Combining the player-directed team warfare of an MMORPG with the fast-paced competition of a first-person shooter, and the realism of an accurate historical setting with forgiving arcade style action, Battlefield Vietnam follows the same basic battle plans as its winning 2002 predecessor, Battlefield 1942. The follow-up allows as many as 64 players to join and battle together online, across the land, sea, and skies of a virtual Vietnam. Recruits choose to fight for the United States or the North Vietnamese Army as one of five basic soldier types, each appropriate for a different selection of era-authentic weaponry.
Drivable vehicles include jet fighters, helicopters, tanks, trucks, and Jeeps, and passengers can now fire weapons while on board. A cross-section of popular music from the era, including singles by Credence Clearwater Revival, Jefferson Airplane, and the Kingsmen, can be played in-game on the car and truck radios, and will be heard by other players as these vehicles pass them. Users can also import and listen to customized .mp3 soundtracks (though only on their own computers).
The most immediately obvious difference between Vietnam and 1942 may be the games' environments. Battlefield Vietnam levels feature the country's thick, jungle landscapes, which can have a great effect on line-of-sight, cover, and tactics, as well as on the game's overall look. Many credit community support, including fan-made mods and even game-engine rendered "machinima" movies, with contributing to the success of the original 1942. This Vietnam sequel ships with all the basic map and mission editing tools in place.
~ T.J. Deci, All Game Guide
Production Credits
Company 1: Digital Illusions CE; Producer: Mikael Rudberg; Lead Design: Armando Marini; Assistant Lead Design: Tom Galt; Level Builder: Mark Choy, Robert Hallwood, Jeff Ross; Script Programmer: Scott Pinkerton, Damir Slogar, Scott Abdey; Additional Level Builder: Oscar Carlen, Mark Forsyth, Ryan Pendleton; Lead Programmer: Måns Bernhardt; Programmer: Andy Berdan, Jason Biro, Björn Hedberg, Vaggelis Livaditis, Rod Lopez, Sara Roos; Additional Programming: Johan Persson, Andreas Fredriksson, Joakim Lord; Lead Artist: Jeremy Price; Art Director: Riccard Linde; Pre-Production Art Director: Dan Rickard; Artist: Marc Brassard, Chris Elliott, Jay Evans, Jeff Evens, Kit Hoang, Ryan Love, Boyd McKenzie, Mark Maia, Birgit Shulz; Animation: Daniel Aberin, Denis Cawson; Additional Art: Alexander Ahilov, Julio Ceron, Ron Davey, Erland Korner, Gustav Tilleby, Nick White, Wendy Young; Promotional Videos: Rolad Smedberg; Intro Movie: Vectorfilm; Sound Designer: David Kerr; Additional Sound: Dustin Crenna, Magnus Walterstad; Music Supervisor: Maissa Dauriac; Company 2: Electronic Arts; Executive Producer: Scott Evans; Lead Producer: Reid Schneider; Assistant Producer: Benjamin Smith; Localization Coordinator: Benjamin Smith; Assistant Producer: Mike Doran; Technical Director: David Bunch; Senior Account Manager: Kathy Frazier; Additional Art: Gabe Sabourin; Sound Engineer: Steve Limonoff; Scriptwriter: Michael Becker; EA Music Supervisor: Beverly Koecheritz; Management: Tom Frisina, Frank Sagnier, John Ricitiello, Greg Richardson, Michael Keane, Edwin Caparaz, Celeste Murillo, Steve D'eredita; Company 3: EA Redwood Shores; Marketing: Steve Perkins, Dave Bonacci, Mike Murphy; Public Relations: Steve Groll, Tim McDowd, Jerris Mungai, David Lee, Jeanne Wong; Project Management: Angela Santos, Scott Gillette; Package Cover Art: Picture Plane; Documentation: Dan Davis; Documentation Layout: Christopher Held; QA Director: Dave Steele; Senior QA Manager: Terry M. Berwegen; Lead Tester: Shan Simpson; Assistant Lead Tester: Patrick O'Shaughnessy; Senior QA Engineer: Behrang Garakani; QA Analyst: Rob Walton
On March 15, 2005, EA re-released the game as Battlefield Vietnam: Redux, which includes the 1.01, 1.02, 1.1, and 1.2 patches, new vehicles, maps, and an EA-produced World War II mod, based on the previous Battlefield 1942.
Battlefield Vietnam has the same point by point objectives of Battlefield 1942; there are two teams on either end of a map, each team has a set of "tickets" that they start out with. The teams can deplete the enemy tickets by killing opposing players and/or capturing flags ("control points") on the battlefield. If a player is killed, he can re-spawn on one of the flags that his team owns. Between respawns, players are able to change their character class, effectively switching equipment kits. The player may also destroy an enemy control tower at an airfield or helicopter base which disables vehicles to be spawned at that location, thus making the airfield or base useless.
Built on a modified Battlefield 1942 engine, Battlefield Vietnam had many new and improved features from its predecessor. The game gives the player a variety of weapons based on the war. Many weapons fill this game from CAR-15s and AK47s to punji sticks (antipersonnel booby traps) and land mines that can disable a tank. It also has several additions to it, such as air-lifting vehicles and, while in a vehicle, playing the vehicle's radio, which featured 1960s music. Players can also replace the vehicle soundtrack with their own music tracks by pasting .mp3 files in a "My Music" folder inside the game's main folder, reverting back to default music when deleting those files. Another notable enhancement is the ability to fire from the passenger sides of vehicles, rather than having to sit without using weapons. Another new and very useful feature, the 3D map, can be activated by the player, allowing him to see icons on screen that represent the position of control points or friendly units, giving the player an increased situational awareness that Battlefield 1942 did without.
The game features a variety of famous military vehicles from the war, that are drivable by players. These include vehicles such as the M551 Sheridan, M48 Patton, the AH-1 Cobra, F-4 Phantom II and the Huey chopper. However, North Vietnamese and NLF (Vietcong) players also get access to a wide range of vehicles, such as the MiG-17 & MiG-21 jet fighter, ZSU-57-2 self-propelled anti-aircraft gun, PT-76, T-54 tank and even a Vespascooter.
Maps
BF:V also features default maps as well as some user-made downloadable maps. While the maps retain the basic 2 factions, some maps could have the US Marine Corps while others could have the US Special Forces etc. and thus, the weapons on one map would sometimes be different from another one.
Modifications
There are numerous modifications (called mods) to Battlefield Vietnam available for download. One of these modifications was produced by DICE, and is called Battlefield: Vietnam World War II modification. This modification consists of the Pacific maps of Battlefield:1942 remade with BFV graphics. New weapons such as a flamethrower and a mortar launcher were added to this version.
Music Soundtrack
The track list for Battlefield Vietnam included throughout the game play is as follows
Battlefield Vietnam received generally positive reviews. Critics praised the graphical improvement, vast selection of maps, vehicles, and weapons, and online multiplayer. Critics criticized the single-player enemy AI for being very unintelligent. The AI will not fire upon you instantly if they see you. They may wait 5-10 seconds before releasing several rounds. This unintellegence makes it very easy for the player to kill enemy AI.