
[Variant of CLEW1 (from Theseus's use of a ball of thread as a guide through the Cretan labyrinth).]
| clothe, close, shut verbs, close, closely | |
| co-, co-respondent, coccyx |
noun
They put one clue after another together to solve the mystery.
Tutor's tip: The "clew" (part of a sail) is the "clou" (point of interest) in this case, as it is the main "clue" (piece of evidence) that will lead us to a solution.
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| Clue: Murder at Boddy Mansion | |
|---|---|
Boxart |
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| Developer(s) | Engineering Animation, Inc. |
| Publisher(s) | Hasbro Interactive |
| Distributor(s) | Hasbro Interactive |
| Designer(s) | Rick Raymer |
| Engine | Custom |
| Platform(s) | Microsoft Windows |
| Release date(s) | 1998 |
| Genre(s) | Strategy/Board game |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESRB: T (Teen) |
| Media/distribution | CD-ROM |
Clue (known as Cluedo outside of North America) is a video game based on the board game of the same name. Its formal name is Clue: Murder at Boddy Mansion or Cluedo: Murder at Blackwell Grange. It runs on Microsoft Windows. It was developed in 1998 for Hasbro Interactive by EAI. Infogrames (now Atari) took over publishing rights for the game in 2000 when Hasbro Interactive went out of business.
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Clue is a direct conversion of the original game as a video game. As such, it takes place in the same mansion and features the same goal of the board game.
In addition to play by the original rules, Clue has an additional mode that allows movement via "points." Each turn begins with nine points and every action the player takes costs points. The player can only do as many things as he has points. For example, moving from square to square costs one point, making a suggestion costs three points. Many players prefer this mode of play as it makes the game more balanced since each player gets the same number of "moves" each turn.[citation needed]
A few features of Clue:
In the game, if one wishes to play online, he or she is linked to a now invalid URL address. The game was originally connected to the MSN Gaming Zone; however, MSN stopped hosting the game.
Clue had enjoyed an unusually long shelf life for a video game. It went on sale late in 1998 and, as of 2007 was still for sale, available at many retail stores and via the Internet. The original game came in a box with holographic images. Now the game comes in a less expensive jewel case, or as part of a collection, the Classic Game Collection (also including computer versions of Monopoly, The Game of Life, and Scrabble). At one point the game was offered free inside boxes of cereal alongside other Hasbro video games such as Operation.
Clue was developed by a branch of Engineering Animation, Inc. called EAI Interactive. The development team was divided between EAI's interactive division in Salt Lake City, Utah and its main office in Ames, Iowa. Most of the programming and game design took place in Salt Lake, while most of the art and animations were developed in the Ames office. Development of the mansion, constructed piece by piece, began in Ames, but moved to Salt Lake City about halfway through the project.
Development of Clue took approximately one year. Hasbro Interactive, the game's publisher, funded the project.
The game does not include credits, however dozens of people were involved in Clue's development. Some of the more notable contributors:[1]
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
Dansk (Danish)
1.
n. - spor, fingerpeg, rød tråd
v. tr. - rulle op i et nøgle, sætte ind i, forklare
idioms:
2.
n. - nøgleord, forklaring
Nederlands (Dutch)
aanwijzing/hint, opgave bij kruiswoordpuzzel
Français (French)
1.
n. - indication, indice, notion, définition (mots croisés), pelote, (Naut) coin (inférieur d'une voile)
v. tr. - (US) permettre à (qn) d'établir (qch)
idioms:
Deutsch (German)
1.
n. - Hinweis, Anhaltspunkt, Spur
v. - einen Anhaltspunkt bieten, informieren
idioms:
2.
n. - Lösungshilfe (Rätsel)
Ελληνική (Greek)
n. - ένδειξη, ίχνος, κλειδί (αινίγματος), ορισμός σταυρόλεξου
v. - παραθέτω τους ορισμούς σταυρόλεξου, ενημερώνω
idioms:
Italiano (Italian)
indizio, indicazione, definizione
idioms:
Português (Portuguese)
n. - indício (m)
v. - indicar com pista
idioms:
Русский (Russian)
ключ к разгадке
idioms:
Español (Spanish)
1.
n. - indicio, pista, indicación
v. tr. - tener o dar una pista, indicio o indicación
idioms:
2.
n. - guía, clave
Svenska (Swedish)
n. - ledtråd, spår
v. - ge ngn ledtråd/spår
中文(简体)(Chinese (Simplified))
1. 线索, 提示, 迹象, 为...提供线索, 为...提供情况, 告知
idioms:
2. 情节
中文(繁體)(Chinese (Traditional))
1.
n. - 情節
2.
n. - 線索, 提示, 跡象
v. tr. - 為...提供線索, 為...提供情況, 告知
idioms:
한국어 (Korean)
1.
n. - 실마리, 단서
v. tr. - ~에게 단서를 주다, 털어놓다
idioms:
2.
n. - 이야기 줄거리
日本語 (Japanese)
n. - 手掛かり, 糸口, 筋道
v. - 手掛かりで示す, 手掛かりを与える
idioms:
العربيه (Arabic)
(الاسم) مفتاح أو دليل الجريمه, اشارة, علامه (فعل) يعطي معاومات, يعلم
עברית (Hebrew)
n. - סימן, מפתח, רמז, עדות לפשע
v. tr. - סיפק רמז ל-
n. - חוט מחשבה, עלילת סיפור
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