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Bryce

 
Hoover's Profile: Bryce Corporation
Contact Information
Bryce Corporation
4505 Old Lamar Ave.
Memphis, TN 38118
TN Tel. 901-369-4400
Toll Free 800-238-7277
Fax 901-369-4419

Type: Private
On the web: http://www.brycecorp.com
Employees: 800

Sweet! Bryce Corporation builds a brace of plastic-film packaging products for markets including snack food and candy. It has a wrap on consumer products as well as graphic arts, household, label, and photographic solutions. The company, a pro in film conversion and flexible packaging, makes films, sleeves, printing plates, and converting technologies. Bryce offers flexographic printing in up to 10 colors, a range of laminations such as solvent adhesives, multilayer barrier extrusions, and tandem laminations, and barrier, coextrusion, emulsion, and wax coatings. Its line extends to bags, pouches, and custom items. Chairman and CEO Thomas J. Bryce preserves the family's stake in the company, founded in 1969.

Key numbers for fiscal year ending December, 2008:
Sales: $300.0M

Officers:
Chairman and CEO: Thomas J. Bryce
CFO and Secretary: Ramon A. Marus Jr.
SVP Sales and Marketing: Paul Rickman

Competitors:
AEP Industries
Bemis
Printpack

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Wikipedia: Bryce (software)
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Bryce
Bryce5screenshot.jpg
Bryce screenshot
Developer(s) DAZ 3D
Stable release 6.1 / March 2007
Operating system Mac OS X, Microsoft Windows
Type 3D computer graphics
License Proprietary
Website www.daz3d.com/i.x/software/bryce

Bryce is a 3D modeling, rendering and animation program specializing in fractal landscapes.[1] The name is taken from Bryce Canyon — a rugged region with many of the same landscapes that were first simulated with the software.[2]

Contents

History

The original Bryce software arose from work with fractal geometry to create realistic computer images of mountain ranges and coastlines. An initial set of fractal based programs were developed by Ken Musgrave (who later created MojoWorld) a student of Benoît Mandelbrot, and extended by Eric Wenger. Wenger later met and worked with software artist Kai Krause to design a basic user interface. The first commercial version, Bryce 1.0, appeared in 1994 for the Macintosh.

Bryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range. These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to combine them, and a revamped Texture Editor. Bryce 2.0 was also ported to the Windows platform, although the first stable version, 2.1, was not released until 1997.

The ability to animate a scene was added (in a stable form) with the cross-platform Bryce 3D (version 3.1) in 1997. A "camera object" unseen in the final image acted as the observer. The camera can be held in one place for a single image, or sent on a trajectory with images being rendered at many locations. The collection of images created along the camera's trajectory are combined to create a realistic animation simulating a journey through a dynamic world.

In 1999 Bryce 4.0 was released with major improvements in the handling of atmospheres and skies, textures and also in the import/export of objects.[3] In 2000 Bryce was purchased by Corel Corporation. Corel released version 5 of Bryce in 2001, which included several new features, like Tree Lab and metaballs.[4] Soon followed a patch to version 5.01, which fixed some bugs and added a few undocumented features. Unfortunately, that was all Corel did with Bryce, leaving it on shelves and ignoring the requests for new features. To the growing consternation of its users, Bryce was apparently dead.

However, in 2004 the software was sold again, to DAZ 3D.[5]

In 2005, DAZ finally released Bryce 5.5 which included the DAZ|Studio Character plugin. This integration between DAZ's application for the manipulation of 3D models, DAZ|Studio, and Bryce allowed users to import content from Studio and Poser, complete with all materials including transparencies, directly into Bryce thus making it easier to have human figures in Bryce scenes.

In October 2006, DAZ released Bryce 6.0 and has released an update (6.1), this includes a Mac Intel compatible update. New features include animation import, support for dual-processor systems as well as hyper-threading, random replicate tool, advanced terrain editing, HDRI support and other tweaks. The interface remained largely the same, but with a green tint to it, and different buttons in the create palette.

In June 2007, DAZ re-released Bryce 5.5 as a freeware[6].

In Summer 2009, DAZ released version 3 of DAZ Studio. This version seems to break Bryce 6.1.[7]

Features

Bryce 6 includes support for some of the following features:

  • HDR image rendering
  • Boolean and meta-ball modelling tools
  • Custom materials and textures
  • Animation and animation import
  • Advanced terrain generation and editing
  • A tree lab for the rapid creation of realistic trees
  • Integration with objects from DAZ Studio

References

  1. ^ Fenton, Erfert (April, 1998), Bryce 3D, MacWorld, http://findarticles.com/p/articles/mi_hb197/is_199804/ai_n5566961/, retrieved 2009-05-31 
  2. ^ Kitchens, Susan A. and Gavenda, Victor, Real World Bryce 4, page 18, Peachpit Press, 2000 ISBN 0201354381
  3. ^ Stephen, Beale (July 1, 1999), Bryce 4, MacWorld, http://www.highbeam.com/doc/1G1-54673376.html, retrieved 2009-05-31 
  4. ^ Popko, Rick (January 14, 2002), Bryce 5.0, C, http://reviews.cnet.com/illustration/bryce-5-0/4505-3633_7-6161215.html, retrieved 2009-05-31 
  5. ^ http://www.corel.co.uk/uk/pdfs/press/uk_daz_bryce.pdf
  6. ^ Available at http://www.daz3d.com/i/support/downloads?product=bryce (requires registration)
  7. ^ Available at http://sarponita.blogspot.com/2009/05/bryce-61-and-dazstudio-3-beta.html

External links


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