Baldur's Gate: Tales of the Sword Coast

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AMG AllGame Guide:

Baldur's Gate: Tales of the Sword Coast

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  • Platform: IBM PC Compatible
  • Release Date: May 11, 1999
  • Genre: Role-Playing
  • Style: Isometric Action RPG
  • Similar Games: Diablo (IBM PC Compatible), Diablo (PlayStation), Diablo (Commodore 64/128), Fallout (IBM PC Compatible), Fallout (Macintosh), Diablo (Macintosh), Baldur's Gate (IBM PC Compatible), Diablo (Hybrid PC/Mac), Baldur's Gate (Macintosh)

Game Description

Baldur's Gate: Tales of the Sword Coast (TSC) is an expansion pack for the original Baldur's Gate role-playing adventure game. In order to use the expansion CD, you must have the original game installed. The expansion package does not add a new chapter to the original, but rather increases the number of available exploration areas within the existing chapters of Baldur's Gate. A utility updates previous saved games from the original title for compatibility with the expansion.

Three options are available once TSC is installed. Start a new game of Baldur's Gate as usual with no noticeable differences because of the TSC installation, continue Baldur's Gate from an earlier saved game with the option of exploring the new TSC areas when you arrive at the point in the game where they become available, or, in the event you have finished Baldur's Gate and kept the automatically generated "final save" created just prior to the final battle, you can load it to re-entering the game near the end of Chapter 7. In this case, the TSC components have been seamlessly merged into Baldur's Gate and you'll begin adventuring again at the town of Ulgoth's Beard. Returning to the Baldur's Gate world once you have entered the new areas provided by TSC is possible under all three of the aforementioned scenarios.

Several enhancements to the game have been included as part of the expansion pack including a new ending with heightened interests, challenges and rewards. Also, a "quick save" feature has been added, as well as about a dozen tweaks or add-on capabilities, some of which were available but not mentioned in the Baldur's Gate documentation (e.g., auto pause when enemy is sighted, blue-tinted unidentified magic items, speed of all projectiles have doubled, possible experience points are now 161,000 versus 89,000 in the original game, an option to increase or decrease AI path searching, etc.). For multi-player fans, the voice communication software package Roger Wilco(tm) is available for on-line chatting.
~ Michael L. House, All Game Guide

Roots & Influences

The root of the game is obviously the original Baldur's Gate role-playing game. This CD package is simply an expansion of the game world experienced in the original title.
~ Michael L. House, All Game Guide

Review: Overall

An expansion pack normally offers players of the original game more options and levels to give the fans a "fix" until the company releases a new game or sequel. Since the developers would likely want to incorporate all the new features into a newer game, the expansion pack expands on the original by offering new or updated options including new weapons and player classes, spells, items or even fixes to the inventory system or game play. As such, it can be very difficult to create a decent expansion pack without it being shrugged off as "more of the same." Enter Baldur's Gate: Tales of the Sword Coast, an expansion pack of the widely successful RPG Baldur's Gate, which, while easy to throw it into the "more of the same" category, adds just enough to keep the original fan base happy.

Instead of creating an entirely new story, the developers opted for new locations incorporated into the original world. Ulgoth's Beard, an extension of the conglomerate city of Baldur's Gate, is the focus of the four new locations, each of which are quite massive. As in the original, each location is filled to the brim with side quests to find a certain item or person. However, in Tales of the Sword Coast, the quests are much more puzzle-based and require use of your noggin rather than bashing through an army of monsters to take the prize.

Other than the new locations and quests, Tales of the Sword Coast remains very much the same Baldur's Gate. Some new things, such as inventory tweaking and automatic item stacking have been included to make management of possessions much easier. There are new spells for the magic users who obtain the extra level (the experience cap of the original has been lifted to allow party expansion). In addition, there are new magical items, weaponry for the warriors, etc., but nothing new really stands out from the original.

Tales of the Sword Coast is an extremely difficult expansion, built for those who took the time to really develop their party rather than rushing for the end of Baldur's Gate. If your party is weak, it will still be playable -- just be warned that you'll have to dedicate some serious time to get past certain obstacles. Even with a built-up party, it is incredibly difficult, although not on the same level as the original's easy-going in a lot of places. Some of the new places are so laced with traps and instant kills that navigation without a thief or someone to look for these things is almost futile. The new monsters and major battles are so difficult that you'll have to pause the game after every attack just to revitalize your party.

So, take this to heart before you rush out and buy Tales of the Sword Coast. It isn't drastically different then the original, but it is a very difficult experience. If you weren't a big fan of Baldur's Gate, then you may want to pass it by. If you were, you'll have to ask yourself whether the new features (or lack thereof) are enough.
~ Michael L. House, All Game Guide

Review: Enjoyment

Tales of the Sword Coast is often very frustrating due to the sheer difficulty of some quests and locations. However, with patience, you can complete everything since a lot of the new quests are fun to carry out. For the online aspect, they incorporated the Roger Wilco(tm) technology (microphone based communication in real time) to interact with your multiplayer buddies, which adds tremendously to the experience.
~ Michael L. House, All Game Guide

Review: Graphics

The new areas are beautifully rendered, just like those in Baldur's Gate. Unfortunately, a lot of the "new" monsters look rehashed from the original.
~ Michael L. House, All Game Guide

Review: Sound

The soundtrack is superb, with new sound effects to add to a very pleasing aural experience.
~ Michael L. House, All Game Guide

Review: Replay Value

The new locations and quests will take even the most seasoned veterans over thirty hours to complete, after which there's not much reason to play again unless you want to replay any quests you failed to complete the first time through.
~ Michael L. House, All Game Guide

Review: Documentation

The new documentation tells about things left out of the original {*Baldur's Gate} manual and goes into detail about the new weapons, player classes and spells.
~ Michael L. House, All Game Guide

Production Credits

BLACK ISLE STUDIOS (a division of Interplay); Division Director: Feargus Urquhart; Producer: Chris Parker; Line Producer: Doug Avery; Audio Director: Charles Deenen; Marketing: Greg Peterson, Greg Bauman; Public Relations: Krys Card; BIOWARE CORP.; Producer: Ben Smedstad; Head of Design: James Ohlen; Lead Writer: Luke Kristjanson; Designers: Devin Martens, Rob Bartel, John Winski, Ross Gardner, Kevin Craig, Andrew Nobbs; Art Director: Marcia Tofer; Concept Designer: John Gallagher; Terrain Art: Dean Andersen; Artists: Kelly Goodine, Kalvin Lyle, Jeremy Melchior, Mike Sass, Elben Schafers, Cassidy Scott, Sean Smiles, Dan Walker; Head Programmer: Mark Darrah; Programmers: Gilles Beauparlant, Mark Brockington, Dan Morris; Director of Animation: Dave Hibbeln; Animator: Steve Gilmour; Cutscenes: Mike Sass, Steve Gilmour, Russel Rice; Executive Producers: Ray Muzyka, Greg Zeschuk; INTERPLAY PRODUCTIONS VP of Development: Trish June Wright; QUALITY ASSURANCE QA Managers: Great "Moose" Baumeister, Michael "Ghibli" Motoda; QA Project Supervisors: Erick "Vampire" Lujan, Cory "Faerl" Nelson; Senior Tester: Stephen "Ice" Bokkes; Testers: Matt "Golem" Golembiewski, David "Golfer 2" Fleischmann, Donnie "Deaths Head" Cornwell, Mark "Fezzik" Pfeiffer, Warren "Dutch" Schultz, Steve "Steve" Hearst, Damien Evans, Mark "Brentnor" Holtzclaw, Edward "Maynard" Hyland; QA IS Technicians: Bill "So-lo" Delk, Tom "The Major" Quast; Compatibility Manager: Darrell "The Maestro" Jones; Compatibility Technicians: Derek Gibbs, John Parker, Josh Walters, David Parkyn; AUDIO Sound Design: Ann Scibelli, Charles Deenen; Music: Michael Hoenig; Music Editing: Rick Jackson; Mastering: Craig Duman; VO Editing: Frank Szick, Stephen Miller; VO Casting/Direction: Chris Borders; Talent: Lara Jill Miller, Nick Jameson, Kat Cressida, Arthur Burghardt; Audio Director: Charles Deenen; Audio Administrator: Gloria Soto; Mixed in: Dolby Surround; Video Services: Dave Cravens, Bill Stoudt, Dan Williams; Grand Webmaster: Robert "The Innkeeper" Berzins; Lead Designer: Garett "Jonny Finite" Barnes; CREATIVE SERVICES Traffic Manager: Paul Naftalis; Graphic Designers: Holly Lambert, Sandie Minguez; LOCALIZATION Localization Managers: David Kinsella, Tom Decker; Translations by: SDL International; Additional Translations/QA: Natalija Benjovski, Olaf Becker, Marina Bermon; Localized Audio recorded at: SPG Studios, Burbank, CA; Localized Audio assistant: Rafael Lopez
~ Michael L. House, All Game Guide
Wikipedia on Answers.com:

Baldur's Gate: Tales of the Sword Coast

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Baldur's Gate: Tales of the Sword Coast
ToSC front.jpg

Developer(s) BioWare
Publisher(s) Black Isle Studios, Interplay Entertainment
Series Baldur's Gate
Engine Infinity
Version 1.3.5521
Platform(s) Microsoft Windows, Mac OS
Release date(s) April 30, 1999
Genre(s) Role-playing video game
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: T (Teen)
USK: 12+
Media/distribution 1 CD, download
System requirements

Minimum

Baldur's Gate: Tales of the Sword Coast is a role-playing video game in a high fantasy setting, developed by BioWare and published by Interplay in April 1999. Released as an expansion pack for Baldur's Gate from 1998, it adds about 20–30 hours of extra gameplay to the original game. Tales of the Sword Coast adds four optional areas to Baldur's Gate, but does not directly impact the original storyline.

Contents

Gameplay

The gameplay of Tales of the Sword Coast remains fundamentally unchanged from that of Baldur's Gate. The game mechanics are the same, and the new game areas of the expansion are placed in the same world map as the original game. However, the expansion pack introduces minor tweaks both to game mechanics and interface.

The experience point cap of the original game has been raised from 89,000 to 161,000. This allows players to reach higher levels of power, wielding more powerful spells and better weaponry. The interface has seen a number of improvements, including automatic stacking of identical items for less micromanagement, and the display of unidentified magic items in a blue tint. The thieving class has had its abilities somewhat toned down, requiring appropriate shadows nearby in order to vanish from sight, and thieves must now sneak behind opponents in order to attempt a backstabbing attack.

If the player has already finished Baldur's Gate, the game presents the option of loading a save game which places the player character (and party) in Ulgoth's Beard. Ulgoth's Beard acts as a hub for the new quests introduced by Tales of the Sword Coast.

Plot

Background

The four new areas added to the Baldur's Gate game map are the small town Ulgoth's Beard, a werewolf island, an ice island, and the ruins of Durlag's Tower. These areas provide additional side quests and exploration within the main story line. If installed during an ongoing Baldur's Gate game, Tales of the Sword Coast will seamlessly blend into the main story line.

Quests

Ulgoth's Beard is a small town with great adventuring possibilities. Outside the inn of Ulgoth's Beard stands a mage called Shandalar. Shandalar forciblly teleports the party to a desolate Ice Island, ordering the player to retrieve his cloak for him at the island. Player is forced to fight off other, already insane prisoners of the Island Dungeon in order to escape it.

At the docks of Ulgoth's Beard, the party encounters Mendas, who asks the party to accompany him in traveling the Trackless Sea. The ship is wrecked on a mysterious island, which player is set out to escape. There are people on the island who are suffering from the werewolf attacks. The player helps them, only to discover that these people are in fact Wolfweres, a vice versa-form of Werewolves. The player fights through the island's lycantrophic population, including the greatest of Werewolves, Loup Garou. Upon the return to Ulgoth's Beard, it is revealed that the men who sent player on journey are Loup Garou too, and they are about to avenge their brethren.

In the inn of Ulgoth's Beard, the dwarf Hurgan Stoneblade approaches the party, asking the player to find the Soultaker dagger at the bottom of the dungeons of Durlag's Tower. Several other characters implore the player to visit Durlag's Tower, including a mother looking for her missing son, and Ike who offers a guided tour of the dungeon complex. The Durlag's Tower proves to be a dangerous place full of traps, monsters and loot. There, the party has to defeat a powerful Demon Knight in order to complete the tasks.

The final task in the Ulgoth's Beard is to stop a cult that recaptured Soultaker dagger from summoning a demon from the Abyss. Arriving in the cult's hideout, the player party is, however, too late, and the only option left is to destroy already summoned demon, Aec' Letec.

Critical response

The expansion was critically well received. In the review from GameSpot, the game was found to feature "some occasionally frustrating battles, adds only minor gameplay enhancements, and takes a few additional liberties with AD&D rules," but the new areas and game content were found to be well-designed and interesting.[1] Computer Games Magazine called it "a solid add-on to an excellent title", but complained that glitches occasionally caused the game to crash.[2] Moby Games lists blurbs from a number of reviews, whose assessing of Tales of the Sword Coast ranges from 71 to 90 out of 100.[3]

References

  1. ^ Desslock, Baldur's Gate: Tales of the Sword Coast, GameSpot, June 9, 1999.
  2. ^ Walker, Mike (June 18, 1999). "Khalid and Jaheira's Excellent Adventure Part II". Computer Games Magazine. Archived from the original on December 23, 2002. http://web.archive.org/web/20021223193626/www.cdmag.com/articles/020/148/swordc_review.html. Retrieved April 19, 2010. 
  3. ^ Baldur's Gate: Tales of the Sword Coast at MobyGames

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