- Release Date: November 16, 2004
- Genre: Shooter
- Style: First-Person Shooter
- Similar Games: Medal of Honor: Frontline (PlayStation 2), Medal of Honor: Rising Sun (PlayStation 2)
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| Call of Duty: Finest Hour | |
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North American Xbox cover art |
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| Developer(s) | Spark Unlimited |
| Publisher(s) | Activision |
| Designer(s) | Eric Church |
| Writer(s) | Michael Schiffer |
| Composer(s) | Michael Giacchino |
| Series | Call Of Duty series |
| Engine | RenderWare |
| Platform(s) | PlayStation 2, Nintendo GameCube, Xbox |
| Release date(s) | GameCube NA November 16, 2004 PAL November 26, 2004 PlayStation 2 & Xbox NA November 16, 2004 PAL December 2, 2004 |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, Multiplayer |
| Rating(s) | BBFC: 15 ESRB: T OFLC: MA15+ PEGI: 16+ |
| Media | DVD, Nintendo optical disc |
| Input methods | Gamepad |
Call of Duty: Finest Hour is a 2004 first-person shooter developed for the Xbox, PlayStation 2 and GameCube video game consoles. It was published by Activision and developed by Spark Unlimited and is the first console installment of Call of Duty.
Although it is based on the original Call of Duty for the PC, it has a completely different storyline. In the spirit of previous Call of Duty games, it features six different perspectives with stories and battles based on real world events from soldiers on each side of the allied campaign (U.S., British, and Soviet). Finest Hour was released on November 16, 2004 in North America. It was followed up by a sequel, Call of Duty 2: Big Red One, in 2005.
The game's music was composed by Michael Giacchino who previously worked on the original Call of Duty and the Medal of Honor franchise. AC/DC singer Brian Johnson provides the voice of Sergeant Starkey of the British commandos.
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Finest Hour has no online multi-player on GameCube because the developers chose not to program it in. On Xbox, Finest Hour is Xbox Live compatible and, through system links, has the potential for up to 32 players. This game is also online compatible for PlayStation 2 for up to 16 players per session.
In the Russian campaign, Private Aleksandr Sokolov starts in Stalingrad, Russia. After fighting his way up a shoreline and through several buildings, Sokolov meets Lieutenant Tanya Pavelovna. She sends Sokolov on a mission to capture a German bunker. After the mission is completed, Sokolov becomes Pavelovna's spotter as the two work to harass the Germans. The game then switches over to Pavelovna. Pavelovna then clears out a section of the German-occupied sewers and helps defend a tractor factory that has been converted to the role of manufacturing T-34s. Upon successfully defending the factory, a tank crew, led by Nikolai Badanov, arrives to man the tank just as a Panzer IV advances on the factory. Atop the T-34, Sokolov and Pavelovna escape the factory. The player next assumes the role of Nikolai Badanov. Nikolai stops at General Belov's headquarters after fighting through pockets of German resistance. He then receives orders to deliver a radio to a team of spotters whose radio had been damaged. Without radio contact, the Soviet artillery has not been receiving target coordinates. Badanov's task is to recapture the ruins of Red Square, arrive at the Stalingrad train station, break through to the team, and deliver the radio. Thanks to Badanov, the German force is destroyed by rockets and General Belov is safe. Afterwards, Badanov is involved in the Russian assault on a German airfield at Tatsinskaya. This attack is codenamed Operation Little Saturn. He fights through the heavily defended barracks and supply areas. Nikolai and other T-34s proceed to the airstrip to destroy German aircraft. Upon destroying the airfield they meet up with more Soviets to assault the German headquarter's air traffic control.
The British campaign follows Edward Carlyle. Carlyle embarks on a night raid in Matmata to destroy a German fuel depot. The commando team, led by Sergeant Starkey, manages to destroy the depot, a radio post, and an electrical generator. Sticky bombs and teller mines are used to take out German armor. Following the Matmata raid, a jeep picks up Starkey and Carlyle. As they refuel in the desert, a German shoots the machine gunner. Carlyle quickly mans the .50 caliber machine gun to shoot at German vehicles, aircraft and soldiers. A Stuka drops a bomb that separates Starkey and Carlyle. Thrust into the battle for an unnamed Roman fortress, Carlyle destroys the German entrance. This stops them from entering and silences the MG42s. He then rescues Sgt. Dehart, who was trapped on the roof of a German strong point. After being rescued, Dehart tells Carlyle that a cartographer is being held prisoner. This cartographer has vital information. He knows a way to outflank Rommel through the desert. Carlyle finishes off the German remnants and rescues the cartographer. While saving him, he also finds Starkey.
The American missions see the player control Chuck Walker, sergeant of the American 1st Infantry Division. The first three missions concentrate on the capture of Aachen. Walker and his friend Benny Church are promoted for their service in Aachen. After capturing Aachen, the story shifts focus to M4 Sherman tank commander Sam Rivers, a young black man who has been made sergeant for his commitment and bravery. After successfully helping to fend off Germans around Bastogne, the player returns to now-Lieutenant Walker. Walker's new mission is to infiltrate the city of Remagen and scout the status of a bridge that is rumored to still stand over the Rhine. After finding the bridge, Walker teams up with Rivers. He and his men protect Rivers' tanks and escort them to the bridge. Upon reaching the bridge, a huge hole in the ground prevents the tanks from moving on. Unfortunately, this means that Walker and his squad must capture the bridge alone. Walker operates a Flakvierling anti-aircraft gun on top of a tower and fends off the counterattacking German Stukas after crossing. They rebuff the aerial threat and Walker hangs the US flag over the tower and waves the tank column in.
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Finest Hour has received mixed reviews. IGN states that despite its portraying being a good shooter, it is stuck between realism and over-the-top antics. The graphics have also been criticized for being very ordinary along with the effects being weak.
The sound was said to be out of place at some areas of the game. Compared to the original PC game, Finest Hour is considered to have fallen short of the already high benchmark. Metacritic lists it as having the lowest score of any Call of Duty game released on a nonhandheld console.[17]
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