A brain-computer interface (BCI), sometimes called a direct neural interface or a brain-machine
interface, is a direct communication pathway between a human or animal brain (or brain cell
culture) and an external device. In one-way BCIs, computers either accept commands from the brain or send signals to it (for
example, to restore vision) but not both.[1] Two-way BCIs
would allow brains and external devices to exchange information in both directions but have yet to be successfully implanted in
animals or humans.
In this definition, the word brain means the brain or nervous system of an organic life form rather than the mind. Computer means any processing or computational device, from simple circuits to silicon chips
(including hypothetical future technologies such as quantum computing).
Research on BCIs began in the 1970s, but it wasn't until the mid-1990s that the first working experimental implants in humans
appeared. Following years of animal experimentation, early working implants in humans now exist, designed to restore damaged
hearing, sight and movement. The common thread throughout the research is the remarkable cortical plasticity of the brain, which often adapts to BCIs, treating prostheses controlled by implants
as natural limbs. With recent advances in technology and knowledge, pioneering researchers could now conceivably attempt to
produce BCIs that augment human functions rather than simply restoring them, previously only the realm of science fiction.
BCI versus Neuroprosthetics
-
Neuroprosthetics is an area of neuroscience concerned with neural prostheses — using
artificial devices to replace the function of impaired nervous systems or sensory organs. The most widely used neuroprosthetic
device is the cochlear implant, which was implanted in approximately 100,000 people
worldwide as of 2006.[2] There are also several
neuroprosthetic devices that aim to restore vision, including retinal implants, although
this article only discusses implants directly into the brain.
The differences between BCIs and neuroprosthetics are mostly in the ways the terms are used: neuroprosthetics typically
connect the nervous system, to a device, whereas the term "BCIs" usually connect the brain (or nervous system) with a computer
system. Practical neuroprosthetics can be linked to any part of the nervous system, for example peripheral nerves, while the term
"BCI" usually designates a narrower class of systems which interface with the central nervous system.
The terms are sometimes used interchangeably and for good reason. Neuroprosthetics and BCI seek to achieve the same aims, such
as restoring sight, hearing, movement, ability to communicate, and even cognitive function. Both use similar experimental methods
and surgical techniques.
Animal BCI research
Rats implanted with BCIs in Theodore Berger's experiments
Several laboratories have managed to record signals from monkey and rat cerebral
cortexes in order to operate BCIs to carry out movement. Monkeys have navigated computer cursors on screen and commanded
robotic arms to perform simple tasks simply by thinking about the task and without any motor output. Other research on cats has
decoded visual signals.
Early work
Studies that developed algorithms to reconstruct movements from motor cortex neurons, which control movement, date back to the 1970s. Work
by groups led by Schmidt, Fetz and Baker in the 1970s established that monkeys could quickly
learn to voluntarily control the firing rate of individual neurons in the primary motor cortex via closed-loop operant conditioning, a training method using punishment and rewards.[3]
In the 1980s, Apostolos Georgopoulos at Johns Hopkins University found a mathematical relationship between the electrical
responses of single motor-cortex neurons in rhesus macaque monkeys and the direction that
monkeys moved their arms (based on a cosine function). He also found that
dispersed groups of neurons in different areas of the brain collectively controlled motor commands but was only able to record
the firings of neurons in one area at a time because of technical limitations imposed by his equipment.[4]
There has been rapid development in BCIs since the mid-1990s.[5] Several groups have been able to capture complex brain motor centre signals using recordings from
neural ensembles (groups of neurons) and use these to control external devices,
including research groups led by Richard Andersen, John Donoghue, Phillip Kennedy,
Miguel Nicolelis, and Andrew Schwartz.
Prominent research successes
Phillip Kennedy and colleagues built the first intracortical brain-computer interface by implanting neurotrophic-cone
electrodes into monkeys.
Garrett Stanley's recordings of cat vision using a BCI implanted in the lateral geniculate nucleus (top row: original image;
bottom row: recording)
In 1999, researchers led by Garrett Stanley at Harvard University decoded neuronal firings to reproduce images seen by cats.
The team used an array of electrodes embedded in the thalamus (which integrates all of the
brain’s sensory input) of sharp-eyed cats. Researchers targeted 177 brain cells in the thalamus lateral geniculate nucleus area, which decodes signals from the retina. The cats were shown
eight short movies, and their neuron firings were recorded. Using mathematical filters, the researchers decoded the signals to
generate movies of what the cats saw and were able to reconstruct recognisable scenes and moving objects.[6]
Miguel Nicolelis has been a prominent proponent of using multiple electrodes spread
over a greater area of the brain to obtain neuronal signals to drive a BCI. Such neural
ensembles are said to reduce the variability in output produced by single electrodes, which could make it difficult to
operate a BCI.
After conducting initial studies in rats during the 1990s, Nicolelis and his colleagues developed BCIs that decoded brain
activity in owl monkeys and used the devices to reproduce monkey movements in robotic arms.
Monkeys have advanced reaching and grasping abilities and good hand manipulation skills, making them ideal test subjects for this
kind of work.
By 2000, the group succeeded in building a BCI that reproduced owl monkey movements while the monkey operated a joystick or
reached for food.[7] The BCI operated in real time and
could also control a separate robot remotely over Internet protocol. But the monkeys could not see the arm moving and did not
receive any feedback, a so-called open-loop BCI.
Diagram of the BCI developed by Miguel Nicolelis and collegues for use on Rhesus monkeys
Later experiments by Nicolelis using rhesus monkeys, succeeded in closing the
feedback loop and reproduced monkey reaching and grasping movements in a robot arm. With their deeply cleft and furrowed
brains, rhesus monkeys are considered to be better models for human neurophysiology than
owl monkeys. The monkeys were trained to reach and grasp objects on a computer screen by manipulating a joystick while
corresponding movements by a robot arm were hidden.[8][9] The monkeys were later shown
the robot directly and learned to control it by viewing its movements. The BCI used velocity predictions to control reaching
movements and simultaneously predicted hand gripping force.
Other labs that develop BCIs and algorithms that decode neuron signals include John Donoghue from Brown University, Andrew
Schwartz from the University of Pittsburgh and Richard Andersen from Caltech. These researchers were able to produce working BCIs
even though they recorded signals from far fewer neurons than Nicolelis (15–30 neurons versus 50–200 neurons).
Donoghue's group reported training rhesus monkeys to use a BCI to track visual targets on a computer screen with or without
assistance of a joystick (closed-loop BCI).[10] Schwartz's
group created a BCI for three-dimensional tracking in virtual reality and also reproduced BCI control in a robotic arm.[11]. The group created headlines when they demonstrated that a
monkey could feed itself pieces of zucchini using a robotic arm powered by the animal's own
brain signals.[12]
Andersen's group used recordings of premovement activity from the
posterior parietal cortex in their BCI, including signals created when experimental animals anticipated receiving a
reward.[13]
In addition to predicting kinematic and kinetic
parameters of limb movements, BCIs that predict electromyographic or electrical
activity of muscles are being developed.[14] Such BCIs
could be used to restore mobility in paralysed limbs by electrically stimulating muscles.
Human BCI research
Invasive BCIs
Invasive BCI research has targeted repairing damaged sight and providing new functionality to paralysed people. Invasive BCIs
are implanted directly into the grey matter of the brain during neurosurgery. As they rest in the grey matter, invasive devices
produce the highest quality signals of BCI devices but are prone to scar-tissue build-up, causing
the signal to become weaker or even lost as the body reacts to a foreign object in the brain.
Jens Naumann, a man with acquired blindness, being interviewed about his vision BCI on CBS's The Early Show
In vision science, direct brain implants
have been used to treat non-congenital (acquired) blindness. One of the first
scientists to come up with a working brain interface to restore sight was private researcher William Dobelle.
Dobelle's first prototype was implanted into "Jerry," a man blinded in adulthood, in 1978. A single-array BCI containing 68
electrodes was implanted onto Jerry’s visual cortex and succeeded in producing
phosphenes, the sensation of seeing light. The system included cameras mounted on glasses to
send signals to the implant. Initially, the implant allowed Jerry to see shades of grey in a limited field of vision at a low
frame-rate. This also required him to be hooked up to a two-ton mainframe, but shrinking electronics and faster computers made
his artificial eye more portable and now enable him to perform simple tasks unassisted.[15]
Dummy unit illustrating the design of a
BrainGate interface
In 2002, Jens Naumann, also blinded in adulthood, became the first in a series of 16 paying patients to receive Dobelle’s
second generation implant, marking one of the earliest commercial uses of BCIs. The second generation device used a more
sophisticated implant enabling better mapping of phosphenes into coherent vision. Phosphenes are spread out across the visual
field in what researchers call the starry-night effect. Immediately after his implant, Jens was able to use his imperfectly
restored vision to drive slowly around the parking area of the research institute.
BCIs focusing on motor neuroprosthetics aim to either restore movement in paralysed individuals or provide devices to
assist them, such as interfaces with computers or robot arms.
Researchers at Emory University in Atlanta led by Philip Kennedy and Roy Bakay were first to install a brain implant in a
human that produced signals of high enough quality to simulate movement. Their patient, Johnny Ray, suffered from
‘locked-in syndrome’ after suffering a brain-stem stroke. Ray’s implant was installed in 1998 and he lived long enough to start working with the implant,
eventually learning to control a computer cursor.[16]
Tetraplegic Matt Nagle became the first person to
control an artificial hand using a BCI in 2005 as part of the first nine-month human trial of Cyberkinetics Neurotechnology’s
BrainGate chip-implant. Implanted in Nagle’s right precentral gyrus (area of the motor cortex for arm movement), the 96-electrode BrainGate implant allowed Nagle to control a robotic arm by thinking about moving his hand as well as a
computer cursor, lights and TV.[17]
Partially-invasive BCIs
Partially invasive BCI devices are implanted inside the skull but rest outside the brain rather than amidst the grey matter.
They produce better resolution signals than non-invasive BCIs where the bone tissue of the cranium deflects and deforms signals
and have a lower risk of forming scar-tissue in the brain than fully-invasive BCIs.
Electrocorticography (ECoG) uses the same technology as non-invasive
electroencephalography (see below), but the electrodes are embedded in a thin plastic pad that is placed above the cortex,
beneath the dura mater.[18] ECoG technologies were first trialed in humans in 2004 by Eric Leuthardt and Daniel Moran from
Washington University in St Louis. In a later trial, the researchers enabled a teenage boy to play Space Invaders using his ECoG implant. [19] This research indicates that it is difficult to produce kinematic BCI devices with more than one
dimension of control using ECoG.
Light Reactive Imaging BCI devices are still in the realm of theory. These would involve implanting a laser inside the skull. The laser would be trained on a single neuron and the neuron's reflectance measured by a
separate sensor. When the neuron fires, the laser light pattern and wavelengths it reflects would change slightly. This would
allow researchers to monitor single neurons but require less contact with tissue and reduce the risk of scar-tissue build-up.
Non-invasive BCIs
As well as invasive experiments, there have also been experiments in humans using non-invasive neuroimaging technologies as interfaces.
Signals recorded in this way have been used to power muscle implants and restore partial movement in an experimental volunteer.
Although they are easy to wear, non-invasive implants produce poor signal resolution because the skull dampens signals,
dispersing and blurring the electromagnetic waves created by the neurons. Although the waves can still be detected it is more
difficult to determine the area of the brain that created them or the actions of individual neurons.
Recordings of brainwaves produced by an electroencephalogram
Electroencephalography (EEG) is the most studied potential non-invasive
interface, mainly due to its fine temporal resolution, ease of use, portability and
low set-up cost. But as well as the technology's susceptibility to noise, another substantial
barrier to using EEG as a brain-computer interface is the extensive training required before users can work the technology. For
example, in experiments beginning in the mid-1990s, Niels Birbaumer of the University of Tübingen in Germany used EEG recordings
of slow cortical potential to give paralysed patients limited control over a computer cursor.[20] (Birbaumer had earlier trained epileptics to
prevent impending fits by controlling this low voltage wave.) The experiment saw ten patients trained to move a computer cursor
by controlling their brainwaves. The process was slow, requiring more than an hour for patients to write 100 characters with the
cursor, while training often took many months.
Another research parameter is the type of waves measured. Birbaumer's later research with Jonathan Wolpaw at New York State
University has focused on developing technology that would allow users to choose the brain signals they found easiest to operate
a BCI, including mu and beta waves.
A further parameter is the method of feedback used and this is shown in studies of P300 signals. Patterns of P300 waves are generated involuntarily (stimulus-feedback) when people see something they recognise and may allow BCIs to decode
categories of thoughts without training patients first. By contrast, the biofeedback methods described above require learning to
control brainwaves so the resulting brain activity can be detected. In 2000, for example, research by Jessica Bayliss at the
University of Rochester showed that volunteers wearing virtual reality helmets could control elements in a virtual world using
their P300 EEG readings, including turning lights on and off and bringing a mock-up car to a stop.[21]
In 1999, researchers at Case Western Reserve University led by Hunter Peckham, used 64-electrode EEG skullcap to return
limited hand movements to quadriplegic Jim Jatich. As Jatich concentrated on simple but
opposite concepts like up and down, his beta-rhythm EEG output was analysed using software to identify patterns in the noise. A
basic pattern was identified and used to control a switch: Above average activity was set to on, below average off. As well as
enabling Jatich to control a computer cursor the signals were also used to drive the nerve controllers embedded in his hands,
restoring some movement.[22]
Electronic neural networks have been deployed which shift the learning phase from the
user to the computer. Experiments by scientists at the Fraunhofer Society in 2004
using neural networks led to noticeable improvements within 30 minutes of training.[23]
Experiments by Eduardo Miranda aim to use EEG recordings of mental activity
associated with music to allow the disabled to express themselves musically through an encephalophone.[24]
Magnetoencephalography (MEG) and functional magnetic resonance imaging (fMRI) have both been used successfully
as non-invasive BCIs. In a widely reported experiment, fMRI allowed two users being scanned to play Pong in real-time by altering their haemodynamic response or brain
blood flow through biofeedback techniques.[25] fMRI measurements of haemodynamic responses in real time have also been used to control robot arms
with a seven second delay between thought and movement.[26]
Commercialization and companies
John Donoghue and fellow researchers founded Cyberkinetics. Now listed on a US stock
exchange and known as Cyberkinetic Neurotechnology Inc, the company markets its electrode arrays under the BrainGate product name and has set the development of practical BCIs for humans as its major goal. The
BrainGate is based on the Utah Array developed by Dick Normann.
Philip Kennedy founded Neural Signals in 1987
to develop BCIs that would allow paralysed patients to communicate with the outside world and control external devices. As well
as an invasive BCI, the company also sells an implant to restore speech. Neural Signals' Brain Communicator BCI device uses glass
cones containing microelectrodes coated with proteins to encourage the electrodes to bind to neurons.
Although 16 paying patients were treated using William Dobelle's vision BCI, new
implants ceased within a year of Dobelle's death in 2004. A company controlled by Dobelle, Avery Biomedical Devices, and Stony Brook University
are continuing development of the implant, which has not yet received FDA
approval for human implantation.[27]
Cell-culture BCIs
Researchers have also built devices to interface with neural cells and entire neural networks in cultures outside animals. As
well as furthering research on animal implantable devices, experiments on cultured neural tissue have focused on building
problem-solving networks, constructing basic computers and manipulating robotic devices. Research into techniques for stimulating
and recording from individual neurons grown on semiconductor chips is sometimes referred to as neuroelectronics or
neurochips.
World first: Neurochip developed by Caltech researchers Jerome Pine and Michael Maher
Development of the first working neurochip was claimed by a Caltech team led by Jerome Pine and Michael Maher in 1997.[28] The Caltech chip had room for 16 neurons.
In 2003, a team led by Theodore Berger at the University of Southern California started work on a neurochip designed to
function as an artificial or prosthetic hippocampus. The neurochip was designed to function
in rat brains and is intended as a prototype for the eventual development of higher-brain prosthesis. The hippocampus was chosen
because it is thought to be the most ordered and structured part of the brain and is the most studied area. Its function is to
encode experiences for storage as long-term memories elsewhere in the brain.[29]
Thomas DeMarse at the University of Florida used a culture of 25,000 neurons taken from a rat's brain to fly a F-22 fighter
jet aircraft simulator.[30] After collection, the cortical neurons were cultured in a petri
dish and rapidly begin to reconnect themselves to form a living neural network. The cells were arranged over a grid of 60
electrodes and used to control the pitch and yaw functions of the simulator. The study's focus was on understanding how the human
brain performs and learns computational tasks at a cellular level.
Ethical considerations
Discussion about the ethical implications of BCIs has been relatively muted. This may
be because the research holds great promise in the fight against disability and BCI researchers have yet to attract the attention
of animal rights groups. It may also be because BCIs are being used to acquire signals to
control devices rather than the other way round, although vision research is the exception to this.
This ethical debate is likely to intensify as BCIs become more technologically advanced and it becomes apparent that they may
not just be used therapeutically but to enhance human function. Today's brain
pacemakers, which are already used to treat neurological conditions such as depression could become a type of BCI and be used to modify other behaviours. Neurochips could also
develop further, for example the artificial hippocampus, raising issues about what it actually means to be human.
Some of the ethical considerations that BCIs would raise under these circumstances are already being debated in relation to
brain implants and the broader area of mind
control.
Theme in fiction
The prospect of BCIs and brain implants of all kinds have been important themes in science
fiction. See brain implants in fiction and philosophy for a review of this
literature.
See also
- Technologies: Brain implant, Biomechatronics, Cyberware, Neuroprosthetics, Neurotechnology, BrainGate, Sensory substitution, Intelligence amplification
- Scientific Phenomena: Cortical plasticity, Neural ensemble, electrocorticography (ECoG)
- Disciplines: Cognitive Science, NBIC,
Neural engineering, Neuroscience
- Speculative: Mind transfer, Whole-body
transplant, Mind uploading
- Other: Human enhancement, Mind
control, Neurohacking, Simulated reality,
Transhumanism
References
- ^ S. P. Levine, J. E. Huggins, S. L. BeMent, R. K. Kushwaha, L. A. Schuh, M.
M. Rohde, E. A. Passaro, D. A. Ross, K. V. Elisevich, and B. J. Smith, "A direct brain interface based on event-related
potentials," IEEE Trans Rehabil Eng, vol. 8, pp. 180-5, 2000
- ^ Laura Bailey. University of Michigan
News Service. Retrieved on February 6, 2006.
- ^ Schmidt E M et al 1978 Fine control of operantly conditioned firing
patterns of cortical neurons Exp. Neurol. 61 349–69
- ^ Georgopoulos AP, Lurito JT, Petrides M, Schwartz AB, Massey JT (1989)
Mental rotation of the neuronal population vector. Science 243: 234-236
- ^ Lebedev MA, Nicolelis MA (2006),Brain-machine interfaces: past, present and future. Trends Neurosci 29: 536-546 Loaded 18 October 2006
- ^ G. B. Stanley, F. F. Li, and Y. Dan. Reconstruction
of natural scenes from ensemble responses in the LGN, J. Neurosci., 19(18):8036-8042, 1999
- ^ Wessberg J, Stambaugh CR, Kralik JD, Beck PD, Laubach M, Chapin JK, Kim J,
Biggs SJ, Srinivasan MA, Nicolelis MA. (2000) Real-time prediction of hand trajectory by ensembles of cortical neurons in primates. Nature
16: 361-365
- ^ Carmena, J.M., Lebedev, M.A., Crist, R.E., O’Doherty, J.E., Santucci, D.M.,
Dimitrov, D.F., Patil, P.G., Henriquez, C.S., Nicolelis, M.A.L. (2003) Learning to control a brain-machine interface for reaching and grasping by primates. PLoS
Biology, 1: 193-208
- ^ Lebedev, M.A., Carmena, J.M., O’Doherty, J.E., Zacksenhouse, M., Henriquez,
C.S., Principe, J.C., Nicolelis, M.A.L. (2005) Cortical ensemble adaptation to represent actuators controlled by a brain machine interface.
J. Neurosci. 25: 4681-4693
- ^ Serruya M.D., Hatsopoulos, N.G., Paninski, L., Fellows, M.R., Donoghue,
J.P., (2002) Instant neural control of a movement signal. Nature 416: 141-142
- ^ Taylor DM, Tillery SI, Schwartz AB (2002) Direct cortical control of 3D
neuroprosthetic devices. Science 296: 1829-1832
- ^ Pitt team to build on
brain-controlled arm, Pittsburgh Tribune Review, 5 September 2006.
- ^ Musallam S, Corneil BD, Greger B, Scherberger H, Andersen RA (2004)
Cognitive control signals for neural prosthetics. Science 305: 258-262
- ^ Santucci, D.M., Kralik, J.D., Lebedev , M.A., Nicolelis, M.A.L. (2005)
Frontal
and parietal cortical ensembles predict single-trial muscle activity during reaching movements. Eur. J. Neurosci., 22:
1529-1540
- ^ Vision quest, Wired Magazine, September 2002
- ^ Kennedy, P.R., Bakay R.A. (1998) Restoration of neural output from a
paralysed patient by a direct brain connection. Neuroreport. Jun 1;9(8):1707-11
- ^ Leigh R. Hochberg; Mijail D. Serruya,
Gerhard M. Friehs, Jon A. Mukand, Maryam Saleh, Abraham H. Caplan, Almut Branner, David Chen, Richard D. Penn and John P.
Donoghue (13 July 2006). "Neuronal ensemble control of prosthetic devices by a human with tetraplegia". Nature 442:
164-171. Retrieved on 2006-09-10.
- ^ Serruya MD, Donoghue JP. (2003) Chapter III: Design Principles of a
Neuromotor Prosthetic Device in Neuroprosthetics: Theory and Practice, ed. Kenneth W. Horch, Gurpreet S. Dhillon. Imperial
College Press.
- ^ Teenager moves video icons just by imagination, press release, Washington University in St
Louis, 9 October 2006
- ^ Just short of
telepathy: can you interact with the outside world if you can't even blink an eye?, Psychology Today, May-June
2003
- ^ Press release, University of Rochester, 3 May 2000
- ^ The Next BrainiacsWired Magazine, August 2001.
- ^ Artificial Neural Net Based Signal Processing for Interaction with Peripheral Nervous System. In: Proceedings of the
1st International IEEE EMBS Conference on Neural Engineering. pp. 134-137. March 20-22, 2003.
- ^ Mental ways to make music, Cane, Alan, Financial Times, London (UK), 22 April 2005,
p12
- ^ Mental ping-pong could aid paraplegics, Nature, 27 August 2004
- ^ To operate robot only with brain, ATR and Honda develop BMI base technology,
Tech-on, 26 May 2006
- ^ Press release, Stony Brook University Center for Biotechnology, 1 May 2006
- ^ Press release, Caltech, 27 October 1997
- ^ Coming to a brain near you, Wired News, 22 October 2004
- ^ 'Brain' in a dish flies flight simulator, CNN, 4 November 2004
External links
Organisations
(for a list of universities see Neural Engineering - Neural Engineering Labs)
Researchers listed in above text
Portals and articles
- BCI-info.org, BCI news and research portal
- The open-source Electroencephalography
project and Programmable chip version,
Sourceforge open source EEG projects
- BCI
Competition, run by Fraunhofer Institute, third and most recent competition closed mid-2005
- The Next Brainiacs
Wired Magazine, August 2001, article on Jim Jatich’s implant
- Controlling
robots with the mind, Scientific American, 16 September 2002, article on Miguel Nicolelis
- Vision quest,
Wired Magazine, September 2002, article on artificial vision
- Lymnaea stagnalis and the development of neuroelectronic technologies, Journal of
Neuroscience Research, 2004, academic paper on a cell-culture BCI
- 'Brain' in a dish flies flight
simulator, CNN, 4 November 2004, article on cell-culture BCI
- How to talk when you can't speak,
Slate, 10 February 2005, article on using EEG to communicate with minimally conscious patients
- Mind Control, Wired
Magazine, March 2005, article on Matt Nagle
- ...a step towards neuron-based functional chips, Biosens Bioelectron, January 2006,
academic paper on a cell-culture BCI
- Functional
alignment of feedback effects from visual cortex to thalamus Nature Neuroscience 9, 1330-1336 (2006), 17 September
2006, recent advances in decoding LGN visual signals
- The Memory Hacker, PopSci.com, April 2007, article on Theodore Berger, retrieved 10 April 2007
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