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Battle Realms

 
Games: Battle Realms
  • Platform: IBM PC Compatible
  • Release Date: November 13, 2001
  • Genre: Strategy
  • Style: 3D Real-Time Strategy
  • Similar Games: Empire Earth (IBM PC Compatible), Myth III: The Wolf Age (IBM PC Compatible)

Game Description

The first in a series of games developed by Liquid Entertainment and published by Crave Entertainment, the real-time strategy game Battle Realms is set in a story-driven fantasy world where samurai roam, surrounded by werewolves, ninjas, and geisha warriors. Battle Realms offers a deep and complex story, intensely detailed animé-inspired art, a living resource system, ever-changing strategies, and imaginative units, along with a unique 3D engine. The story of honor and heroism combines with clear goals and detailed character development throughout.

Guide the fate of Kenji, heir to the fallen Serpent Empire, who, having returned to his homeland after a seven-year exile, must now make a choice whether to subjugate or liberate his feuding land. Standing against him are the wild, untamed Wolf Clan and the malignant Lotus Clan in a world that is visually alive -- a place where peasants go about their daily tasks, and time marches on around you regardless of your actions. A wise sensei smokes his pipe outside the dojo while warriors train inside, birds nestle and fly among the trees and just down the road, a geisha bathes in a hot spring outside her home. In Battle Realms ninjas vanish in clouds of smoke, monks leap to impossible heights, and Zen archers can hit sparrows from across the battlefield while blindfolded.

Battle Realms is also set in a world that features a "living resource system," so how you manage your resources has a direct impact on your remaining tactical decisions throughout the game. If you use all of your peasants to grow rice, the town economy will boom and more options for troop armament and technological advancement will open. At the same time, the number of troops diminishes, because the peasants are busy farming and not training to become warriors. You will need to plan your strategy carefully to succeed.

Battle Realms' combat system is distinguished by its combat engagement AI because units intelligently react to terrain, opponent ability, and distance in combat situations. If a mounted samurai is on a hilltop firing down upon troops in the distance, the unit will know to use its secondary weapon, the Katana (a hand-to-hand weapon) when the opposing troops come into close range. In addition, if the opponent is using muskets or other ranged weapons, the unit will know to take cover to avoid bullets.

Liquid, drawing on their experience working with the Command & Conquer and StarCraft development teams, worked diligently to balance the units in the game and used many sources for inspiration, including Asian cinema.
~ Tara Hernandez, All Game Guide

Roots & Influences

The developers at Liquid drew upon their experiences with the Command & Conquer and StarCraft development teams and used many sources for game inspiration, including Asian cinema.
~ Tara Hernandez, All Game Guide

Review: Overall

Simplification in a complicated gaming world is an elegant thing, if done right. Often, focusing on subtle details over a flood of features makes for a title worth returning to again and again. Battle Realms is a perfect example of the "less is more" concept put to good use, and a fun game to boot.

As Kenji, exiled head of the Dragon Clan in a broken land that resembles ancient Japan, you return to once again reunite the people under your family's banner. Unification means defeating the splintered clans of the Serpent, the Wolf, and the mysterious Lotus. Along the way, allies and enemies will twist the plot, occasionally guided by your choice of providence to attack next. Battle Realms's story unfolds in an understated, but gripping manner.

The only two prevalent resources are water and rice, and the set population is usually 30+ instead of the normal 100 or so. What evolves from the simple economy and sparse number of units is less of a RTS game and more of a game about squad warfare. Gamers used to a "million men with sticks" or "tank rush" tactics will find the game frustrating. Conversely, strategists who learn the lay of the land and respect the pros and cons of each unit will find the nuances truly enjoyable.

Perhaps the most interesting part of Battle Realms is unit training. Peasants appear from huts and can build, gather, or train to become warriors in military buildings, but creation slows down as the populace nears its limit. After basic training, warriors can continue their studies, as in the case of an archer who learns the arts of hand-to-hand combat in the dojo to become a Dragon warrior, capable of melee or magical ranged attacks. Such a unit can train up to the ultimate, a Samurai, skilled with bow and sword. Additionally, Geishas can study the arts of healing to the point of sacrificing themselves to heal others. This deft move by the designers means a wide variety of units with only a scant number of buildings.

While Battle Realms has fewer types of buildings and units than RTS games like Empire Earth, the items are exquisitely rendered. The four different clan types have a unifying theme through their respective elements. As the Dragon Clan features buildings like a Dojo, Archery Range, and Bathhouse, the Wolf Clan has more of a barbaric feel to it. The Wolves Den, Quarry, and Vitality Gardens are all built of rock, exclusive to the Wolf Clan. Additionally, animations of characters waiting for orders are funny and crisp. Graphics are only blocky during close-up cut-scenes, but not to the detriment of gameplay.

The game has a few noteworthy limitations. Fights tend to breakdown into chaotic melees and even the stalwart Samurai get mowed down by towers. The lightning cast by the Lotus Clan is unbalanced, decimating forces with ease. Simple doesn't mean easier by any means, and the unit balance between clans could have been better. In multiplayer games, as long as a single peasant lives, rebuilding the army is not a problem, which makes for tedious drawn out battles at times. Finally, having various storylines to play for each group would have been nice, such as the rebellion of the Wolf Clan or the Lotus Clan's ultimate goal of stopping Kenji. Perhaps add-on packs will include more stories.

Sounds play a vital role in Battle Realms. When a squad enters the forest, birds shriek and fly away, often giving away their position. Other sound effects are excellent, the clang of a sword cleaving enemies or the meaty "thunk" of an arrow striking true are well done. Even the voice acting shines, which is an improvement on many RTS games.

Multiplayer games in Battle Realms, despite dragging on at times, are solid. A host of maps give gamers multiple places to hold a war. The skirmish mode, while not as challenging as a human opponent, also gives generals a chance to scout the lay of the land and a nice workout to brush up their squad strategies.

Battle Realms doesn't have the hundreds of units of Total Annihilation and Empire Earth, or the rocking soundtrack of the Command & Conquer series, nor the hype. What it does offer, however, is sharp graphics and sounds, a fine story, and exciting gameplay. Fans tired of the fanfare and hoopla who want a really good game should turn to Battle Realms as an exciting, viable alternative.
~ Christopher Allen, All Game Guide

Review: Enjoyment

Lowering the amount of distractions in the game reveals a subtle geometry that beckons players. Multiplayer code is nearly waterproof and the maps plentiful.
~ Christopher Allen, All Game Guide

Review: Graphics

The landscape is gorgeous, from the slopes to the rivers. The trees and wildlife come alive when the enemy comes near.
~ Christopher Allen, All Game Guide

Review: Sound

A game with decent voice acting! Battle sounds are chaotic and nicely realized. Little details in sound continue to surprise throughout.
~ Christopher Allen, All Game Guide

Review: Replay Value

More storylines would be nice, though the existing one is worth playing through. Multiplayer is good, but can be interminably long.
~ Christopher Allen, All Game Guide

Review: Documentation

Manual includes a nicely written description of every unit in the game, with a good nod to the plot.
~ Christopher Allen, All Game Guide

Production Credits

Company 1: Liquid Entertainment; Programming: David Szymczyk, Billy Khan, Ben Newell, Mark Kornkven, Andrew Schnickel; Additional Programming: Mike Grayford, Sharif Elcott, Gage Galinger, Jeff Ruediger, James Conrad, Jim Richmond, Adam Klein, Lee Saito; Technical Direction: Mike Grayford; Design: Noah Tool, Peter Bartholow, Brigand Green; Additional Design: David Leary, Jonathan Dudlak, Tom Carter; Design Director: Ed Del Castillo; Art: David De Gasperis, Tom Carter, Jean-Michel Ringuet, Erik Asorson, Kurtis Fujita; Additional Art: Chris Demers, Feng Zhu, Gloria Shih; Art Direction: Ed Del Castillo; Production: Rob Sandberg, Eric Embree, Peter Bartholow, Brigand Green; PR & Marketing: Peter Bartholow; Game Manual: Austin Grossman; Music: Matt Holle; Additional Music: Kevin Manthei; Sound Effects: Mike Grayford, Mark Brown, Tom Carter; Voice Recording: Keith Aron/PCB Productions, Mark Brown, Mike Grayford; Additional Voice Talent: Lani Minella, Mike Grayford, Ed Kaminski, Billy Khan, Ben Newell, David Szymczyk, Noah Tool, Mark Kornkven, Rob Sandberg, Angela Hagen, Lesley Baker; Special Thanks: Holly Newman, Mark Seelig, Dennis Duban, Dave Davidson; Company 2: Crave Entertainment; Producer: Mike Givens; Additional Production: Jeff Barnhart; QA Manager: John Bloodworth; Lead Tester: James Altenburg; Primary Lead Tester: Robert Bryant; QA Tester: Diana Arnett, Judy Baughman, Ronny Chan, Bradford Chapman, Daniel Echeverria, Mike Kurilko, Adrian Lewandowski, Richard Robledo, Jamie Saxon, Ron Talay, Tuan Trinh, Thomas Quast, Greg Yungman, Denis Takara, Paul Taniguchi, Karen Ditto, Mark Sullano, Jeff Green; Senior VP of Global Marketing: Martin Spiess; Sr. Group Marketing Manager: Craig Owens; Director of Marketing Services: Sheri Snow; Marketing Service Coordinator: Yumi Saiki; Creative Service Manager: Ryan Villiers-Furze; Designer: Ethan Malykont; Special Thanks: Jeff Nachbaur, Chris Scaglione, Mark Burke, Holly Newman, Nima Taghavi, Kevin Hoekman, Ben Granados, Alan Hunter, Tanja Paajanen, Sabina Chechelnitsky, Tony Mauro; Company 3: Ubi Soft Entertainment; Group Brand Manager: Gary Keith; Assistant Brand Manager: John Coghlan; Vice President, Brand Development: Randy Gordon; Director, Strategic Marketing: David Bamberger; Ubi Soft EMEA, Marketing Manager: Laurence Buisson; Group Manager: Axelle Verny; Brand Manager: Sophie Colson; Special Thanks: Yves Guillemot, Laurent Detoc, Jay Cohen, Austin Gavin, Yasmin Naboa, Linn PR, Seiniger Advertising; Manual Design: ALRdesign.com; United Kingdom Local Brand Manager: Manab Roy; Germany Local Brand Manager: Andreas Balfanz; France Local Brand Manager: Charlotte Sabbah; Italy Local Brand Manager: Stefano Rigattieri; Spain Local Brand Manager: Anto o Rabanera; Netherlands Local Brand Manager: Michiel Verheijdt; Denmark Local Brand Manager: Soren Lass; Australia Local Brand Manager: Michael Gale; Canada Local Brand Manager: Steve Gagne; South America Local Brand Manager: Milena Barreto; Worldwide Localization Manager: Coralie Martin; Localization Project Manager: Jean-Sebastien Ferey; Artistic Director, Germany: Partnertrans
~ Michael L. House, All Game Guide
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Wikipedia: Battle Realms
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Battle Realms
Battle Realms PC coverart.jpg
Developer(s) Liquid Entertainment
Publisher(s) Ubisoft
Distributor(s) Ubisoft
Platform(s) Microsoft Windows
Release date(s) November 7, 2001 US
Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: Teen (T)
Media CD-ROM
System requirements Windows 98/ME/2000/XP
400 MHz Processor
64 MB RAM
600 MB HDD space
4x CD-ROM Drive
DirectX 7 compatible 16 MB video card
DirectX 7 compatible sound card
Input methods Keyboard, mouse

Battle Realms, released by Ubisoft in 2001, is an Asian themed real-time strategy computer game and is the first game created by relatively new Liquid Entertainment. Ubisoft released the stand alone expansion pack Battle Realms: Winter of the Wolf in 2002.

Contents

Overview

Battle Realms follows the basic formula for many real-time strategy games. All of its factions have similar buildings with similar uses and workers. However, unlike in most real-time strategy games, the peasant worker unit is not just used for resource gathering and construction, but also for training into military units. Thus, military buildings in Battle Realms are not used for making units, but for transforming and upgrading them. Peasants gather the two resources in the game: rice and water. They also round up horses, which can be used to enhance military units in the game and can be outfitted as pack horses for peasants. Only one type of builder unit is required.

Peasants are the only units the player can produce outright. Most of the buildings available are training structures where peasants are trained into a plethora of other units. All the factions start off with 3 basic central training structures, which produce units along different paths of warfare, such as melee or ranged combat. In most cases, units can be trained at up to 3 structures to produce higher tiers of infantry.

Another difference in unit generation is that peasants are produced automatically, at no cost. However, the rate at which new peasants are produced is inversely proportional to the current population of the player's army.

Certain buildings can teach special techniques, or Battle Gears (commonly abbreviated to BGs), to units to improve their combat ability for a certain resource cost. This can allow units to defeat higher tier units they would normally struggle with or be defeated by. BGs also allow the player to further define the role a unit will play in a combat situation, such as damage absorption, building destruction, or reconnaissance.

One of the key elements of Battle Realms is the Yin/Yang system. Each army obtains points of Yin or Yang when in combat, depending on their moral alliance to the forces of light or darkness. The Battle Realms hero units, or Zen Masters, require Yin/Yang to be summoned and to improve their damage. Yin and Yang are also used at structures in the faction's base for military upgrades. The rate of Yin/Yang growth depends on the military strength and flair of the army and how far they are from the main base.

There are four available clans in Battle Realms, and each have a different philosophy towards life and combat. The Dragon clan favours honourable and valourous combat, while its offshoot, the Serpent clan, uses stealth, trickery and brutality to further its goals. The Lotus clan is an ancient group of sorcerers that delves deeply into the corrupting aspects of magic. The Wolf clan is a race of formerly enslaved miners. Their clan members live basic, healthy lives.

Game details

Unlike in most strategy games, all units in Battle Realms have a melee attack. However, missile units typically have drastically weaker melee attacks. Units are very detailed and have distinct fighting animations. Units can dodge projectiles if they run fast enough, and projectiles have different speeds and fire at certain angles.

A unit's attack has a property - either cutting, piercing, blunt, explosive, magic, or fire, as well as a bonus damage against buildings. The property of a unit's missile attack may also differ from its melee attack. Most units have resistances to particular properties, and weaknesses to others. For example, the Dragon Samurai has excellent resistance against cutting attacks, but a poor resistance to explosive damage.

Story

In singleplayer, the plot mainly revolves around Kenji, last heir to the Serpent's Throne. When he returns from exile, Kenji comes across bandits raiding a peasant village. He can choose to either kill the bandits and save the peasants, or, he can side with the bandits and kill the peasants. If he chooses to save the peasants, he will follow the path of the Dragon clan. If he aids the bandits, he will follow the path of the Serpent clan.

In Kenji's Journey, the player may choose which territories he or she wishes to attack first. Taking specific territories might give benefits, and other Zen Masters may join Kenji. Later on, the player can summon these Zen Masters from the Keep.

In the Battle Realms expansion Winter of the Wolf, the player follows the story of Grayback, a wolf miner who started a rebellion to free his fellow wolf clansmen from the clutches of the Lotus and Serpent. In the process, Grayback must defeat the sorceress Yvaine to stop the snow blizzard from killing his clansmen.

The Four Clans

Dragon Clan: The Path of Righteousness

The ancient Dragon Clan prizes honor above everything else. They are Yang followers with honor as their symbol. They scorn the use of firearms, preferring to fight honorably. Their warriors seek to become one with their weapons. Due to their devotion to honor, the Dragon deity assists them during times of great peril.

Serpent Clan: The Way of the Wicked

A derivative of the Dragon Clan, the Serpent Clan have forgotten their honorable ways and have resorted to thievery and deceit. Serpent clansmen are Yin followers. Unlike their Dragon ancestors, they do not scorn the use of firearms; instead they have learned to employ its use in many of their fighting arts. Even though the Dragon Clan knew how to use gunpowder, it was the Serpent Clan which uncovered its secrets. Stealthy, flexible,and cunning, the Serpent Clan uses a plethora of battlegears to disable their opponents and produce an advantage.

Wolf Clan: The Spirit of Might

The wild Wolf Clan prizes freedom above all else. They are Yang followers with freedom as their symbol. Unlike the other clans, they have no cavalry, nor do they have healers. They feed the horses to their wolves, which accompany them and partake in their battles. Their wounds knit surprisingly fast, even more so with the use of herbs. They know some magic, and much of what they do know is tied to nature. Wolf Clansmen are down to earth, hardworking people, and take a delight in nature. They are also known for their use of shale as their armor.

Lotus Clan : The Essence of Darkness

The Lotus Clan is the remnant of a Yang Clan of old, but it is now a Yin Clan. Lotus clansmen are Yin followers with corruption as their symbol. They follow the Forbidden Path, which focuses on death and decay. Their religion centralizes around three ancient brothers, now long gone, who tended the Tree of Corruption. The Lotus Clan’s strategy is based on their immense understanding of magic, which translates to unit abilities and Battle Gear.

Zen Masters

Zen Masters take the role of heroes in this game. Zen Masters are the leaders of the clans, who make certain each clan's survival. They are summoned at a cost of Yin/Yang, as well as rice and water. You also need a keep to summon Zen Masters. Their Battle Gears are unique, and can turn the tide of a battle in an instant. To balance this out, these heroes can only be purchased near the end of the tech trees. Usually, these heroes assume the role of lords, mercenaries, wizards, semi-gods, and even monsters. Monks are enlisted for the Dragon and Wolf clans, while Ninjas are hired for the Serpent and Lotus clans.

Dragon Clan

  • Otomo - This swordsman can, with a battle cry, inspire troops to hit harder and stronger. Otomo's innate ability allows him to regenerate the stamina of his allies when fighting as well. Otomo awaits the return of Kenji, last heir to the Serpent's Throne.
  • Garrin - This horseman can summon a steed to aid him in battle. He is a specialist at the art of horseback riding and is immune to height advantages.
  • Arah - Arah is a skilled marksman. She has long since achieved the unity with her weapon Dragon Clan archers pray for, and can use her bow and arrows to see distant terrain, paired with her incredibly vast attack range. Her expertly aimed shots rarely miss.
  • Kazan - A large traveling monk and occasional circus performer, though a bit slow-moving due to his size, Kazan constantly drinks a toxic brew of his own design to set buildings aflame and burn his foes. With all other weapons out of reach, Kazan hits his foes with his drinking gourd. It is the closest thing at hand.
  • Tao - The master of yin and yang, he uses the balance to his advantage,and reflects the strength of his foes back upon them. With him in play, players can summon two extra monks (or two ninja in the campaign).
    • Teppo (only available in the Battle Realms expansion "Winter Of The Wolf") - A genius from the far-off land of Malcolmson, he uses his dragon wheel invention to hurl several rockets a second at his enemies, which is effective against units. It is far more effective against buildings, though. He is also durable and agile.

Serpent Clan

  • Shinja - Ruthless and warmongering, this cunning warlord can intimidate all warriors around him, sapping them of attack strength. To further prove his dominance in the tide of battle, he uses twin poisonous blades, giving him the ability to do more damage along with slow poison effects to his attacks. He is a realist and magic attacks do him no harm.
  • Budo - Fat and none too handsome, this lumbering slavedriver uses his whip to speed up peasant movements. However, this drains the peasant's health, and after a few whips, a wounded peasant can die. After so much eating, he has the highest endurance of all zen masters, paired up with a fast-moving whiplash attack.
  • Utara - After killing a group of bandits similar to the ones that murdered her parents, she returned from self-exile as the strangest weapon in the Serpent Clan's arsenal. Her songs can sap her enemies strength and kill them, while creating poison attacks similar to the Serpent warlord Shinja. Her powers extend into the arcane as well, and she stuns all units when taking harm.
  • Vetkin - A young handsome womanizer, this sai master can sap the will of his enemies, unleash a flurry of sai attacks and run faster than a horse can gallop. Tireless, he can go to the whole map without spending stamina. He also can drain his foes energy, and then run away, unharmed.
  • The Necromancer - An undead sorcerer that has lived for ages and is older than all, aside from, perhaps, Lord Koril and the Dragon deity. He summons spirit warriors to do his bidding and summons the fallen corpses of his enemies to follow suit.
    • Taro (only available in the Battle Realms expansion "Winter Of The Wolf") - A cowardly prince and Kenji's older brother, he makes to occupy the Serpent Throne when Lord Oja fell victim to a murder and Kenji exiled himself. He uses an arcane curse to make others vulnerable to his enchanted blade.

Wolf Clan

  • Grayback - The noble Grayback is the heir to the Wolf Clan's 'throne'. In Winter of the Wolf, he is constantly called 'lord', a title that he dislikes. Grayback is a skilled fighter, and can often outlive his fellows. He can give a loud, vibrant howl, which increases the attack power of his allies. He is also one of the greatest and toughest hard-hitters among the Wolves, due to his spiked bracer and great pickaxe.
  • Longtooth - Back in the shale mines, Longtooth astonished his Lotus and Serpent masters with his extreme agility and athleticism. During the Revolt of the Wolf Clan, he donned durable armor and boomerangs to slaughter his foes. Longtooth has the longest ranged attack of any other Wolf units, and aside from that, he can climb slopes and mountains with ease. His boomerang is coated with a strange alloy that allows it to pierce through multiple foes or buildings.
  • The Shale Lord - This shale monstrosity was once an eloquent, young speaker of the Wolf Clan slaves turned into an experiment gone wrong by his lord Soban. He can flake off part of his shale flesh and give it to his fellow Wolf clansmen, at the cost of a small amount of health. When fighting, he regains stamina, and despite his large size, can run very quickly. His brawny, shale-infused physique, paired with his huge flailing arms, allows him to crush all buildings with ease and impunity.
  • Gaihla - It is said that this nymph of the woods did not truly come to fight. She is gentle and kind-spirited, but if she is angered, she will wield a wreath of thorns against her foes, enchanting them all with Nature's wrath. She has a number of useful innate abilities. One allows her to walk unimpeded through forest terrain, and the other allows rice paddies to grow quickly, even if it is not being watered'
    • Wildeye (only available in the Battle Realms expansion "Winter Of The Wolf") - This Packmaster can beat out a tune for summoning sacred spirit wolves, or, use his drum and club to harm his enemies. He can distribute his sacred wolves amongst his fellow clansmen, and has a swift, powerful cutting attack.

Lotus Clan

  • Zymeth - Lord warlock and leader of clan Lotus, Zymeth's sphere of sorcery is weather. He blasts spheres of lightning onto his foes as a ranged attack, and can call heavy storms to his fields at the cost of much stamina. When raining, he calls lightning from the sky to sear his foes asunder while rice paddies regrow and regenerate faster.
  • Koril - The eldest of all warlocks, this swordsman can warp space itself, and with a wave of his hand he can teleport anywhere. He also uses his powers for defensive effects, as any archers or ranged attackers will become furious at the way he shimmers and diverts nearly all ranged attacks.
  • Issyl - Some may wonder why a young twelve year old boy sits at the Lotus high council, an evil grin playing across his mouth. None feel better when they learn that this is Issyl, master of time, who has aged backwards since an accident long ago. Swift, powerful, and unforgiving, he has the ability to increase the movement speed of his troops rapidly with his ability, called 'Haste', while mutilating his foes with his hourglass/weapon. He can also regenerate his flesh at an incredible rate.
  • Soban - Once dismissed as a mere tinkerer, this odd, quirky scientist has no equal in terms of brilliance. He creates animated golems, using them as workers and self-destructing bombs, convenient for crowd control and gathering.
  • The Three Dead Brothers (Lythis, Tausil and Sekh) - These three brothers are dead, yet their spirits somehow live on. It was they who once tended the Yin side of the Tree of Life, the Tree of Corruption. Lythis pruned the roots, Tausil guarded the trunk, and Sekh cut the leaves. They often return to give allies their blessings (battlegears), and may also suck out the energy of an enemy, sustaining their stamina.
    • Yvaine (only available in the Battle Realms expansion "Winter of the Wolf") - Zymeth's mistress and lady of the shale mines, this old ice hag can freeze enemies with a gale of freezing air. Despite the fact that she looks frail, she can fend for herself, and has ranged prowess to match Arah and Longtooth.

Reception

The initial unpatched release of Battle Realms was met with criticism due to enemy AI that was almost impossible to beat on certain levels, though later patched versions were better-received.[1]

Community

Battle Realms endured a brief popularity, mainly due to its 'Living World' system. It was also noted for its strategies, and many players and Battle Realms community members had more fun talking about the newest strategies and tactics rather than playing the game itself. There are few players left, although there are still several smaller communities in existence.

References

External links


 
 

 

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