Civilization: Call to Power is a follow-on title to its highly successful predecessors,
and Civilization II. The game approaches history on a very large scale, covering 7,000 years from approximately 4,000 BC to 3,000 AD. In this turn-based strategy world-builder, the player leads his or her civilization to power using nearly all aspects of global history from mankind's earliest technology to futuristic advances.
New features in Civilization: Call to Power include the capability to build both undersea and orbital space-based contingents and expand military might to wage unconventional warfare by using economics, propaganda, biological and religious aspects of war. The player can also choose from a vast array of historically based tactics and strategies from the beginning of the human experience.
The game contains more than 65 detailed units, an arsenal of weaponry ranging from civilization's earliest crude tools of war to those honed with space-age capabilities and a vast technology tree with more than 90 advances. New units, buildings, technologies, Wonders of the World, diplomacy, trade options and more complement the basic resource management techniques needed to forge strong civilizations from primitive roots.
Civilization: Call to Power supports multi-player interaction on both the Internet and local area networks. Winning can be accomplished in three separate ways based on player customization: bloodlust (capturing every foreign city on the map), alien life project (synthesizing an alien being through advances in technology) or high score (surviving until the year 3,000 AD). Other player customizable options include random or historical maps, forty-one historical civilizations from which to choose, world size (small, regular, huge or gigantic), world shape, special rules (pollution, barbarian threat, etc.), world terrain features (proportionate levels of oceans, lands, mountains, humidity, temperatures, resource seeding) and up to eight opponents.
Gameplay relies on a simple point-and-click interface with on-screen help and a comprehensive in-game tutorial is available (recommended). Multiple resolutions are supported as well as custom choices to optimize game speed. All units are fully animated with Windows 32-bit drivers for the CD-ROM drive, sound cards, video card and input devices is highly recommended.
~ Michael L. House, All Game Guide
Civilization: Call to Power is influenced heavily by its empire-building predecessors, Sid Meier's Civilization and Sid Meier's Civilization II.
~ Michael L. House, All Game Guide
Director: Cecilia Barajas; Producer: Mark Lamia; Lead Designer: William Westwater; Lead Programmer: Steve Mariotti; Art Director: Rick Glenn; Associate Producer: Stephanie O'Malley, Jeff Matsushita; Programming: Linus Chen, Ian Lane Davis, Michael H. Douglas, Ryan Higa, Justin Lloyd, Richard Myers, Karl Meissner, Joe Rumsey, Eric Schmidt; Art: Franz Boehm, James Mayeda, Jody McMurrian, Stanley Woo; Design: James Farley, Jason Feffer, Winnie Lee, Brad Santos; Play Balancer: Chad Bordwell, Bryant Bustamante, Eric Grossman, John Harris, Scott Kramarich; Additional Production Support: Daiva Venckus; Additional Programming: Mason Deming, Brian Hawkins, Johnathan Kranc, Gordon Moyes, Philip Spagnolli; Additional Art: Eni Oken, Steve Pak, Silvio Poretta; Vice President of Production: Scott Lahman; Company 1: Viewpoint Datalabs; Producer: Stephen Skinner; Lead Modeler: Sean Curtis; Production: Darin Hakes, Erin Killackey; Modeler: Richard Agren, Bryan Allen, Matthew Barlow, Angel Brandner, Ryan Bird, Jeff Bott, Tom Guthrie, John Griffin, Wayne Hammer, Doug McBride, Takao Miyazawa, Jaime Olsen, Jared Trulock; Company 2: Creat Studios; Executive Producer: Daniel Prousline, Anton Petrov; Intro Movie Director: Vladimir Aleksandrov; Intro Movie Artist: Dmitriy Astahov, Sergey Boginskiy, Vladimir Chernish, Yura Chernish, Natasha Kholiavko, Avenir Sniatkov; Wonder Movies Project Leader: Natasha Kholiavko; Wonder Movies Artist: Dimitriy Astahov, Andrey Kalukin; Sound Engineering: Brian Bright, Michael Schwartz; Wonder Movies Sound Effects: Bill Black, Big Fat Kitty Productions; Wonder Movies Sound Editing: Bill Black, Big Fat Kitty Productions; Wonder Movies Voiceover Direction: Bill Black, Big Fat Kitty Productions; Unit and Movie Voiceovers: Arthur Berggren, Jackson Daniels, Morgan Hyde, Simon Isaacson, Steve Kramer, Sean Larkin, Abe Lasser, Qi Li, Bob Marx, Sarah R. Miller, Beth Pembroke, Doug Stone; Introduction and Wonders Movies Composer: Carey Chico; Track 1 Tribal Drums Composer: Michael Harriton; Track 1 Tribal Drums: Walter Rodriguez; Track 2 Gregorian Spirits Composer: Mark Morgan; Track 3 Celtic Winter Composer: Michael Harriton; Track 3 Celtic Winter Vocals: Krysia Kocjan-Haber; Track 3 Celtic Winter Celtic Fiddle: Cait Ni hAodh; Track 3 Celtic Winter Mandolin: Cait Ni hAodh; Track 3 Celtic Winter Bodhran: Cait Ni hAodh; Track 3 Celtic Winter Uilleann Pipes: Padruig Mac Dhabhoc; Track 4 Asia Minor Composer: Mark Morgan; Track 5 Electric Varanasi Composer: Michael Harriton; Track 5 Electric Varanasi Vocals: Lisa Harriton; Track 5 Electric Varanasi Drum Programming: Steven Harriton; Track 6 Arabian Nights Composer: Michael Harriton; Track 6 Arabian Nights Vocals: Mehra Ban; Track 7 Congo Melody Composer: Michael Harriton; Track 7 Congo Melody Vocals: John Kintaudi; Track 7 Congo Melody Soukous Guitar: Michael Harriton; Track 8 The Void Composer: Michael Harriton; World Music and Atmospheric Samples: Spectrasonics, Ilio; Ramayana Performance Footage of Nanik Venten: Sophalie Shapiro, John Bishop; Lead Production Tester: Douglas Jacobs, Lee Brisken, James Coriston, Tim McClarren, Ricardo Moreno, Ian Stevens, Jon Virtes; Quality Assurance Project Lead: Marietta Pashayan; Localization Project Lead: Eric Baudoin; Quality Assurance Senior Project Lead: Curtis Shenton; Database Manager: John Park; Floor Lead: Juan Valdes; Localization Floor Lead: Tony Evans; Network Lab Lead: Chris Keim; Compatibility Team Lead: John Fritts; Tester: Gene Bahng, Paul Baker, Neil Barizo, Denise Barrett, Michael Brady, Chris Campbell, Patrick Crawford, Stanley Chao, Damien Fischer, Jonnie Fitzgerald, Jay Franke, Luke Grannis, Indra Gunawan, Dan Hagerty, Sean Hendon, Tim Howard, Todd Komesu, Anthony Korotko, Eric Lee, Peter Muravez, Edward Murphy, Gilbert Neurenheim, Sam Nouriani, Jennifer Oneal, Chad Siedhoff, Chuck Stevenson, Ilya Tchak, Nadine Theuzillot, Daniel Whittier; Localization Tester: Enrique Garcia, Adam Hartsfield, Tod Hostetler, John Kellog, Cris Lee, Jeff McLean, Alex Sarkissian, James Vasquez; Absolute Quality Test Team: Jesse Smith, Paul Stone, Arthurlina Clarke, Jason Davis, Graham Boyanich; Producer Technology Services: Adam Goldberg; Programmer Network API: Dan Kegel; Programmer Net Shell Library: Christian Grunca; Associate Producer Net Shell Library: Rick Baumgartner; Programmer Installer: Ben Siron; Localization Manager: Nathalie Dove, Natascha Conrad; International Publishing Manager: Sandi Isaacs; International Publishing Coordinator: Heather Maxwell; Senior Product Manager United States: Peter Karpas; Associate Product Manager United States: John Heinecke; Product Manager United Kingdom: Chris Lewis; Product Manager France: Guillaume Lairan; Product Manager Germany: Andreas Stock; Product Manager Australia: Paul Butcher; Creative Services Manager Europe: Lucy Morgan; Webmaster: David Vonderhaar; Public Relations United States: Jamey Gottlieb; Public Relations United Kingdom: James Beaven; Public Relations Europe: Sarah Ricchiuti; Public Relations Germany: Markus Wilding; Public Relations Australia: Margaret Lawson; Documentation Writer: Belinda M. Van Sickle; Production Artist: Belinda M. Van Sickle; Writer: Margie Stohl; Documentation Manager: Mike Rivera; Director of Creative Services: Denise Walsh; Creative Director: Ron Gould; Associate Creative Director: Veronica Milito; Copywriter: Lori Ellison; Senior Designer: Erik Jensen; Production Manager: Ron Graening; Senior Production Artist: Cindy Whitlock; Traffic Manager: Christine Pavlina; Asset Manager: Teresa Landgraff; Legal: Larry Goldberg, Thaine Lyman, Elliot Brown, Irell, Manella; War Room Play Balancer: Ted Hamui, Walter Lothian, Jorge Maldonado, Mike Malone, Eddy Marek, Tom Mix, David Pfeifer, Scott Takano, Mark Van Lommel; External Test Coordinator: Emily Moher; External Tester and Visionary: Joseph Bott, Dave Budd, John Burg, Russell H. Davidson, Jose Ferreira, Neil Fradkin, Gary Gray, Michael Gross, James T. Halley, Eugene Hamai, Panayoti Haritatos, Scott S. Harlow, Tom Hepner, Jeff Hexter, Kevin Hoekman, Marc Hrossowyc, Bassam Islam, Scott Kasai, Yong Kim, Eddie Klaynberg, Dan Kramer, Richard Kurnadi, Scott Kurzweil, Craig Lewis, Robert Lim, William Liu, Eric Lo, Robert Mackey, David Miller, Fernando Mladineo, Matthew Monaco, Robert Myers, Calvin Oliveria, Chris Otto, Darrel Pantalone, John-Gardner Pewthers, Ray Pico, George Politis, Carolann Quinn, Jeff Rizzo, Laura Ross, Eddie Sarphie, Kunal Shah, Winston Shu, John Silva, Woody Smith, Ryan Smolar, Paul Spielbauer, Theresa Spielbauer, Ron Stedman, Mark Stickney, Jeffrey Sylvan, Harlan Thompson, Joshua Tacey, Ihimu Ukpo, Catherine Vargas, Andrew Webster, Alan Wexelblat, David Wilson, Jason Yeh, Lee Zane, Dimitri Zelepuhin, Eric Zolnowski; Monument Screen Concept Design Winner: Paul Davidson, William A. Fex, Matt Hawkins, William Porter, Isaac Sanderson, David Lupi Sher
~ Michael L. House, All Game Guide