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Commandos: Beyond the Call of Duty

 
Games: Commandos: Beyond the Call of Duty

Game Description

Commandos: Beyond the Call of Duty is a real time strategy game from Pyro Studios and Eidos Interactive. Set in WWII, the game plants teams of Allied commandos in eight mission scenarios against the Nazis.

Commandos: Beyond the Call of Duty is the 1999 sequel to the 1998 hit video game Commandos: Behind Enemy Lines. The original six heroes, the Dirty 1/2 Dozen, are back with two new characters from European underground resistance movements. The heroes include Tiny, a Green Beret; Fins, a Marine; Tread, the driver; Duke, the sniper; Inferno, the fire and demolitions expert and Spooky, a master spy. The two new Commandos joining the action are Dragsja Skopje, a Yugoslav military officer, and Natasha Van Der Zand (a.k.a. Lips), a member of the Dutch Resistance.

It is up to the Commandos to infiltrate Nazi installations and destroy key items like radar towers, communications equipment and anti-aircraft guns. For each mission, certain Commandos are chosen based upon their skills and equipment. Players earn points for speed and for meeting objectives. The game gives no extra points for killing enemy soldiers.

Players begin each game of Commandos: Beyond the Call of Duty with the rank of sergeant. The Allies can promote players who perform especially well to the rank of Field Marshal at the end of the war. There are eight missions, each with its own set of objectives. Players cannot continue onto the next mission unless they have met all of the objectives in the previous one. Missions also end whenever any of the Commandos die. At this point, players can choose to continue the mission but cannot complete it without all of the characters alive.

Each Commando possesses different skills and weapons. In addition, there are weapons and other items that can be picked up during game play. The cursor will change from an arrow to the item if one of the troops can retrieve it. The game requires patience, skill and planning and rewards players who accomplish all of their assigned tasks quickly with more points than those who finish more slowly.

Commandos: Beyond the Call of Duty is a stand-alone product and does not require the original Commandos: Behind Enemy Lines software.
~ Anthony Baize, All Game Guide

Roots & Influences

Commandos: Beyond the Call of Duty is a standalone follow up title to Commandos: Behind Enemy Lines that features eight new missions, new locations, commandos gear and units.
~ Michael L. House, All Game Guide

Review: Overall

Commandos: Beyond the Call of Duty is an incredibly difficult, incredibly fun and incredibly addictive game for your Windows-based computer. It is the kind of game that causes you to lose track of time, forsaking food, sleep and human companionship. It is a game that draws you in so completely, you have no choice but to try to finish.

Commandos: Beyond the Call of Duty is almost ridiculously hard. The first mission alone took me three days to complete and I was playing on the "easy" setting. Still, the game was so compelling that I kept coming back for more.

Even after reading all of the hints and tips and running through both practice scenarios, I could not get the hang of the actual missions. I almost gave up but Commandos: Beyond the Call of Duty is one of those games where you think you have done everything possible and then you discover a new trick, route or weapon. It is a game that teases you into continued play. Before you know it, you are hooked.

Gameplay itself is amazing. The manual suggests that you try to complete your mission killing as few enemy soldiers as possible. I abandoned that strategy quickly and the Nazi bodies started piling up. Although Tiny, the Green Beret, has the ability to hide bodies (a cool concept), it becomes nearly impossible with dozens of enemy soldiers populating each scenario. Hours into my addiction, I learned that sometimes the best strategy was an old-fashioned shootout. Once you give into that urge, the thought of sneaking in and out of an enemy camp is shot.

Although the enemy knows you are there, there is still a great need for the art of sneaking. If you are far enough from an enemy soldier, he cannot see you if you crawl from place to place. My Commandos spend most of their time crawling. Staying out of sight is the only way to succeed in each scenario.

Speaking of sight, you can Shift-click on an enemy to see his line of sight. There are two zones that form a large triangle. In the zone farther away from the enemy soldier, he cannot see your troops if they are lying down but he can see them if they are standing up. In the zone closest to the enemy, he can see your troops no matter what their position. Having an idea of all enemy sight lines in any given area is always important.

Since I am making such a big deal about sight lines, it is here that I will note one flaw in Commandos: Beyond the Call of Duty. There are areas in each scenario that should be out of every enemy soldier's sights. Still, as your Commandos journey into these areas, they are somehow spotted and fired upon. This bug is very disheartening, especially if you are extremely close to finishing a mission. It is even more disheartening if you have forgotten to save your progress.

One thing you will learn playing Commandos: Beyond the Call of Duty is to save your game when you achieve an objective. The Control-S key combo performs a quick save that will allow you to continue from your previous spot. Hit those keys often unless you like repeating things.

Graphically, the game is a work of art. The colors, textures and realistic features are staggering. The characters are a little small but their size is really necessary for the top-down view (big chunks of playing areas) to work. You can zoom in but anything larger than the default settings will start to look fuzzy.

Explosions are awesome in Commandos: Beyond the Call of Duty. Debris, body parts and smoke all fill the screen whenever Inferno lets loose with one of his bombs. The graphic explosions are one of the best parts of the game.

The game also offers split-screen views, although I typically shied away from them. You can have up to six cameras focused on six different areas throughout the playing field. I am sure that they are useful in some missions but I like to see as much as possible without constantly clicking on different windows.

The sound in Commandos: Beyond the Call of Duty is also great. The military music in the background really puts you in the mood for killing Nazis and the profanities your Commandos use when they are under attack are cool in a visceral (or immature) kind of way.

Replay value is not going to be spectacular in Commandos: Beyond the Call of Duty because it will likely take you a solid month of playing to finish all of the missions. After that, you will probably want a vacation from World War II. Of course, if you think of a new strategy or hear of a new trick, this title would definitely be worth another look.

Overall, Commandos: Beyond the Call of Duty is an amazing game. If you like thinking before shooting, then this game deserves a spot in your library.
~ Anthony Baize, All Game Guide

Review: Enjoyment

This game is hyper-addictive. Play it once, and you are hooked.
~ Anthony Baize, All Game Guide

Review: Graphics

Characters are small but the scenery is breathtaking.
~ Anthony Baize, All Game Guide

Review: Sound

The sound is excellent and adds to the realism of this combat simualtion.
~ Anthony Baize, All Game Guide

Review: Replay Value

Replay value may be slightly weak because of the vast amount of time required to complete all eight missions.
~ Anthony Baize, All Game Guide

Review: Documentation

Good manual, but little in the way of tips, tricks, and strategies.
~ Anthony Baize, All Game Guide

Production Credits

Company 1: Pyro Studios; Original Idea: Gonzo Suarez, Ignacio Perez; 3D Support and Net Programmer: Unai Landa; Tools Programmer: Julian Perez, Jose Maria Calvo; Game Design: Gonzo Suarez; Project Lead: Gonzo Suarez; Chief Developer: Gonzo Suarez; Software Design: Gonzo Suarez, Javier Arevalo, Jon Beltran de Heredia; German Patrols AI Programmer: Elisa Fernandez, Pablo Toledo; Technology Programmer: Alex Camano; Lead Technology: Javier Arevalo; Console Programmer: Javier Arevalo; Vehicles Programmer: Ismael Raya; Behavior Programmer: Ismael Raya; Internal Engine Programmer: Vincente Ribes; Physics Engine: Arturo R. Montesinos; Net Programmer: Arturo R. Montesinos; Sound Systems and Tools Programmer: Arturo R. Montesinos; User Interface: Jaime Cifuentes; Allies Programmer: Jaime Cifuentes; Lead Programmer of Logic: Jon Beltran de Heredia; Mission Programmer: Fernando Colomer, Jose Maria Calvo; German Soldiers AI Programmer: Fernando Colomer; Video Engine Programmer: Pablo Toledo; GFX Effects Programmer: Pablo Toledo; Graphic Artist: Javier Soler, Jorge Fernandez, Daniel Esteval, Jose Fernandez, Humberto Cuenca, Oscar Cuesta, Fernando Huelamo, Javier Abad; Graphics Design: Jorge Blanco; Chief Graphic Artist: Jorge Blanco; Mission Design Graphics: Armando Sobrado; Peicher Design Graphics: Armando Sobrado; Music: Mateo Pascual; Lead Tester: Jorge Sanchez; Video Post: Harmonia Carmona; Manual: Peter Bagney; Company 2: Eidos Interactive; United Kingdom Producer: Michael Souto; United States Producer: Eric W. Adams; Senior Producer: Grant Dean; United Kingdom QA Manager: Tony Bourne; United States QA Manager: Mike McHale; United Kingdom QA Tester: Gavin Skinner, Alex Lepoureau, Tom Murton; United States QA Tester: Franklin Vasquez; United States QA Lead Tester: John Arvay, Gary LaRochelle; United States QA Manual: Gary LaRochelle; Localization Manager: Flavia Timiani; Localization Coordinator: Holly Andrews; United Kingdom Product Manager: Karen Ridley; United States Product Manager: Sacha Fernandes; Marketing Executive: Lorna Evans; United Kingdom PR Manager: Jonathan Rosenblatt; United States PR Manager: Gary Keith; Eidos Development Support: Rose Montgomery; Technical Wizard: Lee Briggs; Creative Services Manager: Rashon Chowdhury; Manual Design/Layout: Hanshaw Ink & Image
~ Michael L. House, All Game Guide
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