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Beyond the Beyond

 
Games: Beyond the Beyond
  • Release Date: 1999
  • Genre: Role-Playing
  • Style: Third-Person 2D RPG
  • Similar Games: Legend of Legaia (PlayStation)

Game Description

Beyond the Beyond is a story based around a young boy forced to face the threat of impending evil while searching for his father. The player can totally immerse himself in this epic RPG that will engross you. Battle scenes are done in 3D to give the game a great graphical look to it as well as having a rich and full storyline. Meet interesting characters and battle some of the most atrocious monsters you've ever encountered. Setting the mood is the accompanying sound track that really complements the game. Prepare to go on a journey with Camelot's Beyond the Beyond.
~ Joshua Romero, All Game Guide

Review: Overall

Beyond The Beyond had a lot to live up to. It was one of the very first Sony PlayStation role-playing games and was supposed to bring the genre into the 32-bit era. And it had been in development for quite some time. You wouldn't be able to tell that by the finished product, though. Beyond The Beyond failed impressively at just about everything it tried to do. In fact, it's one of the most uninspired and downright horrible role-playing games I've ever played.

For one thing, the story is very lackluster and highly uninteresting. It's so cliched and unoriginal with its save-the-world scenario and the characters are equally as bad. There's your average hero and heroine, your typical arrogant characters and your usual comic relievers. You really never get immersed with their stories because their emotions are either forced or you really just don't care about the character. Another thing is the lack of 32-bit power. Beyond The Beyond looks, plays, and feels as if it belongs on a 16-bit system. The graphics and textures are extremely bland and the characters have little to no detail whatsoever. In fact, some characters don't even resemble characters at all; they look like blobs of color floating around. The sound is equally as bad. Come on, this is on a CD--where's the CD quality music? There is no excuse for some little analog keyboard playing dinky, cheesy riffs that were converted into midi. The tunes and sound effects are also completely

unoriginal and lack any kind of creativity. To make it worse, the music is extremely repetitive and really starts to grate on your nerves.

The only thing that even remotely resembles the world of 32-bit gaming is the 3D battle sequences. And while they are in 3D, they look just as horrible as the rest of the game. The textures are blown up so much that you can see each and every pixel. The characters are animated poorly and the monsters are very uninspired (and also quite cliched).

Beyond The Beyond is such a disappointing game; the end result is a serious blow to the genre in general. It feels so much like a regression of 16-bit games and doesn't even come close to bringing anything new to the table. The story has been told before, the characters are cliched and boring with little personality, and the graphics and sound are horrible. Anyone interested in this genre will want to pass this game up.
~ Michael L. House, All Game Guide

Review: Enjoyment

With a story done hundreds of times before, bad graphics and sound, and unappealing game play, Beyond the Beyond is very boring, unoriginal, and not enjoyable whatsoever.
~ Michael L. House, All Game Guide

Review: Graphics

Ugly is the only word to describe the visuals. The textures are very pixilated and the character sprites are unappealing and feature little to no detail. Even the animation in the game is pretty bad.
~ Michael L. House, All Game Guide

Review: Sound

The music score in Beyond the Beyond is absolutely atrocious and the sound effects are painfully unoriginal.
~ Michael L. House, All Game Guide

Review: Replay Value

There is none. There's not even a reason to play it in the first place.
~ Michael L. House, All Game Guide

Review: Documentation

The manual is helpful in telling you how to play the game. It explains some items and how magic works, etc.
~ Michael L. House, All Game Guide

Production Credits

SCEA Producer: Seth Luisi; Marketing Manager: Ami Blaire; Director of Licensing: Shuji Utsumi; Licensing Manager: Etsuko Kobata; Marketing Specialist: Nemer Velasquez; QA Test Manager: Mark Pentek; Lead Analyst: Todd Pifer; Assistant Lead Analysts: Jack Amato, Mike Benton, Matt Stipicevich; Analysts: Tom Akemeta, Jo Aragones, Annette Dancel, Chris Johnson, Wilson Lee, Chad Lowe, Gary MacDonald, Peter Mayberry, Eric Molina, Neil Musser, Jeff Ng, Serguei Savtchenko, Chris Suri; Manual: The Beyond the Beyond Team; Package & Manual Design: Steven Wright, Beeline Group, Inc.; SCEI Producer: Takahiro Kaneko; Manager, International Software: Sachiko Tsuchiya; CAMELOT Producer: Shugo Takahashi; Coordination: Masaaki Uno; Programming: Kenji Numaya
~ Brett Alan Weiss, All Game Guide
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Wikipedia: Beyond the Beyond
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Beyond the Beyond
BTB front.jpg
Developer(s) Camelot Software Planning
Publisher(s) Sony Computer Entertainment
Platform(s) PlayStation
Release date(s) November 3, 1995 (JP)
August 31, 1996 (NA)
Genre(s) Console role-playing game
Mode(s) Single player
Rating(s) ESRB: K-A (Kids to Adults)

Beyond the Beyond is a console role-playing game that was developed by Camelot Software Planning and published by Sony Computer Entertainment for the PlayStation in 1995. Beyond the Beyond was the first traditional console role-playing game available for the PlayStation.[1]

Contents

Gameplay

Gameplay in Beyond the Beyond is, for the most part, standard for a console role-playing game. However, the turn-based battle system does contain one feature that was not standard in console role-playing games of the time.[citation needed] Dubbed the "Active Playing System", this feature allows the player to increase the chances of either landing an improved attack on an enemy or defending from an enemy attack by pressing the X button at the correct time during battle.

Beyond the Beyond, unlike most RPGs of the PSX era, offers fewer side quests and three secret characters. It is also shorter than most PSX offerings, with total gameplay time averaging between 20 and 40 hours. It has been argued that the gameplay time is extended due mostly to long and complex dungeons, frequent random encounters, and the steep difficulty of bosses.[2]

Plot

Long ago in the world of Beyond the Beyond, a battle raged between the 'Beings of Light' and the 'Warlocks of the Underworld'. Before the planet was destroyed, the two sides signed a treaty leaving the surface world to the Beings of Light and underground to the Warlocks. After hundreds of years of peace, inexplicable happenings begin to occur. The player must control Finn, a young swordsman, to stop the evil power that has broken the treaty and invaded the surface world.[3]

Music

The soundtrack was composed by Motoi Sakuraba, who is well-known for his work on other Camelot Soft titles such as Shining Force III and the Golden Sun series. The music did not take advantage of pre-recorded redbook audio, instead relying on the MIDI format.

Characters

Playable

  • Finn - the 14-year-old main character, in training to become a knight after his mother's death.
  • Steiner - a baby dragon that Finn keeps and has the potential to assist in battle.
  • Annie - a 13-year-old friend of Finn's and daughter of Galahad, she fills the healing role during gameplay. It is implied that she has a crush on Finn.
  • Percy - a 20-year-old knight at Marion Castle and Annie's older brother.
  • Samson - revered for his bravery, the 32-year-old soldier is cursed at the beginning of the game, making him as weak as the other characters.
  • Edward - a 13-year-old magician, he is the prince of Marion.
  • Domino - a 28-year-old pirate collecting treasure throughout the world.
  • Tont - a young summoner who is living with his parents in the Village of Simone.
  • Lorele - a monk, she is princess of the kingdom of Barbaros.

Non-Playable

  • Galahad - the 50-year-old former leader of Marion's knights, Finn's guardian and father of Percy and Annie.
  • Kevins - at age 39 he is leader of the Marion Knights and as such was forced to entrust his son Finn to Galahad's care.
  • Shutat - a mysterious man serving directly under the emperor of Bandore, he was taken over by an evil being named Akkadias.
  • Ramue - a cold-hearted general reporting directly to Shutat, she has strong magical abilities. She places a curse on Samson in Marion to render him weak, in order to make the heroes appear as frauds to Zalagoon's king.
  • Dagoot - another of Shutat's 3 generals, he is an expert in archery.
  • Yeon - a strange goblin-like being, he is the last of Shutat's generals and has magic rivaling that of Ramue.

Reception

Despite being almost universally panned by critics, Beyond the Beyond has nevertheless garnered a certain amount of underground praise from fans on the Internet.[citation needed] The game maintains a 44.4% average rating on GameRankings, pooling reviews from 8 separate online sources, and was most harshly criticized by the Official PlayStation Magazine receiving the lowest possible score of 0.5 out of 5.[4]

External links

References


 
 
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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Beyond the Beyond" Read more