Fig. 1 - Cartesian coordinate system. Four points are marked: (2,3) in green, (-3,1) in red, (-1.5,-2.5) in blue and (0,0), the
origin, in yellow.
Fig. 2 - Cartesian coordinate system with the circle of radius 2 centered at the origin marked in red. The equation of the circle
is x² + y² = 4.
In mathematics, the Cartesian coordinate system (also called rectangular
coordinate system) is used to determine each point uniquely in a plane through two numbers,
usually called the x-coordinate and the y-coordinate of the point. To define the coordinates, two perpendicular directed lines (the x-axis
or abscissa, and the y-axis or ordinate), are specified, as well as the
unit length, which is marked off on the two axes (see Figure 1). Cartesian coordinate
systems are also used in space (where three coordinates are used) and in
higher dimensions.
Using the Cartesian coordinate system, geometric shapes (such as curves) can be described by algebraic equations, namely equations satisfied by the coordinates of the points lying on the shape. For example, the
circle of radius 2 may be described by the equation x² + y² = 4 (see Figure 2).
History
Cartesian means relating to the French mathematician and philosopher René
Descartes (Latin: Cartesius), who, among other things, worked to merge algebra and
Euclidean geometry. This work was influential in the development of analytic geometry, calculus, and cartography.
The idea of this system was developed in 1637 in two writings
by Descartes. In part two of his Discourse on Method, Descartes introduces the
new idea of specifying the position of a point or object on a surface, using two
intersecting axes as measuring guides. In La Géométrie, he further explores the
above-mentioned concepts.
Two-dimensional coordinate system
Fig. 3 - The four quadrants of a Cartesian coordinate system. The arrows on the axes indicate that they extend forever in their
respective directions (i.e. infinitely).
A Cartesian coordinate system in two dimensions is commonly defined by two axes, at
right angles to each other, forming a plane (an xy-plane). The horizontal axis is normally labeled x, and the vertical axis is normally labeled y. In a three dimensional coordinate system, another axis,
normally labeled z, is added, providing a third dimension of space measurement. The axes are commonly defined as mutually
orthogonal to each other (each at a right angle to the other). (Early systems allowed
"oblique" axes, that is, axes that did not meet at right angles, and such systems are occasionally used today, although mostly as
theoretical exercises.) All the points in a Cartesian coordinate system taken together form a so-called Cartesian plane.
Equations that use the Cartesian coordinate system are called Cartesian equations.
The point of intersection, where the axes meet, is called the origin normally labeled O. The x and
y axes define a plane that is referred to as the xy plane. Given each axis, choose a unit length, and mark off each
unit along the axis, forming a grid. To specify a particular point on a two dimensional coordinate system, indicate the x
unit first (abscissa), followed by the y unit (ordinate) in the form (x,y), an ordered
pair.
The choice of letters comes from a convention, to use the latter part of the alphabet to indicate unknown values. In contrast,
the first part of the alphabet was used to designate known values.
An example of a point P on the system is indicated in Figure 3, using the
coordinate (3,5).
The intersection of the two axes creates four regions, called quadrants, indicated by the Roman numerals I (+,+), II
(−,+), III (−,−), and IV (+,−). Conventionally, the quadrants are labeled counter-clockwise starting from the upper right
("northeast") quadrant. In the first quadrant, both coordinates are positive, in the second quadrant x-coordinates are
negative and y-coordinates positive, in the third quadrant both coordinates are negative and in the fourth quadrant,
x-coordinates are positive and y-coordinates negative (see table below.)
Three-dimensional coordinate system
Fig. 4 - Three dimensional Cartesian coordinate system with y-axis pointing
away from the observer.
Fig. 5 - Three dimensional Cartesian coordinate system with the x-axis pointing
towards the observer.
The three dimensional Cartesian coordinate system provides the three physical dimensions of space — length, width, and height.
Figures 4 and 5, show two common ways of representing it.
The three Cartesian axes defining the system are perpendicular to each other. The relevant coordinates are of the form
(x,y,z). As an example, figure 4 shows two points plotted in a three-dimensional
Cartesian coordinate system: P(3,0,5) and Q(−5,−5,7). The axes are depicted in a "world-coordinates" orientation
with the z-axis pointing up.
The x-, y-, and z-coordinates of a point can also be taken as the distances from the yz-plane,
xz-plane, and xy-plane respectively. Figure 5 shows the distances of point P from the planes.
The xy-, yz-, and xz-planes divide the three-dimensional space into eight subdivisions known as
octants, similar to the quadrants of 2D space. While conventions have been established for the
labelling of the four quadrants of the x-y plane, only the first octant of three dimensional space is labelled. It
contains all of the points whose x, y, and z coordinates are positive.
The z-coordinate is also called applicate.
Orientation and handedness
-
- see also: right-hand rule
In two dimensions
Fixing or choosing the x-axis determines the y-axis up to direction. Namely, the y-axis is necessarily
the perpendicular to the x-axis through the point marked 0 on the x-axis.
But there is a choice of which of the two half lines on the perpendicular to designate as positive and which as negative. Each of
these two choices determines a different orientation (also called handedness) of the Cartesian plane.
The usual way of orienting the axes, with the positive x-axis pointing right and the positive y-axis pointing up
(and the x-axis being the "first" and the y-axis the "second" axis) is considered the positive or
standard orientation, also called the right-handed orientation.
A commonly used mnemonic for defining the positive orientation is the right hand rule. Placing a somewhat closed right
hand on the plane with the thumb pointing up, the fingers point from the x-axis to the y-axis, in a positively
oriented coordinate system.
The other way of orienting the axes is following the left hand rule, placing the left hand on the plane with the thumb
pointing up.
Regardless of the rule used to orient the axes, rotating the coordinate system will preserve the orientation. Switching the
role of x and y will reverse the orientation.
In three dimensions
Fig. 7 - The left-handed orientation is shown on the left, and the right-handed on the right.
Fig. 8 - The right-handed Cartesian coordinate system indicating the coordinate planes.
Once the x- and y-axes are specified, they determine the line along
which the z-axis should lie, but there are two possible directions on this line. The two possible coordinate systems which
result are called 'right-handed' and 'left-handed'. The standard orientation, where the xy-plane is horizontal and the
z-axis points up (and the x- and the y-axis form a positively oriented two-dimensional coordinate system in
the xy-plane if observed from above the xy-plane) is called right-handed or positive.
The name derives from the right-hand rule. If the index finger of the right hand is pointed forward, the middle finger
bent inward at a right angle to it, and the thumb placed at a right angle to both, the three
fingers indicate the relative directions of the x-, y-, and z-axes in a right-handed system. The
thumb indicates the x-axis, the index finger the y-axis and the middle finger the z-axis. Conversely, if the
same is done with the left hand, a left-handed system results.
Different disciplines use different variations of the coordinate systems. For example, mathematicians typically use a
right-handed coordinate system with the y-axis pointing up, while engineers typically use a left-handed coordinate system
with the z-axis pointing up. This has the potential to lead to confusion when engineers and mathematicians work on the
same project.
Figure 7 is an attempt at depicting a left- and a right-handed coordinate system. Because a three-dimensional object is
represented on the two-dimensional screen, distortion and ambiguity result. The axis pointing downward (and to the right) is also
meant to point towards the observer, whereas the "middle" axis is meant to point away from the observer. The red
circle is parallel to the horizontal xy-plane and indicates rotation from the x-axis to the y-axis
(in both cases). Hence the red arrow passes in front of the z-axis.
Figure 8 is another attempt at depicting a right-handed coordinate system. Again, there is an ambiguity caused by projecting
the three-dimensional coordinate system into the plane. Many observers see Figure 8 as "flipping in and out" between a convex cube and a concave "corner". This corresponds to the two possible
orientations of the coordinate system. Seeing the figure as convex gives a left-handed coordinate system. Thus the "correct" way
to view Figure 8 is to imagine the x-axis as pointing towards the observer and thus seeing a concave
corner.
In physics
The above discussion applies to Cartesian coordinate systems in mathematics, where it is common to not use any units of
measurement. In physics it is important to note that a dimension is simply a measure of something, and that, for each class of
features to be measured, another dimension can be added. Attachment to visualizing the dimensions precludes understanding the
many different dimensions that can be measured (time, mass, color, cost, etc.). Multi-dimensional objects can be calculated and
manipulated algebraically.
Representing a vector with Cartesian notation
A point in space in a Cartesian coordinate system may also be represented by a vector, which can be thought of as an arrow pointing from the origin of the coordinate system to the
point. If the coordinates represent spatial positions (displacements) it is common to represent the vector from the origin to the
point of interest as
.
Using Cartesian coordinates the vector from the origin to the point (x,y,z) can
be written as[1]:

where
,
, and
are unit
vectors that point the same direction as the x, y,
and z axes, respectively.
This notation is typically referred to as Cartesian notation. The unit vectors
,
, and
are called the versors of the
coordinate system, and represent an example of standard basis.
Further notes
In computer geometry the Cartesian coordinate system is the foundation for the algebraic
manipulation of geometrical shapes. Many other coordinate systems have been developed since Descartes. One common set of systems
use polar coordinates; astronomers often use spherical coordinates, a type of polar coordinate system.
It may be interesting to note that some have indicated that the master artists of the Renaissance used a grid, in the form of a wire mesh, as a tool for breaking up the component parts of their
subjects they painted. That this may have influenced Descartes is merely speculative.[citation needed] (See perspective, projective geometry.)
See also
- Other coordinate systems
- History
- Related topics
References
Descartes, René. Oscamp, Paul J. (trans). Discourse on Method, Optics, Geometry, and Meteorology. 2001.
- ^ David J. Griffith
(1999). Introduction to Electromagnetics. Prentice Hall. ISBN
0-13-805326-X.
External links
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