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Cel Damage

 
AMG AllGame Guide:

Cel Damage

Game Description

A vehicular combat title, Cel Damage is a light-hearted homage to genre greats, such as Twisted Metal: Black. Blurring the lines between the single and multiplayer modes is the game's loose play structure -- three game modes and 12 stages can be played and unlocked by a single player competing against computer-controlled "bots" or against three other players. Violet the demon girl, Fowl Mouth the gangster duck, and many others make up the motley crew of characters available for selection, each of which has a unique default weapon. Desert, Jungle, Space, and Transylvania are the four environment themes on offer, with a total of 12 levels spanning the four worlds. Scattered about each are a host of weapons ranging from the cartoon-inspired black holes and boxing gloves to the more malicious grenades and chainsaw, though, only one weapon can be held at a time. Other controller buttons allow you to honk your horn or taunt the opposing players.

Smack Attack is the only game mode initially selectable and requires players to reach a predetermined number of points. Points are awarded for damaging the other contestants, however, destroying them entirely will yield a far greater number of points. The Gate Relay and Flag Rally modes require players to race between designated checkpoints and to capture flags and return to them to your assigned checkpoint, respectively. Making use of the cel-shading graphical technique, Cel Damage sports cartoon-quality visuals and a smooth 60 frames per second.
~ Gavin Frankle, All Game Guide

Review: Overall

As evidenced by the title, Cel Damage is a vehicular combat game relying heavily on its offbeat cel-shaded visuals to pull players in. Resembling something out of Cool World or Who Framed Roger Rabbit, the quality of animation in Cel Damage is excellent, making you believe you are part of a living, breathing cartoon world. Unfortunately, the visuals are about the only aspect worth appreciating in this chaotic game, one best enjoyed by those afflicted with Attention Deficit Disorder.

Once you pick your vehicle and stage, you're immediately thrust into the action. Players must be constantly moving at high speeds to not only avoid getting hit, but to hit opponents as well. The radar used to track enemies is barely useful, with cars represented by a series of icons across the top of the screen. Because everything moves so fast, there's no time to look up -- once you figure out the icon, the vehicle has zipped away to a new location and you're in the process of being swiped at by a baseball bat.

The game then boils down to gunning the accelerator and getting as close as you can to an opponent to take him or her out. Only one weapon can be stored and used at a time, and you'll quickly learn that while boxing gloves and freeze rays are funny to look at, they are nothing in comparison to the mighty axe or chain saw. Not only are these weapons fast, but they destroy an enemy in a single hit -- a must if you plan on racking up the "smacks" it takes to advance to the next level.

The four themed environments offer nice diversity but are ultimately too small -- imagine dropping a bunch of wind-up cars in a fish bowl and you'll end up with a good idea of how the game plays. There's no sense of strategy to the action, it's just one high-energy form of tag with the ultimate goal of being the first to score 500 hits. This is no small feat to accomplish due to the frenzied AI, and will doubtlessly frustrate most seasoned gamers expecting more depth to the action.

Bumping down the computer AI results in a slower-paced and thus more manageable game, but it prevents players from accessing the two additional modes of play as well as the four boss characters found in each setting. The bonus modes aren't exciting, however, with one being a timed race between two points and the other being a capture the flag free-for-all. While the game improves somewhat as a multiplayer title, the ridiculously fast action coupled with the decreased viewpoint only means the fun is short-lived.
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

The frenetic action and simplistic gameplay will appeal to younger audiences who seek immediate gratification, but there's not enough depth or strategy to keep older players hooked.
~ Scott Alan Marriott, All Game Guide

Review: Graphics

The cars all stretch and twist with each turn and the weapons result in some amusing animation: shooting a harpoon at a car may cause it to stick to a tree before exploding; the chain saw or axe will literally cut a vehicle in half; and the boxing gloves will repeatedly smash into car until it zooms away.
~ Scott Alan Marriott, All Game Guide

Review: Sound

The appropriate skwonks and sproinging noises pepper the cartoon-like action, with funny but repetitive quips from the characters as they close in for the "smack."
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

The single-player game is challenging, and there are bonus characters and modes to unlock. The multiplayer also offers more of the same fast-paced action at a rock solid frame rate.
~ Scott Alan Marriott, All Game Guide

Review: Documentation

The black-and-white manual offers brief character information as well as an explanation of game modes. Not all of the weapons are described.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Pseudo Interactive; Director of Technology: David Wu; Development Leader: Rich Hilmer; Programming Lead: Daniel Posner; Art Director: Gary Snyder; Project Director: Kevin Barrett; Lead Designer: Kevin Barrett; Lead Artist: Joseph Ganetakos; 3D Artist: Sonya Roberts, David Feltham; Animator: David Feltham; Concept Artist: Ted Kim; Texture Artist: Vince Chui, Woojin Choi; Modeler: Heidi Klinck; Cut Scene Animator: Bill Kimberley, Derek Elliot, Mike Olliver; Art Intern: Domenic Trapasso; Game Programmer: Jason Hasenbuhler; 3d Graphica and Tools Programmer: Guillaume Provost; Assistant Developer: Chris Forrester; Qa Lead: John Harley; Operation Manager: Tova Posner; Scheduling and Coordination: Lorraine Mah; Music Composition and Performance: Egg Plant Productions; Sound Effects: Steve Saufve; Cut Scene Script: Lane Raichert; Additional Narrative and Design Elements: Raichert Media; Cut Scene Foley and Mastering: Venom; Special Thanks: Michael Abrash, Cliff Ansel, Kevin Bachus, Peter Bergstrom, Seamus Blackley, Edwin Caparaz, Dan Carver, Phil Engstrom, Marc Farley, Kathy Frazier, Ed Fries, Tom Frisina, Andi Gotard, Jeff Hilbert, Rob Hubbard, Elan Lee, Harald Seeley, Warren Spector, Jodi Vetterl, David Watkins, Jordan Weisman, Dave Shitaker, Gillian Wu, Tim Wu, Tom Frisina, Kathy Frazier, Edwin Caparaz, Rob Hubbard, Marc Farley, Dave Whitaker, Pohil Engstrom, Harald Seeley, Andi Gotard, Jennifer Vencill; Special People: Aimee Lu, Amanda Leduc, Carrie Sancartier, Darryl Chan, Kimberley Barrett, Lisa Wilso, Lari Esse, Sasha Zagorsky, Sophie Therrien, The Chui'S, The Ganetakos', The Kim'S, The Robert'S, The Snyder'S, Tov; Focus Tester: Stephen Amini, Ed Cho, Christine Chui, Yiola Cleovoulou, Adrian Elliot, Chris Eskins, Lori Esser, James Fogg, Frank Grisafi, Aaron Hicks, Chris Jones-Hansen, Wendy Kwong, Rick Martin, Paul Rochan, Joey Sullivan, Sean Swayze, Chris White, Stephen White; Company 2: EA; Producer: Matt Mcknight; Associate Producer: Jeff Hasson; Int'L Development Director: Atsuko Matsumoto; Product Manager: Steve Perkins, Anthony Caiazzo; Public Relations: Anne Marie Stein, Jeane Wong, Jerris Mugai; Package Deisgn: Ayzenberg Group; Package Project Management: John Burns; Mastering: Michael Yasko, Michael Deir, Yakim Hayuk, Chris Espiritu; Documentation: Ede Clarke; Documentation Layout: Big Idea Group Inc.; Website Producer: Jennifer Christenson; Website Art Director: Geoff Koops; Testing Manager: Kurt Hsu; Testing Supervisor: Tim Attuquayefio; Lead Tester: Deni Skeens; Assistant Lead Tester: David Miller; Product Testing: Vince Brooks, Mike Kaiser, Brett Lee, Romulo Rodriguez; Customer Quality Control: Darryl Jenkins, Dave Knudson, Andrew Young, Tony Alexander, Benjamin Smith, Anthony Barbagallo
~ Keith Adams, All Game Guide
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Cel Damage

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Cel Damage
Celdamagebox.jpg
North American Xbox cover art
Developer(s) Pseudo Interactive
Publisher(s) Electronic Arts, Play It!
Platform(s) Nintendo GameCube, Xbox, PlayStation 2
Release date(s) Xbox
  • NA November 14, 2001
  • PAL May 3, 2002
GameCube
  • NA January 7, 2002
  • PAL May 3, 2002
PlayStation 2
  • PAL December 12, 2002
Genre(s) Vehicular combat
Mode(s) Single-player, multiplayer
Rating(s)

Cel Damage is a 2001 video game for the Xbox, PlayStation 2 and Nintendo GameCube. It was developed by Pseudo Interactive and published by Electronic Arts. It was released as Cel Damage Overdrive for the PlayStation 2.

Cel Damage is a cartoony take on vehicular combat games like Twisted Metal. The story focuses on six cartoon characters from a fictional cartoon show called "Cel Damage". The characters annihilate each other to the delight of TV audiences and, since they are cartoons, instantly regenerate. The player battles through thirteen different levels and three game modes. Weaponry for Cel Damage includes cartoon staples like vacuum nozzles and portable holes, mundane weaponry like chainsaws and baseball bats, and items like freeze rays, giant springs, and portable nuclear devices.

Contents

Gameplay

Cel Damage is a vehicle shooter in which players compete against one another using weapons to either gain smack points or stop other players from achieving their goal, depending on the game mode. Weapons include black holes, boxing gloves, grenades, chainsaws,[1] baseball bats, chain guns, axes, and freeze rays.[2] The three game modes are Smack Attack, in which players attack other players and/or computer players to gain a certain number of points first; Gate Relay, in which players race to checkpoints; and Flag Rally, in which players race to collect flags. Smack Attack is the only mode not initially locked. Additional characters and areas are also unlockable in the game.[1]

Cel Damage features ten characters, six automatically given at the beginning of the game and four unlockable "guest star" characters.[3] These include a gangster duck named Fowl Mouth and a mischievous devil named Sinder. Each character has a large number of taunts, which players can use during the game.[1]

Characters

  • Violet

Violet is a teen demon girl from Asia. She has a taste for fast living and outrageous mischief. She is 100% attitude and 110% delivery! Her personal weapon is a mortar. She drives a gothic jeep.

  • Sinder

Sinder's behavior is so chaotic, that he got himself thrown out of hell itself for not following the Boss's orders. The main reason he joined Cel Damage is because he gets pleasure out of destruction. His personal weapon is a wood chipper. He drives a six wheeled vehicle.

  • B.T. Bruno

Bruno is a former construction worker. He drives a bulldozer and cannot get enough of smashing other cars to pieces with his weapon; a giant sledgehammer.

  • Fowl Mouth

A gangster duck straight out of a 1930's B-movie. He comes with a no-nonsense attitude and a Tommy gun. He drives an old fashioned car.

  • Dominique Trix

A cruel, heartless toon with nerves of steel. Dominique is a high-class toon who revels in the exquisite torment delivered by her dynamite crossbow. She sees the Cel Damage experience as an enjoyable recreation. She drives a fancy pink vehicle.

  • Flemming

The 'Nerd of Nerds'. Flemming has skill when it comes to inventing powerful vehicles and weapons such as his hovercraft and laser cannons.

  • Whack Angus

An unlockable bull. Angus uses meat cleavers as his own personal weapon. His vehicle of choice is a motorised wooden cart. You will find him on the desert themed arenas.

  • T-Rex

A green, merciless predator who will stop at nothing to claim victory. He comes equipped with a shrink ray. He drives a jeep styled vehicle. You will find him on the jungle themed arenas.

  • Count Earl

A mysterious vampire that hungers for destruction. He drives a batmobile styled vehicle. You will find him on the horror themed arenas.

  • Brian the Brain

An alien with a jar containing a brain for a head. He drives a futuristic styled vehicle. You will find him on the space themed arenas.

Plot

In the game, Cel Damage is a popular animated demolition derby series that airs weekly on the fictional network "'Toon T.V."[4] The characters in Cel Damage are a select few of cartoon characters who battle every week to achieve fame and glory.[4] The characters use their own vehicles[5] and battle using a variety of deadly weapons.[6] Because the characters in Cel Damage are cartoons, they cannot be killed and can continuously come back to fight again.[4]

Development

Because of its focus on cartoons, Cel Damage was created to look like a cartoon. The Cel Damage graphics engine uses a rendering technique called cel-shading to produce this cartoon-like appearance.[7] Furthermore, the physics engine in Cel Damage is unique. Rather than aiming to simulate realistic real-world physics, it emulates complex cartoon physics; the physics engine calculates the relevant parts of physical interaction as they would in reality, and then distorts the physical laws to produce a cartoon-like interaction.[8] This can be seen, for example, when a car turns and the entire shape of the car deforms and flexes into the turning direction. Cars and game objects can realistically be sliced into pieces, flattened, frozen, shattered, shredded, impaled, lit on fire (and subsequently burn to a crisp and fall into ashes), and more.[8] Editor of Game Developer Magazine Chris Hecker, described Cel Damage's cartoon-style graphics as "state-of-the-art for computer-game physics".[8]

Cel Damage was released as Cel Damage: Overdrive, a Europe-only title for the PlayStation 2. Play It released the game on December 12, 2002 [9]

Reception

 Reception
Review scores
Publication Score
GC PS2 Xbox
Allgame 3/5 stars[10] 2.5/5 stars[11]
GameSpot 5.7 / 10[12] 5.1 / 10[13] 5.7 / 10[2]
IGN 6.3 / 10[14] 6.5 / 10[15]
Aggregate scores
GameRankings 64.0%[16] 50.8%[17] 66.3%[18]
Metacritic 67%[19] 65%[20]

Cel Damage was generally praised for its cartoon graphics, but received mixed reviews from critics. GameSpot called the game’s visuals "impressive," and that the player "can easily think that [he or she is] playing a real-time cartoon".[2] However, GameSpot said that some weapons in the game were far more useful than others, making the game a repetitive race to get the best weapon.[2] IGN said the cel shading in Cel Damage "was one of the best examples of the effect on the market," but that the game play is too difficult due to both the computer players and the small arenas.[15] GameSpy praised Cel Damage for its characters and maintaining its cartoon feel, but found that the game play was too short.[21]

References

  1. ^ a b c "Cel Damage". Allgame. http://www.allgame.com/cg/agg.dll?p=agg&sql=1:35575. Retrieved 2008-01-05. 
  2. ^ a b c d Gerald Villoria (November 16, 2001). "Cel Damage simply fails to measure up". GameSpot. http://www.gamespot.com/xbox/driving/celdamage/review.html. Retrieved 2008-01-04. 
  3. ^ "Official Cel Damage Website". Electronic Arts. http://www.celdamage.ea.com/info/gamefeatures.html. Retrieved 2008-01-05. 
  4. ^ a b c Cel Damage GameCube Instruction Booklet, p. 7
  5. ^ Cel Damage GameCube Instruction Booklet, pp. 13-16
  6. ^ Cel Damage GameCube Instruction Booklet, p. 17
  7. ^ Raymond Padilla. "Cel Damage: Pseudo Interactive attempts to inject some wackiness in the morbid world of vehicular-combat games". GameSpy. http://archive.gamespy.com/previews/july01/celldamage/. Retrieved 2008-01-05. 
  8. ^ a b c Peter Weiss (January 29, 2002). "Calculating Cartoons: Physics simulations create convincing illusions in films and games". Science News Online. Science News. Archived from the original on March 1, 2007. http://web.archive.org/web/20070301021536/http://www.sciencenews.org/articles/20020126/bob10.asp. Retrieved 2007-08-06. 
  9. ^ "Cel Damage Overdrive on PlayStation 2". IGN UK Edition. IGN. http://ps2.ign.com/objects/499/499640.html. Retrieved 2010-01-07. 
  10. ^ "Cel Damage Overview Overview". Allgame. http://www.allgame.com/game.php?id=37237. Retrieved 2010-01-07. 
  11. ^ "Cel Damage Overview Overview". Allgame. http://www.allgame.com/game.php?id=35575. Retrieved 2010-01-07. 
  12. ^ "GameCube review". GameSpot. http://www.gamespot.com/gamecube/driving/celdamage/review.html. 
  13. ^ "GameCube review". GameSpot. http://www.gamespot.com/ps2/driving/celdamage/review.html?mode=web&tag=tabs;reviews. 
  14. ^ "GameCube review". IGN. http://cube.ign.com/articles/167/167215p1.html. 
  15. ^ a b Vincent Lopez (November 6, 2001). "Cel Damage: It's just like a cartoon — one where you're stuck playing the coyote". GameSpy. http://xbox.ign.com/articles/166/166499p1.html. Retrieved 2008-01-04. 
  16. ^ "Aggregate score for GameCube". Game Rankings. http://www.gamerankings.com/htmlpages2/538165.asp. 
  17. ^ "Aggregate score for PlayStation 2". Game Rankings. http://www.gamerankings.com/htmlpages2/917835.asp. 
  18. ^ "Aggregate score for Xbox". Game Rankings. http://www.gamerankings.com/htmlpages2/516533.asp. 
  19. ^ "Aggregate score for GameCube". Metacritic. http://www.metacritic.com/games/platforms/cube/celdamage. 
  20. ^ "Aggregate score for Xbox". Metacritic. http://www.metacritic.com/games/platforms/xbx/celdamage. 
  21. ^ Brian Davis (December 4, 2001). "Cel Damage Review: Sugar coated graphics on the outside, lack of gameplay on the inside". GameSpy. http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=60700. Retrieved 2008-01-04. 

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AMG AllGame Guide. Copyright © 2012 All Media Guide, LLC. Content provided by All Game Guide ®, a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia on Answers.com. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article Cel Damage Read more

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