Baldur's Gate II: Throne of Bhaal

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AMG AllGame Guide:

Baldur's Gate II: Throne of Bhaal

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  • Platform: IBM PC Compatible
  • Release Date: June 20, 2001
  • Genre: Role-Playing
  • Style: Isometric Action RPG
  • Similar Games: Baldur's Gate II: Shadows of Amn (IBM PC Compatible)

Game Description

Baldur's Gate II: Throne of Bhaal is written to be the final chapter in BioWare's immensely popular Advanced Dungeons & Dragons based Baldur's Gate role-playing series. With about 40 additional hours of gameplay time, this expansion pack for Baldur's Gate II: Shadows of Amn offers a new character kit, new NPCs to befriend or belie, new quests to fulfill, a whole new region to visit and explore, and an extension of the storyline which leads to the ultimate conclusion of the Baldur's Gate legend. The expansion also offers new spells and allows characters to rise to 40th level, making them fit to face some of the most dangerous and interesting creatures in the entire AD&D universe.
~ T.J. Deci, All Game Guide

Roots & Influences

Baldur's Gate II: Throne of Bhaal is an expansion pack to Baldur's Gate II: Shadows of Amn that adds three chapters (8, 9 and 10) to the original game. The Baldur's Gate series began in 1998.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Black Isle Studios; Division Director: Feargus Urquhart; Senior Producer: Chris Parker; Producer: Doug Avery; Audio and Localization Producer: Fred Hatch; Division Operations: Benson; Webmaster: Jessica Urquhart; Quality Assurance: Henry Lee, John Kirkland; Company 2: BioWare; Assistant Producer: Alan Miranda; Line Producer: Nathan Plewes; Executive Producer: Ray Muzyka, Greg Zeschuk; Lead Designer: Kevin Martens; Senior Designer: David Gaider; Designer: John Winski, Andrew Nobbs, Michael Geist, Drew Karpyshyn, Lukas Kristjanson; Director of Writing and Design: James Ohlen; Lead Programmer: Mark Darrah, Don Moar; Programmer: Rob Boyd, Chris Christou, Aaryn Flynn; Tools: Don Moar, Chris Christou, Aaryn Flynn; Audio Producer: David Chan; Sound Designer: David Chan; Lead QA: Scott Langevin; QA: Jonathan Epp, Nathan Frederick, Raymond Prach, Chris Priestly, Kevin Booth, Scott Horner, Derrick Collins, Stanley Woo; Art Director: Matthew Goldman; Lead Artist: Dean Andersen; Artist: Jono Lee, Jason Spykerman, Marc Homes, Rob Sugama, Cassidy Scott, Kalvin Lyle, Elben Schafers, Chris Mann; Director of Concept Art: John Gallagher; Director of Production Art: Mike Sass; Production/GUI Artist: Todd Grenier; Technical Artist: Russell Rice, Alex Scott; Technical Animator: Ryan Blanchard; Lead Animator: Tony de Waal; Director of Art: David Hibbeln; Animator Artist: Sherridon Routley; Senior Animator: Steve Gilmour, Larry Stevens, Henrik Vasquez; Animator: Mark How; Communications Manager: Brad Grier; Communications Coordinator: Teresa Stevenson; Human Resources Coordinator: Theresa Baxter; Reception: Agnes Kokot Goldman; Human Resources Manager: Mark Kluchky; Financial Controller: Richard Iwaniuk; Accountant: Juliette Irish, Jo-Marie Langkow; Lead Systems Administrator: Dave Hamel; Administrator: Chris Zeschuk, Crag Miller; Company 3: Interplay; Director of QA: Michael Motoda; Division Operations Manager: Monica Vallejo; QA Manager: Greg Baumeister; Project Supervisor: Josh Grant, Eric Fong, Shanna Takayama, Doug Finch, Harold Kim, Erick Lujan; Senior Tester: Jeff Husges, Chuck Salzman, Amy Presnell, GJ Ramirez, Gary Tesdall, Bradford Dutton, Danny Martinez; Tester: Albert Perez, Brendan Johnson, Chad Edwards, Chris Buskirk, Chris Fisher, Chris Heidari, Christopher Cruz, Damien Foletto, Dave Peters, Devin Vink, Ed Kim, Eric Pribish, Greg Baldwin, Ismael Quijano, James Pyle, Jason Perez, Jeff Mitchell, Joe Cook, Joe Isip, John Boomershine, John Hoover, Josh Henk, Justin Hamilton, Matt Phillips, Michelle Elbert, Mike Berry, Reuben Park, Robert Evinger, Robert Hanson, Seth Baker, Steve Gazda, Tex Yang, Tom Phillips; Customer Service: David Farias, Homer Parker; Italian Tester: Luca Pignataro; Localization Senior Tester: Kevin Yee; QA IS Technician: Bill Delk, Tom Quast; Compatibility Supervisor: Derek Gibbs; Technician: Jack Parker, Josh Walters, Tony Piccoli, Dave Parkyn; International Product Manager: Tom Decker; International Product Assistant: Rafael Lopez; German Localization Editor: Olaf Becker; French Localization Editor: Carole Huguet; Spanish Localization Editor: Rafael Lopez; Italian Localization Editor: Luca Pignataro; Sound Supervisor and Re-Recording Mixer: Charles Deenen; Supervision Assistance: Rebecca Hanck; Sound Design: Charles Deenen, Paul Menichini, Rebecca Hanck, Roland Thai, Mark Allen; Music: Inon Zur, Howard Drossin; Mastering and Dialog FX: Frank Szick, Craig Duman; Re-recording Assistance: JP Walton; VO Direction and Supervision: Chris Borders; VO Talent: Michael Bell, Jeff Bennett, Jim Cummings, Grey Delisle, Melissa Disney, Jennifer Hale, Shannon Hidi, Rodger L. Jackson, Jim Meskimen, Bill Martin, Jeff Osterhage, Rob Paulsens, Keven M. Richerdson, Jack Roth, Kath Soucie, John H. Mayer, Jason Marsdn, Charity James, Vanessa Marshall; VO Engineer: Ernie Sheesley; VO Assistant: Eric Lewis; Supervising VO Editor: Stephen Miller; VO Editing: JP Walton, Jeremy Simpson, Scott Purvis; Audio Operations Manager: Gloria Soto; Sound Librarian and Field Recording: Scott Purvis; Senior Video Manager: Dan Williams; Senior Multimedia Producer: Dave Cravens; Multimedia Producer: Chris Folino; Creative Services Manager: Kathy Helgason; Traffic Manager: Kathryne Wahl; Packaging Design: Holly Lambert; Manual Layout and Design: Schlieker Design; VP Marketing: Craig Relyea; Director of Marketing: Robert Picunko; Marketing Manager: Margo Engel; Associate Marketing Manager: Michael Greene; Communications Manager: Lisa Bucek; Public Relations: Maclean Marshall; Interplay Web Team: Sean Patton, Suzanne Swinson, Sandi McCleary, Jeff Jumper
~ Michael L. House, All Game Guide
Wikipedia on Answers.com:

Baldur's Gate II: Throne of Bhaal

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Baldur's Gate II: Throne of Bhaal
Throne of Bhaal front.jpg
Developer(s) BioWare
Publisher(s) Black Isle Studios
Composer(s) Inon Zur
Series Baldur's Gate
Engine Infinity Engine
Version 26498
26499 (Beta)
Platform(s) Windows, Macintosh
Release date(s) 21 June 2001
Genre(s) Role-playing video game
Mode(s) Single player, Multiplayer
Rating(s)
Media/distribution 1 CD-ROM, download
System requirements

233 MHz CPU, 32 MB RAM, 4 MB video card RAM, 4X CD-ROM drive, DirectX 7.0, 1.1 GB available hard disk space, Windows 95

Baldur's Gate II: Throne of Bhaal is the expansion pack for the role-playing video game Baldur's Gate II: Shadows of Amn, and is the final chapter in the Baldur's Gate series.[1][2][3] It adds a multi-level dungeon called Watcher's Keep to the game[3] and completes the main plot.[1] There are several new weapons, a higher level cap, a further refined Infinity graphics engine, and new class-related features and magical skills.[2][3] A novelization of the game was written by Drew Karpyshyn and released in September 2001.

Contents

Expansion of the original game

The game has a number of features that distinguish it from the original:

  • It is set in a number of new locations in Tethyr.
  • It has a new level 40 experience limit, new high-level monsters, and new items.
  • It has a new dungeon, Watcher's Keep, which can be accessed from both the original Shadows of Amn game and the Throne of Bhaal campaign.
  • All of the non-player characters (NPCs) from the original game are available with the exception of Yoshimo. The game adds a new NPC, Sarevok, to the game.
  • It adds a new mage class kit, Wild Mage.

Plot

The in-game plot is based on a war that breaks out in Tethyr amongst the Bhaalspawn. The player character (PC) must venture through treacherous regions, including the besieged city of Saradush, the fire giant-controlled Marching Mountains, and the desert village of Amkethran. Through the game, the PC has to defeat five legendary Bhaalspawn, known as The Five. As the story progresses, The Five kill all their brethren, despite the efforts of Mellisan, a woman trying to save all the innocent Bhaalspawn and keep them safe in Saradush. Only when the PC kills off The Five and uncovers his own power is the truth revealed: Mellisan is in fact Amelyssan the Blackhearted, the mastermind behind both The Five and the slaughterer of all the Bhaalspawn. She was once Bhaal's high priestess, to whom he entrusted the task of his resurrection. She does not intend to resurrect the god, however. Instead, she is preparing to become the Goddess of Murder herself. With all quests finished and all Bhaalspawn killed, the PC must journey to the planar Throne of Bhaal for the great final battle against Amellysan. Ultimately, the PC is presented with the choice of either ascending the throne of Bhaal or destroying it and returning to peaceful life as a mortal. If the PC chooses to ascend, they have the option of either becoming the new God of Murder or becoming a deity dedicated to good and righteousness.

Characters

  • Melissan is a mysterious woman who meets the main character early in the game and offers help and information. Melissan claims to help the innocent Bhaalspawn who are caught up in the war and solicits the main character's help throughout the story. Her real motives remain mysterious throughout most of the game. Her true name is revealed to be Amelyssan the Blackhearted, and she is the mastermind behind the Five and the deaths of all Bhaalspawn. She is to become the new goddess of Murder and is the final enemy in the Baldur's Gate saga. She is voiced by Heidi Shannon.
  • Illasera is a weak elven Bhaalspawn with a lot of bravado. She is the first Bhaalspawn the PC encounters in the Throne of Bhaal. She is voiced by Grey DeLisle.
  • Yaga-Shura is a Fire Giant besieging the city of Saradush with his army. He would be invulnerable but for his Achilles' heel, his heart, whose destruction renders him vulnerable but no less fearsome. He is voiced by Kevin Michael Richardson.
  • Sendai is a drow cleric and mage. The PC does not get the chance to battle her immediately, but must first defeat wave after wave of statues of Sendai. She is voiced by Vanessa Marshall.
  • Abazigal is a half-dragon of great power. The PC has to first kill his son, Draconis, outside Abazigal's lair before setting up a meeting with him. Both Abazigal and Draconis begin fighting in human forms before changing into their immensely more powerful dragon forms during their respective encounters. Abazigal is voiced by Jim Cummings.
  • Balthazar is a good-aligned monk of immense power, who feels the only way to destroy the curse of Bhaal is to become the Lord of Murder and then end his own life. He is voiced by Jeff Osterhage.
  • Gromnir Il-Khan is a half-orc Bhaalspawn who is the leader of the town of Saradush. While at the beginning it is believed that he is mad and paranoid, his wild theories about Melissan turn out to be true. He is voiced by Jim Cummings.
  • Cespenar is an imp who can refer to his "secret recipes" in order to forge wonderful weapons from special bits of items that the PC collects along his journey. He claims that he is the main character's private butler and respects them as the "Great One". He is voiced by Jeff Bennett.
  • Solar is a celestial guide who resides inside a pocket plane dedicated to the PC. She is voiced by Charity James.
  • Demogorgon is a demon prince of tremendous power included in the Watcher's Keep expansion area as an optional boss. He is voiced by Jim Cummings.

Awards

References

External links


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