In Baldur's Gate II: Shadows of Amn, an evil mage has locked you in a dungeon cell with a few of your friends nearby. Explosions and sounds of intense fighting can be heard in the distance as some unknown battle rages. With no clue as to where you are, escape is paramount. Obviously, certain factions deem you a threat and you must discover why.
The game, based on the Advanced Dungeons & Dragons gaming system, accommodates both solo and multiplayer action (up to six players via the Internet). Hand-designed backgrounds set the stage for the fantasy world and perspective is through an isometric viewpoint. Though otherwise played in real-time, battles can be paused for issuance of individual party actions through a turn-based system that allows you to plan tactical movements and change weapons.
In traditional role-playing fashion, you must create your characters before the game begins and select or modify their attributes. During gameplay, you gather information through the use of dialogue trees with NPCs and fight when necessary. Eleven new playable NPCs are featured in addition to five from the original game (Imoen, Jaheira, Minsc, Edwin and Viconia). As in the original Baldur's Gate, weapons, armor, spells and a myriad of items are available through purchase, discovery or booty from downed opponents. Character experience caps are set at 2,950,000 points.
The game introduces new monsters including trolls, umber hulks, vampires, werewolves, beholders, rakshasas, golems, shadows, mind flayers and three types of dragons (black, red and silver). The interface is point-and-click with a full complement of customizable hot keys available for in-game action as well, including a full-screen option that hides the interface. Journal, map, inventory, character record, mage spell, priest spell and option screens are similar to the original with the added option to create custom journal entries.
In multiplayer mode, you can chat with other players, import and export your own characters or create new ones to join existing games. Gameplay in multiplayer is the same as single-player mode except the six characters are controlled independently by up to six human participants.
~ Nick Woods, All Game Guide
Roots & Influences
The original Baldur's Gate was developer BioWare's first RPG adventure and established the company as a leader in the genre. Baldur's Gate II: Shadows of Amn continues the series, which utilizes the official Advanced Dungeons & Dragons system.
~ Michael L. House, All Game Guide
Review: Overall
Even though the original was a commercial and critical success, Baldur's Gate II: Shadows of Amn improves on some shortcomings and enhances gameplay. This follow-up to Baldur's Gate is artfully designed with graphics, storyline, voices, features, variety and action leagues above its predecessor.
The interface is the same as the original as you manipulate and use items, move characters and engage in combat with a combination of mouse and configurable hot keys. The journal is slightly different, as you can now create your own entries, and the interface toolbars can be hidden, giving you a larger panoramic view of the action. If needed, pausing the game will bring up the toolbars again.
The mood is darker and more mystical, though many references to areas explored in the first game crop up during play. Character creation, a top feature in the original, is even better. An entirely new race is introduced: the Half-Orc, spawned from human and orc parentage, is very strong but not so intelligent. Three new class additions include the Monk, Sorcerer and Barbarian. The Monk receives a bonus for hand-to-hand combat and fights with kicks and punches, but he cannot wear armor or use two-handed weapons. Sorcerers intuitively learn new spells with each level but can't learn from scrolls, and the Barbarian is strong and fast and voluntarily invokes a berserker's rage. The drawback is that the Barbarian can't use plate mail or specialize.
Specialization plays a large part in BGII and "kits" offer advancement for each type of character. For example, fighters can become a Berserker, Wizard Slayer or Kensai. The Berserker has traits of the Barbarian class and the Wizard Slayer is awarded magic resistance with spell disruption. The Kensai, also known as "Sword Saints," can fight without encumbrance and are trained to become one with their sword but can't wear armor, gauntlets, bracers or use missile weapons of any kind.
Other kits offer advancements for Rangers (Archer, Stalker and Beast Master), Paladins (Cavalier, Inquisitor or Undead Hunter), Priests ( Priest of Talos, Helm or Lathander and Druids ( Totemic Druid, Shape Shifter or Avenger). One notable enhancement is the ability of certain characters to use two weapons (e.g., swords, flail, hammer) simultaneously.
At first impression, the game world of the sequel seems smaller than the original. Baldur's Gate had more than two dozen areas to explore as opposed to only 18 in BGII, but each area is packed with more monsters and locales of importance. Many of the areas are hidden and most are far more interesting than the simple stone and tree images of the first game, though it has its share of simple forests and villages as well. You venture forth into such locations as an underwater fish city, the first Drow city of the Underdark, the elfin city of Suldanessellar, hell and even another plane of existence.
The storylines are fascinating and include a daunting number of quests. Jon Irenicus appears in your dreams as you discover the meaning of your lineage and his dark plan. Some sub-quests take on epic proportions, such as foiling another plan for world domination when investigating the wolf murders in the Umar Hills. Unlike the original, you must occasionally solve riddles to make important advances. Baldur's Gate II: Shadows of Amn offers more than 300 hours of gameplay if you're a gamer who likes to complete every mini-quest, side task and explore every inch of terrain.
Somewhat lacking is the dearth of evil NPCs to play. Throughout the game, you only encounter two evil characters, Viconia and Korgan, and rounding out an evil party with neutral characters diminishes the effect. But, the main thrust of the game is positive in nature and it's easy to understand why less of an evil presence is necessary. In multiplayer, though, creation of an entire band of evil characters is possible.
The multiplayer aspect is easy to use and free of charge. Up to six players can participate via LAN or 56K-modem connection to the Internet. Navigation is simple and you can usually find games in progress at any given time (c.2000). Any new patches for multiplayer must be downloaded whenever available to make your version compatible with other players.
Characters address you by specific gender and class during the game and even romance can bloom between certain protagonists. The difficulty settings make the game incredibly easy or nearly impossible to defeat and the new monsters are bigger and deadlier (Mind Flayers can mean instant death). Dragons are huge and extremely challenging and counterbalance the usual ogres, orcs and other standard creatures.
Baldur's Gate II: Shadows of Amn is a diversely beautiful and deadly environment filled with amazing characters and a myriad of possibilities. For any fan of the original, this is a must have -- it's just too good to pass up.
~ Nick Woods, All Game Guide
Review: Enjoyment
There's so much here, boredom isn't a factor. The many new character sets, fantastic scenery, immersive storyline and wide range of spells ensure long play sessions and untold hours of sleep deprivation. Action is intense at times, especially combat sequences when fighting fierce giant dragons and experienced Cowled Wizards.
~ Nick Woods, All Game Guide
Review: Graphics
The hand-drawn characters and scenery are beautiful and the artistic style immerses you in the fantasy world. Gamers with a 500MHz or faster PC can reap the benefits of new 3D rendering features. Running waterfalls look real and enemy characters can be incredibly large. Even some large statues have moving parts.
~ Nick Woods, All Game Guide
Review: Sound
The atmospheric music shifts moods to accommodate the action in the game in a nice, unobtrusive fashion. Character dialogue is more plentiful with both friend and enemy interaction. The voiceovers are extremely well done and realistic and ambient sounds are superb.
~ Nick Woods, All Game Guide
Review: Replay Value
Although the main quest doesn't change, playing with new characters or online ensures continued enjoyment. So much is hidden in the game, playing through just once is unlikely to uncover everything in the game and character diversity insures unique replays.
~ Nick Woods, All Game Guide
Review: Documentation
The manual is extremely comprehensive and includes details on spells, character sets, kits, Advanced Dungeons & Dragons rules and monsters. Also included is a map of Amn and a quick reference card with pre-programmed hotkeys that lists spells for mages and clerics. Additional help and information is available at the official website.
~ Nick Woods, All Game Guide
Production Credits
Company 1: Black Isle Studios; Division Director: Feargus Urquhart; Senior Producer: Chris Parker; Associate Producer: Douglas Avery; Sound and Localization Producer: Fred Hatch; Division Operations Manager: Benson; Division Operations Assistant: Primo Pulanco; Promotional Artwork: Jason Manley; Company 2: Bioware Corp.; Baldur's Gate II Shadows of Amn Dedicated To: Dan Walker; Executive Producer: Ray Muzyka, Greg Zeschuk; Line Producer: Andrew Nobbs, Nathan Plewes; Producer: Ben Smedstad; Director of Writing and Design: James Ohlen; Lead Designer: Kevin Martens; Core Design Team Member: Dave Gaider, Brent Knowles, Luke Kristjanson, John Winski; Scripting and Data Entry: Andrew Nobbs, Mike Geist, Kevin Craig, Ross Gardner; Additional Design: Rob Bartel, Drew Karpyshyn, John Gallagher; Original Baldur's Gate Game Design: James Ohlen, Ray Muzyka, Scott Greig, Greg Zeschuk; Lead Programmer: Mark Darrah; Programmer: Daniel Morris, Paul Roffel; Network Programming: Mark Brockington, Paul Roffel; Lead Tools Programmer: Don Moar; Tools Programmer: Marc Audy, Patrick Chan, Aaryn Flynn, Jeremy Sheldon, Chris Christou; Additional Programming: Noel Borstad, Rob Boyd, Mark Brockington, Howard Chung, Michael Devine, Brenon Holmes, Casey Hudson, Charles Randall, Gilles Beauparlant; Infinity Engine Programmer: Gilles Beauparlant, Mark Brockington, Mark Darrah, David Falkner, Scott Greig, Daniel Morris, Cameron Tofer, John Winski, Don Yakielashek; Lead Quality Assurance: Scott Langevin; Quality Assurance: Raymond Prach, Scott Horner, Derrick Collins, Jonathan Epp, Karl Schreiner, Nathan Frederick, Ross Gardner; Other Quality Assurance: Noel Borstad, Brenon Holmes, Scott Rodrique, Bob McCabe, Aidan Scanlan, Preston Watamaniuk, Keith Soleski; Art Director: Marcia Tofer; Director of Concept Art: John Gallagher; Core Art Team Member: Dean Andersen, Matt Goldman, Kelly Goodine, Yunkyung Kim, Arnel Labarda, Chris Mann, Elben Schafers; GUI Creation: Todd Grenier; Additional GUI's: Matt Goldman; Director of Production Art: Mike Sass; Additional Promotional Art and Portraits: Matthew Goldman, Todd Grenier, Marc Holmes, Dean Anderson; Additional Artist: Mike Grills, Rob Sugama; Special Effects and Background Animations: Chris Mann, Elben Schafers, Russell Rice, Alex Scott; Baldur's Gate and TOTSC Art Content: Cassidy Scott, Dan Walker, Kalvin Lyle, Marc Holmes, Scott Greig; Lead Animator: Steven Gilmour; Animation: Rick Li, Henrik Vasquez, Enrique Deo Perez, Larry Stevens, Tony de Waal; Director of Art: David Hibbeln; Modeling: Cassidy Scott, Mike Sass, Alex Scott, Elben Schafers, Lindsay Jorgenson; Additional Modeling: Ryan Blanchard, David Hibbeln, Matthew Goldman; Texturing: Mike Sass, Matthew Goldman, Ryan Blanchard, Marc Holmes; Additional Texturing: Enrique Deo Perez, Rick Li, Yunkyung Kim; Scripts: Steve Gilmour, Luke Kristjanson, Dave Hibbeln; Concept Art: John Gallagher, Mike Sass, Marc Holmes; Storyboards: Kelly Goodine, Steve Gilmour, Dave Hibbeln; Video Art: Matthew Fisher; Animation: Steve Gilmour, Enrique Deo Perez, Tony de Waal, Rick Li, Larry Stevens, Henrik Vasquez; Effects Animation: Russell Rice, Tony de Waal, Alex Scott, Dave Hibbeln; Scene Set Up and Lighting: Mike Sass, Rick Li, Enrique Deo Perez, Russel Rice; Additional Scene Set up and Lighting: Ryan Blanchard, Steve Gilmour, Henrik Vasquez, David Hibbeln, Larry Stevens; Animation Director: David Hibbeln; Audio: David Chan; Communications Manager: Brad Grier; Manual Writing and Editing: James Ohlen, Lukas Kristjanson, Drew Karpyshyn, Ray Muzyka; Additional Manual: Ross Gardner, Kevin Martens; Reception and Executive Assistant: Juliette Irish, Theresa Baxter, Teresa Stevenson; Lead Systems Administrator: Dave Hamel; Systems Administrator: Michael K. Nudel, Chris Zeschuk; Company 3: Interplay; Supervising Sound Designer: Charles Deenen; Mastering Supervisor: Craig Duman; Sound Designer: Ann Scibelli, Paul Menichini, Tim Walston, David Farmer, Al Nelson, Mike Kamper, Adam Levenson, John Morris; Sound Editing: Stephen Miller, JP Walton, Frank Szick, Caron Weidner; SFX Recordist: John Fasal, Charles Deenen, Al Nelson, Ana Deenen, Frank Szick, Chris Borders; Music: Michael Hoenig; Music Editing: Rick Jackson, Ron Valdez, Howard Drossin; Mastering: Craig Duman, Frank Szick, Tom Baker; Mastering Assistant: Ron Valdez; Voiceover Casting and Direction Supervision: Chris Borders; Voiceover Editing: Stephen Miller, JP Walton, Frank Szick, Jeremy Simpson; Voiceover Talent: Charlie Adler, Dee Bradley Baker, Michael Bell, Jeff Bennett, Gregg Berger, Cam Clarke, Jonathan Cook, Jim Cummings, Grey Delisle, Melissa Disney, Bill Farmer, Michael Gough, Wayne Grace, Jennifer Hale, Hidi Shannon, Amber Hood, James Horan, Rodger L. Jackson, Cherity James, Nick Jamison, Maurice LaMarche, Jim Meskimen, Tress MacNeille, John Mariano, Jason Marsdn, Bill Martin, Alan Oppenheimer, Jeff Osterhage, Valerie Pappas, Rob Paulsens, Dian Pershing, David Prince, Keven Michael Richerdson, Jack Roth, Dwight Schultz, Jane Singer, Kath Soucie, John Vernon, B.J. Ward, Frank Welker, David Warner, Billy West, Donovon Workun; Walla Cast: Marsha Kramer, Anneliese Goldman, Daamen Krall, Richard Penn, John Demita, David Randolph; Voiceover Recorded at: Screenmusic Studios; Voiceover Engineer: Mike Draghi; Voiceover Assistant: Eric Lewis; Walla Casting: Barbara Harris, Loop-Group Casting; Walla Recorded at: Warner Brothers Hollywood; Additional Voiceover Casting: Lisa Wasserman; Cinematics Sound Designer: Tim Gedemer; Foley Mixer: Eric Thompson; Foley Artist: Laura Macias; Cinematics Music: Howard Drossin; Video Services: Dan Williams, Dave Cravens, Bill Stroudt; Director of Quality Assurance: Michael Motoda; Quality Assurance Manager: Greg Baumeister; Quality Assurance Division Operations Manager: Monica Vallejo; Quality Assurance Project Supervisor: Edward Hyland, John Kirkland, Damien Evans, Eric Fong, Erick Lujan; Quality Assurance Senior Tester: Henry Lee, Dany Martinez, Kris Giampa, Gary Tesdall, Harold Kim, Brad Dutton; Quality Assurance Tester: Damien Foletto, David Vodhanel, Albert Perez, Adam Parker, Thomas Edmonds, Greg Didieu, Mark Holtzclaw, Matt Golembiewski, Don Ramakers, Michael Los, Rafael Lopez, John Hoover, Joe Isip, Eric Pribish, Joseph Chang, Reuben Park; Spanish Localization Editor: Rafael Lopez; German Localization Editor: Kevin Yee; Quality Assurance IS Technician: Bill Delk, Tom Quast; Compatibility Supervisor: Derek Gibbs; Compatibility Technician: Josh Walters, Dave Parkyn, Jack Parker, Tony Piccoli; Marketing Manager: Margo Engel, Stacy Bremmer; Senior PR Manager: Lisa Bucek; Web Team Member: Sean Patton, Ed Arandia, Steve Jobes, Terry Spier, Sandi McCleary; Creative Services Manager: Kathy Helgason; Traffic Manager: Kathryne Wahl; Manual Design and Layout: Lee Fleshman
James Ohlen (Director of Writing and Design / Lead Designer); Kevin Martens (Lead Designer), David Gaider, Brent Knowles, Lukas Kristjanson, and John Winski (Core Design Team)
Baldur's Gate II: Shadows of Amn, developed by BioWare and released September 26, 2000, is the second computer role-playing game in the Baldur's Gate series, which takes place just a few months after the events of Baldur's Gate. It is based on the 2nd edition Advanced Dungeons & Dragons role-playing system. The story is set in the Forgotten Realms, the most popular D&D story setting. It has sold over 2 million units.[1]
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Baldur's Gate II, like its predecessor, is played from an isometric perspective. The player controls a party of one to six characters. The player must create the main character from scratch or import their character from the original Baldur's Gate; the rest of the party must be recruited from within the game world. Players can, by exploiting the game's multi-player function, create more than one character for a party. This does not by any means compromise the integrity of the story, although secondary characters will not talk or interact in the manner of normal NPCs except as far as the rudimentary interaction of combat and spell casting allow.
Throughout the game, the player must make crucial choices, some of them vital to the character's development. One of the important choices in the early game, indeed one that eventually becomes essential to progress, is whether to ally with the law-disregarding Shadow Thieves with charismatic Aran Linvail at the reins, or the more secretive and disturbing vampires and their enigmatic leader, Bodhi. Other important choices include who the player enlists within their adventuring team, and when. Potential duels, bickering, romance and quests can all result merely from who is allowed to join and who is turned away.
Shadows of Amn, much like the first installment, focuses much more on interaction with the world rather than slicing one's way through it. A player may still decide to do so; the game permits attacking townsfolk, merchants and guards. For those who seek to become a part of this world, though, the game offers much. It adds to the first with many more sophisticated concepts, a stronger story and characterisation, and new ideas. One of these is that the player can "manage" an actual stronghold which depends solely on the selection of their character class at the beginning of the game. For example, as a fighterclass, the player may successfully complete the quest at the de'Arnise Hold and begin to take over the stronghold in their control. It adds an interesting element to a game that already strongly breaks away from perpetual combat. Similarly, a mage may take over a magical Planar Sphere, whereas a thief character may choose to manage the other branch of the thieves' guild in the Docks district. A mod available also allows a character, regardless of class, to adopt all the different strongholds, but within the original game itself, only a multiclassed character can potentially manage different strongholds.
Several characters from the first game make a comeback, some of which are NPCs who can (re)join the player's party. These are Imoen (who has become dual classed to a Mage/Thief), Minsc, Jaheira, Edwin and Viconia. Because Baldur's Gate II does not check the status of these characters at the end of the first game, they appear even if they perished in the course of the previous adventure. The designers make light of this, often prompting the player character to ask: "Aren't you dead?" – which can be disconcerting, if they did not die – if they survived, the player is given the opportunity to ask the ubiquitous "Can you remember me?", which often gives the much needed excuse to fill in backstory and give new players a sense of what has gone before. Also, the game assumes that the six-person party at the end of the game included the main protagonist, Imoen, Minsc, Dynaheir, Jaheira, and Khalid.
Plot
In the beginning, the player finds out that their party was ambushed by assassins of some sort and taken captive into a mysterious dungeon. The player character awakens in a cage being experimented upon by a mage, Jon Irenicus. Also imprisoned in the dungeon are old friends Imoen, Minsc and Jaheira from the original Baldur's Gate game. When the player character finally escapes the underground complex, he finds himself in the city of Athkatla. Irenicus is using his magic to fight the thieves at the entrance to his dungeon, when Imoen, angered by what Irenicus tells her about unlocking her inherent power, casts a 'magic missile' spell on him. As unlicensed use of magic is banned in the city of Athkatla, both Irenicus and Imoen are seized by the powerful mage organization known as the Cowled Wizards and sent to be imprisoned in a distant detention center, Spellhold.
As the party wanders through the slums of Athkatla, a man named Gaelan Bayle offers to introduce them to associates of his who can rescue Imoen for the price of 20,000 gold. Through a series of optional quests and adventures, the player character travels Athkatla and the surrounding lands in order to raise the sum required. Throughout this time of free adventuring, the character is troubled by disturbing visions of Imoen, his heritage and the Bhaal taint that lies within him.
When the party has 15,000 gold or more, at any given point, a mysterious woman named Valen approaches them, and offers to introduce them to her mistress, the vampiress Bodhi. The player can ally with either Aran Linvail's Shadow Thieves, or with Bodhi's vampires. They may also elect merely to continue adventuring. Eventually, the player must work for one faction and destroy the other.
Meanwhile, Irenicus breaks out of his cell at Spellhold, and kills his captors. With his new base at Spellhold, he continues his experiments on Imoen.
With the help of Saemon Havarian, a swashbuckling captain, the party gains passage to the small island on which Spellhold is located. In order to gain entrance into the magically sealed Spellhold, the party can follow a number of contacts and leads in the nearby port town of Brynnlaw. However the player character manages to infiltrate the asylum, they are greeted by a lone mage who gives the player character a tour of the insane inmates, until Imoen is finally found. The lone mage then reveals himself to be Irenicus, and that he had planned for the players to follow him all along. He captures the party with the help of a drug that either Yoshimo or Saemon (if the player did not bring Yoshimo in the party) slipped into their food.
The main character wakes up and, in the course of Irenicus's experiment, finds himself or herself in a dream, standing outside the childhood home of Candlekeep. Imoen stands in the heart of Candlekeep, asking the player character to summon the demon Bhaal, in order to vanquish him. When the main character defeats Bhaal, the dream fades. The main character awakens to find his soul removed, and Imoen has suffered a similar fate; their souls were claimed by Irenicus and Bodhi, respectively.
Bodhi decides to give the player character a slim chance at survival, so that she can hunt them and Imoen through the asylum. Eventually this necessitates a showdown, where the player character involuntarily, as the result of the loss of his soul, becomes an avatar of Bhaal– the Slayer –and scares Bodhi into retreat. The Slayer also attacks, often killing, other party members. Some party members find this disturbing, while others, such as Viconia will be impressed.
The player eventually escapes with Imoen, killing Yoshimo if he was in the party, and fights Irenicus until the wizard is forced to retreat to the Underdark.
When the player next stops to rest, another dream sequence will occur. In it, Imoen, with a darker and more menacing tone, commands the main character to use the power he or she has to kill his or her enemies. At this point the main character gains control of their slayer transformation, a powerful ability, though it costs the party's reputation merely to indulge in its dark strength.
When the party reaches the Underdark, either by commandeering a ship (which will add another subplot) or going through a direct portal, they must find a way out. This can be done directly and violently by finding the exit on the northwest side of the map. A less direct and more interesting way is to find a silver dragon named Adalon. Drow have stolen her eggs and she will help the party reach the surface if they recover them (it is also revealed that Jon Irenicus traveled this way). She uses illusion to disguise the party as drow, in order to help them infiltrate the House Despana of the nearby city of Ust'Natha, which is planning to use the eggs to summon a powerful demon. If the player chooses, once inside the drow city, they can simply find the eggs and steal them. However, if the player wishes, they can go through a drow subplot. After completing a few side quests for the young Phaere Despana, in order to gain her trust, the player learns of her wishes to overthrow the Matron Mother Ardulace. Phaere recruits the player to switch the dragon eggs with artificial eggs, and deliver the real eggs to her. The player has several options, such as going ahead with Phaere's plan, reporting Phaere to the Matron Mother, or, if he or she spared the life of a drow named Solaufein, give Phaere his artificial eggs and keep the real eggs. No matter the route, Matron Mother Ardulace dies if the subplot is completed in its entirety.
When the party reaches the surface, they encounter the army of the elven city of Suldanessellar, which is guarding the Underdark entrance in order to keep the drow at bay. While the elves were fighting off the Drow, Jon Irenicus sneaked into Suldanessellar and magically sealed the entrance to the city. In order to gain access to Suldanessellar, the player must retrieve the Rhynn Lanthorn artifact from Bodhi, who still resides in her base in the city of Athkatla. Once the player defeats Bodhi, Imoen's soul will be restored.
The party proceeds through Suldanessellar, and learns more about the early life of Jon Irenicus. He was once an elf of high standing, in love with the elven Queen Ellesime, but he and his sister Bodhi attempted to absorb the Tree of Life's power, almost dooming the elves. They were stripped of their elf-hood, and thus their immortality. Irenicus' solution is to steal the player character and Imoen's partly-divine souls. As Irenicus holds Ellesime prisoner and attempts to perform the ritual at the Tree of Life again, the main character confronts and kills him. The main character is dragged into hell upon Irenicus' death, as Irenicus still holds his or her soul, and the rest of the party follows. After undergoing five trials in hell, the main character finds Irenicus, who transforms into the Slayer and summons powerful demons. When the party defeats Irenicus, they return to life and are honored by the elves of Suldanessellar. A mysterious council of 7 cowled men discuss the main character's growing power, but one member suggests that "The spawn of Bhaal is doomed. There is no escape." The camera then reveals the emblem of Bhaal on the table.
Baldur's Gate II was met with universal acclaim upon its release,[4] with Metacritic listing it as the 6th highest scoring PC game on the site as of November 14, 2009.[24]
Baldur's Gate II's gameplay was called "addicting" by GamePro.[8]RPGamer said that "the game plays pretty much the same [...] except for combat. Here we've taken a big step up from the frustrating ordeals in Baldur's Gate. The enemies are no longer quite so cheap, and more strategies are viable."[17] Some reviewers, however, felt that the non-player characters in the game weren't powerful enough in comparison to player-made characters.[14]GameSpy said that the game is much more difficult than Baldur's Gate, and requires more strategy and planning than the original does.[10]GameSpot felt that the opening level of the game "falls flat", but that it gets much better once the player reaches Athkatla.[9]
The game's plot was met positively by reviewers, with GameSpy saying that "The plot can be summarized in one word: Epic. The developers bent over backwards to make you feel like you were making a difference in the game world, as well as provide some very 'awesome' enemies and quests."[10]
GamePro praised the game's graphics, saying that "the backdrops are stunning and the spell effects are impressive with or without 3D acceleration."[8]IGN echoed this statement by stating "The comparison between [the graphics of] Baldur's Gate and Baldur's Gate II is astounding—like looking at a still oil painting, and then turning to see the scene in living motion on a big screen TV."[12] FiringSquad said that the game's artwork surpassed that of Planescape: Torment, and called the background artwork "fantastic".[14]
FiringSquad praised the voice acting of Baldur's Gate II, saying that "Characters sound alive and vivacious (or depressed, crazy - whatever suits them), bringing a whole new level of depth to game's immersion factor."[14] Reviewers also generally found the game's music to be well-done.[9][14]
Gameplanet criticized the game's poor support for online multiplayer, saying that it was "unstable and quite frustrating".[15] Jakub Wojnarowicz of FiringSquad felt that the lack of communication between players in combat during online games was problematic, but that Local Area Network play would be "a lot more fun and less stressful".[14]PC Zone said that "As in BG, multiplayer is a bit of a disappointment. [...] Come on guys, let's have some multiplayer maps or something."[13]
Criticism was also directed at bugs in the game, such as frequent crashes when trying to access certain locations.[13] According to Tim McConnaughy from GameSpy, Baldur's Gate II is "not 100% stable".[10] GameSpot found that the game's loading times were a "bit long" and that the game crashes on occasion.[9] Reviewers also felt that the small number of character portraits to choose from was a disappointment.[9]
...the only reason [Baldur's Gate II] can't be called the best game in its class is because in a sense there's nothing available that compares to it.
Baldur's Gate II was inducted into Gamespot's "Greatest Games of All Time" list,[19] and it also won their Readers' Choice Game of the Year award for 2000.[21] It also received three "Gaming Globe" awards from Eurogamer in 2001: Best Game, Best Art Direction, and Best Male Supporting Character (for Minsc).[18]GameSpy, GameSpot, and IGN all awarded Baldur's Gate II their "Role-Playing Game of the Year" awards in 2000.[20][22][23] IGN also placed it at #25 on their 2005 "Top 100 Games of All Time" list.[25]
In 2009, Game Informer put Baldur's Gate II in 88th place on their list of "The Top 200 Games of All Time", calling it "The Best Dungeons & Dragons game ever made".[26]
Non-player characters
Biff the Understudy makes a cameo appearance as an understudy for a play, and is booed from the stage.
The player can encounter some NPCs from the Dragonlance world, even a Knight of Solamnia, and is able to help them get back to their realm if the main character is a mage. Additionally, in the same quest the player encounters a group of Halflings from the Dark Sun campaign setting.
Some of the more unusual NPCs in the game were put in after winning a contest held during the development cycle. Habib, who attacks by throwing his scimitar and later throwing gold coins at the player, was the #1 winner.[27]
Many minor NPCs in the game and its expansion were named after members of the suggestion forums provided by BioWare. Examples include Gromnir, Draconis, and Yakman.
The NPC Mayor of Imnesvale is named Minister Lloyd Wainwright. This is in reference to the cities of Lloydminster and Wainwright. Both cities are in Alberta, the same province where the game was developed.
Versions and re-releases
Shadows of Amn also appeared in Collector's Edition format, with additional characters for those who preordered. Shadows of Amn was re-released along with its expansion as Baldur's Gate II: The Collection in 2002. In 2004 they were bundled with the original Baldur's Gate and Icewind Dale in Black Isle Compilation Part Two. In 2006, they were re-released once again as Baldur's Gate: 4 in 1 Boxset.
Novelization
There is a novelization by Philip Athans based on this video game. The novel focuses solely on Abdel, the last of the Bhaalspawn, as does the sequel. Bhaal's essence in the man's heart makes him prone to violence, as is seen in the sequel, when he starts to eat his enemies, not physically, but can rather conjure up a great spirit inside himself, the avatar of Bhaal, the long-dead Lord of Murder.