
[Middle English, from Late Latin collīsiō, collīsiōn-, from Latin collīsus, past participle of collīdere, to collide. See collide.]
collisional col·li'sion·al adj.SYNONYMS collision, concussion, crash, impact, jar, jolt, shock. These nouns denote violent forcible contact between two or more things: the midair collision of two light planes; the concussion caused by an explosion; a crash involving two cars; the impact of a sledgehammer on pilings; felt repeated jars as the train ground to a halt; a series of jolts as the baby carriage rolled down the steps; experienced the physical shock of a sudden fall.
Any interaction between particles, aggregates of particles, or rigid bodies in which they come near enough to exert a mutual influence, generally with exchange of energy. The term collision, as used in physics, does not necessarily imply actual contact.
In classical mechanics, collision problems are concerned with the relation of the magnitudes and directions of the velocities of colliding bodies after collision to the velocity vectors of the bodies before collision. When the only forces on the colliding bodies are those exerted by the bodies themselves, the principle of conservation of momentum states that the total momentum of the system is unchanged in the collision process. This result is particularly useful when the forces between the colliding bodies act only during the instant of collision. The velocities can then change only during the collision process, which takes place in a short time interval. Under these conditions the forces can be treated as impulsive forces, the effects of which can be expressed in terms of an experimental parameter known as the coefficient of restitution. See also Conservation of momentum; Impact.
The study of collisions of molecules, atoms, and nuclear particles is an important field of physics. Here the object is usually to obtain information about the forces acting between the particles. The velocities of the particles are measured before and after collision. Although quantum mechanics instead of classical mechanics should be used to describe the motion of the particles, many of the conclusions of classical collision theory are valid. See also Scattering experiments (atoms and molecules); Scattering experiments (nuclei).
Collisions can be classed as elastic and inelastic. In an elastic collision, mechanical energy is conserved; that is, the total kinetic energy of the system of particles after collision equals the total kinetic energy before collision. For inelastic collisions, however, the total kinetic energy after collision is different from the initial total kinetic energy.
In classical mechanics the total mechanical energy after an inelastic collision is ordinarily less than the initial total mechanical energy, and the mechanical energy which is lost is converted into heat. However, an inelastic collision in which the total energy after collision is greater than the initial total energy sometimes can occur in classical mechanics. For example, a collision can cause an explosion which converts chemical energy into mechanical energy. In molecular, atomic, and nuclear systems, which are governed by quantum mechanics, the energy levels of the particles can be changed during collisions. Thus these inelastic collisions can involve either a gain or a loss in mechanical energy.
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noun
The violent contact of one vehicle — such as an automobile, ship, or boat— with another vehicle.
Collision insurance is a type of policy that motorists purchase to cover property losses in the event of a car accident.
A collision that does not result from the negligence of either vessel involved is considered to be an inevitable accident. In the event of an inevitable accident, neither party is liable to the other, but each bears his or her own individual losses. Exclusion from fault is ordinarily determined with reference to the safeguards observed by the parties to the inevitable accident.
After the collision, the car needed major repairs.
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A collision is an isolated event in which two or more moving bodies (colliding bodies) exert forces on each other for a relatively short time.
Although the most common colloquial use of the word "collision" refers to accidents in which two or more objects collide, the scientific use of the word "collision" implies nothing about the magnitude of the forces.
Some examples of physical interactions that scientists would consider collisions:
Some colloquial uses of the word collision are:
Collisions involve forces (there is a change in velocity). The magnitude of the velocity difference at impact is called the closing speed. All collisions conserve momentum. What distinguishes different types of collisions is whether they also conserve kinetic energy.
Specifically, collisions can either be elastic, meaning they conserve both momentum and kinetic energy, or inelastic, meaning they conserve momentum but not kinetic energy. An inelastic collision is sometimes also called a plastic collision.
A “perfectly-inelastic” collision (also called a "perfectly-plastic" collision) is a limiting case of inelastic collision in which the two bodies stick together after impact.
The degree to which a collision is elastic or inelastic is quantified by the coefficient of restitution, a value that generally ranges between zero and one. A perfectly elastic collision has a coefficient of restitution of one; a perfectly-inelastic collision has a coefficient of restitution of zero.
A perfectly elastic collision is defined as one in which there is no loss of kinetic energy in the collision. In reality, any macroscopic collision between objects will convert some kinetic energy to internal energy and other forms of energy, so no large scale impacts are perfectly elastic. However, some problems are sufficiently close to perfectly elastic that they can be approximated as such.
An inelastic collision is one in which part of the kinetic energy is changed to some other form of energy in the collision. Momentum is conserved in inelastic collisions (as it is for elastic collisions), but one cannot track the kinetic energy through the collision since some of it is converted to other forms of energy.
Collisions in ideal gases approach perfectly elastic collisions, as do scattering interactions of sub-atomic particles which are deflected by the electromagnetic force. Some large-scale interactions like the slingshot type gravitational interactions between satellites and planets are perfectly elastic.
Collisions between hard spheres may be nearly elastic, so it is useful to calculate the limiting case of an elastic collision. The assumption of conservation of momentum as well as the conservation of kinetic energy makes possible the calculation of the final velocities in two-body collisions.
Relatively few problems involving collisions can be solved analytically; the remainder require numerical methods. An important problem in simulating collisions is determining whether two objects have in fact collided. This problem is called collision detection.
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Collisions play an important role in cue sports. Because the collisions between billiard balls are nearly elastic, and the balls roll on a surface that produces low rolling friction, their behavior is often used to illustrate Newton's laws of motion. After a zero-friction collision of a moving ball with a stationary one of equal mass, the angle between the directions of the two balls is 90 degrees. This is an important fact that professional billiards players take into account,[1] although it assumes the ball is moving frictionlessly across the table rather than rolling with friction. Consider an elastic collision in 2 dimensions of any 2 masses m1 and m2, with respective initial velocities u1 and u2 = 0, and final velocities V1 and V2. Conservation of momentum gives m1u1 = m1V1+ m2V2. Conservation of energy for an elastic collision gives (1/2)m1|u1|2 = (1/2)m1|V1|2 + (1/2)m2|V2|2. Now consider the case m1 = m2: we obtain u1=V1+V2 and |u1|2 = |V1|2+|V2|2. Taking the dot product of each side of the former equation with itself, |u1|2 = u1•u1 = |V1|2+|V2|2+2V1•V2. Comparing this with the latter equation gives V1•V2 = 0, so they are perpendicular unless V1 is the zero vector (which occurs if and only if the collision is head-on).
In a perfectly inelastic collision, i.e., a zero coefficient of restitution, the colliding particles stick together. It is necessary to consider conservation of momentum:

where v is the final velocity, which is hence given by

The reduction of total kinetic energy is equal to the total kinetic energy before the collision in a center of momentum frame with respect to the system of two particles, because in such a frame the kinetic energy after the collision is zero. In this frame most of the kinetic energy before the collision is that of the particle with the smaller mass. In another frame, in addition to the reduction of kinetic energy there may be a transfer of kinetic energy from one particle to the other; the fact that this depends on the frame shows how relative this is. With time reversed we have the situation of two objects pushed away from each other, e.g. shooting a projectile, or a rocket applying thrust (compare the derivation of the Tsiolkovsky rocket equation).
Collisions of an animal's foot or paw with the underlying substrate are generally termed ground reaction forces. These collisions are inelastic, as kinetic energy is not conserved. An important research topic in prosthetics is quantifying the forces generated during the foot-ground collisions associated with both disabled and non-disabled gait. This quantification typically requires subjects to walk across a force platform (sometimes called a "force plate") as well as detailed kinematic and dynamic (sometimes termed kinetic) analysis.
Collisions can be used as an experimental technique to study material properties of objects and other physical phenomena.
An object may deliberately be made to crash-land on another celestial body, to do measurements and send them to Earth before being destroyed, or to allow instruments elsewhere to observe the effect. See e.g.:
Let the linear, angular and internal momenta of a molecule be given by the set of r variables { pi }. The state of a molecule may then be described by the range δwi = δp1δp2δp3 ... δpr. There are many such ranges corresponding to different states; a specific state may be denoted by the index i. Two molecules undergoing a collision can thus be denoted by (i, j) (Such an ordered pair is sometimes known as a constellation.) It is convenient to suppose that two molecules exert a negligible effect on each other unless their centre of gravities approach within a critical distance b. A collision therefore begins when the respective centres of gravity arrive at this critical distance, and is completed when they again reach this critical distance on their way apart. Under this model, a collision is completely described by the matrix
, which refers to the constellation (i, j) before the collision, and the (in general different) constellation (k, l) after the collision. This notation is convenient in proving Boltzmann's H-theorem of statistical mechanics.
Types of attack by means of a deliberate collision include:
An attacking collision with a distant object can be achieved by throwing or launching a projectile.
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Dansk (Danish)
n. - sammenstød, stød
idioms:
Nederlands (Dutch)
botsing, aanvaring
Français (French)
n. - collision, affrontement
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Deutsch (German)
n. - Kollision, Zusammenstoß, Konflikt
idioms:
Ελληνική (Greek)
n. - σύγκρουση, τρακάρισμα
idioms:
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Português (Portuguese)
n. - colisão (f), oposição (f)
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Русский (Russian)
столкновение
idioms:
Español (Spanish)
n. - colisión, choque, conflicto
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Svenska (Swedish)
n. - kollision, sammanstötning (bildl.)
中文(简体)(Chinese (Simplified))
碰撞, 抵触, 冲突
idioms:
中文(繁體)(Chinese (Traditional))
n. - 碰撞, 抵觸, 衝突
idioms:
idioms:
العربيه (Arabic)
(الاسم) تصادم, اصطدام, تعارض, تضارب
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