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Command & Conquer: Tiberian Sun

 
AMG AllGame Guide:

Command & Conquer: Tiberian Sun

Game Description

Command & Conquer: Tiberian Sun, from Westwood Studios, is a real-time strategy contest between the Global Defense Initiative and The Brotherhood of Nod. The game contains many new units, more structures have been added, and constructive changes have been made to the multiplayer mode.

Kane, the leader of Nod, was thought to have perished in the last conflict but a sudden increase in the number of trouble spots around the world indicates that The Brotherhood is back with a vengeance. You take the role of either the fiercely dedicated Commander McNeil for GDI or the evil and battle savvy Slavik for Nod.

The two sides have almost no units in common between them, which makes for a unique conflict. Where GDI uses fairly conventional units and tactics, Nod concentrates its development on the sneaky and surreptitious. GDI marches into battle behind its powerful Titans, two-legged battle mechs that sport huge side-mounted cannons. Nod relies on its strange Tick Tanks which can burrow into the ground, making them much more difficult to destroy.

Both sides have a number of additional units as well. GDI can utilize missile-firing hovercraft, Wolverines (think Sigourney Weaver at the end of Aliens) and the powerful Disruptors that shake apart whatever they hit with sonic energy. Nod's sneakier units include the Devil's Tongue tanks that can travel underground, popping up to surprise the enemy, half-mutant, half-machine Cyborgs, and powerful artillery pieces capable of striking from long distances.

For defense, GDI relies on Component Towers, which can mount a variety of defensive structures. Nod still stands by its powerful Lasers and the incredible destructive force of the Obelisk of Light. Nod has also learned the secret of cloaking technology and can hide entire bases from enemy eyes. GDI, however, has access to mobile detection units that allow hidden structures and units to be revealed.

The story revolves around Kane's desire to change the entire world in his own image. To do this, he has sought out technology from a downed alien spacecraft. With this technology in hand, he has the capability of reshaping the planet itself. Only GDI has the manpower and the technology to stop him.

Both sides of the conflict have a full set of scenarios, many which contain optional missions that can make the main mission easier to complete. There are many different paths to the end, whether you try to conquer or save the world.

Tiberian Sun's artificial intelligence has been improved and an element of randomness has been added to the game. The computer will not always react the same way to the same situation and will often have multiple responses to any attacks.

Gamers who venture out to play human opponents will find a deep game with infinite strategies. Multiplayer games will tend to last longer than previous Command & Conquer games due to the difficulty of destroying an opponent completely. New options include the ability to re-deploy your Construction Yard and move it to new locations. Because of the unique nature of many of the units, there are virtually no limits to the strategies that can be created.

ADDENDUM: On December 7, 1999, Westwood Studios announced a major upgrade that significantly increases the speed of multiplayer games over the Internet. The upgrade is automatically installed into the game when a player starts the Tiberian Sun program and logs onto Westwood Online (www.westwood.com/westwoodonline/index.html), their free multiplayer game service. The upgrade is also available at www.westwood.com, in the "File Updates" section of the "Tech Support" area.

The upgrade also includes several improvements to the multiplayer game interface, giving players more game speed options and network latency adjustments. Finally, players who install the upgrade will also get a new short game option that will declare a defeat after all a commander's buildings are destroyed. (Normally, a defeat is declared once all a commander's units and buildings are lost.)
~ Steve Honeywell, All Game Guide

Review: Overall

Very few games have ever had the amount of hype and the number of expectations to live up to as Command & Conquer 2: Tiberian Sun. Tiberian Sun is the official sequel to the original Command & Conquer, with the excellent Command & Conquer: Red Alert and a few expansion packs between releases. Unfortunately, Tiberian Sun brings very little new to the Command & Conquer line-up and offers nothing in the way of innovation.

Tiberian Sun will be instantly familiar to anyone who has played any of the previous Command & Conquer games. The interface hasn't changed all that much. Gameplay is still the basic point-and-click type. However, hiding amongst the familiarity are a few new features. A particularly cool feature is the natural disasters. There's a meteor shower which rains destruction and makes tiberium sprout up, and an ion storm which rains destruction, but also knocks out power. These are especially devastating in multi-player modes, where an inconvenient meteor shower could have tiberium sprouting up in your base, damaging units, or an ion storm could knock out your radar, hover units, power-intensive defense structures, and slow unit production to a crawl. There is also a waypoint system which is well implemented, and players can now queue up to five units to be built. While this is a welcome feature, you can ONLY queue up to a total of five units. I don't see how one minute I can tell my Barracks to make its next five units Cyborgs, but later I can only tell it to build two Cyborgs because my War Fatory happens to be building three stealth tanks. Maybe StarCraft spoiled me, but it seems logical enough that the number of units I want my Barracks to build wouldn't affect the number of units I want my War Factory to build.

The units themselves are nicely varied from side to side. GDI has two types of mechs, air superiority and the new addition to the Mammoth family, the Mammoth Mk. II. The Brotherhood of Nod, on the other hand, still has quick attack vehicles (the Buggy and the Bike), the classic stealth tanks, and even two burrowing vehicles; the flame tank and the APC. Unfortunately, the sub-terranian units greatly unbalance multi-player (a Sub-terranian APC full of engineers can turn the favor of any game).

Graphics are mixed. The buildings look excellent and the lighting during the night missions is particularly cool. However, the infantry units are made up of the same old sprites that they were made of in the first Command & Conquer, which means they look like crap. The voxels used for the vehicles make them range in graphical quality. Some look exceptionally cool (GDI's mechs, Nod's UFO Bomber) but others suffered from extreme lack of detail (Nod's Flame Tank). The game's other mixed bag comes in the sound quality. Most of the sound effects are average, with a few exceptions that sound somewhat dull, and even fewer that stand-out as exceptional. The music is all techno and ranges greatly from poor to rather well done.

There is one positive thing I can say about Tiberian Sun without hesitation: the game is stable. Through my many, many hours of single-player and multi-player gaming spent with Tiberian Sun, I only came across one glitch (a rather minor one involving GDI's Orca Carryall and waypoints). This is an impressive feat in today's multi-patch world of PC gaming. Though, while it was nice of Westwood to spend the extra time hammering away at the bugs in the game, it would have been even nicer of them to spend that extra time hammering away at bugs in a game that was more worth playing.

The game itself just isn't all that fun. Despite the big-name actors in the FMV sequences (specifically, James Earl Jones) the stories for the two sides just aren't compelling. I found myself playing through each mission simply because I was reviewing the game. I just didn't care. The acting is better than the other Command & Conquer installments but is still sub-par, and the dialog is atrocious.

The bottom line is that Tiberian Sun doesn't feel like a new game. Obviously the game will have a wide fan base, but the game offers nothing innovative to the RTS genre and adds only enhanced graphics to the Command & Conquer franchise itself. Then again, this familiarity is Tiberian Sun's strongest selling point. Chances are, if you've played this game before, you can easily play through the game's two single-player campaigns and spend some time in multi-player without ever touching the manual. Command & Conquer was a solid game but bigger and better stuff has come along since then, and as such Tiberian Sun feels rather archaic. Fun can be had with the title, and gamers who have been around for a few years will go nuts with nostalgia. They say you shouldn't mess with a good thing, but as much as I loved Command & Conquer, it's time for Westwood to start messing and make some changes. If you think a game sequel should offer more over the original than just improved graphics and a handful of new units, then your time will be better spent with better real-time games like Homeworld or Age of Empires II: The Age of Kings.
~ Derek Williams, All Game Guide

Review: Enjoyment

It felt like I was playing the original Command & Conquer, and reminded me why I stopped playing that game: I can do better.
~ Derek Williams, All Game Guide

Review: Graphics

Very mixed. The infantry look bad while most of the vehicles and buildings look excellent.
~ Derek Williams, All Game Guide

Review: Sound

Most of the sound is average or dull, and the music ranges greatly in quality.
~ Derek Williams, All Game Guide

Review: Replay Value

Multi-player is rather unbalanced, but it still provides a bit of fun, and the random map generator helps things.
~ Derek Williams, All Game Guide

Review: Documentation

Everything is well explained, tech trees are drawn out, and the manual is themed.
~ Derek Williams, All Game Guide

Production Credits

Executive Producer: Brett W. Sperry; Senior Producer: Donny Miele; Producer: Rade Stojsavljevic; Technical Direction: Steve Wetherill, Eric Wang; Lead Programmers: Joe Bostic, Steve Tall, Bret Ambrose; Programmers: Neal Kettler, Denzil E. Long, Maria Del Mar McCready Legg, Jonathan Lanier, Greg Hjelstrom; Additional Programming: Wei Shoong Teh; Lead Designers: Brett W. Sperry, Adam P. Isgreen, Erik Yeo; Designers: John Archer, Michael Lightner, Patrick Pannullo,Patrick Connely, David Leary; Lead 3D Artists: Eric Gooch, Jim May, Tse Cheng Lo; 3D Artists: Margo Angevine, Chuck Carter, Dan Lyons, David Potter; Lead Ingame Artists: Joseph B. Hewitt IV, Ferby Miguel; Ingame Artists: Matthew Hansel, Shelly Johnson, Ren Olsen, Dan Lyons, David Potter; Concept Artists: Gary L. Freeman, Jack Martin, Jeff Hydorn; Additional Ingame Art: Matthew Skutnik, Michael Baker, Bryant Johnson, Seth Spaulding, David Stokes, Sean Wang, David White; Audio Direction: Paul S. Mudra; Original Soundtrack: Frank Klepacki, Jarrid Mendelson; Sound Design: Paul S. Mudra, Dwight K. Okahara; Motion Capture: Kurt Vordahl, Patience Becquet; Art Compression: Tim Fritz; Quality Assurance Direction: Mike Meischeid, Glenn Sperry; Quality Assurance Lead: D'Andre Campbell, Shane Dietrich; Quality Assurance: Lloyd Bell, Mike Smith, John Hall, Chris Blevens, Demarlo Lewis, Alex Colom, Errol Campbell, Jason Campbell, Jason Primas, Justin Bloom, Kenneth Carter, Levi Luke, Michael Chatterton, Paul Winegardner, Randy Stafford, Richard Rasmussen, Shawn Treants, Steve Laity, Steve Shockey, Steve Tarantino, Clint Autry, Michael May, Chad Fletcher, Troy Leonard, Beau Hopkins, Rhoda Anderson, Brenda Billiot, Tim Hemphill; Localization: Sonia Yazmadjian, David Lapp, Bianca Normann, Christine Jean, Manuel Bertrams, Sylvain Caburrosso; Marketing: Laura Miele, Lincoln Hershberger, Aaron Cohen, Chris Rubyor, Victoria Hart, Ted Morris; Box Design: Victoria Hart, Creative Dynamics, Inc.; Photography: Sampsel, Preston; Manual: Rade Stojsavljevic; Manual Layout: O'Miley Ryan; EA Customer Quality Control: Benjamin Crick, Jacob Fernandez, Dave Knudson, Justin Mason, Shane Ferguson; Cast: Michael McNeil: Michael Biehn, James Solomon: James Earl Jones, Kane: Joseph D. Kucan, Anton Slavik: Frank Zagarino, Umagon: Christine Steele, Oxanna Kristos: Monika Schnarre, Chandra: Kris Iyer, Vega: Francisco Quinn, Hassan: Andoni Maropis, Traros: Christopher Winfield, NOD Anchorman: Thyme Lewis, Jake McNeil: Daniel Kucan, Kodiak Pilot Brink: Athena Massey, Base Commander Tao: Bayani Ison, Mutant Commando: Nils Allen Stewart, Ghostalker: Gil Birmingham, GDI Marines in the Field: Cathy Debuono, Wiley Picket, NOD Soldier in the Field: Sidney Liufau, Corporal Lewis: Eric Rutherford, NOD Montauk Driver: Alain Benetar, Philadelphia Technician: Jeffery J. Castillio, NOD Sergeant: Andrew Bryniarski, Cabaal Voice: Milton James, Eva Voice: Jessica Straus; DRAMATIC ASSET PRODUCTION Producer: Donny Miele; Director: Joseph D. Kucan; Co-Director: Donny Miele; Screenplay: Peter Ocko; Story: Donny Miele, Brett W. Sperry, Erik Yeo; Additional Dialogue: John Lewinski, Margaret Stohl; Director Of Photography: Kurt Rauf; Editing: Barbara Spangers, Kevin Becquet; Casting: Marilee Lear, C.S.A.; Production Sound: Paul S. Mudra,Dwight K. Okahara; Line Producer: Kathryn Brink; Unit Production Manager: Steven F. Tornabene; Production Managers: Barry Green, Karen Gloyd; Assistant Director: Paul Bastardo; Production Assistants: Dana White, Patience Becquet; Location Manager: Edward Fickett; Location Scouts: Jean Hand, Leanne Lindsey; Transportation: Paul Billings; Gaffer: Anthony Simms; Key Grip: John Dwyer; Grips: John Gray, Jeremy Settles; Gunshot Effects: Patrick Kerby; Visual Effects Producer: Rade Stojsavljevic; CGI Supervisor: Chuck Carter; Visual Effects Supervisor: Michael Lawler; Visual Effects Artists: Kevin Becquet, Chuck Carter; FX Costume & Makeup Design: Ron Wild; Assistant FX Makeup: Jason Seigal; Key Makeup Artist: Jim Sacca; Assistant Makeup Artist: Melissa Street; Key Hair Stylist: Allison C. Bonanno; Assistant Hair Stylist: Nicole Christensen; Wardrobe Stylist: Karen Stevens; Lead Wardrobe: Olwen G. Zarlengo; Wardrobe Assistant: John Stone; SET CONSTRUCTION Props: The Effects Network, Jon Profant, Stephen F. Olsen, Larry Linson, Nathan Morrissey, Rufus Hearn; Storyboards: Kevin Farrell; Script Supervisor: Mark Thomas; Boom Operator: Richard Rasmussen; Craft Service: You Name It Caterers; Special Thanks: Scott A. Christenson, Elizabeth Broglia, Robert Allmandinger, Alexander J. Gloyd, Marie Craddock,; Christopher D. Demers, Jeremy Olson, Michael Lightner, Levi Luke, Johann Heisey, Michael Wild, Brian Banke, Stu Rich, Joseph McAvoy, Sylvester Smith, Satomi Hoffman, Shelly Johnson; Additional Voices: Terrence Walker, Mike Legg, Louis Castle, Lincoln Hershberger, Frank Klepacki, Brenda Billiot, David Yee, Adam Isgreen, Gary Cox, Colin McLaughlan, Eric Wang, Eric Gooch, James McNeil, Jennifer Hoge, Glenn Sperry, Pat Jenkins, Rade Stojsavljevic, Ted Morris, Chris Rubyor, Randy Stafford, Johann Heisey, Michael Ruppert, Demarlo Lewis, Gerald Deloff, Jim May, Keith Levenson, Mike Bell, Chuck Carter, Pat Panullo, D'Andre Campbell, Levi Luke, Robbin W. Fetzer, Steve Shockley, Jason Campbell, Chris Blevens, Jeff "Trator" Fillhaber, Paul Billings, Ted Morris, Alex "Fluby" Colom; Special Thanks: Louis Castle, Tony Castle, Don Mattrick, Graeme Struthers, Bing, DG, Mike Legg for his unquenchable exuberance, Lensflares- 'cause everyone loves a good lensflare', Newtek, Dynamic Realities, Worley Laboratories, The brilliant architecture of Antoni Gaudi
~ Michael L. House, All Game Guide
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Command & Conquer: Tiberian Sun

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Command & Conquer: Tiberian Sun
Command & Conquer: Tiberian Sun cover (Windows)
Tiberian Sun cover art, depicting protagonist GDI commander
Developer(s) Westwood Studios
Publisher(s) Electronic Arts
Version 2.03 (Jun 15, 2000)[1]
Platform(s) Microsoft Windows
Release date(s) August 27, 1999
Genre(s) Real-time strategy
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
PEGI: 16+
Media/distribution 2 CD-ROMs (original release), DVD-ROM (TFD), download
System requirements

Command & Conquer: Tiberian Sun is a real-time strategy video game developed by Westwood Studios and released in 1999. The main storyline follows the second major war between the Global Defense Initiative of the United Nations, and the global terrorist organization known as the Brotherhood of Nod who tactically utilizes the highly dangerous extraterrestrial Tiberium substance, disinformation through international mass media, black propaganda to influence mutant populations of The Forgotten, as well as the application of religious fanaticism and an overwhelming share of power and wealth in order to complete the Nod's tireless quest for world domination. The story takes place in 2030, 30 years after the GDI had won the first major war in Command & Conquer (Tiberian Dawn).

As of February 12, 2010, Electronic Arts (EA) licensed Tiberian Sun and its expansion pack Firestorm as freeware, thus making it possible to be distributed free of charge. The game was initially available for download from EA's website in order to promote their latest game in the Command & Conquer series. This version of the game was extracted from the The First Decade compilation by Electronic Arts and has been found broken, as it fails to play the Nod introduction movie, among other newly introduced bugs with the EA's release of The First Decade (TFD).

Contents

Features

Synopsis

Tiberian Sun features three factions, each with its unique strengths and tactics; the Global Defense Initiative (GDI), the Brotherhood of Nod (Nod), and The Forgotten (non-playable, neutral faction of mutated humans who have been physically and mentally affected by the Tiberium toxins). The storyline follows the continuing struggle between the GDI and Nod, the latter of which is ready to launch a new set of surprise sneak attacks in a desperate attempt to wipe the Global Defense Initiative off the face of the Earth.[2]

The plot is a follow up to the original game Command & Conquer, after the end of which the Nod leader Kane is presumed dead. In Tiberian Sun, Kane resurfaces from his hideout with improved military forces and new Tiberium-enhanced technologies, determined to rule the world at all cost. The GDI Commander Michael McNeil is tasked with objectives to prevent the world from falling into the hands of Nod, this time with the very means of the extraterrestrial Tiberium substance.[3]

Gameplay

GDI forces attacking a Nod base.

The gameplay has similar principles to Tiberian Dawn but with newer and upgraded units and structures plus three new types of tiberian that can be harvested. Tiberian Sun relies heavily on science fiction technologies, and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment. Dynamic lighting allows for day/night cycles and special effects, such as ion storms. Maps feature cityscapes where units could hide or battle in urban combat. Some buildings and armored units are rendered with voxels, although infantry is still rendered as sprites.[3]

During the campaign, different routes can be chosen, some of which can lead to optional missions that may affect the difficulty of the main mission, or supply the player with additional units and technologies. Tiberian Sun is the last game of the series to offer the split-route feature.

Video

Tiberian Sun features full motion video using traditional cinematic shots, featuring well-known Hollywood actors.[4]

Michael Biehn (known from The Terminator and Aliens movies) plays GDI commander Michael McNeil, who reports to General James Solomon, played by James Earl Jones (known from the original Star Wars trilogy). On the side of Nod, Frank Zagarino portrays the commander Anton Slavik, who only lives to follow and enforce every thought of the sociopath Kane, played by the franchise's cutscene director Joseph D. Kucan. The Forgotten are represented by Christine Steel portraying Umagon who teams up with Michael McNeil throughout their joint fight against Nod, Christopher Winfield portraying Tratos the visionary Mutant leader, and Nils Allen Stewart (known from The Mask) portraying Mutant Commando, who is responsible for sending entire Nod bases to hell with a push of a button.[5]

Soundtrack

Tiberian Sun features a futuristic and ambient soundtrack by Jarrid Mendelson and Frank Klepacki, who composed the signature themes for the movie sequences, as well as the game's musical score with the intention to differ from the original Command & Conquer in order to capture the mood for each mission.[6]

Development

Electronic Arts, who had acquired Westwood Studios in 1998 and published Tiberian Sun, and had no direct part in its development, pushed for Tiberian Sun's release ahead of schedule, resulting in a number of engine and gameplay features being omitted from the game, some of which were later included in Firestorm expansion pack.[7] Subsequent games in the franchise were also heavily subjected to increased control by Electronic Arts, as well as departure of numerous Westwood personnel, eventually resulting in Westwood being closed down and assimilated.

Omitted features

Several images and references in the Tiberian Sun "rules" file indicate that more features were planned for the release. A former Westwood employee working for Petroglyph elaborated upon them in March and May 2007.[8] A "loadout" screen was to be implemented, allowing commanders to pick units to take into battle before missions. The "loadout" screen was finished in a prototype sequel to Tiberian Sun, codenamed Command & Conquer: Incursion, but Westwood was dissolved and Electronic Arts did not revive the concept.[9] Drop-pods were intended to be customizable for GDI before deployment. Lighting was intended to make a huge difference for day/night play, as units spotted by light posts/towers would be susceptible to enemy fire at greater ranges, and in turn would suffer a reduction in their own range ability. Westwood planned the Hunter/Seeker Droid option to support selection of target types, but ultimately the droid was made to attack at random. Developers also didn't have enough time to finalize balanced differences in terrain types, or to make The Forgotten a full faction for the expansion, as it was initially intended.[8]

Expansion

Tiberian Sun – Firestorm cover art.

Command & Conquer: Tiberian Sun – Firestorm is an expansion pack developed by Westwood and published by Electronic Arts on March 7, 2000, for the award winning apocalyptic science fiction real-time strategy video game Tiberian Sun, featuring Single-player and Multiplayer modes. Firestorm takes the storyline to new heights of complexity, introduces new missions and new gameplay features and units and adds to the game a fourth (non-playable) faction known as CABAL.[10]

Synopsis

Firestorm follows the events as they unfolded in the GDI campaign of Tiberian Sun. With Nod fractured into feuding warlords following Kane's death, Anton Slavik (known also as The Serbian Wolf) is determined to keep Kane's ideology alive through the resurrection of Nod's highly advanced artificial intelligence, CABAL (Computer Assisted Biologically Augmented Lifeform), while the Global Defense Initiative continues its ongoing campaign to stop the spread of Tiberium and its monstrous mutations by retrieving the extraterrestrial Tacitus device.[11]

GDI and Nod must now join forces in order to overcome Nod's previous vital assistant in tactical decisions and their current nemesis, CABAL, who intends to conquer the world through the systematic assimilation of human populations into cyborg armies with the means of Tiberium on a massive scale.

Reception

Tiberian Sun had an outstanding anticipation since the beginning of its development. It was the fastest selling game on the EA games label, selling 1.5 million copies within a month. In the German gaming magazine PC Player issue 01/2000, Tiberian Sun received a special award as "Most Hyped Game in 1999" (the year the game was released). Between 1999 and 2000, Tiberian Sun won a single Gold and three Platinum Awards from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more than 100,000 units (Gold) and more than three times 200,000 units (Platinum) in Germany, Austria and Switzerland. As the Gold Award is not counted into the Platinum Award, all four awards total in between 700,000 and 1,700,000 units sold. Tiberian Sun was voted #29 in PC Gamer Magazine's Readers All-Time Top 50 Games Poll in April 2000 issue.[6]

GameGenie.com rated the game 5/5, and stated:

This game is worth much more than what you pay, because if you look at everything that has been put together in this game, you'll see how truly awesome it is. My point, and bottom line, is that just about anyone can enjoy this game. They may not sit down and play it for hours on end every day like a large number of war gamers will, but they still can watch the movies and play around with the units enough that they'll have fun. I heartily recommend this game to everyone.[12]


GameSpot noted that the new soundtrack is "catchy", and stated that the game is an excellent sequel to the original Command & Conquer.[13]

Despite some of the game's technical issues resulting from its rushed release after Westwood Studios was acquired by the Electronic Arts, many reviewers considered the interactive environment, new graphics, new array of units, new concepts, single-player (story wise) and the popular multi-player to be the significant high-points of Tiberian Sun, and credited it with high rankings.[14]

To this day, Tiberian Sun has been highly praised by numerous fans from all over the world.[15]

References

  1. ^ "Westwood update patch version 2.03 for the original release of Tiberian Sun". Westwood. 2000-06-15. ftp://ftp.westwood.com/pub/tiberiansun/updates/. 
  2. ^ Command & Conquer: Tiberian Sun, summary at MobyGames
  3. ^ a b "Command & Conquer: Tiberian Sun, preview". Google Videos. 2006-08-07. http://video.google.com/videoplay?docid=3022630998707357316. 
  4. ^ "Full cast and crew listing for Command & Conquer: Tiberian Sun". IMDb. http://www.imdb.com/title/tt0165985/fullcredits. 
  5. ^ "Making of Command and Conquer: Tiberian Sun". YouTube. 2007-10-17. http://www.youtube.com/watch?v=Bw189zFM6nw. 
  6. ^ a b "Command & Conquer: Tiberian Sun, trivia". MobyGames. 2009-07-20. http://www.mobygames.com/game/windows/command-conquer-tiberian-sun/trivia. 
  7. ^ "Command & Conquer: Tiberian Sun, wiki article". Wikia. http://cnc.wikia.com/wiki/Command_%26_Conquer:_Tiberian_Sun. 
  8. ^ a b Adam Isgreen (2007-03-19/05-14). "Original intentions with Tiberian Sun". Petroglyph. http://www.petroglyphgames.com/forums/index.php?showtopic=2554. 
  9. ^ "Command & Conquer: Incursion, wiki article". Wikia. http://cnc.wikia.com/wiki/Command_%26_Conquer%3A_Incursion. 
  10. ^ "One of the Firestorm cutscenes that didn't make it into the final gameplay". YouTube. 2007-05-02. http://www.youtube.com/watch?v=vXHD2__eGrw. 
  11. ^ Command & Conquer: Tiberian Sun – Firestorm, summary at MobyGames
  12. ^ "Command & Conquer: Tiberian Sun, review". GameGenie.com. http://www.gamegenie.com/reviews/pc/tsun.html. 
  13. ^ "Command & Conquer: Tiberian Sun, review". GameSpot. 1999-09-01. http://www.gamespot.com/pc/strategy/commandconquertiberiansun/index.html. 
  14. ^ Command & Conquer: Tiberian Sun, press rankings at MobyGames
  15. ^ "User reviews for Command & Conquer: Tiberian Sun". IMDb. http://www.imdb.com/title/tt0165985/usercomments?filter=best. 

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