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| Britannica Concise Encyclopedia: computer simulation |
For more information on computer simulation, visit Britannica.com.
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| Dental Dictionary: computer simulation |
The use of computers to replicate a mechanical or biologic function.
| US Military Dictionary: computer simulation |
The use of computers to simulate battlefield or other military situations and conditions, usually for the purpose of developing and testing operational plans or training.
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| Military Dictionary: computer simulation |
| Wikipedia: Computer simulation |
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A computer simulation, a computer model, or a computational model is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics (computational physics), astrophysics, chemistry and biology, human systems in economics, psychology, and social science and in the process of engineering new technology, to gain insight into the operation of those. [1]
Computer simulations vary from computer programs that run a few minutes, to network-based groups of computers running for hours, to ongoing simulations that run for days. The scale of events being simulated by computer simulations has far exceeded anything possible (or perhaps even imaginable) using the traditional paper-and-pencil mathematical modeling: over 10 years ago, a desert-battle simulation, of one force invading another, involved the modeling of 66,239 tanks, trucks and other vehicles on simulated terrain around Kuwait, using multiple supercomputers in the DoD High Performance Computer Modernization Program; [2] a 1-billion-atom model of material deformation (2002); a 2.64-million-atom model of the complex maker of protein in all organisms, a ribosome, in 2005;[3] and the Blue Brain project at EPFL (Switzerland), began in May 2005, to create the first computer simulation of the entire human brain, right down to the molecular level. [4]
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Traditionally, forming large models (spelt 'modeling' in American English) of systems has been via a mathematical model, which attempts to find analytical solutions to problems and thereby enable the prediction of the behavior of the system from a set of parameters and initial conditions.
While computer simulations might use some algorithms from purely mathematical models, computers can combine simulations with reality or actual events, such as generating input responses, to simulate test subjects who are no longer present. Whereas the missing test subjects are being modeled/simulated, the system they use could be the actual equipment, revealing performance limits or defects in long-term use by these simulated users.
Note that the term computer simulation is broader than computer modeling, which implies that all aspects are being modeled in the computer representation. However, computer simulation also includes generating inputs from simulated users to run actual computer software or equipment, with only part of the system being modeled: an example would be flight simulators which can run machines as well as actual flight software.
Computer simulations are used in many fields, including science, technology, entertainment, and business planning and scheduling.
Computer simulation was developed hand-in-hand with the rapid growth of the computer, following its first large-scale deployment during the Manhattan Project in World War II to model the process of nuclear detonation. It was a simulation of 12 hard spheres using a Monte Carlo algorithm. Computer simulation is often used as an adjunct to, or substitution for, modeling systems for which simple closed form analytic solutions are not possible. There are many different types of computer simulation; the common feature they all share is the attempt to generate a sample of representative scenarios for a model in which a complete enumeration of all possible states of the model would be prohibitive or impossible. Computer models were initially used as a supplement for other arguments, but their use later became rather widespread.
The data input/output for the simulation can be either through formatted textfiles or a pre- and postprocessor.
Data preparation is possibly the most important aspect of computer simulation. Since the simulation is digital with the inherent necessity of rounding/truncation error, even small errors in the original data can accumulate into substantial error later in the simulation. While all computer analysis is subject to the "GIGO" (garbage in, garbage out) restriction, this is especially true of digital simulation. Indeed, it was the observation of this inherent, cumulative error, for digital systems that is the origin of chaos theory.
Computer models can be classified according to several independent pairs of attributes, including:
Equations defining the relationships between elements of the modeled system and attempt to find a state in which the system is in equilibrium. Such models are often used in simulating physical systems, as a simpler modeling case before dynamic simulation is attempted.
Formerly, the output data from a computer simulation was sometimes presented in a table, or a matrix, showing how data was affected by numerous changes in the simulation parameters. The use of the matrix format was related to traditional use of the matrix concept in mathematical models; however, psychologists and others noted that humans could quickly perceive trends by looking at graphs or even moving-images or motion-pictures generated from the data, as displayed by computer-generated-imagery (CGI) animation. Although observers couldn't necessarily read out numbers, or spout math formulas, from observing a moving weather chart, they might be able to predict events (and "see that rain was headed their way"), much faster than scanning tables of rain-cloud coordinates. Such intense graphical displays, which transcended the world of numbers and formulae, sometimes also led to output that lacked a coordinate grid or omitted timestamps, as if straying too far from numeric data displays. Today, weather forecasting models tend to balance the view of moving rain/snow clouds against a map that uses numeric coordinates and numeric timestamps of events.
Similarly, CGI computer simulations of CAT scans can simulate how a tumor might shrink or change, during an extended period of medical treatment, presenting the passage of time as a spinning view of the visible human head, as the tumor changes.
Other applications of CGI computer simulations are being developed to graphically display large amounts of data, in motion, as changes occur during a simulation run.
Generic examples of types of computer simulations in science, which are derived from an underlying mathematical description:
Specific examples of computer simulations follow:
Notable, and sometimes controversial, computer simulations used in science include: Donella Meadows' World3 used in the Limits to Growth, James Lovelock's Daisyworld and Thomas Ray's Tierra.
Graphical environments to design simulations have been developed. Special care was taken to handle events (situations in which the simulation equations are not valid and have to be changed). The open project Open Source Physics was started to develop reusable libraries for simulations in Java, together with Easy Java Simulations, a complete graphical environment that generates code based on these libraries.
Computer simulations are used in a wide variety of practical contexts, such as:
The reliability and the trust people put in computer simulations depends on the validity of the simulation model, therefore verification and validation are of crucial importance in the development of computer simulations. Another important aspect of computer simulations is that of reproducibility of the results, meaning that a simulation model should not provide a different answer for each execution. Although this might seem obvious, this is a special point of attention in stochastic simulations, where random numbers should actually be semi-random numbers. An exception to reproducibility are human in the loop simulations such as flight simulations and computer games. Here a human is part of the simulation and thus influences the outcome in a way that is hard if not impossible to reproduce exactly.
Vehicle manufacturers make use of computer simulation to test safety features in new designs. By building a copy of the car in a physics simulation environment, they can save the hundreds of thousands of dollars that would otherwise be required to build a unique prototype and test it. Engineers can step through the simulation milliseconds at a time to determine the exact stresses being put upon each section of the prototype.[5]
Computer graphics can be used to display the results of a computer simulation. Animations can be used to experience a simulation in real-time e.g. in training simulations. In some cases animations may also be useful in faster than real-time or even slower than real-time modes. For example, faster than real-time animations can be useful in visualizing the buildup of queues in the simulation of humans evacuating a building. Furthermore, simulation results are often aggregated into static images using various ways of scientific visualization.
In debugging, simulating a program execution under test (rather than executing natively) can detect far more errors than the hardware itself can detect and, at the same time, log useful debugging information such as instruction trace, memory alterations and instruction counts. This technique can also detect buffer overflow and similar "hard to detect" errors as well as produce performance information and tuning data.
Although sometimes ignored in computer simulations, it is very important to perform sensitivity analysis to ensure that the accuracy of the results are properly understood. For example, the probabilistic risk analysis of factors determining the success of an oilfield exploration program involves combining samples from a variety of statistical distributions using the Monte Carlo method. If, for instance, one of the key parameters (i.e. the net ratio of oil-bearing strata) is known to only one significant figure, then the result of the simulation might not be more precise than one significant figure, although it might (misleadingly) be presented as having four significant figures.
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