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The process of producing the illusion of a moving picture. Cinematography includes two phases: the taking of the picture with a camera and the showing of the picture with a projector. The camera captures the action by taking a series of still pictures at regular intervals; the projector flashes these pictures on a screen at the same frequency, thus producing an image on the screen that appears to move. This illusion is possible only because of the persistence of vision of the human eye. The still pictures appear on the screen many times a second, and although the screen is dark equally as long as it is lighted by the projected image, they do not seem to be a series of pictures but appear to the viewer to be one continuous picture. See also Camera; Magnetic recording; Optical projection systems; Optical recording; Photography; Stereophonic sound.
Cameras
Still photographs are taken by motion picture cameras (movie cameras) at the rate of 24 per second, even faster at times. The photographs are sharp and clear, and if they were superimposed on one another would be found to be extremely uniform with respect to position. This last feature is essential in order to have the image appear steady on the screen.
The lens on a motion picture camera collects the light from the scene being photographed and focuses it on the photographic emulsion in the camera aperture. The focal lengths most often used on 35-mm cameras are between 30 and 50 mm. Other lenses in common use vary from wide-angle (14.5 to 25 mm), through long-focal-length (60 to 250 mm), to telephoto (300 to 1000 mm). Variable-focal-length lenses (zoom lenses) are useful to cinematographers and directors and are used extensively not only for filming sport events but also in making feature films, documentaries, and television films. See also Focal length; Zoom lens.
To protect the lens from extraneous light and prevent lens flare, a lens shade must be used. On a motion picture camera this shade is called a matte box. It completely surrounds the lens and acts as a lens shade, but it also has slots to hold various types of filters (such as diffusion, fog, color correcting, and polarizing), and optically flat glass for use when needed. These items are used by cinematographers for the many effects required in making a professional motion picture.
The shutter in a motion picture camera rotates and exposes the film according to its angle of opening. When the shutter is open to its widest angle, the film receives its maximum exposure. Many cameras have variable shutters; that is, the angle of opening can be changed while the camera is running. The shutter in a motion picture camera is almost always located between the lens and the film.
The aperture called the gate is the passageway through which the film is channeled while it is being exposed. It consists of the aperture plate, which is in front of the film and masks the frame, or picture; the pressure plate, which is in back of the film and holds it firmly against the aperture plate; and the edge guides, which keep the film stable laterally.
The film chamber holds the unexposed film at one end and collects the exposed film at the other. Although some motion picture cameras have an interior film chamber, it is usually a separate piece of equipment called the film magazine.
The part of the pull-down mechanism called the intermittent movement pulls the film down through the gate of the camera one frame at a time; in a conventional 35-mm camera, each frame is four perforations high. Some wide-screen cameras have frames five or six perforations high. The pull-down claw engages the perforations and pulls the film down into place to be exposed. Most modern cameras have registration pins which engage the film while the picture is being taken. This ensures that the film is perfectly still and is in exactly the same position as each frame is being exposed. This feature is especially important in special effects photography where independently photographed images are superimposed.
When sound is being recorded, cameras must be absolutely quiet. In the early days of sound, cameras were put in enclosures called blimps. Almost all modern cameras are self-blimped, which enhances their portability. The Mitchell BNC (Blimped News Camera) was the first such camera (see illustration), and remains the industry standard.

Mitchell studio camera (BNC).
All sound is recorded on sprocketless 0.25-in. (6-mm) tape. Since tape is an elastic medium, some sort of “sync” pulse must be put on the tape in order to synchronize the recorded sound with the picture when they are put together in a “married” print. The sync pulse is usually an inaudible 1-V, 60-Hz (in Europe, 50 Hz) pulse put on the tape at the time of recording. This pulse can be one generated at the camera and sent to the sound recorder, which is exactly 60-Hz when the camera is running precisely 24 frames/s.
There are two types of sound tracks, optical and magnetic on the prints seen by the audience. All 35-mm have optical sound tracks. Until the mid-1990s, all sound tracks were recorded in analog fashion. Developments in the technology, however, have enabled optical sound tracks to be recorded digitally, permitting optical sound tracks to provide sound quality comparable to a digital compact disk.
Film
The film used in the standard motion-picture camera is 35 mm (wide) and is perforated along both edges. Motion-picture film consists of a cellulose acetate base approximately 0.006 in. (0.15 mm) thick and coated with a light-sensitive emulsion. In color film, several layers of emulsion are applied; each of three of the layers is sensitive to one of the three primary colors of light: blue, green, and red. The film is made in large rolls about 54 in. (1.37 m) wide and as long as several thousand feet. It is slit into 35-mm strips, perforated, and packed in lightproof bags and cans in rolls 100, 200, 400, and 1000 ft (30, 60, 120, and 300 m) in length.
There are two different types of film: negative film, from which a print is made in order to see the original subject in its true likeness, and reversal film, in which a negative is first formed in the original film and from this a positive is formed in the same piece of film. In the negative film two pieces of film are necessary to get a picture that can be projected; in the reversal film only one piece of film is required, making it a much less expensive process. In professional work, the original, that is, the film used in the camera, is never used for projection. A work print is made in order to edit the film and the original negative is assembled to conform to the edited work print. Master positives are then struck from the original negative, and the master positives are used, in turn, to produce duplicate negatives. The release prints are made from the duplicate negatives, and during this process the sound tracks are added. The original film is all-important and is kept in a vault at the laboratory; it is used only for making prints.
Projectors
The projector system in a modern motion picture theater has five main assemblies: the optical sound head, which reproduces optical (photographically recorded) sound; the projector head, which projects the image onto the screen; the lamphouse, which furnishes the illumination for the picture; the shutter; and the platter system, which feeds the film through the projector head. On some projectors, there is a second sound head for the reproduction of magnetic (magnetically recorded) sound.
With the development of digital optical sound, most projectors are now equipped with a charge-coupled-device (CCD) line array to read the digital track. The analog optical track, which is still present as a backup system, is now read by a light-emitting diode (LED) array in lieu of the traditional exciter lamp. An alternate dual-system approach has a time-code track on the film that is read to synchronize the picture with the sound track played back from a compact disk machine. See also Charge-coupled devices; Light-emitting diode.
Current screen formats
Films for theatrical release have now been standardized in two basic formats in the United States. With rare exceptions all films for theatrical presentation are now shot either in the 2.35:1 aspect ratio (ratio of film width to height), using the 35-mm frame, or in the 1.85:1 aspect ratio, which is achieved by cropping the standard 35-mm frame top and bottom. In Europe, the popular aspect ratio is 1.66:1.

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Cinematography (from Greek: κίνημα, kinema "movement" and γράφειν, graphein "to record") is the creation of motion picture images. It can involve the use of film or digital imagery, usually with a movie camera. It is closely related to the art of still photography. Many additional technical difficulties and creative possibilities arise when the camera and elements of the scene may be in motion.
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Cinematography is an art form unique to motion pictures. Although the exposing of images on light-sensitive elements dates back to the early 19th century,[1] motion pictures demanded a new form of photography and new aesthetic techniques.
In the infancy of motion pictures, the cinematographer was usually also the director and the person physically handling the camera. As the art form and technology evolved, a separation between director and camera operator emerged. With the advent of artificial lighting and faster (more light sensitive) film stocks, in addition to technological advancements in optics and new techniques such as color film and widescreen, the technical aspects of cinematography necessitated a specialist in that area.
Cinematography was key during the silent movie era - no sound apart from background music, no dialogue - the films depended on lighting, acting and set.
In 1919, in Hollywood, the new motion picture capital of the world, one of the first (and still existing) trade societies was formed: the American Society of Cinematographers (ASC), which stood to recognize the cinematographer's contribution to the art and science of motion picture making. Similar trade associations have been established in other countries, too.
The ASC defines cinematography as
Numerous aspects contribute to the art of cinematography. They are :
Cinematography can begin with rolls of film or a digital image sensor. Advancements in film emulsion and grain structure provided a wide range of available film stocks. The selection of a film stock was one of the first decisions made in preparing a typical 20th century film production.
Aside from the film gauge selection — 8 mm (amateur), 16 mm (semi-professional), 35 mm (professional) and 65 mm (epic photography, rarely used except in special event venues) — the cinematographer has a selection of stocks in reversal (which, when developed, create a positive image) and negative formats along with a wide range of film speeds (varying sensitivity to light) from ISO 50 (slow, least sensitive to light) to 800 (very fast, extremely sensitive to light) and differing response to color (low saturation, high saturation) and contrast (varying levels between pure black (no exposure) and pure white (complete overexposure).
Advancements and adjustments to nearly all gauges of film created the "super" formats wherein the area of the film used to capture a single frame of an image is expanded, although the physical gauge of the film remains the same. Super 8 mm, Super 16 mm and Super 35 mm all utilize more of the overall film area for the image than their "regular" non-super counterparts.
The larger the film gauge, the higher the overall image resolution clarity and technical quality.
The techniques used by the film laboratory to process the film stock can also offer a considerable variance in the image produced. By controlling the temperature and varying the duration in which the film is soaked in the development chemicals and by skipping certain chemical processes (or partially skipping all of them), cinematographers can achieve very different looks from a single film stock in the laboratory. Some techniques that can be used are push processing, bleach bypass and cross processing.
21st century work mostly uses digital cinematography and has no film stocks[citation needed], but the cameras themselves can be adjusted in ways that go far beyond the abilities of one particular film stock. They can provide varying degrees of color sensitivity, image contrast, light sensitivity and so on. One camera can achieve all the various looks of different emulsions, although it is heavily argued as to which method of capturing an image is the "best" method. Digital image adjustments (ISO, contrast etc.) are executed by estimating the same adjustments that would take place if actual film were in use, and are thus vulnerable to the cameras sensor designers perceptions of various film stocks and image adjustment parameters.
Filters, such as diffusion filters or color-effect filters, are also widely used to enhance mood or dramatic effects. Most photographic filters are made up of two pieces of optical glass glued together with some form of image or light manipulation material between the glass. In the case of color filters, there is often a translucent color medium pressed between two planes of optical glass. Color filters work by blocking out certain color wavelengths of light from reaching the film. With color film, this works very intuitively wherein a blue filter will cut down on the passage of red, orange and yellow light and create a blue tint on the film. In black-and-white photography, color filters are used somewhat counter intuitively; for instance a yellow filter, which cuts down on blue wavelengths of light, can be used to darken a daylight sky (by eliminating blue light from hitting the film, thus greatly underexposing the mostly blue sky), while not biasing most human flesh tone. Certain cinematographers, such as Christopher Doyle, are well known for their innovative use of filters. Filters can be used in front of the lens or, in some cases, behind the lens for different effects.
Lenses can be attached to the camera to give a certain look, feel, or effect by focus, color, etc.
As does the human eye, the camera creates perspective and spatial relations with the rest of the world. However, unlike one's eye, a cinematographer can select different lenses for different purposes. Variation in focal length is one of the chief benefits. The focal length of the lens determines the angle of view and, therefore, the field of view. Cinematographers can choose from a range of wide angle lenses, "normal" lenses and long focus lenses, as well as macro lenses and other special effect lens systems such as borescope lenses. Wide-angle lenses have short focal lengths and make spatial distances more obvious. A person in the distance is shown as much smaller while someone in the front will loom large. On the other hand, long focus lenses reduce such exaggerations, depicting far-off objects as seemingly close together and flattening perspective. The differences between the perspective rendering is actually not due to the focal length by itself, but by the distance between the subjects and the camera. Therefore, the use of different focal lengths in combination with different camera to subject distances creates these different rendering. Changing the focal length only while keeping the same camera position doesn't affect perspective but the angle of view only. A Zoom lens allows a camera operator to change their focal length within a shot or quickly between setups for shots. As prime lenses offer greater optical quality and are "faster" (larger aperture openings, usable in less light) than zoom lenses, they are often employed in professional cinematography over zoom lenses. Certain scenes or even types of filmmaking, however, may require the use of zooms for speed or ease of use, as well as shots involving a zoom move. As in other photography, the control of the exposed image is done in the lens with the control of the diaphragm aperture. For proper selection, the cinematographer needs that all lenses be engraved with T-Stop, not f-stop, so that the eventual light loss due to the glass doesn't affect the exposure control when setting it using the usual meters. The choice of the aperture also affects image quality (aberrations) and depth of field (see below).
Focal length and diaphragm aperture affect the depth of field of a scene — that is, how much the background, mid-ground and foreground will be rendered in "acceptable focus" (only one exact plane of the image is in precise focus) on the film or video target. Depth of field (not to be confused with depth of focus) is determined by the aperture size and the focal distance. A large or deep depth of field is generated with a very small iris aperture and focusing on a point in the distance, whereas a shallow depth of field will be achieved with a large (open) iris aperture and focusing closer to the lens. Depth of field is also governed by the format size. If one considers the field of view and angle of view, the smaller the image is, the shorter the focal length should be, as to keep the same field of view. Then, the smaller the image is, the more depth of field is obtained, for the same field of view. Therefore, 70mm has less depth of field than 35mm for a given field of view, 16mm more than 35mm, and video cameras even more depth of field than 16mm. As videographers try to emulate the look of 35 mm film with digital cameras, this is one issue of frustration - excessive depth of field with digital cameras and using additional optical devices to reduce that depth of field.
In Citizen Kane (1941), cinematographer Gregg Toland and director Orson Welles used tighter apertures to create very large depth of field in the scenes, often rendering every detail of the foreground and background of the sets in sharp focus. This practice is known as deep focus. Deep focus became a popular cinematographic device from the 1940s onwards in Hollywood. Today, the trend is for more shallow focus.
To change the plane of focus from one object or character to another within a shot is commonly known as a rack focus.
The aspect ratio of an image is the ratio of its width to its height. This can be expressed either as a ratio of 2 integers, such as 4:3, or in a decimal format, such as 1.33:1 or simply 1.33.
Different ratios provide different aesthetic effects. Standards for aspect ratio have varied significantly over time.
During the silent era, aspect ratios varied widely, from square 1:1, all the way up to the extreme widescreen 4:1 Polyvision. However, from the 1910s, silent motion pictures generally settled on the ratio of 4:3 (1.33). The introduction of sound-on-film briefly narrowed the aspect ratio, to allow room for a sound stripe. In 1932 a new standard was introduced, the Academy ratio of 1.37, by means of thickening the frame line.
For years, mainstream cinematographers were limited to using the Academy ratio, but in the 1950s, thanks to the popularity of Cinerama, widescreen ratios were introduced in an effort to pull audiences back into the theater and away from their home television sets. These new widescreen formats provided cinematographers a wider frame within which to compose their images.
Many different proprietary photographic systems were invented and utilized in the 1950s to create widescreen movies, but one dominates film today: the anamorphic process, which optically squeezes the image to photograph twice the horizontal area to the same size vertical as standard "spherical" lenses.
The first commonly used anamorphic format was CinemaScope, which used a 2.35 aspect ratio, although it was originally 2.55. CinemaScope was used from 1953 to 1967, but due to technical flaws in the design and its ownership by Fox, several third-party companies, led by Panavision's technical improvements in the 1950s, now dominate the anamorphic cine lens market.
Changes to SMPTE projection standards altered the projected ratio from 2.35 to 2.39 in 1970, although this did not change anything regarding the photographic anamorphic standards; all changes in respect to the aspect ratio of anamorphic 35 mm photography are specific to camera or projector gate sizes, not the optical system.
After the "widescreen wars" of the 1950s, the motion-picture industry settled into 1.85 as a standard for theatrical projection in the United States and the United Kingdom. This is a cropped version of 1.37. Europe and Asia opted for 1.66 at first, although 1.85 has largely permeated these markets in recent decades. Certain "epic" or adventure movies utilized the anamorphic 2.39.
In the 1990s, with the advent of high-definition video, television engineers created the 1.78 (16:9) ratio as a mathematical compromise between the theatrical standard of 1.85 and television's 1.33, as it was not practical to produce a traditional CRT television tube with a width of 1.85. Until that point, nothing had ever been originated in 1.78. Today, this is a standard for high-definition video and for widescreen television. Some cinema films are now shot using HDTV cameras.
Light is necessary to create an image exposure on a frame of film or on a digital target (CCD, etc.). The art of lighting for cinematography goes far beyond basic exposure, however, into the essence of visual storytelling. Lighting contributes considerably to the emotional response an audience has watching a motion picture. As once a director Sahin Michael Derun said " The difference between porn and erotica is the lighting", simply pointing out the importance of lighting in cinematography.
Cinematography can not only depict a moving subject but can use a camera, which represents the audience's viewpoint or perspective, that moves during the course of filming. This movement plays a considerable role in the emotional language of film images and the audience's emotional reaction to the action. Techniques range from the most basic movements of panning (horizontal shift in viewpoint from a fixed position; like turning your head side-to-side) and tilting (vertical shift in viewpoint from a fixed position; like tipping your head back to look at the sky or down to look at the ground) to dollying (placing the camera on a moving platform to move it closer or farther from the subject), tracking (placing the camera on a moving platform to move it to the left or right), craning (moving the camera in a vertical position; being able to lift it off the ground as well as swing it side-to-side from a fixed base position), and combinations of the above.
Cameras have been mounted to nearly every imaginable form of transportation.
Most cameras can also be handheld, that is held in the hands of the camera operator who moves from one position to another while filming the action. Personal stabilizing platforms came into being in the late 1970s through the invention of Garrett Brown, which became known as the Steadicam. The Steadicam is a body harness and stabilization arm that connects to the camera, supporting the camera while isolating it from the operator's body movements. After the Steadicam patent expired in the early 1990s, many other companies began manufacturing their concept of the personal camera stabilizer.
The first special effects in the cinema were created while the film was being shot. These came to be known as "in-camera" effects. Later, optical and digital effects were developed so that editors and visual effects artists could more tightly control the process by manipulating the film in post-production.
For examples of many in-camera special effects, see the work of early filmmaker Georges Méliès.
Motion picture images are presented to an audience at a constant speed. In the theater it is 24 frames per second, in NTSC (US) Television it is 30 frames per second (29.97 to be exact), in PAL (Europe) television it is 25 frames per second. This speed of presentation does not vary.
However, by varying the speed at which the image is captured, various effects can be created knowing that the faster or slower recorded image will be played at a constant speed.
For instance, time-lapse photography is created by exposing an image at an extremely slow rate. If a cinematographer sets a camera to expose one frame every minute for four hours, and then that footage is projected at 24 frames per second, a four hour event will take 10 seconds to present, and one can present the events of a whole day (24 hours) in just one minute.
The inverse of this, if an image is captured at speeds above that at which they will be presented, the effect is to greatly slow down (slow motion) the image. If a cinematographer shoots a person diving into a pool at 96 frames per second, and that image is played back at 24 frames per second, the presentation will take 4 times as long as the actual event. Extreme slow motion, capturing many thousands of frames per second can present things normally invisible to the human eye, such as bullets in flight and shockwaves travelling through media, a potentially powerful cinematographical technique.
In motion pictures the manipulation of time and space is a considerable contributing factor to the narrative storytelling tools. Film editing plays a much stronger role in this manipulation, but frame rate selection in the photography of the original action is also a contributing factor to altering time. For example, Charlie Chaplin's Modern Times was shot at "silent speed" (18 fps) but projected at "sound speed" (24 fps), which makes the slapstick action appear even more frenetic.
Speed ramping, or simply "ramping", is a process whereby the capture frame rate of the camera changes over time. For example, if in the course of 10 seconds of capture, the capture frame rate is adjusted from 60 frames per second to 24 frames per second, when played back at the standard film rate of 24 frames per second, a unique time-manipulation effect is achieved. For example, someone pushing a door open and walking out into the street would appear to start off in slow-motion, but in a few seconds later within the same shot the person would appear to walk in "realtime" (normal speed). The opposite speed-ramping is done in The Matrix when Neo re-enters the Matrix for the first time to see the Oracle. As he comes out of the warehouse "load-point", the camera zooms in to Neo at normal speed but as it gets closer to Neo's face, time seems to slow down, foreshadowing the manipulation of time itself within the Matrix later in the movie.
In descending order of seniority, the following staff are involved:
In the film industry, the cinematographer is responsible for the technical aspects of the images (lighting, lens choices, composition, exposure, filtration, film selection), but works closely with the director to ensure that the artistic aesthetics are supporting the director's vision of the story being told. The cinematographers are the heads of the camera, grip and lighting crew on a set, and for this reason they are often called directors of photography or DPs. In British tradition, if the DOP actually operates the camera him/herself they are called the cinematographer. On smaller productions it is common for one person to perform all these functions alone. The career progression usually involves climbing up the ladder from seconding, firsting, eventually to operating the camera.
Directors of photography make many creative and interpretive decisions during the course of their work, from pre-production to post-production, all of which affect the overall feel and look of the motion picture. Many of these decisions are similar to what a photographer needs to note when taking a picture: the cinematographer controls the film choice itself (from a range of available stocks with varying sensitivities to light and color), the selection of lens focal lengths, aperture exposure and focus. Cinematography, however, has a temporal aspect (see persistence of vision), unlike still photography, which is purely a single still image. It is also bulkier and more strenuous to deal with movie cameras, and it involves a more complex array of choices. As such a cinematographer often needs to work co-operatively with more people than does a photographer, who could frequently function as a single person. As a result, the cinematographer's job also includes personnel management and logistical organization.
Traditionally the term "cinematography" referred to working with motion-picture film emulsion, but it is now largely synonymous with videography and digital video due to the popularity of digital cinematography.
Modern digital image processing has also made it possible to radically modify pictures from how they were originally captured. This has allowed new disciplines to encroach on some of the choices that were once the cinematographer's exclusive domain.
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Dansk (Danish)
n. - filmkunsten
Nederlands (Dutch)
cinematografie
Français (French)
n. - cinématographie
Deutsch (German)
n. - Kinematographie, Filmkunst
Ελληνική (Greek)
n. - κινηματογραφία
Italiano (Italian)
cinematografia
Português (Portuguese)
n. - cinematografia (f)
Русский (Russian)
кинематография
Español (Spanish)
n. - cinematografía, arte cinematográfico
Svenska (Swedish)
n. - filmkonsten
中文(简体)(Chinese (Simplified))
电影术
中文(繁體)(Chinese (Traditional))
n. - 電影術
العربيه (Arabic)
(الاسم) التصوير اسلينمائي
עברית (Hebrew)
n. - הפקת סרטים
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