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Bubble Bobble

 
AMG AllGame Guide:

Bubble Bobble

  • Release Date: 1988 11
  • Genre: Action
  • Style: Fixed Screen Platform

Roots & Influences

The original Bubble Bobble was released to the arcades in 1986.
~ Brett Alan Weiss, All Game Guide

Review: Overall

Bubble Bobble is a game you play once, and *need* to play again, and again, and again. It doesn't matter if you've finished it before - heck! The adventures of Bub and Bob, the dinosaurs, are among the best challenges ever offered to the gaming world. What intrigues me is that the game, so simple in design, can captivate my attention for so long.

Bubble Bobble brings with it a fabulous challenge. The puzzles in Bubble Bobble are all based on the same concept - trapping an enemy within a bubble and then bursting that bubble. It may sound simple, but the strategy behind breaking bubbles becomes more and more evident as the game progresses.

And the music! The music is definitely something you'll remember forever as it gets imbedded in your brain in a good way! It's a pretty catchy tune.

There's power-ups too. Bubble gum, running shoes, and more enhance your characters, while items appear that do a myriad of things, from destroying all enemies on the screen to advancing the frolicking young Bub and Bob a level (or several!).

What really makes Bubble Bobble great, is that it truly is a game for all ages. The simple concept is easily within reach for younger players, and still offers a challenge to older ones.
~ Chris Couper, All Game Guide

Review: Enjoyment

Fun for all ages!
~ Chris Couper, All Game Guide

Review: Graphics

Bub and Bob look too cute. The enemies look neat as well, specially the giant boss at levels 50 and 100!
~ Chris Couper, All Game Guide

Review: Sound

If there's one major thing that's memorable about Bubble Bobble, it's the music. Once you hear it, it's with you forever!
~ Chris Couper, All Game Guide

Review: Replay Value

Have played it over a dozen times, and always go back for more!
~ Chris Couper, All Game Guide

Review: Documentation

Standard NES instruction booklet. The game is pretty self-explanatory, however. Once you start playing, you can get the hang of it in minutes.
~ Chris Couper, All Game Guide
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Wikipedia on Answers.com:

Bubble Bobble

Top
Bubble Bobble
Bubble Bobble flyer
Promotional US flyer for the original arcade iteration of Bubble Bobble
Developer(s) Taito
Publisher(s) Taito and Romstar
Designer(s) Fukio Mitsuji
Platform(s) Arcade
Release date(s) 1986
Genre(s) Platform game
Mode(s) One player or 2 players simultaneously
Cabinet Upright
Display Raster, standard resolution 256×224 (horizontal), 256 colors

Bubble Bobble (バブルボブル Baburu Boburu?) is an arcade game by Taito, first released in 1986 [1] and later ported to numerous home computers and game consoles.[2] The game, starring the twin Bubble Dragons Bub (Bubblun) (バブルン Baburun?) and Bob (Bobblun) (ボブルン Boburun?), is an action-platform game in which players travel through one hundred different stages, blowing and bursting bubbles, avoiding enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spin-offs. The main goal of the game is to rescue Bub and Bob's girlfriends from monsters. It is also notable for being an early example of a game with multiple endings, which depended on the player's skill and discovering secrets.[citation needed]

Contents

Game mechanics

In the game, each player controls one of the two Bubble Dragons, Bub and Bob (a.k.a. Bubby and Bobby). The player can move along platforms, as well as jump to those above and to the side, similar to most platform games.

The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected throughout the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000, and 4000 points, and so on) which results in more lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated.

Enemies turn "angry" – becoming pink-colored and moving faster – if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level. A monster will also become angry if either player collects a skull (the only negative item in the game), and the monster is hit by the resulting comet crossing the screen. However, this is a rare occurrence.

After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost.

Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) is deadly, resulting in the loss of a life.

The game's music was written by Japanese team Zuntata. Peter Clarke, Tim Follin and David Whittaker have arranged music for home computer ports (some versions have a new intro music by Whittaker).

Ports

The popularity of Bubble Bobble led Taito (or its licensees) to port to many home computers and video game consoles. Ports of the game were released for the Commodore 64, Sinclair ZX Spectrum, Amiga, Atari ST, MSX, Amstrad CPC, Sharp X68000, PC (MS-DOS, 1989 and 1996), Apple II, FM Towns Marty, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, Sega Saturn, Nintendo Entertainment System, Famicom Disk System, Sega Game Gear, mobile phone (Sprint PCS), Texas Instruments TI-8x series of calculators[3] and UltraCade's Taito Arcade Classics. A version also exists for the BBC Micro on public domain though never officially released. The original Sega Master System version had two hundred levels.[4]

In 1996 Taito announced that they lost the original source code.[5] As Probe Entertainment was in charge of the home conversions, Taito sent them a Bubble Bobble arcade PCB so they could play the original game and reproduce its mechanics. This led to the release of Bubble Bobble also featuring Rainbow Islands for Saturn, PlayStation and PC (MS-DOS) in 1996.

The original Game Boy and Game Boy Color versions have a Moon Water storyline, and are known as Bubble Bobble, and Classic Bubble Bobble respectively.[6]

In 2002, a homebrew version for the TI-83 graphing calculator was released.[7]

In October 2005, a version was released for the Xbox, PlayStation 2, and PC as part of the Taito Legends compilation of classic arcade games.

At the end of 2006 a new port for mobile phones in Europe and Japan was released.

On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's Virtual Console service for the Wii. It costs 500 Wii Points, the equivalent of US$5.

Reception

 Reception
Review scores
Publication Score
Computer and Video Games 27/30[8]
CRASH 90%[9]
Sinclair User 8/10[10]
Your Sinclair 90%[11]
TGM 93%[12]
Zzap!64 97%[13]
Awards
Entity Award
Zzap!64 Gold Medal

Mean Machines gave the Game Boy port of the game a score of 91%, noting that while some changes had been made the game played identical to the original arcade port and "provides much addiction and challenge".[14]

Legacy

Bubble Bobble inspired many sequels, including:

References

External links


 
 

 

Copyrights:

AMG AllGame Guide. Copyright © 2012 All Media Guide, LLC. Content provided by All Game Guide ®, a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia on Answers.com. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article Bubble Bobble Read more

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