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checkmate

 
Dictionary: check·mate   (chĕk'māt') pronunciation
tr.v., -mat·ed, -mat·ing, -mates.
  1. To attack (a chess opponent's king) in such a manner that no escape or defense is possible, thus ending the game.
  2. To defeat completely.
n.
    1. A move that constitutes an inescapable and indefensible attack on a chess opponent's king.
    2. The position or condition of a king so attacked.
  1. Utter defeat.
interj.
Used to declare the checkmate of an opponent's king in chess.

[Middle English chekmat, from Old French eschec mat, from Arabic šāh māt, the king is dead : šāh, king (from Persian shāh; see shah) + māt, died (from earlier māta, to die).]


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Wordsmith Words: checkmate
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(CHEK-mayt)

noun
1. A move that places the king in a position from which there is no escape, as every move results in defeat.
2. Complete defeat.

verb tr.
1. To maneuver an opponent's king in checkmate.
2. To place in an inextricable situation.
3. To defeat completely.
interjection
A call by a chess player that his or her move has placed opponent's king in such a manner that escape is impossible.

Etymology
From Middle English chekmat, from Middle French escec mat, from Arabic shah (king), mat (dead, nonplussed).

Usage
"An army of the British East India Company, still in charge of imperial India, moved into Kabul in 1839 to checkmate the Russian advances -- real and imagined -- in Central Asia, the Himalayas and Tibet." — Barbara Crossette, Afghanistan, For Ages an Affliction to Mighty Empires, Is Not Easily Subdued, The New York Times, Sep 18, 2001.


Thesaurus: checkmate
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verb

    To prevent from accomplishing a purpose: baffle, balk, check, defeat, foil, frustrate, stymie, thwart. Informal cross, stump. Idioms: cut the ground from under. See allow/prevent.

Music Encyclopedia: Checkmate
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Ballet in one act by Bliss to his own libretto (1937, Paris).



Dictionary of Dance: Checkmate
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Ballet in one act with prologue, with choreography by de Valois, libretto and music by Bliss, and designs by Edward McKnight Kauffer. Premiered 15 June 1937, by the Vic-Wells Ballet at the Théâtre des Champs-Elysées in Paris, with Brae, May, Helpmann, and Turner. The ballet uses the familiar characters from a chess game to enact a story of love and death. The game is won by the Black Queen, who captures the Red Queen, seduces then murders the Red Knight, and humiliates the enfeebled Red King. The work's London premiere was on 15 Oct. 1937 at Sadler's Wells Theatre. The ballet remains, along with The Rake's Progress, among de Valois's most significant work.

Wikipedia: Checkmate
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This article uses algebraic notation to describe chess moves.
The black king has been checkmated; the game is over.

Checkmate (frequently shortened to mate) is a situation in chess (and in other boardgames of the chaturanga family) in which one player's king is threatened with capture (in check) and there is no way to meet that threat. Or, simply put, the king is under direct attack and cannot avoid being captured. Delivering checkmate is the ultimate goal in chess: a player who is checkmated loses the game (the king is never actually captured – the game ends as soon as the king is checkmated because checkmate leaves the defensive player with no legal moves). In practice, most players resign an inevitably lost game before being checkmated.

If a king is under attack but the threat can be met, then the king is said to be in check, but is not in checkmate. If a player is not in check but has no legal move (that is, every possible move would put the king in check), the result of the game is stalemate, and the game ends in a draw (but in other variants, it is a loss for the stalemated player). (See rules of chess.)

A checkmating move is denoted in algebraic chess notation with the hash symbol (#) – for example, 34.Qh8# or by "++". (The symbol "++" is sometimes used to indicate double check.)

Contents

Origin of the word

The term checkmate is an alteration or Hobson-Jobson of the Persian phrase "Shāh Māt" which means, literally, "the King is ambushed" (or "helpless" or "defeated"). It does not literally mean "the King is dead", although that is a common misconception, as chess reached Europe via the Islamic world, and Arabic māta مَاتَ means "died", "is dead".[1]

Moghadam traced the etymology of the word mate. It comes from a Persian verb mandan, meaning "to remain", which is cognate with the Latin word manco. It means "remained" in the sense of "abandoned" and the formal translation is "surprised", in the military sense of "ambushed" (not in the sense of "astonished"). So the king is in mate when he is ambushed, at a loss, or abandoned to his fate (Davidson 1981:70-71).

The term checkmate has come to mean in modern parlance an irrefutable and strategic victory.

Examples

Fool's mate
Chess zhor 26.png
Chess zver 26.png a8 rd b8 nd c8 bd d8 e8 kd f8 bd g8 nd h8 rd Chess zver 26.png
a7 pd b7 pd c7 pd d7 pd e7 f7 pd g7 pd h7 pd
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 pd f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 pl h4 qd
a3 b3 c3 d3 e3 f3 pl g3 h3
a2 pl b2 pl c2 pl d2 pl e2 pl f2 g2 h2 pl
a1 rl b1 nl c1 bl d1 ql e1 kl f1 bl g1 nl h1 rl
Chess zhor 26.png
White is in checkmate
Byrne-Fischer, 1956
Chess zhor 26.png
Chess zver 26.png a8 b8 ql c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 pd g7 kd h7
a6 b6 c6 pd d6 e6 f6 g6 pd h6
a5 b5 pd c5 d5 e5 nl f5 g5 h5 pd
a4 b4 bd c4 d4 e4 f4 g4 h4 pl
a3 b3 bd c3 nd d3 e3 f3 g3 h3
a2 b2 c2 rd d2 e2 f2 g2 pl h2
a1 b1 c1 kl d1 e1 f1 g1 h1
Chess zhor 26.png
After 41... Rc2, checkmate
Checkmate with a rook
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 kd e8 f8 g8 rl h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 kl e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black has been checkmated

A checkmate may occur in as few as two moves with all of the pieces still on the board (as in Fool's mate, in the opening phase of the game), in a middlegame position (as in the Game of the Century between Donald Byrne and Bobby Fischer),[2] or after many moves with as few as three pieces in an endgame position.

Two major pieces

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 kd f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 ql h2
a1 b1 c1 d1 e1 f1 rl g1 h1 kl
Chess zhor 26.png
White checkmates easily
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 rl g2 h2
a1 b1 c1 d1 e1 kd f1 g1 ql h1 kl
Chess zhor 26.png
Checkmate with queen and rook
Chess kll45.svg Chess qll45.svg Chess rll45.svg Chess kdl45.svg

Two major pieces (queens or rooks) can easily force checkmate on the edge of the board, even without the help of their king. The process is to put the two pieces on adjacent ranks or files and gradually force the king to the side of the board, where one piece keeps the king on the edge of the board while the other delivers checkmate (Pandolfini 1988:18-20).

In the first diagram, White checkmates easily by forcing the black king to the edge a rank at a time or a file at a time:

1. Qg5+ Kd4
2. Rf4+ Ke3
3. Qg3+ Ke2
4. Rf2+ Ke1
5. Qg1# (second diagram) (Silman 2007:7-8).

The checkmate with two queens or with two rooks is similar (Pandolfini 1988:20).

Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 rl c5 d5 e5 f5 g5 h5
a4 rl b4 c4 d4 e4 kd f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 kl f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
Mid-board checkmate with king and two rooks
Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 ql c7 d7 e7 f7 g7 h7
a6 b6 kd c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 ql e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1 kl
Chess zhor 22.png
Mid-board checkmate with two queens
Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 ql c7 d7 e7 f7 g7 h7
a6 b6 c6 kd d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 ql c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 kl c1 d1 e1 f1 g1 h1
Chess zhor 22.png
Another mid-board checkmate with two queens

Checkmate can be forced even away from the edge of the board with two rooks and a king, or with a queen, rook, and king, while two queens are able to force checkmate in the center without the help of the king (Pandolfini 2009:32-33).

Basic checkmates

Here are the common fundamental checkmates when one side has only his king and the other side has only the minimum material needed to force checkmate, i.e. (1) one queen, (2) one rook, (3) two bishops on opposite-colored squares, or (4) a bishop and a knight. The king must help in accomplishing all of these checkmates. If the superior side has more material, checkmates are easier (Silman 2007:33).

The checkmate with the queen is the most important, but it is also very easy to achieve. It often occurs after a pawn has queened. The next most important one is the checkmate with the rook, and it is also very easy to achieve. The checkmates with the two bishops and with a bishop and knight are not nearly as important, since they only occur infrequently. The two bishop checkmate is fairly easy to accomplish, but the bishop and knight checkmate is difficult and requires precision.

King and queen

Chess kll45.svg Chess qll45.svg Chess kdl45.svg


Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 kd e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 ql e7 f7 g7 h7
a6 b6 c6 d6 e6 kl f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
Checkmate with the queen
Chess zhor 22.png
Chess zver 22.png a8 ql b8 c8 d8 kd e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 kl e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
A second checkmate with the queen
Chess zhor 22.png
Chess zver 22.png a8 b8 c8 kd d8 e8 ql f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 kl c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
A third type of checkmate
Chess zhor 22.png
Chess zver 22.png a8 kd b8 c8 d8 e8 f8 g8 h8 ql Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 kl c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
A fourth type of checkmate


The first two diagrams show representatives of the basic checkmate positions with a queen, which can occur on any edge of the board. Naturally, the exact position can vary from the diagram. In the first of the checkmate positions, the queen is directly in front of the opposing king and the white king is protecting its queen. In the second checkmate position, the kings are in opposition and the queen mates on the rank (or file) of the king. See Wikibooks - Chess/The Endgame for a demonstration of how the king and queen versus king mate is achieved.

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 kd f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 ql b1 kl c1 d1 e1 f1 g1 h1
Chess zhor 26.png
White checkmates easily

With the side with the queen to move, checkmate can be forced in at most ten moves from any starting position, with optimal play by both sides, but usually fewer moves are required (Fine & Benko 2003:1-2). (Müller & Lamprecht 2001:16). In positions in which a pawn has just promoted to a queen, at most nine moves are required (Levy & Newborn 1991:144). In this position, White checkmates by confining the black king to a rectangle and shrinking the rectangle to force the king to the edge of the board:

1. Qf6 Kd5
2. Qe7 Kd4
3. Kc2 Kd5
4. Kc3 Kc6
5. Kc4 Kb6
6. Qd7 Ka6
7. Qb5+ Ka7
8. Kc5 Ka8
9. Kc6 Ka7
10. Qb7# (Seirawan 2003:4-5).
Chess zhor 22.png
Chess zver 22.png a8 kd b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 ql d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
Stalemate if Black is to move. The white king can be anywhere (except a7, b7, or b8).
Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 ql d7 e7 f7 g7 h7
a6 kd b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 kl d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
Stalemate if Black is to move

The superior side must be careful to not stalemate the opposing king, whereas the defender would like to get into such a position. There are two general types of stalemate positions that can occur, which the winning side must avoid (Fine & Benko 2003:2).

King and rook

Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 kd e8 f8 g8 rl h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 kl e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
Checkmate with the rook
Chess zhor 22.png
Chess zver 22.png a8 kd b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 kl d7 e7 f7 g7 h7
a6 rl b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
A second checkmate with the rook
Chess kll45.svg Chess rll45.svg Chess kdl45.svg

The first diagram shows the basic checkmate position with a rook, which can occur on any edge of the board. The black king can be on any square on the edge of the board, the white king is in opposition to it, and the rook can check from any square on the rank or file (assuming that it can not be captured). The second diagram shows a slightly different position where the kings are not in opposition but the defending king must be in a corner.

With the side with the rook to move, checkmate can be forced in at most sixteen moves from any starting position (Fine & Benko 2003:2). Again, see Wikibooks - Chess/The Endgame for a demonstration of how the king and rook versus king mate is achieved.

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 kd f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 kl f2 g2 h2
a1 b1 c1 d1 e1 rl f1 g1 h1
Chess zhor 26.png
White checkmates by boxing in the black king.

In this position, White checkmates by confining the black king to a rectangle and shrinking the rectangle to force the king to the edge of the board:

1. Kd3+ Kd5
2. Re4 Kd6
3. Kc4! Kc6
4. Re6+ Kc7
5. Kc5 Kd7
6. Kd5 Kc7
7. Rd6 Kb7
8. Rc6 Ka7
9. Kc5 Kb7
10. Kb5 Ka7
11. Rb6 Ka8
12. Kc6 Ka7
13. Kc7 Ka8
14. Ra6# (second checkmate position) (Seirawan 2003:1-4)

There are two stalemate positions to watch out for: (Fine & Benko 2003:2-3):

Chess zhor 22.png
Chess zver 22.png a8 kd b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 rl c7 d7 e7 f7 g7 h7
a6 b6 c6 kl d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
Stalemate if Black is to move
Chess zhor 22.png
Chess zver 22.png a8 kd b8 c8 kl d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7 rl
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
Stalemate if Black is to move

King and two bishops

Chess kll45.svg Chess bll45.svg Chess bld45.svg Chess kdl45.svg
Chess zhor 22.png
Chess zver 22.png a8 kd b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 bl d7 e7 f7 g7 h7
a6 b6 kl c6 bl d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
Checkmate with two bishops

Here are the two basic checkmate positions with two bishops (on opposite-colored squares), which can occur in any corner. (Two bishops or more on the same color cannot checkmate.) The first is a checkmate in the corner. The second one is a checkmate in a side square next to the corner square. With the side with the bishops to move, checkmate can be forced in at most nineteen moves (Müller & Lamprecht 2001:17).

Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 kd b7 bl c7 kl d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 bl d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
A second checkmate with two bishops

It is not too difficult for two bishops to force checkmate, with the aid of their king. Two principles apply:

  • The bishops are best when they are near the center of the board and on adjacent diagonals. This cuts off the opposing king.
  • The king must be used aggressively, in conjunction with the bishops.
Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 kd e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 bl d1 kl e1 f1 bl g1 h1
Chess zhor 22.png
Two bishops (and king) can force checkmate. From Seirawan.

In the position from Seirawan, White wins by first forcing the black king to the side of the board, then to a corner, and then checkmates. It can be any side of the board and any corner. The process is:

1. Ke2 Ke4 (Black tries to keep his king near the center)
2. Be3 Ke5 (forcing the king back, which is done often)
3. Kd3 Kd5
4. Bd4 Ke6
5. Ke4 Kd6 (Black tries a different approach to stay near the center)
6. Bc4 (White has a fine position. The bishops are centralized and the king is active.)
6... Kc6 (Black avoids going toward the side)
7. Ke5 Kd7 (Black is trying to avoid the a8 corner)
8. Bd5 (keeping the black king off c6)
8... Kc7
9. Bc5 Kd7
10. Bd6! (an important move that forces the king to the edge of the board)
10... Ke8 (Black is still avoiding the corner)
11. Ke6 (now the black king cannot get off the edge of the board)
11... Kd8
12. Bc6 (forcing the king toward the corner)
12... Kc8 (Black's king is confined to c8 and d8. The white king must cover a7 and b7)
13. Kd5 (13. Ke7? is stalemate)
13...Kd8
14. Kc5 Kc8
15. Kb6 Kd8 (Now White must allow the king to move into the corner)
16. Bc5 Kc8
17. Be7! (an important move that forces the king toward the corner)
17... Kb8
18. Bd7! (the same principle as the previous move)
18... Ka8
19. Bd8 (White must make a move that gives up a tempo. This move is such a move, along with Bc5, Bf8, Be6, or Ka6.)
19... Kb8
20. Bc7+ Ka8
21. Bc6#, as in the first diagram in this section (Seirawan 2003:5-7).

Note that this is not the shortest forced checkmate from this position. Müller and Lamprecht give a fifteen move solution, however it contains an inaccurate move by Black (according to endgame tablebases) (Müller & Lamprecht 2001:17). With optimal play by both sides, checkmate in this position requires seventeen moves. The longer variation is more instructive.

King, bishop and knight

Chess kll45.svg Chess bll45.svg Chess nll45.svg Chess kdl45.svg
Chess zhor 22.png
Chess zver 22.png a8 kd b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 nl b6 kl c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 bl f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2