Chrono Trigger (クロノ・トリガー, Kurono
Torigā?) is a
console role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System video game
console. It was first released on March 11, 1995 in Japan and on August 22,
1995 in North America. The game's story
follows a group of young adventurers who are accidentally transported through time and learn that the world will be destroyed in
the distant future. Vowing to prevent this disaster, they travel throughout history to discover the means to save the planet.
Chrono Trigger was developed by a group called the "Dream Team"[1] or "Dream Project" consisting of Hironobu Sakaguchi, Kazuhiko Aoki and composer
Nobuo Uematsu, known for their works on the Final
Fantasy series, and Yuuji Horii and artist Akira
Toriyama, known for their works on the Dragon Quest series.
At the time of its release, certain aspects of Chrono Trigger were seen as revolutionary — including multiple
endings,[2] plot-related sidequests focused on character development, unique battle system, and detailed graphics.[3] It came in second place behind
The Legend of Zelda: Ocarina of Time on the IGN Reader's
Choice 2006 list of 100 greatest video games of all time,[4] and was ported by TOSE and re-released by Square in Japan for the Sony PlayStation during 1999. In 2004, Chrono Trigger finished runner up to Final Fantasy VII in the
inaugural GameFAQs video game battle. In 2001, it
was released in North America as part of Final Fantasy Chronicles for
the PlayStation, which also includes Final Fantasy IV. It has never been
released in PAL territories.
Gameplay
Chrono Trigger features standard RPG gameplay, but with various
innovations. As with most early RPGs, the player assumes control of the protagonist and his companions throughout the game's
two-dimensional fictional world,
consisting of various forests, cities, and dungeons. Navigation is conducted via
an overworld map, depicting the landscape from a scaled down overhead view. Locations such as
cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure
items and services, solve puzzles and challenges, or encounter enemies. However, Chrono Trigger's gameplay deviates from
traditional RPGs in that, rather than random encounters, many enemies are openly
visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs
directly on the field map itself rather than on a separate battle screen.[5] This concept had previously been featured in such titles as Secret of Mana and Final Fantasy Adventure,
but was uncommon at the time for RPGs outside the action RPG genre.
Example of a basic battle
More in line with traditional RPG elements, players and enemies may use physical or magical attacks and items to wound targets
during battles. For both the playable characters and the CPU-controlled enemies,
each attack reduces their number of hit points (a numerically based
life bar), which can be restored through potions or spells. When a playable
character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be
restored from a previously saved chapter—except for specific storyline-related battles that allow the player to lose. Players can
equip characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power) in
battle, and use various consumable items. These items and equipment may be purchased or found on field maps, often in
treasure chests. By exploring new areas and combating enemies, players
progress through Chrono Trigger's story.
Chrono Trigger uses an Active Time Battle (ATB) system, a staple
of Square's Final Fantasy game series that was designed by Hiroyuki Itō for Final Fantasy IV.[6] However, the variation used in Chrono
Trigger is different than previous versions; the game is defined on-screen as running "Active Time Battle 2.0". Each
character can take action in battle once a personal timer — dependent on the character's speed statistic — counts to zero. Magic and special physical techniques — such as sword
abilities — are handled through a system called "Techs". Techs deplete a character's Magic
points (a numerical meter that works like Hit Points), and often have special areas of
effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change
positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is
that numerous cooperative techniques may be used.[5] Each character receives eight personal Techs which can be used in conjunction with others' to
create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning Cyclone Tech can be combined with
Lucca's Flame Toss to create Fire Whirl. When characters with compatible Techs have enough Magic Points available
to perform their techniques and are able to take action, the game automatically displays the combo as an option.
Chrono Trigger features other unique gameplay traits, including time travel.
Players have access to seven eras of the game world's history, and actions taken in the past eras affect future events.
Throughout history, players find new allies, complete peripheral quests and search for keynote villains. Time travel is
accomplished via portals and pillars of light called "time gates", as well as a time machine
named "Epoch". Additionally, Chrono Trigger took advantage of Mode 7 texture mapping, employing the technique in a racing minigame and several cut scenes.
The game also supports a New Game+ option. After completing the game, players may start
the game over using data from the previous session. Character levels, learned
techniques and equipment and items gathered copy over, while acquired
money and some story-related items are discarded. Other unusual features of Chrono Trigger are that it can be completed
without the protagonist in the party and that it features multiple endings.[7] The player's progress prior to the final battle determines which of
thirteen endings — some with slight variations determined by small choices — the player will receive.[8] Moreover, some endings can only be viewed on a New Game+ session, in
which the final boss can be challenged earlier than normally allowed. Square used the New Game+ concept in later titles, such as
Vagrant Story, Chrono Cross,
Parasite Eve and Final Fantasy
X-2.
Plot
Characters
-
Crono, Lucca, and Frog battle Magus
Chrono Trigger's seven playable characters come from several different eras throughout the game world's history. The
game begins in 1000 A.D. with Crono, Marle and Lucca. Crono is a silent protagonist, and
characterized as a brave, fearless young man who is skilled in the use of the katana, while Marle
is actually Princess Nadia of the Guardia kingdom, an active, spirited tomboy often at odds with
her father, the king. Lucca is a mechanical genius and — more comfortable around machinery than people — has few friends other
than Crono. She has a passionate interest in science, fueled by an accident that claimed her mother's legs several years earlier,
and her home is now filled with laboratory equipment and machinery. From 2300
A.D., Robo is a robot with a bright and curious personality created
to assist humans. A worldwide disaster in 1999 A.D. had rendered him
dormant, but after he is found and repaired by Lucca, he joins the group out of gratitude.[9]
At the other end of the timeline is Ayla, a prehistoric woman living in
65,000,000 B.C. Characterized as fierce, confident and unmatched in
strength, Ayla is the chief of Ioka Village and has been leading her people
in a war against the Reptites, evolved humanoid dinosaurs seeking dominance over the world. The
last two characters to join the group come from 600 A.D. — Frog and the optional character Magus, though the latter was born in the 12000 B.C. era. Frog is a former squire originally named
"Glenn"; his body was changed into that of an anthropomorphic frog by Magus. After
Magus slew his friend, Cyrus, and transformed him into a frog, Frog dedicated his life to protecting the queen of Guardia and
avenging Cyrus by killing Magus. Blaming himself for failing his friend, Frog is depicted as chivalrous but mired in regret over
the past. Magus is a powerful sorcerer and the leader of the Mystics, a race of
demons and intelligent animals who war with humanity in this time period. Magus was originally called "Janus", and was the prince
of the Zeal kingdom in 12000 B.C. However, the extraterrestrial entity known as "Lavos"
destroyed his kingdom and sent him to the era of 600 A.D. when he was still a child. Desiring vengeance against Lavos, and
concerned over the unknown fate of his sister, Schala, he is portrayed as
cynical and brooding.[9]
Story
Chrono Trigger's story begins with the Millennial Fair of 1000
A.D., a celebration of the millennium since the founding of the Kingdom of Guardia.
The protagonist, Crono, is awakened by his mother and proceeds to Leene Square, where the fair is being held. After accidentally
bumping into a girl named "Marle", they quickly become friends and visit the main attraction of the fair, a teleportation device
constructed by Crono's inventor friend, Lucca. An eager volunteer, Marle, disappears when the demonstration goes awry and reacts
with her pendant, teleporting her through a mysterious portal, leaving only the pendant.[10] Determined to find his new friend, Crono retrieves the discarded pendant
and Lucca activates the machine once more, sending Crono through the same portal. He reappears in a forest grove, and upon
finding a nearby town learns that he has gone back in time four hundred years. At Guardia Castle, he soon discovers Marle dressed
in royal garb, and she reveals that the queen of Guardia in this era, Leene, has gone missing. A search party found Marle, and —
mistaking her for the queen — brought her to the castle.[11] A moment later, Marle vanishes once again and Lucca arrives, having created a device called
the "Gate Key" that allows her to open nearby time portals.[12] Lucca determines that Marle is actually the princess of Guardia in 1000 A.D., and that the
death of her missing ancestor could cause Marle to never exist. With the help of a
talking, humanoid amphibian called "Frog", Crono and Lucca discover that Queen Leene was kidnapped by the "Mystics", intelligent
animals and demonic creatures who worship the wizard Magus. They then rescue
her, save Marle and return to their own time period.
There, Crono is placed on trial for allegedly kidnapping Marle. Through the manipulations of the king's chancellor, Crono is
sentenced to death, but later breaks free from his prison. While making his escape, he locates Lucca and Marle, and the three
flee into a nearby forest, where they are cornered by royal soldiers. There, the king asks Marle to return to his side, but she
refuses due to his ill consideration of her friends and personal wishes. The three adventurers then stumble into a time gate
activated by Lucca's Gate Key, and escape to a future era. There, they are shocked to find a devastated world filled with the
ruins of advanced technology. While investigating a large dome structure, they discover a video recording of the destruction of
the game world's surface, caused by a creature called "Lavos", who had been dwelling under the planet's surface until
1999 A.D.[13] Determined to stop Lavos before it can destroy the world, the group enlists a robot from
the future called "Robo" and — via another "time gate" — arrive at the ethereal End
of Time (year ∞), where an enigmatic old man offers advice to the player for the game's
quest. Additionally, various time gates located here allow access to all eras significant to the storyline. The party makes this
a sort of a base of operations.
Crono and his friends return to 1000 A.D., and soon discover that Magus apparently created Lavos during the Middle
Ages.[14] They return to
600 A.D. and learn that they must obtain a sword called the "Masamune" in
order to defeat Magus, but that only the legendary "Hero" can wield it. After helping Guardia's knights defend against an assault
from Magus' army, they climb the Denadoro mountains and discover from its guardians, Masa and Mune, that the Masamune is broken.
It is soon revealed that the legendary Hero is actually Frog, who keeps the hilt of the Masamune, and that the sword was made by
Melchior, a swordsmith living in Crono's time. Returning to 1000 A.D., Melchior informs Crono and his companions that they
require Dreamstone, a rock only found in ancient times, to repair the Masamune. The player must then guide the adventurers to
65,000,000 B.C. via a time gate at the End of Time in order to locate the
mineral. There the party meets the cavewoman Ayla, who gives Crono Dreamstone after he wins a drinking contest with her. However,
the Gate Key is stolen the next day by Reptites, advanced humanoid dinosaurs who are at war with humans, whom they refer to as
"apes". Ayla helps Crono retrieve the Gate Key, and he and his friends return to Melchior's hut. With the aid of Lucca and Robo,
Melchior repairs the blade, and Frog agrees to accompany Crono to Magus' castle and wield the Masamune against him.[15]
There, they fight Magus' generals — Ozzie, Flea and Slash — and an army of Mystics before facing Magus himself, who was in the
process of casting a spell involving Lavos. Upon his defeat, he reveals that he did not create Lavos, but merely intended to
summon it, and that the creature lies within the planet, siphoning its energy.[16] The interruption of Magus' summon spell causes a massive time gate
to open, swallowing Magus' castle and everyone within. Crono and his friends awaken in 65,000,000 B.C. once again, and after
helping Ayla defeat the Reptites for a final time at their central fortress, it is revealed to the player that Lavos is an
extraterrestrial life form that arrived on the world during this era. Discovering a new time gate at Lavos' impact crater, they
visit the ancient, enlightened Kingdom of Zeal in 12000 B.C., where they learn more about the creature. This floating kingdom had recently
discovered Lavos, and — seeking to drain its power — constructed a conduit for the energy known as the "Mammon Machine" and a
facility to house it called the "Ocean Palace". A mysterious prophet in Zeal warns the kingdom's queen about the adventurers, and
they are forced to return to 65,000,000 B.C., with the time gate they used then sealed. Unable to return to Zeal via the time
gate, they go to the End of Time for advice and learn of the Wings of Time, a time machine constructed by Belthasar, a Guru of
Zeal sent to the far future. Locating the machine in 2300 A.D., they rename
it "Epoch" and return to 12000 B.C., where they learn that the Ocean Palace is soon to be activated. Rushing to the facility,
they witness Lavos awakening, disturbed by the Mammon Machine. At this time, the prophet reveals himself to be Magus and attempts
to destroy Lavos, but is defeated and his powers drained.[17]
Crono then challenges the creature, attempting to save the lives of his companions, but Crono is killed, his body vaporized by
the monster. Lavos then destroys the entire kingdom, transports its prince, Janus, to the Middle Ages, and sends the three Gurus
— Melchior, Belthasar and Gaspar — to various places throughout time. Before the remaining party members and Magus can be killed,
Schala, Zeal's princess, saves them by transporting them out of the palace and to the only remaining human settlement while she
remains behind. However, Crono's friends have little time to grieve before Dalton, a former leader of security in the kingdom,
arrives at the village and declares himself ruler of the world. Having saved the Blackbird — an ornate airplane — from
destruction, he interns the party aboard and takes to the sky. Additionally, Dalton impounds the Epoch, and has his henchmen give
it flight capabilities. The party soon escapes and defeats Dalton in a battle atop the redesigned Epoch, which the adventurers
then use to accidentally blast the Blackbird while they escape. Distraught over Crono's death, they meet with Magus, who reveals
that he is Janus Zeal, and grew up in the Middle Ages waiting for a chance to get revenge on Lavos.[18] Moreover, he offers the party members the opportunity to settle their
feud in a final battle, and informs them that Gaspar could possibly help bring Crono back.[19] Should the player refuse to fight Magus, he then joins the party.[20] Visiting the old man at the End of Time,
the player learns that he is Gaspar, transported here during Lavos' destruction of Zeal. He gives them an egg-shaped device
called the "Chrono Trigger", which he explains allows for a special form of time travel. Following his instructions, they soon
use the device to visit the moment of Crono's death and freeze it in time, extracting him from the moment just before he would
have been killed.
With the team reassembled, the group visits Gaspar once again, who relates various issues affecting the world across the eras.
He suggests that participating in these optional sidequests will help the party prepare
for Lavos.[21] Traveling to 600 A.D.,
they defeat a creature named "Retinite" who caused a forest to become a desert. To help cultivate the forest and ensure its
survival, the party leaves Robo behind, and he spends the next several hundred years working to maintain the land. Returning to
pick him up in 1000 A.D., the group holds a campfire reunion in the forest and speculate that the gates through time were created
by an entity other than Lavos, who wished for the adventurers to travel through time and fulfill a specific purpose.[22] After the group falls asleep, a mysterious red
time gate appears, which Lucca enters. Traveling to 990 A.D., Lucca has the opportunity to save her mother from the accident that
cost her the use of her legs. The incident prompts Lucca's younger self to take up an interest in machinery so that she can
prevent any future accidents. Additionally, the party confronts the few remaining members of Magus' army in 600 A.D. His former
generals, now realizing that he was only using the Mystics, attack the group once again, but die in the battle that
follows.[23] In 2300 A.D., the journey
takes them to the facility where Robo was constructed. There, they discover that the programming of his AI creator, Mother Brain, has become corrupt, and that she is using the facility as an
extermination plant for humans.[24] With much regret, Robo destroys both his creator and reprogrammed friend, Atropos,
shutting down the facility's system. Later, in 1000 A.D., the party learns that the ghost of Frog's friend, Cyrus, is haunting
ancient ruins near a town. Traveling there, Frog visits the grave he had constructed for his friend, and helps his spirit find
peace, even if he did not kill Magus.[25]
On another journey, the party embarks to find the Sun Stone, a mythical artifact once used as a power source in Zeal. They
locate it in a lost stronghold of the kingdom, uprooted from the sea floor in 2300 A.D., but learn that its power has burnt out.
Taking it to 65,000,000 B.C., they leave it to recharge over the course of millions of years, but later find that it was looted
in 1000 A.D. In order to coax it from its captor, the greedy Porre mayor,
they travel to 600 A.D. and teach charity to his ancestor by giving food to him and his wife. With the Sun Stone secured, in 600
A.D. they soon discover another legendary artifact, the Rainbow Shell. Located in the underground remains of the Reptite fortress
— preserved since its destruction in 65,000,000 B.C. — the large shell is too large for the group to remove, so they procure the
aid of the Middle Age's King Guardia XXI, who stores the large shell in Guardia Castle. However, when the party returns to 1000
A.D., they find that Marle's father, King Guardia XXXIII, is being put on trial by his own chancellor for allegedly attempting to
sell the shell, now a royal heirloom.[26] Crono
and his companions soon publicly reveal the chancellor to be a Mystic imposter, defeat him and help Marle and her father put
their differences aside.
Finally, the adventurers infiltrate the arisen Ocean Palace — now called the "Black Omen" — where Queen Zeal still resides,
having survived Lavos' destruction of her kingdom and become a puppet to the creature's power. The party defeats the corrupted
queen and destroys the Mammon Machine at the heart of the palace, causing the entire facility to be disintegrated. A final
confrontation with Lavos itself follows, in which the party first penetrates the creature's shell with the Epoch (or chooses to
fight through the shell without the use of the epoch), and then discovers that Lavos has been harvesting DNA on the planet while absorbing the energy produced.[27] Presented with the results of Lavos' genetics, they confront its true form and finally
destroy the creature.
The actual ending of the game depends on when the player defeated Lavos, as well as some other choices that can produce minor
variations. The first time through the game, team members say their goodbyes during the last night of the Millennial Fair and
return to their own eras in time. Additionally, if Magus joined the party earlier, it is revealed that he now plans to search for
his missing sister, Schala. Crono's mom then accidentally enters the time gate at the fair before it closes, however, prompting
Crono, Marle and Lucca to set out in the Epoch on another adventure to find her while fireworks light up the night sky.[28]
Development
Chrono Trigger was produced by Kazuhiko Aoki and directed by Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. The development of the game was supervised by Hironobu Sakaguchi, producer and creator of the Final
Fantasy series, and Yuuji Horii, director and creator of the Dragon Quest series. Yuuji Horii worked on the general outline of the story; as a fan of
time travel fictions, such as the TV series Time Tunnel, he focused on a theme of time travel for Chrono Trigger.[29] The outline was subsequently edited and completed by Masato Kato, who notably wrote all the events of the 12,000
B.C. era of the game's world. Finally, Yoshinori Kitase and Takashi Tokita created the different sub-scenarios.[30]
The characters of the game were designed by Akira Toriyama, creator of the
manga Dragon Ball and also known for his
works on the Dragon Quest series. Among the other designers who participated in the development were notably
Tetsuya Takahashi, working as a graphic director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, working among others as field graphic designers.[31] The Japanese release of the game included running counts of items in the
player's status menu and special art displayed at Chrono Trigger's primary ending.[32] The North American version was created before these features were
added, and contains other vestiges of the game's early development removed from the Japanese edition—such as the song Singing
Mountain, deleted with its eponymous prehistoric dungeon.[32] Nintendo of America censored certain dialogue,
including references to breastfeeding, consumption of alcohol, and religion.[32] Translator Ted Woolsey was
given roughly thirty days to localize the game for English audiences; some of his work was cut due to space constraints.[33] The game was later completely
retranslated by fans, who issued a playable patch and spreadsheets contrasting each
release with annotations clarifying key differences.[34][32]
Audio
-
Chrono Trigger's soundtrack was scored by Yasunori Mitsuda and the Final Fantasy series' veteran
composer Nobuo Uematsu. The game was the first for which Mitsuda had served as composer,
but after he contracted stomach ulcers, Uematsu was brought onto the project to compose ten songs.[35] At the time of the game's release, the quantity of its tracks and
sound effects were unprecedented,[3] and
the soundtrack was released as a three-disc collection. Additionally, a one-disc acid jazz
arrangement called "The Brink of Time" was also released. Later,
another one-disc soundtrack was produced to complement the PlayStation rerelease of the game, featuring the orchestral tracks used in cut scenes. Yasunori Mitsuda also composed four
new pieces for the game's bonus features, though they were not included on the rerelease soundtrack. Recently, Yasunori Mitsuda
arranged versions of music from the Chrono series for Play! video
game music concerts, presenting the main theme, "Frog's Theme", and "To Far Away Times".[36]
The soundtrack has been heavily remixed by fans, with more than 300 tributes,[37] and a handful of cover performance albums sold at
retail. These include Time & Space - A Tribute to
Yasunori Mitsuda and Chrono Symphonic. The latter was released by remix website OverClocked ReMix, and sought to provide an orchestrated score to an amateur script for a hypothetical
Chrono Trigger film. Additionally, hip hop production
team Compromised created a bastard pop album known
as The Chrono Trigger Mixtape, Vol. 1, produced by mixing the a cappella from rap
songs with the instrumental remixed versions of Chrono Trigger songs.[38] Japanese fans often sell their remix work in
compilation albums popularly called "Dōjin" by western fans.[37]
Reception and criticism
Chrono Trigger has sold more than 2.36 million copies in Japan and 290,000 abroad.[39] The first two million copies sold in Japan were delivered in
only two months.[40] The game was met
with substantial success upon release in North America,[41][42] and its rerelease on the PlayStation as part of the Final Fantasy Chronicles package
topped the NPD TRSTS PlayStation sales charts for over six weeks.[43] This version was later re-released again in 2003 as part of Sony's Greatest Hits
line, and, in recent times, Chrono Trigger has placed highly on all four of multimedia website IGN's "top 100 games of all time" lists. On the first, in 2002, the game placed 4th, while placing 6th on the second
in early 2005, 13th on the third list in late 2005, and 2nd on the list for 2006.[4]
Chrono Trigger was not only a best-seller, but also well received critically. Nintendo Power called it Square's "biggest game ever", citing improved graphics, sound, and gameplay
over past RPG titles,[3] while
Official U.S. PlayStation Magazine described it as "original
and extremely captivating", expressing particularly favorable responses to its graphics, sound and story.[44] Additionally, IGN commented that "it may be
filled with every imaginable console RPG cliché, but Chrono Trigger manages to stand out among the pack" with "a
[captivating] story that doesn't take itself too serious" and "one of the best videogame soundtracks ever produced".[42]
However, other critics, such as the staff of video game websites RPGFan and RPGamer, have questioned the game's length, as it is shorter than most RPGs, and noted that its difficulty level
is low as compared to many other RPGs.[45][46][43]
Overall, reviewers regarded Chrono Trigger's replay value as high due to the game's multiple endings, its gameplay as
simple but innovative, and its story as "fantastic yet not overly complex".
Moreover, the game was included in GameSpot's "The Greatest Games of All Time" list released
in April 2006,[47] and also appeared as 28th on an "All Time Top 100" list in a poll conducted by
Japanese magazine Famitsu.[48]
Different versions
| Super Famicom
release |
 |
| PlayStation
rerelease |
 |
A few months prior to Chrono Trigger's market release, a beta
version was given to magazine reviewers and game stores. An unfinished build of the game, it contains numerous differences
from the final version, such as unused music tracks and a location called "Singing Mountain".[49][50] Curious fans later explored the ROM image through
various methods, discovering two unused world map character sprites and presumed additional sprites for certain non-player characters. This has led some to rumor that an eighth playable character exists or was
intended for play,[51] but there is
no evidence to this claim.
The game's formal release — now commonly sold on auction sites[53] — included two world maps, and Japanese buyers who preordered the game received
holographic foil cards. This release used a 32-megabit
cartridge with battery-backed RAM
for saved games, and didn't use any special on-cartridge coprocessors.
An example of one of the anime cut scenes in the PlayStation rerelease
An enhanced port of Chrono Trigger for the Sony PlayStation was developed by
TOSE and released by Square in Japan in 1999. This port was
later released in North America in 2001 — along with a remastered version of
Final Fantasy IV — under the package title "Final Fantasy Chronicles". This version included anime cut
scenes created by original character designer Akira Toriyama's Bird Studio and animated
by Toei Animation, as well as several bonus features, accessible after achieving various
endings in the game. This version has received negative criticism for lengthy load times not present in the original.[44] The PlayStation version's color palette also
suffered in the translation, and a loss of detail was noticeable from the original. Whether Chrono Trigger will appear on
the Wii's Virtual Console depends on the settlement of
certain copyright issues.[54]
There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for
PC with a 3D graphics engine. The most
prominent projects, Chrono Resurrection (an attempt at remaking ten small interactive cutscenes of the game)[55] and Chrono Trigger Remake
Project (an attempt at remaking the entire game),[56] were forcibly terminated by Square Enix by way of a cease
and desist order.[57][58][59][60]
Sequels
Chrono Trigger inspired a variety of sequels and spin-off titles. A 16-minute OVA entitled
"Nuumamonja: Time and Space Adventures" was released in 1996. Additionally, three
titles were released for the Satellaview in 1995, and a fourth in 1996. The first three were
Chrono Trigger: Jet Bike Special, a racing game based on a minigame from the original, Chrono Trigger: Character Library, featuring profiles on characters and
monsters from the game, and Chrono Trigger: Music Library, a collection of music from the game's soundtrack. The contents
of Character Library and Music Library were later included as extras in the PlayStation rerelease of Chrono
Trigger.
The fourth title, Radical Dreamers: Nusumenai Hōseki, is a
side story to Chrono Trigger created to resolve a loose subplot from its
predecessor.[61] A short,
text-based game relying on minimal graphics and atmospheric music, the game never
received an official release outside Japan, though it was later fan translated to
English.[62] Elements of its
plot, including characters and setting, were later adapted to form the early sequences of a better known PlayStation sequel,
Chrono Cross. Radical Dreamers: Nusumenai Hōseki was consequently removed
from the series' main continuity and referred to as another dimension during Chrono Cross.[63]
There are no plans for additional titles in series, despite a 2001 statement from Hironobu Sakaguchi that the development team
of Chrono Cross wanted to make a new Chrono game and that script ideas were being considered.[64] The same year, Square
applied for a trademark for the names "Chrono Break" and "Chrono Brake" in
the United States and Japan, respectively. However, the
United States trademark was dropped in 2003.[65] Yuji Horii expressed no interest in returning to the
Chrono franchise in 2005.[66] Hironobu
Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of
[Chrono Trigger]."[67] During a Cubed³
interview on 1 February, 2007, Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently
planned, some sort of sequel is still possible.[68][54]
References
- ^ Keizo Kokubo: Well then, open the
Gates to the Dream Team! ... / Developer's Ending: Cheers! You made it to one of the endings! You're now a member of the
Dream Team! Square Co.. Chrono Trigger. Square Soft. Super Nintendo Entertainment System.
(in English). 1995-08-22.
- ^ Although there were some games prior to the release of Chrono Trigger that
had multiple endings, the number of endings combined with the variations among these endings were notable. In addition, the
ability to replay the game keeping stats from the prior game allowed the player to end the game at virtually any point in the
game.
- ^ a b c Averill, Alan (1995). Nintendo Power July, 1995 (in English). Nintendo,
52.
- ^ a b IGN staff (2006). The Top 100 Games Ever. IGN. Retrieved on August 8, 2007.
- ^ a b Averill, Alan (1995).
Nintendo Power July, 1995 (in English). Nintendo, 53.
- ^ Johnson, Robert (2003-04-28). Final Fantasy IV Review.
http://www.gamesarefun.com/ GamesAreFun.
Retrieved on 2006-09-10.
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Alan (1995). Nintendo Power June, 1995 (in English). Nintendo, 37.
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Penn State Personal Web Server. Retrieved
on May 7, 2006.
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Final Fantasy Chronicles instruction manual (in English). Square Enix, 32–33. SLUS-01363.
- ^ Taban: What's going on Lucca? WHERE IS SHE? /
Lucca: The way she disappeared... It couldn't have been the Telepod! The warp field seemed to be affected by her
pendant... Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System.
(in English). 1995-08-22.
- ^ Queen: Fooled you, didn't I, Crono? /
Marle: It's me! But everyone calls me, Leene! Square Co. Chrono Trigger. Square
Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Lucca: Anyway, I call this thing a «Gate.» It's a kind
of portal, that takes you to the same location in a different era. Gates are very unstable, so I used the principal behind my
Telepod device... ...to create a «Gate Key.» Now we can use them as we please. Square Co.
Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Marle: Say, what does this button do? /
Lucca: 1999 A.D.? Visual record of The Day of Lavos... / 'Marle: Wh, what...IS that? / Lucca: Lavos?... Is
that what's destroying our world?! / Marle: We must truly be in the future... Square Co.
Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Heckran: If only the great Magus who
brought forth Lavos 400 years ago, had destroyed the human race! Square Co. Chrono
Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Frog: This sword... 'Tis the Masamune?
I must ponder this turn of events. Remain'eth here the night. ... / Frog: Awaketh, Crono. Though we may fail... ...let us
go to Magus's lair. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment
System. (in English). 1995-08-22.
- ^ Magus: You fools! I only «summoned» him!
He lives in the inner earth, absorbing the land's power and growing ever stronger! Square Co.
Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Magus: I've waited for this... I've been
waiting for you, Lavos. I swore long ago... that I'd destroy you! No matter what the price! It is time to fulfill that vow. Feel
my wrath, Lavos!! ... / Magus: Aaah!! My powers are being drained! Square Co. Chrono
Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Magus:Behold. Everything's at the bottom of the sea. Gone
is the magical kingdom of Zeal, and all the dreams and ambitions of its people. I once lived there... But I was another person
then. ... / Marle: You're... ...Janus, aren't you? ... / Magus: Ever since Lavos's time portal stranded me in the
Middle Ages... I have waited to even the score. Square Co. Chrono Trigger. Square Soft.
Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Magus: You know, there just might be a way to bring him
back. ... / Magus: Gaspar, the Guru of Time, knows how to restore lost or misplaced time streams... Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in
English). 1995-08-22.
- ^ Magus: You wish to fight me? / Player's
choice: No. / Frog: Vanquishing thee will neither return Crono nor Cyrus. / Magus: Wait. I'll come with you.
Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Gaspar: Just as you touch the lives of every life
form you meet, so, too, will their energy strengthen you. Square Co. Chrono Trigger.
Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Robo: After 400 years of experience, I have come to
think that Lavos may not be responsible for the Gates. / Marle: What do you mean? / Robo: I have come to think that
someone, or something wanted us to see all this. Square Co. Chrono Trigger. Square Soft.
Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Ozzie: Magus! You lied when you said you wanted to
create a world of evil! You used me! / Magus: Oh, how dreadful. Say, can you hear that? It's the sound of the Reaper...
Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Mother Brain: Listen well humans. ... /
Mother Brain: We robots will create a new order... A nation of steel, and pure logic. A true paradise! Our «Species» will
replace you... So stop your foolish struggle, and succumb to the sleep of eternity... ... / Marle: What IS this?! We have
to do something! / Magus: Hmm... A human processing plant? / Frog: What be this?! We must rescue them! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in
English). 1995-08-22.
- ^ Frog: Dear Cyrus... Thou must...think ill of me. /
Cyrus: On the contrary! You have come far, my friend. When Magus defeated me, I thought of all those whom I had left
behind. King Guardia, Queen Leene, and of course, you... Your skill and dedication is superior! I can rest now, knowing that
everyone is in good hands. Good bye, my friend! Square Co. Chrono Trigger. Square Soft.
Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Chancellor: It's an ancestral will. It says, «Unveil the
Rainbow Shell to the people at the Millienal Fair.» / King: What are you talking about?! We have no family heirlooms here!
Chancellor: So this is a forgery? Why does the defendant deny the people a glimpse of the «Rainbow Shell?» /
Chancellor: Because he no longer HAS it!! He sold the heirloom for cash! Square Co.
Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
- ^ Lucca: It lives on a planet for as long as
possible, stealing away the most vital resources... It combined the DNA it found here with its own, and gave birth to those
creatures up on Death Peak. Square Co. Chrono Trigger. Square Soft. Super Nintendo
Entertainment System. (in English). 1995-08-22.
- ^ Mom: Look, Crono! Your cat's running away
because you haven't been feeding it! Hey, come back here! / Marle: Oh, great! Crono, that Gate will never open again! /
Lucca: Well it looks like we have no choice but to go after them! / Marle: Go after them?! But the Gate's... Lucca,
don't turn off your brain, yet! / Lucca: I forgot! We have a Time Machine! Square Co.
Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
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d Translation
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Woolsey. Chrono Compendium.
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Life (in English). DK Publishing. ISBN 0-7440-0424-1.
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N-Sider. Retrieved on May 30, 2006.
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Mixtape vol. 1. Chrono Trigger
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2006-02-08. Retrieved on May 7, 2006.
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Enix IR Roadshow Document. Square Enix Japan. Retrieved on July 6, 2006.
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Alan (1995). Nintendo Power June, 1995 (in English). Nintendo, 36.
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IGN. Retrieved on May 7,
2006.
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Charts Six Weeks in a Row. RPGamer.
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Official U.S. PlayStation Magazine August 2001; issue 47 (in English). Ziff Davis Media Inc., 107.
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More!. Cubed3.com. Retrieved on 2007-02-02.
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