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comic book

 
Dictionary: comic book

n.

A book of comics strips or cartoons, often relating a sustained narrative.


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Background

A comic book portrays a story through a series of sequential illustrations that incorporate short bits of text containing dialogue, sounds, or narratives. The story may be humorous, or it may present a world of adventure, mystery, or fantasy. Most comic books are printed on a regular basis and have one or more central characters who appear in each issue. A particular story may be told in a single issue, or it may continue from one issue to the next over a period of time. The artistic style of a comic book is often attributed to a single artist, although most comics are produced by a team of artists and writers working together.

History

The use of sequential illustrations to tell a story dates to prehistoric times when early humans painted series of images on rocks and cave walls. Egyptian hieroglyphics are another form of sequential illustrations that tell a story.

Hand-drawn illustrations appeared regularly in newspapers and magazines starting in the 1800s. Many of them used humorous or un-flattering portrayals of well-known people and were the origin of modern cartoons and comics.

The first newspaper comic strip in the United States was Richard Felton Outcault's "The Yellow Kid," which appeared in the Hearst New York American on February 16, 1896. It was published in the Sunday supplement to the paper and was quickly joined by other comic strips.

By the 1910s, the Sunday comics were so popular that newspapers would occasionally publish small books containing reprints of past strips, which they would distribute to promote the paper and gain new readers. Soon, other publishing companies were assembling comic strips from several papers and selling them to merchants to be given away as premiums. In 1934, Eastern Color Printing Company decided to sell these books directly to the public for 10 cents each. American News, which controlled distribution to newsstands throughout the country, initially refused to handle the books, so Eastern Color took them to chain stores and quickly sold 35,000 copies. Faced with this astounding success, American News reconsidered and ordered 250,000 copies of Famous Funnies No. I from Eastern Color. It went on sale in July 1934 and became the first regularly published comic book to be sold at a newsstand.

During the late 1930s, many of the now-famous superheroes made their first appearances in comic books, and comic book sales soared as good triumphed over evil. By the early 1950s, however, readers grew tired of superheroes, and some comic book publishers turned instead to lurid crime and horror stories with graphic illustrations. Some people felt this material was unsuitable for children, and the comic book industry came under public criticism and federal investigation in 1954. In response, many comic book publishers banded together and issued the Standards of Comics Code Authority, which defined appropriate material for comics.

Comic books enjoyed a resurgence of interest during the 1980s, when fresh new artists created a whole new cast of heroes and heroines. Today, comic books are as popular as ever, and the comic book industry is a million-dollar business that includes movies, television series, toys, costumes, and many other items.

Raw Materials

During the preparation of a comic book, a variety of art materials may be used to create the original hand-drawn page masters and color guides. These materials include various sizes, weights, and finishes of paper, as well as several different drawing mediums including pencils, inks, markers, and paints. After the master pages have been scanned and colored on a computer, the computer uses the color guides as a reference to generate four pieces of plastic film that are used in the printing process.

The actual comic book itself is printed on a variety of papers using four colored inks—cyan (pronounced SIGH-ann, a shade of blue), magenta, yellow, and black. These four inks are printed in an interlocking pattern of tiny dots, which our eyes perceive as various colors. The printed comic pages are then bound together with staples or glue to form a comic book.

Design

Because each new issue of a comic book requires new artwork, the design process is part of the manufacturing process. The exception is when a new comic title or series is first introduced. That design process involves the same creative and artistic abilities required to produce any new work of art and may include idea generation, preparation of sketches, and the development of a series of refinements before the final characters and themes emerge.

The final product of the initial design process may be a prototype comic book known as an "ashcan," a term that was first used in the 1930s when comic book publishers sought to protect new titles by copyrighting them. Rather than take the time to develop new characters or plots to go with the new title, a publisher simply took pages from a previous comic book and pasted the new title on the cover. Once the publisher was granted a copyright, the pasted-up prototype was often thrown in the ashcan—a metal container used to dispose of ashes from the stove or fireplace and commonly found in many households and businesses of that era.

The concept of the ashcan was given a more modern meaning in 1984 when one comic book creator produced a limited number of black and white prototype comics for his friends and staff. In more recent times, several publishers have released small runs of ashcans in a variety of sizes and colors as promotional items for the full-production versions.

The Manufacturing Process

Comic book publishers may be small, independent operations that produce a single comic book title on an irregular basis, or they may be large, well-established companies that produce several comic book titles every month. The manufacturing process varies depending on the size of the operation and the equipment available. Here is a typical sequence of operations that a medium-sized company would use to produce a comic book.

Writing

  • Although most people think of a comic book as a series of pictures, it is the written plot that gives the story its direction. The writer and artist discuss the proposed story and exchange ideas. At this stage, they may use a number of formal or informal techniques for developing ideas. They may make notes on small index cards arranged on a table or they may outline the flow of the story on a display board. During the course of their discussion, they decide on the situations, locations, characters, and other details of the story. This helps define the overall plot from beginning to end.
  • Because most comics have a fixed number of pages, the writer and artist must then decide how to break up the story to fit each page. They discuss which scenes and dialogue are critical to keep the story flowing and how the characters and action should be depicted to have the greatest impact. Sometimes they follow general industry practices, which define such things as the optimal number of action scenes per page or the amount of dialogue per word balloon, but other times they rely on their own personal style.
  • Once the story has been refined, the writer creates a script. This includes general descriptions of the scenes and characters in the order they appear, the accompanying dialogue or descriptive text, and general instructions to the artist. The result is very much like a script written for a movie or play.

Drawing

  • The artist reads the script and makes a rough sketch of each page, called a thumbnail. The thumbnail helps the artist decide how each scene should be depicted, and how the different scenes should be arranged on the page. Some artists sketch each scene on a small piece of adhesivebacked note paper and then move them around on a larger piece of paper to achieve the desired effect.
  • Using the thumbnail as a guide, the artist begins drawing each page in pencil. Some artists like to work on standard 8.5 x 11 in (22 x 28 cm) white paper and then photoenlarge the pencil drawings onto 11 x 17 in (28 x 43 cm) illustration boards before inking the final copies; others make their pencil drawings directly on the larger boards. The artist usually starts drawing the main elements of each scene with a hard pencil that makes very light lines. When all the main elements are in place, the artist considers the overall effect and makes any changes before proceeding.
  • The artist then darkens the main elements with a softer pencil and adds the backgrounds and other details. Areas for the dialogue balloons, sound effects, and narrative boxes are blocked out in blue pencil to distinguish them from the illustrations.
  • At this point, an editor may review the pencil drawings and make changes. Sometimes the editor may ask the artist to redraw a portion of a scene to correct an error or clarify an item. In other cases, the editor may have to shorten the dialogue or narrative to fit in the space left by the artist.
  • When the pencil drawings are complete, they are enlarged onto 11 x 17 in (28 x 43 cm) illustration boards if they were drawn on smaller paper. They are then sent to the inker. The inker's job is much more than just tracing over the pencilled lines of the artist with black ink. It involves the selection of line widths, adding shadows, visually separating the foreground from the background, and creating special effects like splatter or wash to give the illustrations texture. The inker uses a variety of pens and brushes to produce a finished black and white page. Many inkers have their own unique style that adds to the artist's original drawings.
  • The final step in the drawing process is adding the lettering for the dialogue, sound effects, and narratives that appear in the script. This can be done using hand lettering, adhesive labels, or computer-generated digital type. The letterer selects a typeface that not only conveys the actual words or sounds, but also conveys the action or emphasis of the scene with its size, style, and placement.

Coloring

  • The finished pages, including the front and back covers, are sent to the colorists who add the colors and prepare the four-color separation films required for printing. The original artwork is first photocopied and then scanned into a computer. The photocopy is hand-colored using colored markers, pencils, and paints to become a guide when coloring the pages on the computer. The scanned copy becomes an electronic file that forms a digital outline of the page to be colored.
  • With the color guide as a reference, the colorist begins to add colors to the digital outlines of each page starting with the backgrounds and working forward. This is done using a custom software package that allows the colorist to trace the outline of any part of the image with the cursor, and then apply and blend colors to that area to match the color guide or to achieve a special effect. For many colors, the computer already has the information on file. For example, if one character always wears the same clothes, information about the colors of that character's boots, mask, or cape are stored in the computer to ensure they look the same from one issue of the comic book to another.
  • As the colorist selects and applies each color, the computer automatically assigns a code to it. This code is used to identify the four color components that make up that particular color—cyan, magenta, yellow, and black. When these four colors are printed in an interlocking pattern of tiny dots, our eyes perceive them as hundreds of different colors, even though there are really only four colors of ink on the page. The color variations depend on the concentration of each of the four color components. Thus a particular shade of red may have the code M80Y87, for example, which represents 80% magenta and 87% yellow.
  • When all the pages have been colored, a proof copy of the entire comic book is printed from the computer for final review and approval. The computer then prints a piece of plastic film for each of the four component colors on each page. Each piece of film has hundreds of thousands of tiny dots to represent the location and concentration of that color component across the page.

Printing

  • The individual pages are arranged so they will appear in the proper order when the comic book is assembled. Usually, two or more pages are printed on each side of a single sheet of paper. For example, page 2 might be printed on the left half of a sheet and page 23 would be printed on the right half. On the other side of the sheet, page 24 would be printed on the left and page I would be printed on the right. On the next sheet, pages 4 and 21 would be printed on one side, and 22 and 3 would be printed on the other. And so on. When the sheets of paper are stacked on top of each other and folded in the middle, the pages appear in the proper order. On some printing presses, as many as eight pages can be printed on each side of a large sheet, then cut and folded as required.
  • The plastic films for the four colors on each page are used to produce four aluminum printing plates. A bright light is projected through each film and onto the plate, which is coated with a chemical that is sensitive to light. Where there are dots on the film, they block the light and the chemical remains on the plate. Where there are no dots, the light passes through the film and burns away the chemical. This process is repeated for all of the pages that appear on each side of a single sheet (see Step 14).
  • The plate for the first color on the front side of the sheet is fastened around a circular drum in the printing press, and the plate for the back side is fastened around another drum below it. When the press is turned on, water flows over the rotating plates, while rollers with colored ink press against them. Where the chemical dots remain on the plates, the ink sticks; where the chemical has been burned away, the ink washes off and doesn't stick. The sheets of paper are fed between the rotating plates, and the front and back (top and bottom) sides are printed at the same time.
  • This process is repeated for each of the four colors. In some presses, a long roll of paper is fed between four sets of rollers, and all four colors are printed in a single pass through the press. The printed sheets or the roll of paper are then cut to the proper size, stacked, folded, and stapled or glued to form the finished comic book.

The Future

The future of comic books looks as dynamic as some of its superhero characters. Comic books offer a visual portal into a world of humor, action, and adventure that can stimulate a reader's imagination.

Where to Learn More

Books

Alvarez, Tom. How to Create Action, Fantasy, and Adventure Comics. Cincinnati, OH: North Lights Books, 1996.

Periodicals

Allstetter, Rob. "Fire Drill." Wizard (September 1996): 48-51.

Grant, Paul J. "Brush Off." Wizard (August 1995): 52-54, 56.

Grant, Paul J. "Letter Perfect." Wizard (February 1996): 44-47.

Tiemey, Matt. "Separation Anxiety." Wizard (January 1996): 40-43.

White, Paul. "In the Can." Wizard (February 1994): 86-89.

Other

Comic Art and Graffix Gallery. http://www.comic-art.com (September 18, 2000).

Comic Book Fonts. http://www.comicbook-fonts.com (September 30, 2000).

The Comic Page. http://www.dereksantos.com/comicpage (September 30, 2000).

International Museum of Cartoon Art. http://www.cartoon.org (September 18, 2000).

Words and Pictures Museum. http://www.wordsandpictures.org (September 18, 2000).

[Article by: Chris Cavette]



Bound collection of comic strips, usually in chronological sequence, typically telling a single story or a series of different stories. The first true comic books were marketed in 1933 as giveaway advertising premiums. By 1935 reprints of newspaper strips and books with original stories were selling in large quantities. During World War II comics dealing with war and crime found many readers among soldiers stationed abroad, and in the 1950s comic books were blamed for juvenile delinquency. Though the industry responded with self-censorship, some adventure strips continued to be criticized. In the 1960s comic books satirizing the cultural underworld became popular, especially among college students, and comic books have been used to deal with serious subjects (e.g., Art Spiegelman's Maus books, about the Holocaust). Japanese comic books (manga), with their great variation in content and affect, have achieved wide popularity. Today comic "'zines" represent a thriving subculture.

For more information on comic book, visit Britannica.com.

WordNet: comic book
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Note: click on a word meaning below to see its connections and related words.

The noun has one meaning:

Meaning #1: a magazine devoted to comic strips
  Synonym: comic


Wikipedia: Comic book
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Action Comics #1 (June 1938), the introduction of Superman. Cover art by Joe Shuster.

A comic book (often shortened to simply comic and sometimes called a funny book, comic paper or comic magazine) is a magazine made up of narrative artwork, often accompanied by dialog (usually in word balloons, emblematic of the comic book artform) and often including brief descriptive prose. The first comic book appeared in the United States of America in 1934, reprinting the earlier newspaper comic strips, which established many of the story-telling devices used in comics today. The term "comic book" arose because the first comic books reprinted humor comic strips, but despite their name, comic books do not necessarily operate in humorous mode; most modern comic books tell stories in a variety of genres. The Japanese and European comic book markets demonstrate this clearly. In the United States the super-hero genre dominates the market, even though other genres also exist.

Contents

American comics

Rulah, Jungle Goddess #24 (March 1949), an example of a non-superhero jungle girl character. Cover artist(s) unknown.

Since the introduction of the comic-book format in 1934 with the publication of Famous Funnies, the United States has produced the most titles, with only the British comic and Japanese manga as close competitors in terms of quantity of titles. The comic-book industry in the U.S. markets the majority of its output to young adult readers, though it also produces titles for young children as well as catering to adult audiences.

Cultural historians divide the career of the comic book in the U.S. into several ages or historical eras: the Golden Age, the Silver Age, the Bronze Age, and the Modern Age. Comic-book historians continue to debate the exact boundaries of these eras, the terms for which originated in the fandom press.

Adventures into Darkness, horror stories

Most people[who?] think of the Golden Age as lasting from the introduction of Jerry Siegel and Joe Shuster's Superman in 1938 until the late 1940s or early 1950s. During this time, comic books enjoyed considerable popularity; the genre invented and defined the archetype of the superhero and originated many of the most popular superheroes. While comics as an art form could theoretically extend as far back in history as sequential cave paintings, comic books are dependent on printing, and the starting point for them in book form is generally considered to be the tabloid-sized The Funnies begun in 1929, or the smaller-sized Funnies on Parade begun in 1933. Both of these were simply reprints of newspaper strips.

The Silver Age of Comic Books is generally considered[by whom?] to date from the first successful revival of the dormant superhero form — the debut of Robert Kanigher and Carmine Infantino's Flash in Showcase #4 (September-October 1956) — and lasted through the early 1970s, during which time Marvel Comics revolutionized the medium with such naturalistic superheroes as Stan Lee and Jack Kirby's Fantastic Four and Stan Lee and Steve Ditko's Spider-Man.

The precise beginnings of the Bronze and Modern ages remain less well-defined. As of 2009 some[who?] suggest that the Bronze Age continues. Starting points that have been suggested for the Bronze Age of comics are Roy Thomas and Barry Windsor-Smith's Conan #1 (October 1970), Denny O'Neil and Neal Adams' Green Lantern/Green Arrow #76 (April 1970) or Stan Lee and Gil Kane's Amazing Spider-Man #96 (May 1971) (the non-Comics Code issue). The start of the Modern Age (occasionally referred to as the Iron Age) has even more potential starting points, but is generally agreed to be the publication of Frank Miller's Batman: The Dark Knight Returns graphic novel and Alan Moore's Watchmen by DC Comics in 1986, as well as the publication of DC's Crisis on Infinite Earths, with Marv Wolfman as writer and George Pérez on the pencils.

Comics published after World War II in 1945 sometimes get labelled as products of the "Atomic Age" (referring to the dropping of the atomic bomb), while commentators[who?] sometimes refer to titles published after November 1961 as belonging to the "Marvel Age" (referring to the advent of Marvel Comics). However, the secondary literature refers to these "eras" far less frequently than to the aforementioned designations.

A notable event in the history of the American comic book came with the psychiatrist Fredric Wertham's criticisms of the medium in his book Seduction of the Innocent (1954), which prompted the American Senate Subcommittee on Juvenile Delinquency to investigate comic books. In response to this attention from both the government and the media, the US comic book industry set up the Comics Code Authority in 1954 and drafted the Comics Code.

Underground comics

In the late 1960s and early 1970s a surge of creativity emerged in what became known as underground comics. Published and distributed independently of the established comics industry, most of such comics reflected the youth counterculture and drug culture of the time. Many had an uninhibited, often irreverent style; the frankness of their depictions of nudity, sex, profanity, and politics had not been seen in comics outside of their precursors, the pornographic and even more obscure "Tijuana bibles". Underground comics were almost never sold at news stands, but rather in such youth-oriented outlets as head shops and record stores, as well as by mail order.

Many analysts[who?] trade the origins of the underground comics movement to Zap Comix #1 (1968) by cartoonist Robert Crumb, a former greeting-card artist from Cleveland who had moved to San Francisco. Crumb later created the characters Fritz the Cat and Mr. Natural, and published Gilbert Shelton's The Fabulous Furry Freak Brothers.

Alternative comics

The rise of comic-book specialty stores in the late 1970s created/paralleled a dedicated market for "independent" or "alternative comics" in the United States. The first such comics included the anthology series Star Reach, published by comic book writer Mike Friedrich from 1974 to 1979, and Harvey Pekar's American Splendor, which continued sporadic publication into the 21st century and which Shari Springer Berman and Robert Pulcini adapted into a 2003 film. Some independent comics continued in the tradition of underground comics, though their content was generally less explicit, and others resembled the output of mainstream publishers in format and genre but were published by smaller artist-owned companies or by single artists. A few (notably RAW) were experimental attempts to bring comics closer to the status of fine art.

During the 1970s the "small press" culture grew and diversified. By the 1980s several independent publishers, such as Pacific, Eclipse, First, Comico and Fantagraphics had started releasing a wide range of styles and formats from color superhero, detective and science fiction comic books to black-and-white magazine-format stories of Latin American magical realism.

A number of small publishers in the 1990s changed the format and distribution of their comics to more closely resemble non-comics publishing. The "minicomics" form, an extremely informal version of self-publishing, arose in the 1980s and became increasingly popular among artists in the 1990s, despite reaching an even more limited audience than the small press.

As of 2009 small publishers regularly releasing titles include Avatar Comics, Hyperwerks, Raytoons, and Terminal Press, buoyed by such advances in printing technology as digital print-on-demand.

Graphic novels

Richard Kyle coined the term "graphic novel" in 1964 in an attempt to distinguish newly translated European works from what Kyle perceived as the more juvenile subject matter common in the United States.

Will Eisner popularized the term when he used it on the cover of the paperback edition of his work A Contract with God, and Other Tenement Stories in 1978. This represented a more thematically mature work than many had come to expect from the comics medium, and the critical success of A Contract with God helped to bring the term in common usage.[citation needed]

Rarest American comic books

The rarest[citation needed] comic books include copies of the unreleased Motion Picture Funnies Weekly #1 from 1939. Eight copies, plus one without a cover, emerged in the estate of the deceased publisher in 1974.

Before Fawcett Comics introduced Captain Marvel in Whiz Comics #2, an earlier ashcan edition featured virtually the same story, but with the "Captain Marvel" character named "Captain Thunder". This issue was never distributed.[1]

In June 1978, DC Comics cancelled several of its titles. For copyright purposes the company then photocopied and bound the unpublished original art for these titles and published it as Cancelled Comics Cavalcade #1-2 in an edition of only 35 copies.[2]

Misprints, promotional comic-dealer incentive printings, and similar issues with extremely low distribution also generally have scarcity value. The rarest modern comic books include the original press run of The League of Extraordinary Gentlemen #5, which DC executive Paul Levitz ordered recalled and pulped over the appearance of a vintage Victorian era advertisement for "Marvel Douche," which the publisher considered offensive[3];only 100 copies are thought[by whom?] to exist, most of which have been CGC graded. (See Recalled comics for more pulped, recalled and erroneous comics).

European comics

France and Belgium have a long tradition in comics and comic books, called BDs (an abbreviation of bande dessinées) in French and strips in Flemish. Belgian comic books originally written in Flemish show the influence of the Francophone "Franco-Belgian" comics, but have their own distinct style.

The name la bande dessinée derives from the original description of the art form as drawn strips (the phrase literally translates as the drawn strip), analogous to the sequence of images in a film strip. As in its English equivalent, the word "bande" can be applied to both film and comics. Significantly, the French-language term contains no indication of subject-matter, unlike the American terms "comics" and "funnies", which imply an art form not to be taken seriously. The distinction of comics as le neuvième art (literally, "the ninth art") is prevalent in French scholarship on the form, as is the concept of comics criticism and scholarship itself. Relative to the respective size of their populations, the innumerable authors in France and Belgium publish a high volume of comic books. In North America, the more serious Franco-Belgian comics are often seen as equivalent to graphic novels, but whether they are long or short, bound or in magazine format, in Europe there is no need for a more sophisticated term, as the art's name does not itself imply something frivolous.

In France, authors control the publication of most comics. The author works within a self-appointed time-frame, and it is common for readers to wait six months or as long as two years between installments. Most books first appear in print as a hard cover book, typically with 48, 56 or 64 pages.

British comics

Originally the same size as a usual comic book in the United States (although lacking the glossy cover) the British comic has adopted a magazine size, with The Beano and The Dandy the last to adopt this size in the 1980s. Although generally referred to as a comic, it can also be referred to as a comic magazine, and has also been known historically as a comic paper. Some comics, such as Judge Dredd and other 2000 AD titles, have been published in a tabloid form.

Although Ally Sloper's Half Holiday (1884), the first comic published in Britain, aimed at an adult market, publishers quickly targeted a younger market, which has led to most publications being for children and created an association in the public's mind of comics as somewhat juvenile.

Popular titles within the UK have included The Beano, The Dandy, The Eagle, 2000 AD and Viz. Underground comics and "small press" titles have also been published within the United Kingdom, notably Oz and Escape Magazine.

The content of Action, another title aimed at children and launched in the mid 1970s, became the subject of discussion in the House of Commons. Although on a smaller scale than similar investigations in the United States, such concerns led to a moderation of content published within British comics. Such moderation was never formalized to the extent of a creation of any code, and nor was it particularly lasting.

The UK has also established a healthy market in the reprinting and repackaging of material, notably material originated within the United States. The lack of reliable supplies of American comic books led to a variety of black-and-white reprints, including Marvel's monster comics of the 1950s, Fawcett's Captain Marvel, and other characters such as Sheena, Mandrake the Magician, and the Phantom. Several reprint companies were involved in repackaging American material for the British market, notably the importer and distributor Thorpe & Porter.

Marvel Comics established a UK office in 1972. DC Comics and Dark Horse Comics also opened offices in the 1990s. The repackaging of European material has occurred less frequently, although the Tintin and Asterix serials have been successfully translated and repackaged in soft cover books.

At Christmas time, publishers repackage and commission material for comic annuals, printed and bound as hardcover A4-size books: Rupert supplies a famous example of the British comic annual. DC Thomson also repackage The Broons and Oor Wullie strips in softcover A4-size books for the holiday season.

Italian comics

In Italy, comics (known in Italian as fumetti) made their debut as humorous strips at the end of the nineteenth century, and later evolved into adventure stories inspired by those coming from the US.[citation needed] After World War II, however, artists like Hugo Pratt and Guido Crepax exposed Italian comics to an international audience. "Author" comics contain often strong erotic contents. Best sellers remain popular comic books Diabolik or the Bonelli line, namely Tex Willer or Dylan Dog.

Mainstream comics are usually published on a monthly basis, in a black-and-white digest size format, with approximately 100 to 132 pages. Collections of classic material for the most famous characters, usually with more than 200 pages, are also common. Author comics are published in the French BD format, with an example being Pratt's Corto Maltese.

Italian cartoonists show the influence of comics from other countries, including France, Belgium, Spain, and Argentina. Italy is also famous for being one of the foremost producers of Walt Disney comic stories outside the US. Donald Duck's superhero alter ego, Paperinik, known in English as Superduck, was created in Italy.

Other European comics

Although Switzerland has made relatively few contributions to European comics, many scholars[who?] point to a Francophone Swiss, Rodolphe Töpffer, as the true father of comics. However, this assertion is still controversial, with critics noting that Töpffer's work is not necessarily connected to the creation of the artform as it is now known in the region.

Japanese comics

The first comic books in Japan appeared during the 18th century in the form of woodblock- printed booklets containing short stories drawn from folk tales, legends, and historical accounts, told in a simple visual-verbal idiom. Known as "red books" (赤本 akahon?), "black books" (黒本 kurobon?), and "blue books" (青本 aohon?), these were written primarily for less literate readers. However, with the publication in 1775 of Koikawa Harumachi's comic book Master Flashgold's Splendiferous Dream (金々先生栄花の夢 Kinkin sensei eiga no yume?), an adult form of comic book originated, which required greater literacy and cultural sophistication. This was known as the kibyōshi (黄表紙?, lit. yellow cover). Published in thousands (possibly tens of thousands) of copies, the kibyōshi may have been the earliest fully realized comic book for adults in world literary history. Approximately 2000 titles remain extant.

Modern comic books in Japan developed from a mixture of these earlier comic books and woodblock prints ukiyo-e (浮世絵?) with Western styles of drawing. They took their current form shortly after World War II. They are usually published in black and white, except for the covers, which are usually printed in four colors, although occasionally, the first few pages may also be printed in full color. The term manga means "random (or whimsical) pictures", and first came into common usage in the late eighteenth century with the publication of such works as Santō Kyōden's picturebook Shiji no yukikai (四時交加?) (1798) and Aikawa Minwa's Comic Sketches of a Hundred Women (1798).

Development of this form occurred as a result of Japan's attempts to modernize itself[citation needed], a desire awakened by trade with the United States[citation needed]. Western artists were brought over to teach their students such concepts as line, form, and color, things which had not been regarded as conceptually important in ukiyo-e, as the idea behind the picture was of paramount importance. Manga at this time was referred to as Ponchi-e (Punch-picture) and, like its British counterpart Punch magazine, mainly depicted humour and political satire in short one- or four-picture format.

Dr. Osamu Tezuka (1928-1989), widely acknowledged[by whom?] as the father of narrative manga, further developed this form. Tezuka was inspired to become a comic artist upon seeing an animation war propaganda film, titled Momotaro's Divine Sea Warriors (桃太郎 海の神兵 Momotarō Umi no Shinpei?). Tezuka introduced episodic storytelling and character development in comic format, in which each story is part of larger story arc. The only text in Tezuka's comics was the characters' dialogue and this further lent his comics a cinematic quality. Inspired by the work of Walt Disney, Tezuka also adopted a style of drawing facial features in which a character's eyes, nose, and mouth are drawn in an extremely exaggerated manner. This style created immediately recognizable expressions using very few lines, and the simplicity of this style allowed Tezuka to be prolific. Tezuka’s work generated new interest in the ukiyo-e tradition, in which the image is a representation of an idea, rather than a depiction of reality.

Though a close equivalent to the American comic book, manga has historically held a more important place in Japanese culture than comics have in American culture. Japanese society shows a wide respect for manga: both as an art form and as a form of popular literature. Many manga become TV shows or shorter movies. As with its American counterpart, some manga has been criticized for its sexuality and violence, although in the absence of official or even industry restrictions on content, artists have freely created manga for every age group and for every topic.

Manga magazines — also known as "anthologies", or colloquially, "phone books"[citation needed] — often run several series concurrently, with approximately 20 to 40 pages allocated to each series per issue. These magazines are usually printed[by whom?] on low-quality newsprint and range from 200 to more than 850 pages each. Manga magazines also contain one-shot comics and a variety of four-panel yonkoma (equivalent to comic strips). Manga series may continue for many years if they are successful, with stories often collected and reprinted in book-sized volumes called tankōbon (単行本?, lit. stand-alone book), the equivalent of the American trade paperbacks. These volumes use higher-quality paper and are useful to readers who want to be brought up to date with a series, or to readers who find the cost of the weekly or monthly publications to be prohibitive. Deluxe versions are printed, as commemorative or collectible editions. Conversely, old manga titles are also reprinted using lower-quality paper and sold for 120 ¥ (approximately $1 USD) each.

Genres of manga

Manga titles are primarily classified by the demographics of their intended audience. The most popular forms of manga target the markets of young boys (shōnen manga) and young girls (shōjo manga). Other categories include adult comics (seinen manga) and "businessman" comics. All of these receive their own shelves in most Japanese bookstores. Comics with adult content (ero manga) usually sell in doujinshi stores rather than normal bookstores.

Doujinshi

Doujinshi (同人誌?, lit. fan magazine), fan-made Japanese comics operate in a far larger market in Japan than the American "underground comics" market; the largest doujinshi fair, Comic Market, attracts 500,000 visitors twice a year.

See also

Footnotes

References

  • Kern, Adam L., Manga from the Floating World: Comic book Culture and the Kibyôshi of Edo Japan (Cambridge, M.A.: Harvard University Asia Center, 2006) ISBN 0-674-02266-1.
  • Inge, Thomas M., "Comics as culture". Journal of Popular Culture 12:631, 1979

External links


 
 

 

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