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Castling

 
Dictionary: Cast·ling

n.

That which is cast or brought forth prematurely; an abortion. Sir T. Browne.

Cas·tling
n.

(Chess) A compound move of the king and castle. See Castle, v. i.


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Games: Castling
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  • Release Date: 1979
  • Genre: Action
  • Style: 2D Action
WordNet: castling
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Note: click on a word meaning below to see its connections and related words.

The noun has one meaning:

Meaning #1: interchanging the positions of the king and a rook
  Synonym: castle


Wikipedia: Castling
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Chess d45.svg Chess rll45.svg Chess kld45.svg Chess l45.svg
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Chess zver 26.png a8 rd b8 c8 xo d8 e8 kd f8 g8 xo h8 rd Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 rl b1 c1 xw d1 e1 kl f1 g1 xw h1 rl
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Initial position of kings and rooks, kings may be moved to the indicated squares
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Chess zver 26.png a8 b8 c8 kd d8 rd e8 f8 g8 h8 rd Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 rl b1 c1 d1 e1 f1 rl g1 kl h1
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White has castled kingside (O-O) and Black has castled queenside (O-O-O)
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Chess zver 26.png a8 b8 c8 d8 e8 kd f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 qd h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 rl b1 c1 d1 e1 kl f1 g1 h1 rl
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White to move cannot castle kingside because the black queen on g7 is covering g1.
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Chess zver 26.png a8 rd b8 c8 d8 e8 kd f8 g8 h8 rd Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 ql d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 kl f1 g1 h1
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Black cannot castle on either side because he is in check from the white queen on c6.

Castling is a special move in the game of chess involving the king and either of the original rooks of the same color. It is the only move in chess (leaving aside promotion) that involves more than one piece of the same player. Castling consists of moving the king two squares towards a rook, then moving the rook onto the square over which the king crossed.[1] Castling can only be done if the king has never moved, the rook involved has never moved, the king is not in check, and the king does not cross over or end on a square in which it would be in check. Castling is considered a king move (Hooper & Whyld 1992).

The notation for castling, in both the descriptive and the algebraic systems, is 0-0 with the kingside rook and 0-0-0 with the queenside rook. In PGN, O-O and O-O-O are used instead. Castling on the kingside is sometimes called castling short and castling on the queenside is called castling long; the difference being based on whether the rook moves a short distance (two squares) or a long distance (three squares) (Hooper & Whyld 1992).

Castling is in most non-English speaking nations known as 'Rochieren/Rochada/Roque', while 'long/short castling' are used in those countries to refer to 'queenside/kingside castling'. Castling is a relatively recent European innovation in chess, dating from the 14th or 15th century. Thus, the Asian versions of chess do not have such a move.

Contents

Requirements

Castling is permissible only if all of the following conditions hold: (Schiller 2001:19)

  1. The king must never have moved;
  2. The chosen rook must never have moved;
  3. There must be no pieces between the king and the chosen rook;
  4. The king must not currently be in check.
  5. The king must not pass through a square that is under attack by enemy pieces.
  6. The king must not end up in check (true of any legal move).
  7. The king and the chosen rook must be on the same rank.[2]

It is a common mistake to think that the requirements for castling are even more stringent than the above. To clarify:

  1. The king may have been in check previously, as long as it is not in check at the time of castling.
  2. The rook involved in castling may be under attack.
  3. The rook involved in castling may move over an attacked square (a situation possible only with queenside castling).

Strategy

Castling is an important goal in the early part of a game, because it serves two valuable purposes: it moves the king into a safer position away from the center of the board, and it moves the rook to a more active position in the center of the board (it is possible even to checkmate with castling).

The choice as to which side to castle often hinges on an assessment of the trade-off between king safety and activity of the rook. Kingside castling is generally slightly safer, because the king ends up closer to the edge of the board and all the pawns on the castled side are defended by the king. In queenside castling, the king is placed closer to the center and the pawn on the a-file is undefended; the king is thus often moved to the b-file to defend the a-pawn and to move the king away from the center of the board. In addition, queenside castling requires moving the queen; therefore, it may take slightly longer to achieve than kingside castling. On the other hand, queenside castling places the rook more effectively – on the central d-file. It is often immediately active, whereas with kingside castling a tempo may be required to move the rook to a more effective square.

It is common for both players to castle kingside, and rare for both players to castle queenside. If one player castles kingside and the other queenside, it is called opposite castling. Castling on opposite sides usually results in a fierce fight as both players' pawns are free to advance to attack the opposing king's castled position without exposing the player's own castled king. An example is the Dragon Variation of the Sicilian Defence.

If the king is forced to move before it has the opportunity to castle, the player may still wish to maneuver the king towards the edge of the board and the corresponding rook towards the center. When a player takes three or four moves to accomplish what castling would have accomplished in one move, it is sometimes called artificial castling, or castling by hand.

Technical rules

Under the strict touch-move rules enforced in most tournaments, castling is considered a king move. A player who intends to castle but touches the rook first would be committed to make a rook move, and thus will not be permitted to perform the castling. Therefore, the correct way to castle is to first move the king. As usual, the player's mind may change between all legal destination squares for the king until it is released. When the two-square king move is completed however, the player has formally chosen to castle (if it is legal), and the rook must be moved accordingly. A player who performs a forbidden castling must return the king and the rook to their original places and then move the king, if there is another legal king move, including castling on the other side. If there is no legal king move, the touch-move rule does not apply to the rook (Just & Burg 2003:13-14,17-18,23).

It is also required by the official rules that the entire move be completed using only a single hand. Neither of these rules is commonly enforced in casual play, nor commonly known by non-competitive players (Just & Burg 2003:13-14,17-18,23).

The right to castle must be the same in all three positions for a valid draw claim under the threefold repetition rule.

Chess variants and problems

Some chess variants, for example Chess960, have modified castling rules to handle modified starting positions. Castling can also be adapted to large chess variants, like Capablanca chess, which is played on 10x8 board.

In chess problems, castling is assumed to be allowed if it appears possible, unless it can be proved by retrograde analysis that either the king or chosen rook has previously moved.

Notable castlings

Averbakh-Purdy, 1960
Chess zhor 26.png
Chess zver 26.png a8 rd b8 c8 d8 e8 kd f8 bd g8 h8 rd Chess zver 26.png
a7 pd b7 c7 d7 e7 f7 g7 pd h7 pd
a6 b6 c6 pd d6 e6 bd f6 pd g6 h6
a5 b5 c5 d5 e5 pd f5 g5 h5
a4 b4 c4 pl d4 e4 f4 g4 h4
a3 b3 c3 pl d3 e3 f3 g3 h3
a2 pl b2 c2 d2 nl e2 pl f2 pl g2 h2 pl
a1 b1 rl c1 bl d1 e1 kl f1 g1 h1 rl
Chess zhor 26.png
Black to move, castled queenside, with the rook going over the attacked square b8.
  • In this game[3] between Yuri Averbakh and Cecil Purdy, Black castled queenside. Averbakh pointed out that the rook passed over a square controlled by White and thought it was illegal. Purdy proved that the castling was legal since this applies only to the king, to which Averbakh replied "Only the king? Not the rook?" (Evans 1970:38-39)
  • Viktor Korchnoi, in his 1974 Candidates final match with Anatoly Karpov, famously asked the arbiter if castling was legal when the castling rook was under attack.[4] The answer was in the affirmative, and Korchnoi ended up winning the game.
  • Three castlings occurred in the game between Wolfgang Heidenfeld and Nick Kerins, in Dublin in 1973. Of course, the third one (the second one by White) was illegal. See this link, "Greatest number of castlings". The game is as follows:

1. e4 e6 2. d4 d5 3. Be3 Nf6 4. e5 Nfd7 5. f4 c5 6. c3 Nc6 7. Nf3 Qb6 8. Qd2 c4 9. Be2 Na5 10. O-O f5 11. Ng5 Be7 12. g4 Bxg5 13. fxg5 Nf8 14. gxf5 exf5 15. Bf3 Be6 16. Qg2 O-O-O 17. Na3 Ng6 18. Qd2 f4 19. Bf2 Bh3 20. Rfb1 Bf5 21. Nc2 h6 22. gxh6 Rxh6 23. Nb4 Qe6 24. Qe2 Ne7 25. b3 Qg6+ 26. Kf1 Bxb1 27. bxc4 dxc4 28. Qb2 Bd3+ 29. Ke1 Be4 30. Qe2 Bxf3 31. Qxf3 Rxh2 32. d5 Qf5 33. O-O-O Rh3 34. Qe2 Rxc3+ 35. Kb2 Rh3 36. d6 Nec6 37. Nxc6 Nxc6 38. e6 Qe5+ 39. Qxe5 Nxe5 40. d7+ Nxd7 0-1

  • Tim Krabbé composed a joke chess problem containing vertical castling (king on e1, promoted rook on e8). The loophole in the definition of castling upon which this problem was based was removed by the new requirement that the castling rook must occupy the same rank as the king.

Lasker game

Ed. Lasker vs. Thomas
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Chess zver 22.png a8 rd b8 nd c8 d8 e8 f8 rd g8 h8 Chess zver 22.png
a7 pd b7 bd c7 pd d7 pd e7 qd f7 g7 pd h7
a6 b6 pd c6 d6 e6 pd f6 nl g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 pl e4 f4 g4 nl h4 pl
a3 b3 c3 d3 e3 f3 g3 pl h3
a2 pl b2 pl c2 pl d2 e2 bl f2 pl g2 h2 rl
a1 rl b1 c1 d1 e1 kl f1 g1 kd h1
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Position after 17... Kg1

In this game between Edward Lasker and Sir George Thomas (London 1912),[5] Black had just played 17... Kg1. White could have checkmated by 18. 0-0-0# but instead played 18. Kd2#.[6] (See Edward Lasker#Notable games.)

Prins-Day game

Prins-Day, 1968
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Chess zver 26.png a8 rd b8 c8 d8 e8 kd f8 g8 h8 kl Chess zver 26.png
a7 b7 bd c7 d7 pd e7 f7 pd g7 h7
a6 pd b6 c6 d6 e6 pd f6 g6 qd h6
a5 b5 c5 d5 pl e5 f5 g5 pd h5
a4 b4 c4 pl d4 e4 f4 g4 h4
a3 pl b3 c3 d3 e3 pl f3 g3 h3
a2 b2 pl c2 d2 e2 bl f2 g2 h2
a1 rl b1 c1 rl d1 e1 ql f1 g1 h1
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Position before 31...O-O-O#

This game between Lodewijk Prins and Lawrence Day ended in a checkmate by castling:

31... O-O-O#[7] (see Lawrence Day#Notable chess games)

History

Castling has its roots in the "king's leap". There were two forms of the leap: (1) the king could move once like a knight, and (2) the king could move two squares on his first move. The knight-move could be used early in the game to get the king to safety or later in the game to escape a threat. This second form was used in Europe as early as the 13th Century. In North Africa, the king was moved to a safe square by a two-step procedure: (1) the king moved to the second rank and (2) the rook moved to the king's original square and the king moved to the rook's original square (Davidson 1949:48).

Before the bishop and queen acquired their current moves in the 16th Century they were weak pieces and the king was relatively safe in the middle of the board. When the bishop and queen got their current moves they became very powerful and the king was no longer safe on its original square since it can be attacked from a distance and from both sides. Castling was added to allow the king to get to a safer location and to allow rooks to get into the game earlier (Davidson 1949:16).

The rule of castling has varied by location and time. In medieval England, Spain, and France, the white king was allowed to jump to c1, c2, d3, e3, f3, or g1, if no capture was made, the king was not in check, and did not move over check. (The black king could move similarly.) In Lombardy, the white king could jump an additional square to b1 or h1 or to a2 (and equivalent squares for the black king). Later in Germany and Italy, the king move was combined with a pawn move.

In Rome from the early 17th century until the late 19th century, the rook could be placed on any square up to and including the king's square, and the king could be moved to any square on the other side of the rook. This was called "free castling".

In the Göttingen manuscript (ca. 1500) and a game published by Luis Ramirez de Lucena in 1498, castling consisted of two moves: first the rook and then the king.

The current version of castling was established in France in 1620 and England in 1640 (Sunnucks 1970:66).

In the 1811 edition of his chess treatise, Johann Allgaier introduced the 0-0 symbol. He differentiated between "0-0r" (r=right) and "0-0l" (l=left). The 0-0-0 symbol for queenside castling was added in 1837 by Aaron Alexandre.[8] The practice was then accepted in the first edition (1843) of the Handbuch des Schachspiels.

See also

Footnotes

  1. ^ http://www.fide.com/fide/handbook?id=124&view=article FIDE rules (Castling is rule 3.8, part ii)
  2. ^ Without this additional restriction, which was added to the FIDE rules in 1972, it would be possible to promote a pawn on the e file to a rook and then castle vertically across the board (as long as the other conditions are met). This way of castling was "discovered" by Max Pam and used by Tim Krabbé in a chess puzzle before the rules were amended to disallow it. See Chess Curiosities by Krabbé, see also de:Pam-Krabbé-Rochade for the diagrams online.
  3. ^ Averbakh-Purdy
  4. ^ Korchnoi-Karpov
  5. ^ Ed. Lasker-Thomas, London 1912
  6. ^ Edward Lasker, Chess for Fun and Chess for Blood, Dover Publications, 1962, p. 120.
  7. ^ Prins-Day
  8. ^ Stefan Bücker: "Was bedeutet 0-0?" (What does 0-0 mean?), in: Kaissiber, No. 18, 2002, p.70-71

References


 
 

 

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Dictionary. Webster 1913 Dictionary edited by Patrick J. Cassidy  Read more
Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
WordNet. WordNet 1.7.1 Copyright © 2001 by Princeton University. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Castling" Read more