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Captain Comic

 
Games: Captain Comic

Game Description

While not the yuk-fest one may assume by its title, Captain Comic is a light-hearted romp through the eight alien worlds of Tambi. Taking control of the titular captain, your goal is to battle your way through the different environments found on this foreign planet filled with an array of deadly foes, in an effort to retrieve your lands stolen artifacts -- the legendary treasures of Osmic.

Sent on this extremely perilous mission by the elders of your homeworld (who evidently dislike you), you come prepared with your comical sense of humor, Mark VII multi-function backpack, snazzy spacesuit and Blastola assault weapon. Actually, make that "ammo-less Blastola assault weapon"; you start out defenseless with an empty gun.

Fortunately for you, cans of Blastola Cola can be found about to power said gun, conspicuously placed for easy access. While we've known for years that drinking over-marketed soft drinks rich in caffeine and sugar heightens ones physical performance to athletic proportions, only now, in this incredible future, can it be used to power high-tech weaponry!

Teleporting into the first of the Tambian worlds, you're pitted against a swarm of hungry birds (in both red and blue varieties) and wriggling green worms. While one would assume you could simply stand back letting nature take its course in an explosion of feathers and slime, you unfortunately have to deal with this nuisance firsthand by putting them on the bad end of your blaster.

And they're not the only ones, as these feathery fiends are merely the beginning. Through this world's seven other environments including Lake Siri, the Tabian Moon, Haunted Castle, Killer Bee Shed and other xenophobia-inducing areas, you'll have to fight off everything from bouncing, flaming Pyreballs to robotic VFOs!

Space Pollen, Bouncing Matildas, Gigos, Beelunkers, Cycloctopuses, Trimodal Ectospheres, Trispinnian Dirvishes and other equally deadly (and hard to pronounce) life forms will be present, attempting to trip you up. Thankfully, the previously mentioned cans of cola can be found right off the bat; collecting multiple cans will increase your firepower up to five times normal, allowing you to more efficiently vaporize your enemies.

Boots boost your jumping ability, while lanterns allow you to view darkened caves and spaces. The Wand allows you to teleport past objects and foes. Shields endowing you with temporary invincibility will let you run through a crowd of enemies unharmed, corkscrew blasts allow you to fire shots covering a wider area, and Life Shields give you another chance at continuing your quest.

While the fate of the world doesn't rest in your hands, the tri-millennial celebration requiring the stolen treasure does -- so get to work!
~ Geoffrey Douglas Smith, All Game Guide

Roots & Influences

Captain Comic is rather derivative in its gameplay and plays similar to earlier titles such as Super Mario Bros., Mega Man and Ghosts 'N' Goblins, all featuring characters with the ability to fire projectiles at ground-based and flying enemies, while making a series of difficult jumps. Levels in themselves, such as the space level could be loosely inspired by titles such as Lunar Lander, while making your way through a forest of enemies on the first level to reach a castle door is reminiscent of the first level from Ghosts 'N' Goblins.
~ Geoffrey Douglas Smith, All Game Guide

Review: Overall

"Rave Reviews!" exclaims the box front to Captain Comic: The Adventure. Then you flip it over revealing a quote from the Game Player's Magazine review of the PC original, which appears to be borderline neutral: "Colorful and well thought-out arcade style game." I'd have to agree, actually.

The boys and girls over at Color Dreams must have been quite proud of themselves the day they received that magazine, showing it to friends and loved ones. You see, the majority of Color Dreams titles are better suited to masochists than your average gamer, because no matter how creative the minds behind the art, character design or names were, the majority are more of an exercise for your patience or tolerance than your thumbs and reflexes.

Somehow Captain Comic broke free from this curse, the blue curse it could be called (in reference to their games' pastel blue tone) and managed to eke out a title worthy of the plastic it's housed in -- which could otherwise be better used for a couple high-quality disposable diapers.

Admittedly, Captain Comic is just about the best title to have been published by Color Dreams, and although this isn't saying much in relative terms, it is a fairly enjoyable title that will appeal to platform shooter fanatics. However, it also doesn't break any new ground in the genre.

Taking elements from titles such as Ghosts 'N' Goblins and Super Mario Bros., Captain Comic has you exploring eight unique, themed worlds in an attempt to retrieve the stolen treasure of your homeworld. Each level has its own selection of enemies, the majority of which are fairly original.

Care was obviously taken to make each level look dissimilar from the others. I personally found the futuristic room with tubes running through it and DNA molecules bouncing around to be rather neat. The same goes for the moon-based level where low gravity allows you to jump great heights and lengths.

Each level is non-linear in its scrolling; allowing you to go left or right as far there is actual terrain. Unfortunately, this also causes a problem in that most levels require you to go in one direction, giving you a fifty-fifty chance of going the correct way. Half of the time this results in you trekking a fair distance, only to reach a pointless dead end. On the flip side of the coin, this also afforded secrets to be hidden for the more adventurous types.

Enemies feature little animation, (not that much is required) and you can generally figure out what the heck it is you're fighting. Your own character, Captain Comic, is a bit stiff in movement and his one-piece spacesuit could use a little more detail, with its drab color and pajama-like design -- it sure doesn't match the box art!

The ability to crouch would have been a big plus, as you can sometimes get stuck in a situation (such as under a platform hindering movement) where you cannot target your enemy and have to take a hit -- sometimes killing you after accomplishing a great feat. And being killed is another problem; when Captain Comic gets hit, taking his last block of energy, he doesn't immediately die. He still runs around for a second or two, then vaporizes. The problem with this is, well, it's disappointing to die unknowingly. And it just looks odd. Shooting upwards or at an angle would have also been a nice addition.

Sound is probably Captain Comic's biggest flaw, in that the same thirty second tune plays throughout each environment. While the graphics change, the audio does not. The music itself isn't worth mentioning, as it's just about neutral in terms of quality. Sound effects are average and Cap's jumping sound is near identical to Mario's.

The only other gripe on my part would be lack of between-level cut-scenes or at least a status screen displaying your score. The fact that all the levels are interconnected is nice, in a Metroid sort of way, but there's no sense of gratification or even a great awareness when you make it to the next.

As stated before, Captain Comic is derivative of most platform shooters, but it shouldn't stop fans of the genre from picking it up for a test drive -- they may find it to their liking, but odds are they won't be wowed on any level. I wasn't.
~ Geoffrey Douglas Smith, All Game Guide

Review: Enjoyment

The amount of fun you'll have with the Captain may vary, but if platform shooters are your bag, you'll find it to be averagely entertaining. So will most everyone else.
~ Geoffrey Douglas Smith, All Game Guide

Review: Graphics

Some enemies such as the worms, VFOs and DNA stand out in the design and animation department, in addition to a couple levels stand out, but the majority is average in quality. The Captain himself is bland, with stiff movement making it average overall.
~ Geoffrey Douglas Smith, All Game Guide

Review: Sound

To be honest, the tunes are average as well, but the fact there is only one song repeated over and over takes it down a full point, in addition to generic sound effects which could have been replaced with ANYTHING original.
~ Geoffrey Douglas Smith, All Game Guide

Review: Replay Value

Thankfully there are a few little areas and goodies to find, so it's up to par with most other titles in this respect.
~ Geoffrey Douglas Smith, All Game Guide

Review: Documentation

The 20-page manual is a bit short, but provides a good account of the storyline, illustrations of most enemies and a neat Control Summary Card.
~ Geoffrey Douglas Smith, All Game Guide

Production Credits

Programming: Michael Denio; Graphics: A.R. Henderson
~ Geoffrey Douglas Smith, All Game Guide
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Wikipedia: Captain Comic
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Captain Comic

Box cover for Captain Comic for the NES
Developer(s) Michael Denio
Publisher(s) Unknown (MS-DOS),
Color Dreams (NES)
Designer(s) Michael Denio
Platform(s) MS-DOS, NES
Release date(s) January 5, 1988
Genre(s) side-scrolling platformer
Mode(s) Single-player
Media floppy disk (1)
Input methods keyboard, joystick

The Adventures of Captain Comic (or just Captain Comic) is a classic 1988 MS-DOS platform game which is known for being one of the first side-scrolling games made for the IBM PC. It was completely created by Michael Denio. The PC version of the game was distributed as shareware. Later a version for the NES was published by Color Dreams as an unlicensed title. An unofficial conversion for the SAM Coupé also exists[1]. It was also cloned as "Pioneer Xenia" in 1990 by a team of Ukrainian programmers [2].

Gameplay of Captain Comic

In the game, the player takes control of Captain Comic, who is on a mission to the planet Tambi, to recover three treasures stolen from the planet Omsoc. Its author, Michael Denio, writes in the introduction to the game's manual:

The Adventures of Captain Comic started out as an experiment to test the viability of two theories, the first as to whether a real arcade type game can be done on a standard IBM PC with an EGA card, and secondly, given the first can be done, if it is possible to make any money doing it. Well, I've come to a conclusion on the second point, but I'll let you judge the first point for yourself.

The game was given away for free[citation needed] (later, used as an incentive for the commercial sequel, Captain Comic II: Fractured Reality). Although neither the original, nor its sequel were commercial successes, Captain Comic is best-known for its historical significance to classic PC games.

The theme song for Captain Comic was traditionally a rendition of the United States Marine Corps Hymn. The song was changed in Version 5 (the final version of the game, released in 1991).

Contents

Story

The game opens with this screen of text:

EPISODE I: PLANET OF DEATH
Entering orbit around the planet
Tambi, Captain Comic, galactic
hero, prepares for his impossible
mission: To recover the treasures
stolen from the planet Omsoc.
Armed with only his courage, he
enters the teleport chamber...

The player, as Comic, arrives by teleporting in front of a castle on the planet Tambi, where the quest begins. Comic must find the following three artifacts:

  • The Mystical Gems of Lascorbanos
  • The Thousand Coins of Tenure
  • The Crown of the Ages

To find them, he must travel through many varied environments, including:

  • The forest
  • The lakeside
  • A nearby moon (with low-gravity)
  • A space station on the moon
  • A dark cave
  • A lakeside storage shed
  • The inside of a huge computer
  • The inside of the castle

The game ends when Comic is in possession of the three treasures.

Gameplay

The items, treasures and enemies.

Captain Comic follows many standard platformer conventions. The player has health, lives, a score, and a set of useful items. The game is divided into a number of major areas (see list above), and each area is divided generally into three smaller "zones". Transitioning between zones plays a short tune and marks a "safe point", since all enemies are removed from the screen and Comic's position is saved.

Comic has twelve "shield" points (health), but each time an enemy hits him, two points are removed. Once the shield has been reduced to 0, Comic is still alive, but will die on the next hit. (Thus Comic must be hit seven times to die, from full shield). Occasionally, shields can be found which instantly replenish Comic's health to full, or if it is already full, grant him an extra life. Comic starts the game with four lives, and can go up to a maximum of five. If Comic is killed by either falling off the bottom of the screen, or being hit with no shield points remaining, a life is lost and he is returned to the point where he last entered this zone. If all lives are lost, the game ends.

Many of the games enemies have different AI behaviour compared to one another - ranging from simple bouncing off the walls and pre-set paths to creatures who seek the player out and turn to follow Comic as he passes by. Enemies are generally restricted to their own area (Space Pollen is only on the moon, for example), and a few move faster than the others. All enemies have the same gameplay property which is that if they touch Comic, the enemy is destroyed and Comic suffers two points of shield damage. Once he has picked up a Blastola Cola (the first one is found at the very start of the game), Comic may shoot at enemies. If he hits an enemy, it is destroyed and points are scored.

Since there is no time limit to the game, it is generally preferable to be patient and clear each zone of the dangerous enemies present there. This also has the desired result of increasing the score.

Items

Each area that Comic travels through gets progressively more difficult, particularly in terms of the enemies Comic must dispose of or the terrain and maze structure that he must pass through. Thankfully, there are items that are useful or required to navigate certain areas, defeat various enemies and eventually to recover the treasures themselves.

These items are:

  • Blastola Cola - A drink that allows Comic to fire projectiles at his enemies. Each cola he drinks permanently increases his firepower abilities. More technically, each cola increases the total number of projectiles that can be on the screen at once, up to a maximum of 5.
  • Shield - Replenishes "shield" points (health) to full, or if already full it grants an extra life.
  • Corkscrew - Causes Comic's projectiles to bounce up and down, allowing him to hit enemies that are normally below his firing line. (Especially, those that roll on the ground).
  • Door key - Allows Comic to open doors. Comic cannot leave the first area until he has collected the door key.
  • Boots - Increase Comic's jump height. The boots are required to get over certain obstacles.
  • Lantern - Allows Comic to see in dark areas. This object is only useful for making it possible to see inside the castle at the end of the game.
  • Teleport Wand - Gives Comic the ability to teleport short distances. When used properly, this lets him reach new places and get away from enemies.

Scoring

Action Points awarded
Picking up any item 2,000
Killing an enemy 300
Picking up a shield 900 per leftover shield unit (plus 2,000 item bonus); not applicable if used to get an extra life
Leftover shield units after dying 900 per leftover shield unit (only when falling off screen); not applicable if it was the player's last life (and a Game Over)
Winning the game Large bonus + 10,000 per leftover life

There is a maximum of 5 extra lives, and any player earning an extra life while already at maximum receives a full shield charge and a large point bonus (usually between 25,000 and 30,000). The player gets an extra life for every 50,000 points earned, a bonus still in effect if the player has won the game and has enough extra lives to go over this target. (Lives can also be awarded for recharging shields while at full, or picking up treasure items).

External links

All versions of the game are either freeware or shareware. The game can be downloaded legally from the following sites:

The following pages (in addition to the above pages) provide additional information about the game:


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Captain Comic" Read more