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Dictionary:

clue1

  (klū) pronunciation
n.

Something that serves to guide or direct in the solution of a problem or mystery.

tr.v., clued, clue·ing or clu·ing, clues.

To give (someone) guiding information: Clue me in on what's happening.

[Variant of CLEW1 (from Theseus's use of a ball of thread as a guide through the Cretan labyrinth).]


clue2 (klū) pronunciation Nautical.
n.

Variant of clew1 (sense 4).

v.

Variant of clew1 (sense 2).


 
 
Thesaurus: clue

noun

  1. A piece of information useful in a search: lead, scent. See show/hide.
  2. A subtle pointing out: cue, hint, intimation, suggestion. See knowledge/ignorance, suggest.

 
Antonyms: clue

v

Definition: give information
Antonyms: hide, keep secret


 
pronunciation

IN BRIEF: A fact or thing that helps to solve a puzzle or mystery.

pronunciation They put one clue after another together to solve the mystery.

Tutor's tip: The "clew" (part of a sail) is the "clou" (point of interest) in this case, as it is the main "clue" (piece of evidence) that will lead us to a solution.

 
Wikipedia: Clue (computer game)
Clue: Murder at Boddy Mansion
Clue-do-1998.jpg
Developer(s) Engineering Animation, Inc.
Publisher(s) Hasbro Interactive
Distributor(s) Hasbro Interactive
Designer(s) Rick Raymer
Engine Custom
Release date(s) 1998
Genre(s) Strategy/Board game
Mode(s) Single player, multiplayer
Rating(s) ESRB: T
Platform(s) Microsoft Windows
Media CD-ROM
Input Keyboard and mouse

Clue (known as Cluedo outside of North America) is a computer game based on the board game of the same name. Its formal name is Clue: Murder at Boddy Mansion or Cluedo: Murder at Blackwell Grange. It runs on Microsoft Windows. It was developed in 1998 for Hasbro Interactive by EAI. Infogrames (now Atari) took over publishing rights for the game in 2000 when Hasbro Interactive went out of business. At one point, the game was given out free with boxes of cereal.

Overview

Screenshot of Clue, with Mr. Green and Mrs. Peacock in the lounge. Players can use a checklist to record which players have certain character, weapon, and room cards.
Enlarge
Screenshot of Clue, with Mr. Green and Mrs. Peacock in the lounge. Players can use a checklist to record which players have certain character, weapon, and room cards.

Clue is a direct conversion of the original game as a computer game. As such, it takes place in the same mansion and features the same goal of the board game.

In addition to play by the original rules, Clue has an additional mode that allows movement via "points." Each turn begins with nine points and every action the player takes costs points. The player can only do as many things as he has points. For example, moving from square to square costs one point, making a suggestion costs three points. Many players prefer this mode of play as it makes the game more balanced since each player gets the same number of "moves" each turn.

A few features of Clue:

  • Detailed depictions of the characters made famous by the board game
  • A 3D isometric view
  • A top down view reminiscent of the board game
  • Video clips of the characters carrying out the crime (which garnered the game's T (Teen) rating)
  • Online play via the Internet

Clue has enjoyed an unusually long shelf life for a video game. It went on sale late in 1998 and, as of this writing, 2007, is still on sale, available at many retail stores and via the Internet. The original game came in a box with holographic images. Now the game comes in a less expensive jewel case, or as part of a collection, the Classic Game Collection (also including computer versions of Monopoly, The Game of Life, and Scrabble.

Development

Clue was developed by a branch of Engineering Animation, Inc. called EAI Interactive. The development team was divided between EAI's interactive division in Salt Lake City, Utah and its main office in Ames, Iowa. Most of the programming and game design took place in Salt Lake, while most of the art and animations were developed in the Ames office. Development of the mansion, constructed piece by piece, began in Ames, but moved to Salt Lake City about halfway through the project.

Development of Clue took approximately one year. Hasbro Interactive, the game's publisher, funded the project.

The game does not include credits, however dozens of people were involved in Clue's development. Some of the more notable contributors:

  • Michael S. Glosecki, Executive Producer, Hasbro Interactive
  • Bryan Brandenburg, Executive Producer, EAI Interactive
  • Tom Zahorik, Producer, Hasbro Interactive
  • Virginia McArthur, Producer, EAI Interactive
  • Rick Raymer, Game Designer
  • Tim Zwica, Art Lead
  • Chris Nash, Lead Programmer
  • Joshua Jensen, Lead EAGLE Programmer
  • Mike Reed, AI Programmer
  • Greg Thoenen, Programmer
  • Darren Eggett, Programmer
  • Steve Barkdull, Programmer
  • Emily Modde, Level Designer
  • Greg German, 3D Modeller
  • Jonathan Herrmann, Cinematic Lighting
  • Jason Wintersteller, Graphic Designer
  • Cole Harris, Lead Tester

Implementation information

Clue was based on two game libraries developed by EAI Interactive. Isoworld was responsible for displaying the characters in the isometric perspective. Most of the other functions of the game were handled by EAGLE, which stood for Engineering Animation Game Library Engine. Joshua Jensen was the principal programmer for both of these libraries.

The AI used by Clue's computer-controlled opponents was very advanced for a computer board game conversion. The AI was so good at deriving solutions that many customers complained that the computer cheated. In fact, this was not the case: the computer-controlled characters were just much better than the average human player.

The AI worked by keeping track of all players' suggestions. It even kept track of information which most human players ignored. For example, if Player A suggested that Mr. Green did it with the rope in the lounge and Player B could not disprove it, most players would ignore this fact. But the computer would record that Player B did not have Mr. Green, the rope or the lounge cards. Thus, if on a subsequent turn, Player A made the suggestion of Mr. Green, the pipe in the lounge and Player B could disprove it, the AI knew that Player B had to have the pipe. In this manner the AI was able to determine which players had which cards without ever having to ask about them.

The game allowed three difficulty levels for the AI. The easier AI's used a shorter history of game turns and the hardest one used the entire game history. The AI was programmed by Mike Reed based on a design by Bob Pennington, who left EAI early in the project.

Easter eggs

There are two Easter eggs in the game that display photos of Clue's development team. To reveal them:

  • In the ballroom, right-click on the painting above the fireplace. A photo of the Salt Lake City developers will appear briefly.
  • In the study, right-click on the painting above the green chair. A photo of the Ames team will be displayed.

See also

External links


 
Translations: Translations for: Clue

Dansk (Danish)
1.
n. - spor, fingerpeg, rød tråd
v. tr. - rulle op i et nøgle, sætte ind i, forklare

idioms:

  • clue up    give nogen en ledetråd, opgive et sejl
  • not have a clue    ikke ane det, mangle et spor

2.
n. - nøgleord, forklaring

Nederlands (Dutch)
aanwijzing/hint, opgave bij kruiswoordpuzzel

Français (French)
1.
n. - indication, indice, notion, définition (mots croisés), pelote, (Naut) coin (inférieur d'une voile)
v. tr. - (US) permettre à (qn) d'établir (qch)

idioms:

  • clue up    (GB) être calé en
  • not have a clue    ne pas avoir la moindre idée

Deutsch (German)
1.
n. - Hinweis, Anhaltspunkt, Spur
v. - einen Anhaltspunkt bieten, informieren

idioms:

  • clue up    (Slang) Bescheid sagen
  • not have a clue    keine Ahnung haben

2.
n. - Lösungshilfe (Rätsel)

Ελληνική (Greek)
n. - ένδειξη, ίχνος, κλειδί (αινίγματος), ορισμός σταυρόλεξου
v. - παραθέτω τους ορισμούς σταυρόλεξου, ενημερώνω

idioms:

  • clue up    ενημερώνω
  • not have a clue    δεν έχω ιδέα

Italiano (Italian)
indizio, indicazione, definizione

idioms:

  • clue up    informare
  • not have a clue    non avere la minima idea, non avere il minimo indizio

Português (Portuguese)
n. - indício (m)
v. - indicar com pista

idioms:

  • clue up    conhecer bastante sobre um assunto
  • not have a clue    não ter a mínima idéia

Русский (Russian)
ключ к разгадке

idioms:

  • clue up    осведомить во всех деталях
  • not have a clue    не иметь понятия

Español (Spanish)
1.
n. - indicio, pista, indicación
v. tr. - tener o dar una pista, indicio o indicación

idioms:

  • clue up    informar, poner al tanto
  • not have a clue    no tener ni idea

2.
n. - guía, clave

Svenska (Swedish)
n. - ledtråd, spår
v. - ge ngn ledtråd/spår

中文(简体) (Chinese (Simplified))
1. 线索, 提示, 迹象, 为...提供线索, 为...提供情况, 告知

idioms:

  • clue up    通知
  • not have a clue    无任何线索, 一点头绪也没有

2. 情节

中文(繁體) (Chinese (Traditional))
1.
n. - 情節

2.
n. - 線索, 提示, 跡象
v. tr. - 為...提供線索, 為...提供情況, 告知

idioms:

  • clue up    通知
  • not have a clue    無任何線索, 一點頭緒也沒有

한국어 (Korean)
1.
n. - 실마리, 단서
v. tr. - ~에게 단서를 주다, 털어놓다

idioms:

  • clue up    단서를 주다, 설명하다

2.
n. - 이야기 줄거리

日本語 (Japanese)
n. - 手掛かり, 糸口, 筋道
v. - 手掛かりで示す, 手掛かりを与える

idioms:

  • clue up    知らせる
  • not have a clue    見当がつかない, 無知だ

العربيه (Arabic)
‏(الاسم) مفتاح أو دليل الجريمه, اشارة, علامه (فعل) يعطي معاومات, يعلم‏

עברית (Hebrew)
n. - ‮סימן, מפתח, רמז, עדות לפשע‬
v. tr. - ‮סיפק רמז ל-‬
n. - ‮חוט מחשבה, עלילת סיפור‬


 
 
 

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Copyrights:

Dictionary. The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2007, 2000 by Houghton Mifflin Company. Updated in 2007. Published by Houghton Mifflin Company. All rights reserved.  Read more
Thesaurus. Roget's II: The New Thesaurus, Third Edition by the Editors of the American Heritage® Dictionary Copyright © 1995 by Houghton Mifflin Company. Published by Houghton Mifflin Company. All rights reserved.  Read more
Answers Corporation Antonyms. © 1999-2008 by Answers Corporation. All rights reserved.  Read more
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Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Clue (computer game)" Read more
Translations. Copyright © 2007, WizCom Technologies Ltd. All rights reserved.  Read more

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