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Castlevania III: Dracula's Curse

 
Games: Castlevania III: Dracula's Curse
 
  • Release Date: 1990
  • Genre: Action
  • Style: Side-Scrolling Platform
  • Similar Games: Castlevania (Nintendo Entertainment System)

Game Description

Castlevania III: Dracula's Curse serves as a prequel to the previous two games in the series. You control Simon's ancestor, Trevor Belmont, and quest to put an end to Count Dracula's evil ways. Trevor is not alone in his quest, though. Along the way, he meets a thief named Grant, a sorceress named Sypha Belnades, and Dracula's good-natured son Alucard.

Trevor is very effective with his whip, but the wall-crawling skills of Grant, the spells of Sypha, and the bat-morphing abilities of Alucard all come in very handy, though Trevor can only be accompanied by one at a time.

After the player has played through all 15 levels and defeated Dracula, one of four endings can be seen, depending on Trevor's companion.
~ Christopher Michael Baker, All Game Guide

Roots & Influences

Released to much critical praise,Castlevania, the first game in the series, hit the NES in 1987. Castlevania II: Simon's Quest followed in 1988. In the ensuing years, numerous sequels for numerous consoles have been released, including Castlevania: Symphony of the Night (1997) for the PlayStation and Castlevania: Legacy of Darkness (1999) for the Nintendo 64.
~ Brett Alan Weiss, All Game Guide

Review: Overall

Castlevania III: Dracula's Curse is quite simply the greatest Castlevania game to ever grace the NES, possibly even the greatest Castlevania game to ever hit any system.

What makes this game so great? For starters, it pushes the graphic capabilities of the NES to the max. Scenes such as the stain glass windows in the first level are just beautiful. Along with the astounding graphics comes fantastic sound and music. Along with new music composed for this game, the inclusion of some of the unforgettable music earlier in Castlevania games brings back great memories and bonds them together.

Aside from graphics and sound, though, this game has an unusual aspect that makes the game very enjoyable. Besides playing as Trevor Belmont (who is very much like Simon as far as skills go), you can also eventually play as one of three characters that wants to join Trevor on his quest. Each character has his or her (in Sypha's case) own advantages, such as wall-crawling (Grant), magic spells (Sypha), or flight as a bat (Dracula's son Alucard). The ability to play as any of these characters not only adds intrigue, but also tremendous replay value to the game.

Also add in to Castlevania III's replay value is the nonlinear story associated with it. You are given a choice of levels to enter, which sometimes may not even lead you to the path of some of the optional characters. Once you have beaten the game with one route, you'll want to try it another way as well.

Overall, Castlevania III is a game no fan of the Castlevania series (or even platform games, for that matter) should do without. (Just don't let it give you nightmares.)
~ Christopher Michael Baker, All Game Guide

Review: Enjoyment

Fun! Fun! Fun! I can never snap that whip enough.
~ Christopher Michael Baker, All Game Guide

Review: Graphics

Doesn't get any better on the NES.
~ Christopher Michael Baker, All Game Guide

Review: Sound

Great new tunes accompany the classic ones from earlier games.
~ Christopher Michael Baker, All Game Guide

Review: Replay Value

As if the enjoyment factor alone were not enough, you'll want to come back and beat this game at least three more times after your first success: once with Grant, once with Sypha, once with Alucard, and once solo. (Then you might even want to do it all again.)
~ Christopher Michael Baker, All Game Guide

Review: Documentation

Tells you everything you need to know.
~ Christopher Michael Baker, All Game Guide
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Wikipedia: Castlevania III: Dracula's Curse
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Castlevania III: Dracula's Curse

North American boxart
Developer(s) Konami
Publisher(s) Konami (Japan / US)
Palcom (Europe)
Designer(s) H. Akamatsu
Composer(s) Yoshinori Sasaki

Jun Funahashi

Yukie Morimoto

Series Castlevania
Platform(s) NES/Famicom
Release date(s) NES
JP December 22, 1989
NA September 1, 1990
EU December 10, 1992
Virtual Console
JP April 21, 2009
NA January 12, 2009
PAL October 31, 2008
Genre(s) Platformer
Mode(s) Single-player
Rating(s) ESRB: E (PC & VC versions)
PEGI: 7+
Media 3-megabit cartridge

Castlevania III: Dracula's Curse, known in Japan as Akumajō Densetsu (悪魔城伝説?, lit. "Devil's Castle Legend"), is the third installment in the Castlevania series of video games. It was published by Konami in Japan in 1989 and in North America in 1990. In Europe, it was published by Palcom Software, in 1992. It is the final Castlevania title to be produced for the Nintendo Entertainment System video game console. It was later released on the Wii Virtual Console in the PAL regions on October 31, 2008, in North America on January 12, 2009 and in Japan on April 21, 2009.

Castlevania III: Dracula's Curse is the third game in the series' canon, featuring Simon Belmont's ancestor, Trevor Belmont. According to the game's instruction manual, it takes place 215 years before the events in Castlevania I and 100 years before the events of The Castlevania Adventure. Many characters and elements introduced for the first time in Castlevania III became mainstays in the series.

Contents

Gameplay

Castlevania III abandons the adventure game elements of its immediate predecessor and returns to the platform game roots of the first Castlevania title. Unlike Castlevania, however, Castlevania III is not strictly linear: You get an assortment of four characters, and after completing the first level, and at several other points throughout the game, the player is given a choice of paths to follow. The choices made by the player in these circumstances can have a profound impact on how the game unfolds. There are 15 stages in total.

There are two main routes through the game's 15 stages. The second stage is an optional excursion for picking up one of the three playable partner characters, and the main branch occurs part way through the third stage. Each route contains 9 stages total (10 if you choose to play the optional second stage). The upper route takes the player across the lake to the main bridge, entering Dracula's castle through the front gate, and is generally regarded as the easier of the two routes. The lower route takes the player through a series of underground tunnels and cavernous areas, eventually scaling the cliff side below the castle, and is generally considered more difficult than the upper route. The lower route also features one short branching section of its own at stage 6. The two paths converge in the main hall of the castle.

Plot

The year is 1476, and Count Dracula has started to ravage Europe with an army of monsters. The Belmont family of vampire hunters, once exiled from Wallachia, are called into action by the Church. They feared the Belmonts' "super-human" power, but with Dracula menacing to swallow Europe in darkness, they are left with no choice but to call Trevor Belmont, current wielder of the Vampire Killer Whip.

Joining Trevor Belmont in his mission to defeat Dracula are three new playable characters: Sypha Belnades, a young priestess with poor physical attack power but powerful elemental magic spells at her disposal;[1] Grant DaNasty, a pirate with the ability to climb on walls and change direction in mid-jump (a rare ability in earlier games of the series); and Alucard, Dracula's son, a dhampir with the ability to shoot fireballs and transform into a bat. Trevor can be accompanied by only one companion at a time, and the player can "spiritually transform" between Trevor and his ally with the "select" button. Both Trevor and whoever is accompanying him share the same health meter. The ending of the game differs depending on which companion Trevor has with him at the time, or if he does not take another character with him at all.

Trevor and his companions cross the Transylvanian countryside, defeat Dracula's minions, and eventually defeat the Count himself. Once his father is defeated, Alucard goes into a self-induced slumber, unable to cope with having fought his father. Moreover, he realized that his own power could pose a potential threat to the world. However, he would awaken in the late-eighteenth century when feeling the absence of a Belmont when Dracula was revived by the dark priest Shaft. Grant DaNasty oversees the reconstruction of Wallachia after the battle is finished. Trevor Belmont and Sypha Belnades end up getting married once peace is restored in the region (according to the Castlevania Time Line included with Castlevania: Portrait of Ruin).

Development

Version differences

Besides just the different name in Japan, Akumajō Densetsu, the Japanese version has several other differences:

  • Instead of using a stabbing dagger, Grant throws daggers as his main attack.
  • In the North American and European versions, each enemy takes away the same amount of energy when the player is hit. But as the game progresses, damage taken from enemies increases (capping off at 4/5 bars, depending on your character, in the North American version, and 3/4 bars in the European version), Instead, in the Japanese game, each enemy takes a different amount of energy away from the player. Many fans believe this factor makes the Japanese version easier.
  • On the final stage, after losing to Dracula, instead of starting back at the level's second section, the player begins right outside of Dracula's keep (as in the original Castlevania). This is another factor said to make the Japanese version much easier.
  • The game's font is different between versions, with the Japanese version using the same font as the original Castlevania--a standard video-game font used in many other old games--and the western versions using a Gothic-style font (with some similarities).
  • Medusa has female breasts in the Japanese game which were altered in the North American and European releases to resemble a more masculine chest. The female statues in stage 8 are partially nude in the Japanese version. The statues were clothed for the North American and European releases.
  • The Flea men in the Japanese game are hopping gremlin creatures.
  • Several enemies are colored differently, have altered sprites, or have slightly different attack patterns, including the zombies in the first stage.
  • Several stages have different color palettes than the Japanese version.
  • The original Japanese version contained a specialized "VRC6" music microprocessor chip which was removed in the North American and European releases. This chip added two extra pulse-wave channels and a saw-wave channel to the system's initial set of five channels. The majority of the music combines the channels to imitate the sound of a synthesized string section. See: Multi-Memory Controller. The reason for this removal was that the western versions of the NES didn't have the ability to support external sound chips, so the game was re-programmed for the western releases. Some of the percussion instruments were also slightly changed, even though the low-quality PCM channel was no less capable without the VRC6 mapper.
  • The Japanese version had slightly better graphics than the North American version. The backgrounds in many stages had special effects not seen in the North American and European releases, also due to the lack of the special mapper chip found in the Japanese cartridge (which was manufactured not by Nintendo, but by Konami itself).
  • Like Simon's Quest before it, religious imagery once again appears uncensored in the North American and PAL versions. The only difference is that the cross in the opening scene has bursts of rays around it in the Japanese version.
  • In the Japanese version, Trevor Belmont is named Ralph Belmondo.
  • in Stage 9, the background music "Riddle" repeats its first section once in the Japanese version.
  • The North American and PAL versions have several hidden features that can be accessed by entering a certain name for the player, which include starting the game with 10 lives as well as when restarting after a game over, the option to start the game with any of the three spirit partners, and to access the second, more difficult quest. These features are not present in the Japanese version.

Audio

Akumajō Dracula Best Vol. 1
Soundtrack by Kinuyo Yamashita, Kenichi Matsubara, Yoshinori Sasaki, Jun Funahashi & Yukie Morimoto[citation needed]
Released September 23, 1998 (Japan)
Genre Video game soundtrack
Length 1:04:00

Track listing


Reception and legacy

A Castlevania anime movie is in development based on Dracula's Curse, and may be split into three parts. It is being written by Warren Ellis and art directed by James Jean and is continued in 2005's Castlevania: Curse of Darkness, taking place in 1479, also featuring Trevor Belmont as a playable character. [2]

Many of the Sprites in Super Castlevania IV are based on those used in Castlevania III. Some gameplay characteristics (such as the ability to stand on top of the spike traps) were carried over as well.

See also

References

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Castlevania III: Dracula's Curse" Read more