Details:
The sequel to the original gem-swapping puzzler is here and more wildly addictive than ever! New features include four entrancing play modes, explosive new gems, awe-inspiring planetary backdrops and dazzling special effects!
Full Version Advantages:
Unlimited, unrestricted gameplay.
Access all four captivating modes.
Explosive new pieces including time bombs.
Use the hint-on-demand feature.
Stunning 3D effects and higher resolution.
Reviews:
This is the greatest game....the graphics are awesome, the sounds are great, and its such an addictive game.
This is a very addictive game. I used my free download time very up and i just needed more! Good luck pulling yourself away from this game.
THIS IS THE GREATEST GAME EVER... I LOVE IT!
It"s a great game I loved it so much. I hope that all the people who try this game have as much fun as I did! I definitely give this game a high rating.
Bejeweled is a simple but thought-provoking puzzle game (also available in a shareware PC version) from PopCap Games. The player is presented with a board full of different kinds of gems. The positions of any two adjacent gems may be reversed and the object is to line up three of the same gems, horizontally or vertically, to cause them to disappear.
~ All Game Guide
Review: Overall
Ported from PopCap's original Java implementation (named Diamond Mine), Astraware's Palm version of Bejeweled! fits the classic puzzle game mold pioneered by Tetris and its many offspring; easy to grasp, hard to master. And like other classic puzzle games, it's surprisingly addictive. Bejeweled! creates a small world of its own that is mathematical in its precision but never predictable in its outcome.
~ Eric Cook, All Game Guide
Review: Enjoyment
Truly addictive, and a perfect game for on the go. It's engrossing enough to while away an hour, or can be picked up for a 2 minute quickie.
~ Eric Cook, All Game Guide
Review: Graphics
The colorful abstract tile graphics used by the game are attractive and easy to distinguish -- an important trait in a pattern-matching puzzle. A good showcase for the 256-color Palms, demonstrating that even games with a limited color depth and low resolution can be visually appealing.
~ Eric Cook, All Game Guide
Review: Sound
The sound capabilities of the Palm's small piezo speaker are limited at best, and so Bejeweled!'s sound palate is limited to the few beeps and clicks that are typical for any Palm application.
~ Eric Cook, All Game Guide
Review: Replay Value
Despite the straightforward gameplay, there's a surprisingly large amount of replay value for puzzle game fans. The two modes of play allow you to choose an approach that suits you best; a thoughtful strategic approach in beginners' mode, or a more fever-pitched click frenzy in the timed advanced mode, each of which presents its own set of challenges. Registered players may upload their scores to {@Astraware}'s website, competing for rankings against others from around the world.
~ Eric Cook, All Game Guide
Review: Documentation
Minimal, but largely unnecessary once the initial game mechanics are learned, which takes about only one minute of your first game. In-game tips can also be displayed when the player is stuck.
Bejeweled is a puzzle game by PopCap Games, first developed for the browser in 2001. Two sequels to this game have been released, Bejeweled 2, by PopCap Games in 2004, and Bejeweled Twist, also by PopCap Games, in 2008. More than 25 million copies of Bejeweled have been sold, and the game has been downloaded more than 150 million times.[1]
The game was initially created by PopCap Games as a web-based Flash game called Diamond Mine. It was reportedly successful for PopCap—a company formed in 2000. PopCap created partnerships with established Internet gaming sites such as Microsoft Zone to host Bejeweled as well. The name Bejeweled was suggested by Microsoft, who thought that the original name Diamond Mine was too similar to that of an existing game, Diamond Mines.
PopCap Games initially announced a version of Bejeweled for the iPhone that was not a standalone game but rather a web application playable over the Safari browser.[2] A native application for the iPhone has since been made available for purchase in the iTunes store, although the web-based version still exists.
Recently, skill games like Bejeweled have been featured in online competitions for prizes.
Its influence has crossed the virtual divide, as a scratchcard based on the game has been issued by Lotterywest.
On October 9, 2007, PopCap Games announced Bejeweled for the Playstation 2 and Xbox 360 platforms in a compilation with other puzzler games.[3]
On September 20, 2008, a World of Warcraft fansite known as WoW Insider revealed that PopCap Games would be releasing a free version of Bejeweled as an add-on for World of Warcraft's interface for download the following week.[4]
On October 27, 2008, PopCap released the official third installment in the Bejeweled series: Bejeweled Twist. It is similar to the classic design, except now instead of swapping two gems, the player rotates clusters of four gems clockwise to make matches. The gems also will not move back if they do not initially match up, unlike in previous games.
On December 20, 2008, Popcap released Bejeweled Blitz, an application on the Facebook social networking site that allows players to compete with other Facebook users in a timed, one minute game.[5]
On November 11, 2009, Popcap released a Bejeweled Blitz add-on for the iPhone version of Bejeweled 2.[6]
Gameplay
The objective of this game is to swap one gem with an adjacent gem to form a horizontal or vertical chain of three or more gems. Bonus points are given when more than three identical gems are formed or forms two lines of identical gems in one swap. Gems disappear when chains are formed and gems fall from the top to fill in gaps. Sometimes chain reactions, called cascades, are triggered, where chains are formed by the falling gems. Cascades are awarded with bonus points. There are two variations of the game to choose from.
Although normally the player gets only 3 in a row for gems, sometimes they can get 4 or 5 in a row. And in rare conditions, they can get 6, 7 and even 8 in a row. However, some versions of the engine do not register it.[7]
Normal
Level up when the player reaches certain score
Game over when no move can be performed
Timed
The level up bar starts in the middle, level up when the bar reaches the end.
Over time, the bar decreases. The bar decreases faster as the stage level increases (and in some versions, the longer the level lasts).
The game is over when the bar reaches the beginning (if a situation arises where no valid move can be made, the board is cleared and randomly re-filled).
On September 3, 2009 a record score of 861,400 was set by Dr I. Fist, beating his closest rival by over 40,000 points. On October 9, 2009 Tyler Sesko set a new record of 1,289,600, a score not yet seen in the game.[citation needed]
Influence
A screenshot of a Bejeweled puzzle clone found in the Strawberry Shortcake: Berry Best Friends game
Bejeweled was most likely influenced by the Shariki game[8], written in 90x by Russian developer Eugene Alemzhin, which had nearly identical gameplay. The popularity of Bejeweled has spawned countless clones. Collectively known as "match three" games, these all revolve around the mechanic of creating a three-in-a-row line of identical pieces. They include:
Chuzzle, named after the fuzzballs around which it revolves. It was developed jointly and published by PopCap Games.