This expansion pack takes Infinity Ward's historically based first-person shooter for a ride. Developed by Return to Castle Wolfenstein creator Gray Matter Interactive, United Offensive adds a number of drivable vehicles to Call of Duty, and introduces new styles play to the original game's multiple single-player stories. Like the main game, the add-on features three separate single-player campaigns, to provide distinct World-War II era adventures from the perspectives of an American, British, and Russian solder.
Each of the three storylines focuses on a single, major battle. The U.S. soldier takes part in the Battle of the Bulge, while the British mission involves a bombing run during the invasion of Sicily, and the Russian adventure is set amidst the tank warfare at the Battle of Kurst. Graphics are tweaked by the add-on, for more realistic weather and explosions, and new abilities are available as well. The player's character can now sprint to get out of trouble, and can wait to throw an activated grenade ("cook" it) so that it explodes at a precisely timed moment (and cannot be thrown back by the enemy target!).
Additional weapons include portable machine guns and flamethrowers. Along with the new single-player features, new multiplayer modes and maps are also added by United Offensive. As with most expansion packs, a full installation of the original game is required for play.
~ T.J. Deci, All Game Guide
Production Credits
Company 1: Gray Matter Studios; Art: Brian Anderson, Sloan Anderson, Isabelle Decenciere, Dominique Drozdz, Jason Hoover, Dan Moditch, Colin Whitney, Thomas Szakolczay; Design: Joe Chiang, Mike Denny, Jeremy Luyties, Nikolai Mohilchock, Paul Snadler, Thad Saser, Nathan Silvers, Jesse Snyder, Sean Soucy, Kevin Worrel; Programming: Jed Adams, Alexander Conserva, Ryan Feltrin; Sound Design: Steve Goldberg; Administrative Assistant: Erika Narimatsu; Art Director: Corky Lehmkuhl; Creative Lead: Richard Farrelly; Lead Designer: Dan Koppel; Senior Producer: Robb Alvey; Technical Director: Jean-Marc Morel; Company 2: Activision; Producer: Doug Pearson; Executive Producer: Marc Struhl; Associate Producer: Daniel Hagerty; Production Coordinator: Matthew Burns, Nathaniel McClure; Production Tester: Robert Kirschenbaum, Ismael Garcia; VP, North American Studios: Mark Lamia; President, Activsion Publishing: Kathy Vrabeck; Company 3: Infinity Ward; Level Designer: Chad Grenier, Todd Alderman, Keith Bell, Mohammed Alavi; Animator: Chance Glasco, Paul Messerly; Producer: Ken Turner; Associate Producer: Eric Johnsen; PI Studios: Robert Erwin, John Faulkenbury, Rob Heironimus, Dirk Jones, Dan Kramer, Cameron Lamprecht, Peter Mack, David Mertz, Daniel Young; Stanjel - Community Map: Roger Abrahamsson; Scriptwriter: Michael Schiffer; Additional Writing: Richard Farrelly; Casting and Voice Direction: Margaret Tang, Womb Musi; Voice of Sergeant Moody: Gregg Berter; Voice of Captain Foley: Steve Blum; Voice of Additional VO: Steve Blum; Voice of Major Ingram: Robin Atkin Downes; Voice of Additional VO: Robin Atkin Downes; Voice of Sergeant Antonov: S. Scott Bullock; Voice of Sergeant Jones: S. Scott Bullock; Voice of Additional VO: S. Scott Bullock; Voice of B-17 Pilot: Neil Ross; Voice of US Narrator: Neil Ross; Voice of Additional VO: Neil Ross; Voice of Private Whitney: Scott Menville; Voice of Private Semashko: Scott Menville; Voice of Additional VO: Scott Menville; Voice of Corporal Kukilov: Jim Ward; Voice of German Officer: Jim Ward; Voice of German Soldier: Jim Ward; Voice of Private Kippel: Dee Baker; Voice of Van Dyke: Dee Baker; Voice of German Soldier: Dee Baker; Voice of Lieutenant Lehmkuhl: Jamie Alcroft; Voice of Sergeant Ramirez: Jamie Alcroft; Voice of Additional VO: Jamie Alcroft; Voice of Tank Commander: Nick Jameson; Voice of Navigator: Nick Jameson; Voice of Additional VO: Nick Jameson; Voice of Private Anderson: Cam Clarke; Voice of Sasha: Cam Clarke; Voice of Additional VO: Cam Clarke; Voice of Private Goldberg: Andre Sogliuzzo; Voice of Additional VO: Andre Sogliuzzo; Voice of Russian Narrator: Grant Albrecht; Voice of Additional VO: Grant Albrecht; Voice of British Narrator: Greg Ellis; Voice of Additional VO: Greg Ellis; Voice of Private Korolov: Jay Gordon; Voice of Additional VO: Jay Gordon; Voice of Machine Gunner: Matt Morton; Voice of Additional VO: Matt Morton; Voice of Co-Pilot: Bill Harper; Voice of Additional VO: Bill Harper; Voice of Private Ender: Quinton Flynn; Recording, Engineering, Editing and VO Effects Design: Rik W. Schaffer, Womb Music; Voices Recorded At: Salami Studios; Original Musical Score: Michael Giacchino; Additional Music: Justin Skomarovsky; Associate Brand Manager: Richard Brest; Director, Global Brand Management: David Pokress; VP, Global Brand Management: Dusty Welch; Senior Publisist: Mike Mantarro; Publisist: Maclean Marshall; Director, Corp Communications: Michelle Nino; SVP, North America Sales: Tricia Bertero; VP, North American Sales: Maria Stipp; Trade Marketing Manager: Julie DeWolf, Amy Longhi; Director, Business & Legal Affairs: Greg Deutsch; Senior VP & General Counsel: George Rose; VP, Creative Services & Operations: Denise Walsh; Marketing Creative Director: Matthew Stainner; Creative Services Manager: Jill Barry; Creative Services Assistant Manager: Shelby Yates; Package Design: Hamagami/Carroll And Associates; Manual Design: Ignited Minds LLC; Senior Vice President European Publishing: Scott Dodkins; UK General Manager: Roger Walkden; Director of Marketing UK/ROE: Alison Turner; Head of European Corporate Communications: Tim Ponting; Head of Publishing Services: Nathalie Ranson; Localization Manager - PC Group: Tamsin Lucas; Creative Services Manager: Jackie Sutton; Localization Project Manager: Simon Dawes; Creative Services Coordinator: Philip Bagnall; Brand Manager: Daleep Chhabria; European Operations Manager: Heather Clarke; Production Planner: Victoria Fisher, Lynne Moss; German Localization: Effective Media GmbH; French Localization: Around The Word; Italian & Spanish Localization: Synthesis International; Japanes Localization: Kids Station Inc.; Chinese Localization: Unalis Corporation; Korean Localization: MEGA Enterprice Co.; Company 4: Activision Germany; Marketing Manager: Stefan Luludes; PR Manager: Bernd Reinartz; PR Assistant: Julia Volkmann; Brand Manager: Stefan Seidel; IT & Web Manager: Thorsten Huebschmann; Company 5: Activision France; Marketing Director: Bernard Sizey; Marketing Group Manager: Guillaume Lairan; Brand Manager: Gautier Ormancey; PR Manager: Diane De Domecy; Senior Manager: Edward Clune; Installer Programming: Andrew Petterson; Vice President IT: Niel Armstrong; Help Desk Manager: David Smith; IT Technician: Erwin Barcega, Ricardo Romero, Jason McAuliffe; Principal Systems Engineer: Bryan Fung; QA Project Lead: Erik Melen; Senior QA Project Lead: Glenn Vistante; QA Manager: Marilena Rixford, Matt McClure; Floor Lead: Donald E. Marshall; Tester: Avery Bennet, Albert Yao, Chris O'Neill, Jason Ralya, Jim Norris, Peter McKernan, Scott Soltero, Daniel Yoon, Adam Luskin, Matthew Murray, Serg Souleiman, Jason Guyan, Julio Rodriguez, Travis Cummings, Evan Vincent; Network Sr. Lead: Chris Keim; Senior Project Lead, Compatibility Group: Neil Barizo; Senior Compatibility and Network Tester: Francis Jimenez; Compatibility Tester: Pratheep Eamranond, Robert Telmar; Manager, Code Release Group: Tim Vanlaw; Lead, Code Release Group: Jef Sedivy; CRG Tester: James Call, Anastasia Popova, Diego Lozano, Matt Mahler; Localizations Project Lead: David Hansen; Night Crew Senior Lead: Anthony Korotko; Night Crew Manager: Adam Hartsfield; Localizations Tester: Jason Smith, Jason Gilmore, Aaron Sedillo, Edmund Park, Kendrick Hsu, Dan Rohan, David Haddock, Akshay Dhalwala, Hoan Bui; Sr. Manager, Customer Support: Bob McPherson; Sr. Lead, Phone Support: Gary Bolduc; Lead, E-mail Support: Michael Hill
The game features single-player missions centered around the three major Allied forces of World War II: the United States as Cpl. Scott Riley, the United Kingdom as Sgt. James Doyle and the Soviet Union as Pvt. Yuri Petrenko. The game also includes historical battles, such as the Battle of the Bulge, Battle of Kursk, and the Invasion of Sicily. A minor deviation from the original game is a bombing mission in which the player mans several M2 Browning machine guns. Several new abilities are added to the game as well, including the ability to actually deploy light machine guns, use flamethrowers, to sprint; which makes the character run faster but at the cost of not being able to fire their weapon, and the ability to "cook" grenades (allowing the fuse to burn somewhat before throwing the grenade).
The biggest changes made by United Offensive are in the multiplayer aspect of the game. There are new maps which are much larger than the ones in the original game, new weapons from the single player campaign, an in-game rank system which grants additional bonuses with more points, and vehicles such as tanks and jeeps.
Characters
Cpl. Scott Riley is the first playable protagonist of United Offensive in the American campaign. Riley participates throughout the entire Bastogne campaign by defending Bois Jacques, capturing and securing the crossroads and town of Foy, and capturing Noville.
Sgt. Doyle is the second playable protagonist in United Offensive, serving as the playable character in the British campaign. Doyle is a Royal Air Force B-17 gunner who is shot down over Holland on the RAF's first daylight mission using the B-17s. The Dutch Resistance, with the help of the SAS, rescue him before he is captured by the Germans.
Pvt. Yuri Petrenko is the third playable protagonist in United Offensive. Petrenko participates in the entire Battle of Kursk by defending their trench bases, securing Ponyri, destroying German armor in Prokhorovka, and assaulting and defending Kharkov until the arrival of Soviet reinforcements. Sgt. Antonov is the player's squad leader during the Battle of Kursk. Antonov survives the entire conflict.
Multiplayer
Ranking system
United Offensive introduces a ranking system to multiplayer. As players' scores increase, they gain ranks. Each rank spawns with new perks/benefits.
Private: None
Rifleman: Additional hand grenades and pistol ammunition.
Also, there are now other ways to gain points than killing enemies. These include planting or defusing explosives, destroying or protecting objectives, capturing or protecting flags, and assisting friendly flag carriers. The ranks are reset each map and are not persistent.
New Multiplayer modes
United Offensive adds three new multiplayer modes to the game: Domination, Capture the Flag and Base Assault.
Domination
The objective of Domination is to own all of the control points on the map. There are usually at least five or six of these control points scattered around the map, and are usually found in key strategic locations. To capture a control point, a player must stand near it with no enemies nearby. After a certain amount of time, the area is captured by your team. Every time a team captures a control point, they add a point to their overall score. To win, a team must either have the higher score when time runs out, or capture all of the control points on the map.
Base Assault
Base Assault requires teams to use heavy weaponry such as tanks and artillery strikes to attack their opponent's bases and destroy them. On each map, both teams have three bases they must defend and attack. Once a bunker takes enough damage, it is not destroyed, but exposed to infantry attack. To completely destroy a bunker, a player must sneak into the basement of an exposed bunker and plant an explosive. Then they must keep the other team from defusing the explosive so it will explode and destroy the bunker. A team wins either by destroying the most bunkers before time expires, or completely destroying all of the opposing team's bunkers. In some modifications of Base Assault games, teams must use only anti tank weaponry and satchel charges instead of tanks to destroy the bases.
Capture the Flag
The most traditional game mode is Capture the Flag. Each side has a flag that they must protect. The objective is to steal the enemy's flag and take it back to your own to score a point. A team can only score if they have their flag intact. For example, if you take the enemy flag, but the enemy also takes your flag, neither team can score until one of them retrieves their flag. A team wins either by capturing the flag a certain amount of times or capturing the most flags at the end of the game. A limited selection of maps are available for CTF play.