are about to be overrun.

Bushnell's second game was a revolutionary development, in that it was far simpler than other games had been. Called "Pong," it was an electronic version of ping pong, played on a screen with a vertical line down the middle and two sliding paddles that batted a blip back and forth. The company first marketed a coin-operated version of this game in 1972 for use in arcades. Since the game could be played by two people in direct competition with each other, Pong was a dramatic departure from the solitary skills of pinball, and it changed the nature of arcade games.

Unfortunately, Atari was unable to reap the rewards of this advance, since dozens of competitors quickly duplicated the game and grabbed a large portion of the market. Within two years of Pong's introduction, its inventors had sold only 10 percent of the machines in existence.

Atari channeled the profits it had made into ventures that turned out to be shortsighted and nonproductive. The company wasted half a million dollars on an abortive attempt to market its products in Japan. In addition, it sunk resources into an attempt to open game arcades in Hawaii. Although Atari introduced a series of new games to follow Pong, formulated in the company's informal, unstructured atmosphere, none caught on as much as its first offering.

Video games for use in the home had first been introduced by Magnavox in 1972, and Atari decided that a logical next step would be to introduce a home version of Pong, to be played on a television screen. Short of funds, the company worked out an arrangement with Sears, Roebuck & Company for the retailer to buy all 100,000 of the devices that Atari manufactured, as well as helping out with funding for Atari's inventories, to guarantee delivery. In the fall of 1975, the home version of Pong was introduced.

Clearly, Atari needed further funds to expand. Rather than sell stock to the public, the company decided to look for a buyer. In 1976, after four months of legal wrangling complicated by a lawsuit filed against Bushnell by his first wife, Atari was sold to Warner Communications Inc. for $28 million. Of this, Pong's inventor collected about $15 million.

By the next year, however, Atari's problems had moved beyond funding. The company's products at the time could be used to play only one game, and consumers were beginning to feel that the novelty of playing that one game had worn off. In late 1977 Atari's researchers introduced the Video Computer System, or VCS 2600, which used a semiconductor chip in a programmable device. With this product, the customer gained versatility. Any number of games could be played on cartridges, which were inserted into the set like cassette tapes.

Introduced shortly before the big Christmas selling season, the new games initially failed to conclusively dislodge the old, single-purpose products. In addition, the company had come up against steep competition from several of its competitors, who also had introduced multipurpose video game equipment. Throughout 1978, Atari saw its new product languish on the shelves.

This disappointing news was compounded by administrative confusion at company headquarters. Original Atari employees felt no loyalty toward their new bosses, and top administrators also disagreed with some of Warner's key decisions. After a chaotic budget meeting in New York, Bushnell was ousted from his position as chair of the company.

In his place, executives with backgrounds at large companies were installed, and procedures and practices at Atari became much more businesslike. In an effort to sell off some of the backlogged inventory of slow-moving games that the company had built up, Atari launched a $6 million advertising campaign in the last seven weeks of 1978, designed to clear out inventory and make way for new products.

The strategy worked. At the important, industry-wide Consumer Electronics Show in January 1979, store owners demanded more products to sell. Over the next 12 months, Atari was able to sell all of the game devices it manufactured.

In addition to its game operations, Atari ambitiously branched out into the hotly competitive personal computer field, introducing two models, dubbed the Atari 400 and the Atari 800. These were intended for the home rather than office market. In the company's second year of operation in this field, it lost about $10 million on sales of twice that amount.

With the start of the 1980s, however, Atari's successes in the video game field more than made up for its losses in other areas, as its growth and profits shot up. In January 1980, Atari began an effort to shift the emphasis of the video game industry away from holiday-generated sales, to prove that people were willing to buy video games all year round. To do this, Atari introduced four new video game cartridges late in the first month of the year. The tactic was successful, and demand for the company's product continued to build. By the end of the year, Atari had sold all of the video game machines that it had manufactured. Among its biggest selling cartridges was Space Invaders, an adaptation of a coin-operated arcade game originally designed in Japan.

Atari's arcade operations were also going strong. In 1980, the company introduced Asteroids to compete with the Space Invaders arcade game, which was produced by another company. Atari's version proved to be a popular alternative. By the end of the year, 70,000 of the units had been shipped. Overall, revenues from coin-operated games reached $170 million, up from $52 million the year before. In addition to its arcade business, in 1980 Atari also began to explore the market for its products overseas. The company's overall revenues had more than doubled in just one year, topping $415 million, and its operating income had increased by five times.

Because the sale of video cartridges was extremely profitable, Atari introduced new games at a steady pace, releasing titles at the rate of one per month. In 1981, with demand running at feverish pitch, the company decided to ration its product. More than one million cartridges of Space Invaders had been sold. All in all, with its competitors falling by the wayside, Atari was the world's largest producer of video games, holding 80 percent of the American market. At the end of 1981, the company had sold more than $740 million worth of video game equipment and cartridges. In addition, its home computer operations had become profitable, and Atari products dominated the sales of low-priced machines.

To protect its strong market position in the video game field, Atari also began an aggressive effort to shut down video game pirates by taking legal action against them. In November 1981, the company won an important case against a company that was selling a copycat "Centipede" game.

Although Atari was aggressive in introducing lucrative new software, it lagged behind in marketing new hardware. Essentially, the company had not followed its introduction of the Video Computer System with a second, more sophisticated generation, except to produce a remote-control model, known as Touch Me, which cost $100 more than the basic set.

The introduction of a Pac-Man cartridge in the spring of 1982, however, helped to stave off these concerns, as the company estimated that it would sell nine million of the games, to reap over $200 million in that year alone. Pac-Man was a breakthrough game, attracting many women and families to the video game market for the first time, and thereby expanding the industry's consumer base. In the fall of that year, Atari also took steps to update its game equipment, introducing a more elaborate version of its game machine, which sold for $350. It also quadrupled its sales of personal computers. In general, Atari poured tens of millions of dollars into research and development, in an effort to stay in front of the competitive industry.

Despite these efforts, however, by the end of 1982, Atari's rise in the industry, which many had believed would continue indefinitely, had been checked. Competition in the video games industry had expanded dramatically as new companies rushed in to the lucrative field. Now, Atari faced more than 30 other game makers, some of which had lured away the company's top game designers, a damaging loss in a field where innovation was suddenly as important as distribution. On December 8, 1982, Atari's corporate parent, Warner Communications, announced that previous sales estimates would not be met because of "unexpected cancellations and disappointing sales during the first week of December," as the New York Times reported at the time. In the wake of this sudden news, the company's stock value dropped precipitously, and several Atari executives were later investigated for insider stock trading, because they had sold off large blocks of stock just before the announcement.

Following this setback, Atari announced in February 1983 that it would fire 1,700 U.S. workers to move manufacturing facilities to Hong Kong and Taiwan. This move set off a wave of protest. In the financial community, it was taken as the sign of a company adrift, since Atari had hired 2,500 new U.S. workers just the year before in a campaign to build up its domestic production capacity, only to undo itself a short time later.

In addition, Atari found itself being challenged by competitors in its home computer business. In May 1983, the company reduced the price of its outmoded 400 computer by two-thirds, from $299 to $100. By the end of its first quarter, losses overall had reached $46 million. In an effort to restore some of the original creative luster to Atari, the company announced an agreement with ousted founder Nolan Bushnell to sell consumer versions of the coin-operated games he was developing in his new business.

By September 1983, quarterly losses had reached $180.3 million, and its nine-month losses reached $536.4 million. The company ended the year with overall losses of $538.6 million on sales of $1.12 billion, half its previous year sales of $2 billion.

To stem Atari's losses, Warner brought in a new head executive who fired more than half the company's 10,000 employees. Nevertheless, costs could not be brought in line with revenues, and the company needed an infusion of further funds to pay for research on new products. Unable to support this continuing drain on its resources, Warner Communications began to look for a buyer for its failing subsidiary. In July 1984, the company announced that it had agreed to sell all Atari operations, with the exception of the small coin-operated arcade video game business and a new telecommunications venture, called Ataritel, to Jack Tramiel, a businessperson who had made his reputation as the head of Commodore International, Ltd., a computer company. The price for Atari was $240 million.

Three days after purchasing the company, Tramiel began his own aggressive effort to cut costs, laying off hundreds more employees and taking steps to collect outstanding funds owed to the company. Unable to sell unwanted video game cartridges, Atari dumped truckloads of them into a landfill in New Mexico. Tramiel installed three of his sons in top management positions, brought in former associates to fill other key spots, and made plans to raise funds through the sale of stock to the public. To Tramiel, Atari was poised to become a computer manufacturer to rival his previous company, despite the fact that its extant computer offering, the 800XL, was outmoded and less powerful than its competitors.

In January 1985, Atari unveiled two new lines of home computers, the XE series-man improved version of the old 800XL made cheaper by a reduction in the number of components and renegotiated contracts with suppliers--and the ST line, a cut-rate imitation of the Apple Macintosh, that used a color screen, fancy graphics, and a mouse, in an effort to move in on the market for Apple computers in the home. By July, the 520-ST had started to make its way into stores. The computer arrived past schedule, with no advertising to announce its presence, and no software to demonstrate its capabilities. Many machines in the first shipment did not work at all because microchips inside had been shaken loose in transit. Nevertheless, with a price of $799, the product initially seemed to have found a receptive public, with a large percentage of sales taking place in Europe.

Despite this good news, Tramiel continued to run Atari in crisis mode. The company's U.S. staff had shrunk to 150, and in May 1985, executives agreed to have one-third of their salaries withheld indefinitely. The company finished out 1985 posting a loss of $26.7 million.

By 1986, the industry in which Atari originally made its mark, video games, was beginning to show signs of life once again. This time, however, product lines were led by sophisticated, expensive Japanese equipment, sold by companies such as Nintendo and Sega. Atari re-entered the field with its old machine, the VCS 2600, which sold for only $40, and also introduced the 7800, a more advanced unit, which sold for twice as much. The company also began a modest advertising campaign for these products for the first time in two years. By the end of the year, these efforts, combined with Atari's home computer sales, had resulted in profits of $45 million, on sales of $258 million. With these strong results, the company was able to offer stock to the public for the first time in November 1986.

With these funds, Atari increased its advertising budget in support of new products it introduced. In 1987, the company began to market a clone of IBM's PC, priced at under $500, as well as a more sophisticated video game console, in addition to introducing products for the desktop publishing field. In October 1987, Atari purchased the Federated Group, a chain of 62 electronics stores based in California and the Southwest, for $67 million. Tramiel hoped that the stores could provide a good distribution outlet for Atari products, and he put his youngest son in charge of the chain. Operating in a depressed area of the country, however, Federated continued to lose money, and the company was forced to shut the stores after just one year.

At the end of 1987, Atari held 20 percent of the U.S. video game market and relied on foreign sales of its home computers, which remained unpopular in the United States, for a significant portion of its income. Overall, the company earned $57 million, on sales that neared $500 million.

The following year, Atari once again allied itself with its founder, Nolan Bushnell, agreeing to market video games that he had developed. Furthermore, the company announced another big advertising push, in an effort to ensure that the video game crash that had threatened Atari in the early 1980s would not recur. Atari also turned to the courts in December 1988, charging that Nintendo's licensing policies monopolized the market. These moves reflected the continuing lack of demand for Atari's home computer products in the United States, as the company, hampered by its image as a toymaker rather than a high-tech powerhouse, fought for part of this highly competitive market.

In January 1989, Nintendo followed up Atari's suit with a countersuit charging copyright infringement, and by the end of the year, the dispute had reached the U.S. House of Representatives, whose subcommittee on anti-trust echoed Atari's charges. In November 1989, Atari continued its push into the game market by introducing a portable video game player called Lynx, which sold for $200, to compete with Nintendo's popular Game Boy. The company finished out the year with earnings of $4.02 million.

In the spring of 1990, Atari introduced its Portfolio palmtop personal computer. Early the following year, the company came out with a revamped, color Lynx product, and several months later it introduced new notebook computers. Despite these advances, however, Atari was in trouble. Sales of its home computers in Europe began to flag as the company faced increased competition, and in 1991 foreign sales collapsed. In the video games field, Atari's efforts to challenge Nintendo through legal means had been rebuffed, and the company was unable to regain significant market share from its Japanese competitors. By the first quarter of 1992, losses over a three-month period had reached $14 million.

In September 1992, Atari took steps to stem its losses by cutting its research and development expenditures in half and closing branch offices in three states. The company hoped that the introduction of new products, such as the Falcon030 multimedia home entertainment computer would help to revive its fortunes. In addition, the company was working on a more sophisticated video game machine, called the "Jaguar." Nevertheless, 1992 ended with a loss of $73 million.

As Atari began to ship its Falcon030 system to stores in small numbers in early 1993, the company's fate was unclear. Decidedly, it was experiencing another severe downturn, which by the summer had snowballed into what the San Jose Mercury News called a full-fledged financial meltdown: between the second quarters of 1992 and 1993 Atari's sales plummeted 76 percent to only $5.7 million. Sales of its hand-held Lynx games were poor and its Falcon systems were barely visible in the PC marketplace. Atari's hopes now rested on the vaunted 64-bit technology of its soon-to-be-unveiled Jaguar game system, which promised to unseat Sega and Nintendo with the next generation of "high-performance interactive multimedia."

In June 1993, IBM signed a $500 million deal with Atari to manufacture Jaguar's hardware, and the first sets hit stores in November. As Jaguar tested the marketplace in 1994, Atari settled a licensing dispute with Nintendo by way of an agreement with former parent Time Warner to raise its stake in Atari to 27 percent. Atari also licensed Jaguar to Sigma Design of California, whose full-motion video technology promised to enable Atari to make the jump from dedicated video game players to the home PC. In September 1994, arch rival Sega also agreed to pay Atari $90 million for the rights to Atari's 70 U.S. game patents. Finally, a partnership with Britain's Virtuality Group seemed to promise a new cutting-edge application for the Jaguar platform: Atari and Virtuality would design a 3-D virtual reality home gaming system to debut in 1995. Within a year of Jaguar's introduction Atari boasted 30 titles for the system, and in mid-1995 Atari announced a CD accessory that would allow CD-ROM games to be played on the Jaguar platform.

All Atari's partnerships and cross-platform efforts, however, could not convince consumers to abandon Sega's Saturn and Nintendo's Playstation for Jaguar, and in October 1995 Atari announced that third quarter revenues had fallen a brutal 40 percent from the previous year. Atari responded by slashing Jaguar's retail price and announcing "Atari Interactive," a new division to make CD-ROM video games for PCs. The writing was on the wall, however, and in January 1996 Jaguar was pulled from the U.S. market.

A month later Atari announced that JTS Corporation, a San Jose-based disk drive maker whose 1994 startup Jack Tramiel had helped fund, would merge with Atari in June. Although Atari publicly maintained that it would continue to market video game consoles and software as a JTS's Atari Division, it soon became clear that Atari's attraction for JTS was not its game technology but its still sizable cash reserves, which JTS would tap to battle disk drive competitors like Seagate and Quantum.

When the JTS merger was finalized in mid-1996 Atari's staff was gutted by 80 percent and its assets liquidated. Some Atari titles lived on through its licensing agreement with Sega, but by the end of 1996 Atari's quarter-century history as an early video entertainment pioneer had come to an end. In February 1998 JTS sold Atari's intellectual property as well as its famous name to Hasbro Interactive, but even this $5 million dollar sale wasn't enough to save JTS, which declared Chapter 7 bankruptcy in February 1999. There was really nothing left of Atari but its name when Hasbro Interactive again sold the company, this time to Infogrames Entertainment S.A., in 2001.

On May 7, 2003, Infogrames announced that it was changing the name of its U.S. operations to Atari. Its NASDAQ symbol was likewise changed to ATAR. Though Atari lived on in name, its future history would be written by Infogrames.

Further Reading

Bernstein, Peter W., "Atari and the Video-Game Explosion," Fortune, July 27, 1981.

Biggs, Brooke Shelby, "Success Killed Pac-Man Creator Atari," Business Journal Serving San Jose and Silicon Valley, July 22, 1996, p. 1A.

Chronis, George, "The Game's Over for Goldstar, Atari in Next-Gen War," Video Store Magazine, January 28, 1996, p. 1.

"Game Maker to Merge: Pong Pioneer to Unite with JTS Corp.," San Jose Mercury News, February 14, 1996.

Hector, Gary, "The Big Shrink Is On at Atari," Fortune, July 9, 1984.

Machan, Dyan, "Cheap Didn't Sell," Forbes, August 3, 1992.

Petre, Peter, "Jack Tramiel Is Back on the Warpath," Fortune, March 4, 1985.

Shao, Maria, "Jack Tramiel Has Atari Turned Around--Halfway," Business Week, June 20, 1988.

------, "There's a Rumble in the Video Arcade," Business Week, February 20, 1989.

"U.S. Video Game Firm Gets Back in the Action," Miami Herald, November 7, 1993.

"Video Games Are Suddenly a $2 Billion Industry," Business Week, May 24, 1982.

"What Sent Atari Overseas," Business Week, March 14, 1983.

— Elizabeth Rourke


Company Bio

On June 27, 1972, Nolan Bushnell formed a company to produce and publish Pong. His first choice for the company's name, "Sygyzy," was taken, so Atari, Inc. was born instead. (The word "Atari" comes from the Japanese game Go, where it has roughly the same meaning as "check" in chess.) Pong became an immediate phenomenon, establishing Atari as a leader in the newly formed coin-op industry. A home version of Pong followed in 1974. Attracted by the company's success and potential, Warner Communications bought Atari, Inc. from Bushnell in 1976 for $28 million.

In late 1977, Atari released the Atari Video Computer System, a game console with interchangable cartridges. Sales of the $199 system were slow at first, but exploded in 1980 with the release of a home version of the arcade hit Space Invaders. The company entered the home computer market in 1979 with the Atari 400 and Atari 800, and continued as a leading coin-op publisher, releasing games such as Breakout, Asteroids, Missile Command, Battlezone and Tempest in the late '70s and early '80s.

After years of unprecedented success, chinks began to appear in Atari's armor. In 1982, Pac-Man and E.T. The Extra-Terrestrial for the VCS were high-profile disappointments, both financially and creatively, and the next-generation Atari 5200 console failed to generate much interest. Still, Atari remained profitable. 1983 was much worse, as a glut of low-quality games flooded the market and interest in home video games waned. The company posted losses of $536 million for the year.

The next year marked the end of Atari, Inc. as a unified console, computer and coin-op manufacturer. In 1984, Warner split the company in two, selling off the computer and home divisions to Jack Tramiel, and retaining the coin-op divisions for itself. Tramiel's Atari Corporation would focus on the home market, while Warner's Atari Games would continue in the arcade business.
~ Skyler Miller, All Game Guide

Developed/Manufactured

Cloak & Dagger (Arcade), Battlezone (Arcade), Centipede (Commodore 64/128), Lunar Lander (Arcade), Red Baron (Arcade), 3D Tic-Tac-Toe (Atari Video Computer System), A Game of Concentration (Atari Video Computer System), Adventure (Atari Video Computer System), Air-Sea Battle (Atari Video Computer System), Sesame Street: Alpha Beam With Ernie (Atari Video Computer System), Asteroids (Atari Video Computer System), Atari Video Cube (Atari Video Computer System), Backgammon (Atari Video Computer System), Basic Math (Atari Video Computer System), BASIC Programming (Atari Video Computer System), Basketball (Atari Video Computer System), Battlezone (Atari Video Computer System), Berzerk (Atari Video Computer System), Sesame Street: Big Bird's Egg Catch (Atari Video Computer System), Blackjack (Atari Video Computer System), Bowling (Atari Video Computer System), Brain Games (Atari Video Computer System), Breakout (Atari Video Computer System), Casino (Atari Video Computer System), Centipede (Atari Video Computer System), Circus Atari (Atari Video Computer System), Codebreaker (Atari Video Computer System), Combat (Atari Video Computer System), Sesame Street: Cookie Monster Munch (Atari Video Computer System), Crazy Climber (Atari Video Computer System), Defender (Atari Video Computer System), Demons to Diamonds (Atari Video Computer System), Dig Dug (Atari Video Computer System), Dodge 'Em (Atari Video Computer System), Donkey Kong Junior (Atari Video Computer System), E.T. The Extra-Terrestrial (Atari Video Computer System), Flag Capture (Atari Video Computer System), Football [Sears] (Atari Video Computer System), Fun With Numbers (Atari Video Computer System), Galaxian (Atari Video Computer System), Golf (Atari Video Computer System), Gravitar (Atari Video Computer System), Hangman (Atari Video Computer System), Haunted House (Atari Video Computer System), Home Run (Atari Video Computer System), Human Cannonball (Atari Video Computer System), Hunt & Score (Atari Video Computer System), Indy 500 (Atari Video Computer System), Joust (Atari Video Computer System), Jungle Hunt (Atari Video Computer System), Kangaroo (Atari Video Computer System), Krull (Atari Video Computer System), Mario Bros. (Atari Video Computer System), Math Gran Prix (Atari Video Computer System), Miniature Golf (Atari Video Computer System), Missile Command (Atari Video Computer System), Moon Patrol (Atari Video Computer System), Ms. Pac-Man (Atari Video Computer System), Night Driver (Atari Video Computer System), Sesame Street: Oscar's Trash Race (Atari Video Computer System), Othello (Atari Video Computer System), Outlaw (Atari Video Computer System), Pac-Man (Atari Video Computer System), Pelé's Championship Soccer (Atari Video Computer System), Phoenix (Atari Video Computer System), Pigs in Space (Atari Video Computer System), Pole Position (Atari Video Computer System), Raiders of the Lost Ark (Atari Video Computer System), RealSports Baseball (Atari Video Computer System), RealSports Football (Atari Video Computer System), RealSports Soccer (Atari Video Computer System), RealSports Tennis (Atari Video Computer System), RealSports Volleyball (Atari Video Computer System), Rubik's Cube (Atari Video Computer System), Sky Diver (Atari Video Computer System), Slot Machine (Atari Video Computer System), Slot Racers (Atari Video Computer System), Snoopy and the Red Baron (Atari Video Computer System), Sorcerer's Apprentice (Atari Video Computer System), Star Ship (Atari Video Computer System), Street Racer (Atari Video Computer System), Super Breakout (Atari Video Computer System), Superman (Atari Video Computer System), Surround (Atari Video Computer System), Swordquest: EarthWorld (Atari Video Computer System), Swordquest: FireWorld (Atari Video Computer System), Swordquest: WaterWorld (Atari Video Computer System), Taz (Atari Video Computer System), Vanguard (Atari 5200), Video Checkers (Atari Video Computer System), Video Chess (Atari Video Computer System), Video Olympics (Atari Video Computer System), Video Pinball (Atari Video Computer System), Yars' Revenge (Atari Video Computer System), Chess (Atari Video Computer System), Football (Atari Video Computer System), Pelé's Soccer (Atari Video Computer System), Canyon Bomber [Sears] (Atari Video Computer System), Circus [Sears] (Atari Video Computer System), Gunslinger (Atari Video Computer System), Haunted House [Sears] (Atari Video Computer System), Math (Atari Video Computer System), Missile Command [Sears] (Atari Video Computer System), Superman [Sears] (Atari Video Computer System), Target Fun (Atari Video Computer System), Space War (Atari Video Computer System), Breakout (Arcade), Joust (Atari 5200), Centipede (Atari 5200), Vanguard (Atari Video Computer System), Defender (ColecoVision), Donkey Kong (Texas Instruments TI-99), Missile Command (Atari 5200), Pac-Man (Atari 5200), Qix (Atari 5200), Space Invaders (Atari 5200), Ms. Pac-Man (Atari 5200), Mario Bros. (Atari 5200), Robotron: 2084 (Atari 5200), Pole Position (Atari 5200), Galaxian (Atari 5200), Kangaroo (Atari 5200), Berzerk (Atari 5200), Space Dungeon (Atari 5200), Moon Patrol (Atari 5200), Dig Dug (Atari 5200), Ballblazer (Atari 5200), Pengo (Atari 5200), Star Raiders (Atari 5200), Super Breakout (Atari 5200), Defender (Atari 5200), 3D Tic-Tac-Toe (Atari 400/800/XL/XE), Jungle Hunt (Atari 5200), RealSports Baseball (Atari 5200), RealSports Football (Atari 5200), RealSports Soccer (Atari 5200), RealSports Tennis (Atari 5200), Steeplechase (Atari Video Computer System), Pong (Arcade), Asteroids (Arcade), Asteroids Deluxe (Arcade), Battlezone (Arcade), Centipede (Arcade), Backgammon [Sears] (Atari Video Computer System), Outer Space (Atari Video Computer System), Poker Plus (Atari Video Computer System), Pong Sports (Atari Video Computer System), Star Raiders [Sears] (Atari Video Computer System), Stellar Track (Atari Video Computer System), Submarine Commander (Atari Video Computer System), Tank Plus (Atari Video Computer System), Quantum (Arcade), Blackjack [Sears] (Atari Video Computer System), Dare Diver (Atari Video Computer System), 3D Tic-Tac-Toe [Sears] (Atari Video Computer System), Super Breakout (Arcade), Super Breakout [Sears] (Atari Video Computer System), Warlords [Sears] (Atari Video Computer System), Pong Doubles (Arcade), Fire Truck (Arcade), Food Fight (Arcade), Crystal Castles (Arcade), Cloak & Dagger (Arcade), Millipede (Arcade), Night Driver (Arcade), Star Wars (Arcade), Tempest (Arcade), Pole Position (Arcade), Pole Position II (Arcade), Missile Command (Arcade), Kangaroo (Arcade), Pepsi Invaders (Atari Video Computer System), Garfield: Prototype [Canceled] (Atari Video Computer System), Combat Two [Prototype] (Atari Video Computer System), Computer Chess [Prototype] (Atari Video Computer System), Jr. Pac-Man [Prototype] (Atari 5200), Paddle Controllers (Atari Video Computer System), Chase (Atari Video Computer System), Driving Controller (Atari Video Computer System), Star Raiders (Atari 400/800/XL/XE), Joystick Coupler (Atari 5200), Gremlins (Apple II), Warlords (Arcade), 2600 Trak-ball Controller (Atari Video Computer System), 5200 Trak-ball Controller (Atari 5200), Video Touch Pad (Atari Video Computer System), Keyboard Controllers (Atari Video Computer System), Kid's Controller (Atari Video Computer System), Moon Patrol (Commodore 64/128), Dig Dug (Intellivision), Donkey Kong (Apple II), Ultima Collection [CD-ROM Classics] (IBM PC Compatible), Swordquest: FireWorld (Atari Video Computer System), Swordquest: WaterWorld (Atari Video Computer System), Space Duel (Arcade), F-1 (Arcade), Pac-Man [Sears] (Atari Video Computer System), Anti-Aircraft (Arcade), Gran Trak 10 (Arcade), Gravitar (Arcade), I, Robot (Arcade), Le Mans (Arcade), Jet Fighter (Arcade), Liberator (Arcade), Major Havoc (Arcade), Monte Carlo (Arcade), Orbit (Arcade), Outlaw (Arcade), Quadrapong (Arcade), Quadrun (Atari Video Computer System), Qwak! (Arcade), Shark JAWS (Arcade), Skydiver (Arcade), Sky Raider (Arcade), Smokey Joe (Arcade), Space Race (Arcade), Sprint (Arcade), Sprint 2 (Arcade), Starship I (Arcade), Steeple Chase (Arcade), Stunt Cycle (Arcade), Subs (Arcade), Triple Hunt (Arcade), TX-1 (Arcade), Video Pinball (Arcade), Xevious (Arcade), Dig Dug (Arcade), Arcade Driver (Arcade), Pole Position (Atari 5200), Elevator Action [Prototype] (Atari Video Computer System), Gotcha (Arcade), Trak 10 (Arcade), Tempest Tubes (Arcade), Rebound (Arcade), Dirt Bike [Canceled] (Arcade), Dodgem (Arcade), Gotcha Color (Arcade), Pool Shark (Arcade), Pursuit (Arcade), Runaway [Prototype] (Arcade), Breakaway IV (Atari Video Computer System), Hi-Way (Arcade), Quadrapong (Arcade), E.T. Phone Home (Atari 400/800/XL/XE), Rubik's Cube (Atari Video Computer System), Asteroids [Sears] (Atari Video Computer System), Arcade Pinball (Atari Video Computer System), Baseball (Atari Video Computer System), Basketball [Sears] (Atari Video Computer System), Berzerk [Sears] (Atari Video Computer System), Bowling [Sears] (Atari Video Computer System), Brain Games [Sears] (Atari Video Computer System), Demons to Diamonds [Sears] (Atari Video Computer System), Defender [Sears] (Atari Video Computer System), Codebreaker [Sears] (Atari Video Computer System), Checkers (Atari Video Computer System), Golf [Sears] (Atari Video Computer System), Math Gran Prix [Sears] (Atari Video Computer System), Maze (Atari Video Computer System), Maze Mania (Atari Video Computer System), Night Driver [Sears] (Atari Video Computer System), Othello [Sears] (Atari Video Computer System), Slots (Atari Video Computer System), Soccer (Atari Video Computer System), Space Combat (Atari Video Computer System), Space Invaders [Sears] (Atari Video Computer System), Speedway II (Atari Video Computer System), Defender (Atari 400/800/XL/XE), Pelé's Championship Soccer (Atari Video Computer System), Quadrun (Atari Video Computer System), Joust (Atari 400/800/XL/XE), Cannon Man (Atari Video Computer System), Capture (Atari Video Computer System), Dodger Cars (Atari Video Computer System), Memory Match (Atari Video Computer System), Race (Atari Video Computer System), Spelling (Atari Video Computer System), Garfield: Prototype [Canceled] (Atari Video Computer System), Stunt Cycle [Canceled] (Atari Video Computer System), Yars' Revenge [Sears] (Atari Video Computer System), Centipede (Atari 400/800/XL/XE), Pac-Man (Atari 400/800/XL/XE), Super Pac-Man (Atari 5200), Snow White and the Seven Dwarfs [Prototype] (Atari Video Computer System), Phobos (Atari 400/800/XL/XE), Caverns of Mars (Atari 400/800/XL/XE), Computer Chess (Atari 400/800/XL/XE), Checker King (Atari 400/800/XL/XE), Klax (Atari 7800), Arcade Driver (Arcade), Donkey Kong Junior [Atari, Inc.] (Atari Video Computer System), Boggle [Prototype] (Atari Video Computer System), Pong (Plug and Play), Pong Doubles (Plug and Play), Super Pong (Plug and Play), Super Pong Ten (Plug and Play), Super Pong Pro-Am (Plug and Play), Super Pong Pro-Am Ten (Plug and Play), Ultra Pong (Plug and Play), Ultra Pong Doubles (Plug and Play), Video Pinball (Plug and Play), Stunt Cycle (Plug and Play), Maze Craze (Atari Video Computer System), Space Invaders (Atari Video Computer System), Star Raiders (Atari Video Computer System), Warlords (Atari Video Computer System), RealSports Football (Atari 5200), Atari 5200, Atari Video Computer System, Atari 400/800/XL/XE, Atari ST, Champions Online 60 Day Game Card (IBM PC Compatible)
Gale Musician Profiles:

The Ataris

Top

Rock group

Over a decade-long career, Indiana cum California band The Ataris have seen nearly every up and down a band could experience, from naive pop punks on an independent label to one-hit wonders on a major label. With band members coming and going, lead singer and songwriter Kris Roe has been The Ataris's only constant. Rolling Stone once called the band "the embodiment of post-millenium punk rock," but some ten years after The Ataris's debut record, Roe returned in 2007 with an entirely new band and sound, almost unrecognizable from the sometimes "cookie cutter" pop-punk of The Ataris's early work.

As a teenager in Anderson, Indiana, Roe grew up listening to early 1980s punk bands like the Descendents and post-hardcore acts like Fugazi. In the late 1990s, a smattering of boys in their late teens were forming bands that blended the melodic punk of the 1980s with emotional and catchy pop choruses, forming a style called pop-punk/punk-pop. In 1997 Roe handed a self-recorded demo tape to the Vandals's drummer Joe Escalante, co-owner of the independent punk label Kung Fu Records. Escalante was so impressed by the tape, he figured Roe had a band and wanted to sign them.

Roe promptly went to Santa Barbara, California, to sign a deal with Kung Fu. Roe needed to form a band quickly and soon found some musical companions, initially including bassist Mike Davenport, guitarist Marco Pena, and drummer Chris Knapp. Dubbing his new band The Ataris, Kung Fu released Anywhere But Here, 20 tracks of exuberant pop-punk produced by the Vandals' guitarist Warren Fitzgerald. Fat Wreck Chords, another independent label capitalizing on the burgeoning pop-punk scene, released the band's six-song EP, Look Forward to Failure, in 1998. That EP included the soon-to-be classic song "San Dimas High School Football Rules," which was re-recorded from their 1999 Kung Fu album Blue Skies, Broken Hearts. Next 12 Exits.

The Ataris were building a healthy fan base playing headlining shows and going on tours with blink-182 and MXPX. On VirginMegaMagazine.com, writer Linda Koffman wrote that The Ataris had "a formula of relatable, emotive lyrics and hook-filled punk." The band's 2001 record End is Forever presented some subtle signs of musical maturity. "End is Forever casts the band in a new light, at least lyrically, with an overwhelming number of brokenhearted dissertations on the hazards of love," wrote Matt Schild on Aversion.com.

Deal with Columbia
The following year things really began to change for The Ataris. The group signed a deal with Columbia Records, and after going through a handful of guitarists they landed a new guitar player, John Collura (a former Ataris roadie). The band had spent a lot of hard time and work on the road, and although signing with a major label may have alienated some of their diehard fans, nearly five years after starting the band Roe felt it was a natural evolution for the band's music. In the two years after the release of End is Forever, Roe had stepped up his songwriting. His life, emotions and age had changed, and his music began to reflect his comfort in expanding both sonically and lyrically.

With the intention of making more of a rock-based album for their major-label debut, The Ataris called on veteran rock producer Lou Giordano. "We just wanted to make a really good solid rock album that spoke to a really wide audience," Roe told Undercover.com 's Tim Cashmere. "Lou definitely took us that extra mile and really encouraged us to write some good songs… and he really wanted us to dig deep into what we wanted to get across." In the spring of 2003 Columbia issued So Long, Astoria. "On their major-label debut, singer Kris Roe writes from the other side of adolescence—older, wiser, but still yearning for teenage innocence," wrote Joseph Patel in Blender. The record became hugely successful when the record's unexpected single "The Boys of Summer" became a radio and MTV smash hit. The fun remake of Don Henley's 1984 hit song "The Boys of Summer" was the follow-up single to "In This Diary," but reached a much bigger audience than the initial single.

The ups and downs of a hit song, along with changes in the band and their personal lives, left The Ataris with more than a few battle scars. By 2005 Roe was divorced from his wife, the band had left Columbia Records, and both drummer Knapp and bassist Davenport were let go. Roe and Collura were ready for a fresh focus. "For a long time this band felt very limited with what we could do, with the confines of the four piece line-up that we had," Roe confided to MuchMusic.com. "John and I were always more into the indie-rock side of things and what we wanted to create, [and] we didn't feel we could create with that line-up." The pair found themselves playing with members of New York band Park Ranger. The musicians' personalities and creativity began to mesh. The Ataris's new line up now consisted of Roe, Collura, guitarist/vocalist Paul Carabello, bassist Sean Hansen, and drummer Shane Chikeles, and they were occasionally joined by cellist Angus Cooke and keyboardist Bob Hoag. "I'm now somewhere where I feel like I'm finally being honest in my life," Roe confessed to MTV.com's Chris Harris. "I'm playing music with people I love who are my true friends, and it feels like the first day this band started."

After living and recording together for months, The Ataris formed their own record label, Isola Recordings, to release their new record. Isola teamed up with Sanctuary Records Group for the February 2007 release of Welcome the Night. "The Ataris in 2007 are a seven-piece outfit with keyboards and cello bolstering the guitar attack to create a dense, textured sonic blanket that has more in common with Radiohead and the Cure than it does with the Warped tour," wrote Gary Graff in Billboard.

As Roe matures, he is confident that his music will tell him where to go. "I've never gone wrong if I've just listened to that little voice inside of my heart," Roe told MuchMusic.com. "If I can find such intense inspiration as I've found in these last couple of years, such a beautiful muse and outlet, and be able to feel like I wrote something so full of life as what I did, then I haven't failed yet. If we can continue to build upon that and have this friendship blossom that the band has had, and create music as a unit, then I've achieved every goal and more than I've ever set."

Selected discography
Anywhere But Here, Kung Fu Records, 1997.
Look Forward to Failure, Fat Wreck Chords, 1998.
Blue Skies, Broken Hearts. Next 12 Exits, Kung Fu Records, 1999.
Let it Burn, Kung Fu Records, 2000.
End Is Forever, Kung Fu Records, 2001.
So Long Astoria, Columbia, 2003.
Live at the Metro, Columbia, 2004.
Welcome the Night, Isola Records/Sanctuary Records Group, 2007.

Sources
Periodicals
Billboard, February 24, 2007, p. 63.
Rolling Stone, March 4, 2003.

Online
"The Ataris: The MuchMusic.com Interview," MuchMusic.com, http://www.muchmusic.com/insidemuch/interviews/theataris (July 28, 2007).
"The Ataris—No End in Sight," Virgin Mega Magazine, http://www.virginmegamagazine.com/default.asp?aid=549 (July 28, 2007).
The Ataris Official Website, http://www.theataris.com.
"The Ataris, So Long Indie Life," Undercover, http://www.undercover.com/au/idol/ataris.html (July 28, 2007).
Aversion.com, http://www.aversion.com/bands/reviews.cfm?f_id=416 (July 28, 2007).
Blender, http://www.blender.com/guide/reviews.aspx?id-138 (July 28, 2007).
"Don't Expect to Hear ‘Boys of Summer’ On The Ataris' Next Tour," MTV.com, http://www.mtv.com/news/articles/1515068/20051128/ataris.jhtml (July 28, 2007).
Atari
Type Public company
Industry Consumer electronics, video games
Founded 28 June 1972 as Atari, Inc.
1984 as Atari Corporation and Atari Games
1998 as Atari Interactive (division of Hasbro Interactive)
Headquarters Los Angeles, Los Angeles, New York City, New York, USA
Lyon, France
Products Video games, consumer electronics
Parent Atari, SA

Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA (ASA).[1] The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as Pong and the Atari 2600, helped define the computer entertainment industry from the 1970s to the mid 1980s.

In 1984, the original Atari Inc. was split, and the arcade division was turned into Atari Games Inc.[2] Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as rights to the original 1972 - 1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation.[3][4] In 1996, Atari Corporation reverse merged with disk drive manufacturer JT Storage (JTS),[5] becoming a division within the company.

In 1998, Hasbro Interactive acquired all Atari Corporation related properties from JTS.,[6] creating a new subsidiary, Atari Interactive.[7] IESA bought Hasbro Interactive in 2001 and renamed it to Infogrames Interactive.[8] IESA changed the company name entirely to Atari Interactive in 2003.[1]

The company that currently bears the name Atari Inc. was founded in 1993 under the name GT Interactive. IESA acquired a 62% controlling interest in GT Interactive in 1999, and renamed it Infogrames, Inc.[9] Following IESA's acquisition of Hasbro Interactive, Infogrames, Inc. intermittently published Atari branded titles for Infogrames Interactive. In 2003, Infogrames Inc. licensed the Atari name and logo from Atari Interactive and changed its name to Atari Inc.[10] On October 11, 2008, Infogrames completed its acquisition of Atari, Inc., making it a wholly owned subsidiary.[11]

Contents

History

Atari Inc. (1972–1984)

In 1971, Nolan Bushnell and Ted Dabney founded an engineering firm, Syzygy Engineering,[12] that designed and built the first arcade video game - Computer Space for Nutting Associates. On June 27, 1972 Atari, Inc. was incorporated and soon hired Al Alcorn as their first design engineer. Bushnell decided to have Alcorn produce as a test of his abilities, an arcade version of the Magnavox Odyssey's Tennis game,[13] which would be named Pong. While Bushnell incorporated Atari in June 1972, Syzygy Company was never formally incorporated. Before Atari's official incorporation, Bushnell wrote down several words from the game go, eventually choosing atari, a term which in the context of the game means a state where a stone or group of stones is imminently in danger of being taken by one's opponent. In Japanese, atari (当たり, あたり, or アタリ) is the nominalized form of ataru (当たる, あたる, or アタル) (verb), meaning "to hit the target" or "to receive something fortuitously". The word 'atari' is used in Japanese when a prediction comes true or when someone wins a lottery. Atari was incorporated in the state of California on June 27, 1972.[14]

The third version of the Atari Video Computer System sold from 1980 to 1982

In 1973, Atari secretly spawned a "competitor" called Kee Games, headed by Nolan's next door neighbor Joe Keenan, to circumvent pinball distributors' insistence on exclusive distribution deals; both Atari and Kee could market (virtually) the same game to different distributors, with each getting an "exclusive" deal. Though Kee's relationship to Atari was discovered in 1974, Joe Keenan did such a good job managing the subsidiary that he was promoted to president of Atari that same year.

In 1976, Bushnell, through a Grass Valley, CA. engineering firm — Cyan Engineering, started an effort to produce a flexible video game console that was capable of playing all four of Atari's then-current games. The result was the Atari Video Computer System, or "VCS" (Later renamed the Atari 2600 when the Atari 5200 was released). Bushnell knew he had another potential hit on his hands, but bringing the machine to market would be extremely expensive. Looking for outside investors, in 1976 Bushnell sold Atari to Warner Communications for an estimated $28 – $32 million, using part of the money to buy the Folgers Mansion. Nolan continued to have disagreements with Warner Management over the direction of the company, the discontinuing of the Pinball division and most importantly, he felt that the Atari 2600 should be discontinued. In 1978, the Kee Games brand was dropped.[15] In December of that year during a heated argument between Nolan Bushnell and Manny Gerard, Bushnell was fired.

A project to design a successor to the 2600 started as soon as the system shipped. The original development team estimated the 2600 had a lifespan of about three years, and decided to build the most powerful machine they could, given that time frame. Midway into the effort's time-frame, the home computer revolution was taking off, so the new machines were adapted, with the addition of a keyboard and various inputs, to produce the Atari 800, and its smaller cousin, the 400. Although a variety of issues made them less attractive than the Apple II for some users, the new machines had some success when they finally became available in quantity in 1980. In 1982, the Atari 5200 was released, based heavily on the 400 and 800 models, but without a keyboard.

Under Warner, Atari Inc. achieved its greatest success, selling millions of 2600s and computers. At its peak, Atari accounted for a third of Warner's annual income and was the fastest-growing company in the history of the United States at the time. However, Atari Inc. ran into problems in the early 1980s. Its home computer, video game console, and arcade divisions operated independently of one another and rarely cooperated. Faced with fierce competition and price wars in the game console and home computer markets, Atari was never able to duplicate the success of the 2600.

These problems were followed by the infamous video game crash of 1983, with losses that totaled more than $500 million. Warner's stock price slid from $60 to $20, and the company began searching for a buyer for its troubled division. In 1983, Ray Kassar was forced to leave Atari over an insider stock trading sale, and executives involved in the Famicom lost track of the negotiations, and the deal eventually died. With Atari's further financial problems and the Famicom's runaway success in Japan after its July 16, 1983 release date, Nintendo decided to go it alone.

Financial problems continued to mount and Ray's successor, James J. Morgan, had less than a year in which to tackle his predecessor's problems, he began a massive restructuring of the company and worked with Warner Communications in May 1984 to create "NATCO" which stood for New Atari Company which would further lean the company facilities, personnel and spending and make the company profit. Unknown to James Morgan and the senior management of Atari, Warner had been in talks with Tramel Technology to buy Atari's Consumer electronics and Home Computer divisions. Negotiating up until close to midnight of July 1, 1984 Jack Tramiel purchased Atari. Warner sold the home computing and game console divisions of Atari to Jack Tramiel for $50 cash and $240 million in promisary notes and stocks, giving Warner a 20% stake in Atari Corporation [16] who then used it to create a new company under the name Atari Corporation. Warner retained the arcade division, continuing it under the name Atari Games, but sold it to Namco in 1985. Warner also sold the fledgling Ataritel to Mitsubishi.

Atari Corporation (1984–1996)

Atari ST

Under Tramiel's ownership, Atari Corp. used the remaining stock of game console inventory to keep the company afloat while they finished development on a 16/32-bit computer system, the Atari ST. ("ST" stands for "sixteen/thirty-two", referring to the machines' 16-bit bus and 32-bit processor core.) In April 1985, they released the first update to the 8-bit computer line — the Atari 65XE, the Atari XE series. June 1985 saw the release of the Atari 130XE, Atari User Groups received early sneak-preview samples of the new Atari 520ST's, and major retailer shipments hit store shelves in September 1985 of Atari's new 32-bit Atari ST computers. In 1986, Atari launched two consoles designed under Warner — the Atari 2600jr and the Atari 7800 console (which saw limited release in 1984). Atari rebounded, earning a $25 million profit that year.

In 1989, Atari released the Atari Lynx, a handheld console with color graphics, to much fanfare. A shortage of parts kept the system from being released nationwide for the 1989 Christmas season, and the Lynx lost market share to Nintendo's Game Boy which, despite only having a black and white display, was cheaper, had better battery life and had much higher availability. Tramiel emphasized computers over game consoles but Atari's proprietary computer architecture and operating system fell victim to the success of the Wintel platform while the game market revived. In 1989, Atari Corp. sued Nintendo for $250 million, alleging it had an illegal monopoly.[17] Atari eventually lost the case when it was rejected by a US district court in 1992.[18]

In 1993, Atari positioned its Jaguar as the only 64-bit interactive media entertainment system available but it sold poorly.

By 1996, a series of successful lawsuits[19] had left Atari with millions of dollars in the bank, but the failure of the Lynx and Jaguar left Atari without a product to sell. Tramiel and his family also wanted out of the business. The result was a rapid succession of changes in ownership. In July 1996, Atari merged with JTS Inc., a short-lived maker of hard disk drives, to form JTS Corp.[20] Atari's role in the new company largely became that of holder for the Atari properties and minor support, and consequently the name largely disappeared from the market.

As a division of Hasbro (1998–2001)

In March 1998, JTS sold the Atari name and assets to Hasbro Interactive for $5 million—less than a fifth of what Warner Communications had paid 22 years earlier. This transaction primarily involved the brand and intellectual property, which now fell under the Atari Interactive division of Hasbro Interactive. The brand name changed hands again in December 2000 when French software publisher Infogrames took over Hasbro Interactive.

Atari Inc., a division of Atari, SA (2001-)

In October 2001 Infogrames (now Atari, SA) announced that it was "reinventing" the Atari brand with the launch of two new games featuring a prominent Atari branding on their boxarts : Splashdown and MX Rider.[21] On May 7, 2003, Infogrames had its majority-owned, but discrete US subsidiary Infogrames NA officially renamed Atari, Inc., renamed its European operations to Atari Europe but kept the original name of the main company Infogrames Entertainment. The original Atari holdings division purchased from Hasbro, Atari Interactive, was also made a separate corporate entity.

In November 2006, Krome Studios had acquired Melbourne House from Atari and that the studio would be renamed to Krome Studios Melbourne.

On November 13, 2007, The US division announces to exit the game development business to concentrate solely on publishing and distribution.

On March 6, 2008, Infogrames made an offer to Atari Inc. to buy out all remaining public shares for a value of $1.68 per share, or $11 million total. The offer would make Infogrames sole owner of Atari Inc., thus making it a privately held company.[22] On April 30, 2008, Atari Inc. announced its intentions to accept Infogrames' buyout offer and to merge with Infogrames.[23] On October 11, 2008, Infogrames completed its acquisition of Atari Inc., making it a wholly owned subsidiary.[11]

On December 9, 2008, Atari announced that it had acquired Cryptic Studios, an MMORPG developer.[24]

Namco Bandai has purchased a 34% stake in Atari Europe on May 14, 2009, paving the way for its acquisition from Infogrames.[25] Atari has had significant financial issues for several years now, posting losses in the tens of millions since 2005.

Atari, SA (2009-)

In May 2009 Infogrames Entertainment, SA, the parent company of Atari Inc. and Atari Interactive Inc., announced it would be changing Infogrames' name to Atari, SA. In April 2010, Atari board member and former CEO David Gardner resigned. His replacement is Atari co-founder Nolan Bushnell.[26]

See also

References

  1. ^ a b Atari Inc. (2003-03-31). "10-KT · For 3/31/03". Atari Inc.. http://www.secinfo.com/dsvr4.28Z7.htm. Retrieved 2007-11-06. 
  2. ^ Current, Michael D. (2004-2007). "A Brief Timeline of the Atari Divisions Initially Retained by Warner Communications, July 1984 to Present". http://mcurrent.name/atariholdings.html. Retrieved 2007-11-06. 
  3. ^ Sanger, David E. (1984-07-03). "Warner Sells Atari To Tramiel". New York Times: pp. Late City Final Edition, Section D, Page 1, Column 6. http://www.nytimes.com/1984/07/03/business/warner-sells-atari-to-tramiel.html 
  4. ^ Atari Corp. (1994-03-29). "Amendment to General Statement of Beneficial Ownership — Schedule 13D". Atari Inc.. http://www.secinfo.com/dMESy.bd.htm. Retrieved 2008-02-02. 
  5. ^ Bloomberg Business NEws (1996-02-14). "Atari Agrees To Merge With Disk-Drive Maker". New York Times: p. 1. http://query.nytimes.com/gst/fullpage.html?res=9A0CE5DB1239F937A25751C0A960958260 
  6. ^ "FORM 8-K Filing for transfer of assets to Hasbro Interactive from JTS". Securities And Exchange Commission. 1998-02-23. http://www.sec.gov/Archives/edgar/data/941167/0001047469-98-009085.txt. Retrieved 2007-11-06. 
  7. ^ "Hasbro Interactive Pursues Copyright Infringement Suit". Hasbro Interactive. 2000-02-08. http://boardgames.about.com/od/companies/a/hasbro_history.htm. Retrieved 2007-11-06. 
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6502 (technology)
screen (computer jargon)
Infogrames Entertainment S.A. (Public Company)

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