| Batman: Rise of Sin Tzu | |
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![]() North American PlayStation 2 cover art |
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| Developer(s) | Ubisoft Montreal |
| Publisher(s) | Ubisoft |
| Platform(s) | Game Boy Advance, Nintendo GameCube, PlayStation 2, Xbox |
| Release date(s) | PlayStation 2 Xbox Game Boy Advance
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| Genre(s) | Action, beat 'em up |
| Mode(s) | Single-player, cooperative gameplay |
| Rating(s) | |
Batman: Rise of Sin Tzu is a 2003 beat 'em up video game released for the PlayStation 2, Nintendo GameCube, GameBoy Advance, and Xbox consoles. It was developed and published by Ubisoft in conjunction with Warner Bros. Interactive Entertainment and DC Comics. It is based the television series The New Batman Adventures and is a sequel to the game Batman: Vengeance.
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Contents
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The bulk of the game has the player battling groups of enemies in the style of games like Battletoads and Double Dragon.
The story mode, which forms the bulk of the game, can be played either alone or co-operatively, and rewards players for completing levels not only by continuing the story, but also with an upgrades system. This allows players to purchase new moves for their character and other game bonuses.[1] There is also a challenge mode in which players (either cooperatively or competitively) take on groups of thugs without a storyline.[2]
The game is played under a time limit, and features co-operative play. It also has 4 different difficulty levels: 'Easy', 'Medium', 'Hard', and 'Dark Knight'.
Batman faces a new enemy unlike any he has faced before. This mysterious foe plunges Gotham City into chaos on the night of the anniversary of Bruce Wayne's parents murder. Apart from Sin Tzu, other Batman villains featured in the game are the Scarecrow, Clayface, and Bane.[3] Batman is aided in his quest to save Gotham by Robin, Batgirl, and Nightwing.[2]
One of the main draws to the game was that it introduced a new character into the Batman universe, as Batman: The Animated Series did with Harley Quinn. This new character, Sin Tzu, was created by comics legend Jim Lee.[3] However, Sin Tzu did not gain popularity as a character and was never to be seen again in any media, with the exception of the game's novelization. The game shipped in regular versions with just the game, and boxed special editions that came with action figures for the Xbox and PS2 versions, and a lithograph with the GameCube version.
| Reception | |
|---|---|
| Aggregate scores | |
| Aggregator | Score |
| GameRankings | (Gamecube) 61.68[4] |
| Review scores | |
| Publication | Score |
| Game Chronicles | 7.7/10[2] |
| Gaming Target | 7/10[3] |
The game received substantial publicity. Many critics found the beat 'em up gameplay repetitive.
Game Informer reviewed this game and gave it a 5 out of 10. Game Chronicles, however, gave a more positive score of 7.7 out of 10, saying that "you won’t find a more challenging or visually stunning Batman experience than Rise of Sin Tzu."
To help raise even more publicity, a novel based on the game with the same name was released around the same time of the games release date. The novel, written by Devin Grayson and Flint Dille (who wrote the game's script) was told in the first person, with Clayface, the Scarecrow, a Stonegate inmate named Freddie Galan, Bane, a Hispanic thug named Ramon Domingo, Sin Tzu, Batman, Batgirl, Robin, Nightwing, and Alfred each providing the narrative at different points.
A year-long webcomic was released bi-weekly on DC Comics website, serving as a sequel to events depicted in "Batman: Rise of Sin Tzu".
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