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Computer-supported collaborative learning

 
Education Encyclopedia: Computer-Supported Collaborative Learning

The traditional expansion for the acronym CSCL is computer-supported collaborative learning. However, many who work in the field find aspects of this title problematic; therefore a convention has developed to use the acronym as a free-standing designation in its own right. The traditional title is controversial in several ways.

As Pierre Dillenbourg points out, the term collaborative learning has been used in two different senses. On the one hand, some have treated collaborative learning as a distinctive form of socially based learning that is fundamentally different from prevailing psychological formulations. For example, Kenneth Bruffee defines collaborative learning as "a reculturative process that helps students become members of knowledge communities whose common property is different from the common property of the knowledge communities they already belong to" (p. 3). An alternative way to think about collaborative learning, however, is not as a type of learning at all, but rather as a theory of instruction. Stated simply, the theory of collaborative learning, as noted by Jeremy Roschelle and Stephanie Teasley, asserts that learning is enhanced when learners are placed in situations involving "coordinated, synchronous activity that is the result of a continued attempt to construct and maintain a shared conception of a problem" (p. 70). It has been incorporated into a variety of well-known instructional methods, including problem-based learning, some versions of cooperative learning, and project-based learning. Collaborative learning is not limited to settings of formal instruction, however. Learning in the context of joint activity occurs in workplaces, homes, and informal learning settings as well as in schools.

Other terms have been suggested as replacements for collaborative. Roy Pea, for example, observes that what takes place in settings of joint activity is often anything but collaborative, and he has proposed that the word collective be used instead. There are also other possibilities to be considered. In 1987 Yrgö Engeström drew upon a set of distinctions originally proposed by Bernd Fictner in 1984 between coordination, cooperation, and reflective communication in learning. The difference between coordination and cooperation has to do with the degree to which a learning task involves a prescribed division of labor among participants. This same distinction, however, is employed by Dillenbourg, and by Roschelle and Teasley, to differentiate between cooperation and collaboration. The critical point is that there has been no consensus with respect to the basic terminology for describing interaction in these settings, and it is probably premature to try to establish definitive labels for the field.

There are also misunderstandings that arise from the first half (computer-supported) of CSCL. Not all uses of technology applied to learning in groups are necessarily representative of CSCL research, and not all CSCL research necessarily involves computer-based instruction. Though there is a lively interest within the CSCL community in the ways that new and emerging computer and telecommunications technologies might foster and transform collaborative learning, this is not the sole, or even the central, object of inquiry. There is, indeed, a widely held recognition that the fundamental processes by which learning takes place in settings of joint activity are not well understood. As a result, a good number of CSCL researchers are engaged in basic research designed to illuminate how mutual understanding is accomplished in collaborative settings, whether augmented with technology or not.

A Brief History of Cscl Research

Precursors to what was to become the field of CSCL can be found in three influential projects, all initiated in the early 1980s. The first was a multi-university project known as ENFL, begun at Gallaudet University to support instruction in composition. Workers in this area developed a set of computer-based applications that have subsequently come to be referred to as CSCWriting programs. A second and highly influential project was undertaken by Marlene Scardamalia, Carl Bereiter, and colleagues at the Ontario Institute for Studies in Education (OISE) at the University of Toronto. This project had its origins in reading research and focused from the outset on student epistemologies and the development of skills for knowledge sharing. It led to the development of programs (CSILE, Knowledge Forum) that have been widely used in instructional settings around the world. A third early influence was the 5th Dimension Project organized by Mike Cole and other researchers at the Laboratory of Comparative Human Cognition (LCHC) at the University of California in San Diego. The 5th Dimension is an international multi-site network of after-school teaching programs initially developed as clinical training sites for pre-service teachers. It was less technologically oriented than the other early projects, but the 5th Dimension Project made considerable contributions toward the development of a theoretical framework for studying learning from a sociocultural perspective.

In 1983 a workshop on the topic of "joint problem solving and microcomputers" was held at LCHC. The organizers of this workshop, Mike Cole, Naomi Miyake, and Denis Newman, were all to assume prominent roles in the CSCL community as it developed. Six years later, a NATO-sponsored workshop was held in Maratea, Italy. Though there was some cross-fertilization between the groups (Denis Newman, for instance, participated in both workshops), the Maratea workshop largely involved participants from European research centers, while the San Diego workshop was attended by researchers from the United States and Japan. The Maratea workshop is considered by many to mark the birth of the field since it was the first public and international gathering to use the term computer-supported collaborative learning in its title.

The first full-fledged CSCL conference was organized at Indiana University in the fall of 1995. Subsequent international meetings have taken place biennially, with conferences at the University of Toronto in 1997, Stanford University in 1999, and the University of Colorado in 2002. A European conference was held at the University of Maastricht in the Netherlands in 2001. The fifth international conference in the biennial series will be held in Norway at the University of Bergen in 2003. A specialized literature documenting theory and research in CSCL has developed since the NATO-sponsored workshop in Maratea. Four of the most influential monographs are Kenneth Bruffee's Collaborative Learning (1993), Charles Crook's Computers and the Collaborative Experience of Learning (1994), Newman, Griffin, and Cole's The Construction Zone (1989), and Carl Bereiter's Education and Mind in the Knowledge Age (2002). Additionally, there have been a number of edited collections specifically focusing on CSCL research.

A Paradigmatic Example of Cscl Research

A paradigmatic example of CSCL research can be found in an early study reported by Jeremy Roschelle in 1992. Roschelle's data consisted of videotapes of two students, Dana and Carol, working together with a program designed to enable users to visualize and experiment with the trajectories of Newtonian particles. For each of these exchanges he described the "conversation action," capturing not only the lexical components, but also timing, prosodic features, and affiliated gestures; the "conceptual change" evidenced in the exchange; and finally the displayed "shared knowledge."

Rather than attending exclusively to what was learned using some sort of outcome measure, Roschelle's study focused instead on how learners achieve new conceptual understandings in the presence of computational artifacts. When one examines the actual interaction of learners engaged in such activities it is often unclear what is being accomplished through their discourse or how participants move from their initial levels of understanding to appreciations more closely approximating those of a physicist. Roschelle discussed how convergent change is possible using "only figurative, ambiguous, and imprecise language and physical interactions" (p. 239). He argued that conceptual convergence is made possible by four elements: "(a) the construction of a deep-featured situation at an intermediate level of abstraction from the literal features of the world; (b) the interplay of metaphors in relation to each other and to the constructed situation; (c) an iterative cycle of displaying, confirming, and repairing situated actions; and (d) the applications of progressively higher standards of evidence for convergence"(p. 237).

Roschelle's study illustrates three distinctive features of CSCL research. First, as noted by Shelly Goldman and James Greeno, because CSCL research concerns itself with learning in settings of joint activity, learning is treated not as hidden or occult, but rather as a visible and accountable form of social practice. Second, and closely related to the first point, CSCL research is centrally concerned with the process by which meaning is constructed within such settings. Finally, there is an orientation in CSCL research to learning as a form of mediated activity - mediated not only by designed artifacts such as computer programs, but also by the more basic resources of human concentration, such as language and gesture. It is these features that distinguish work in CSCL from other research on the application of instructional technology to learning in groups.

Bibliography

Bereiter, Carl. 2002. Education and Mind in the Knowledge Age. Mahwah, NJ: Erlbaum.

Bonk, Curtis Jay, and King, Kira, eds. 1998. Electronic Collaborators: Learner-Centered Technologies for Literacy, Apprenticeship, and Discourse. Mahwah, NJ: Erlbaum.

Bruffee, Kenneth. 1993. Collaborative Learning. Baltimore: Johns Hopkins University Press.

Cole, Michael; Miyake, Naomi; and Newman, Denis, eds. 1983. Proceedings of the Conference on Joint Problem Solving and Microcomputers (Technical Report No. 1). La Jolla, CA: University of California, San Diego, Laboratory of Comparative Human Cognition.

Crook, Charles. 1994. Computers and the Collaborative Experience of Learning. London: Routledge.

Dillenbourg, Pierre, ed. 1999. Collaboratove Learning: Cognitive and Computational Approaches. Oxford: Pergamon.

ENGESTRöM, YRGö. 1987. Learning by Expanding: An Activity-Theoretical Approach to Developmental Research. Helsinki, Finland: Orienta-Konsultit Oy.

Fictner, Bernd. 1984. "Co-ordination, Cooperation, and Communication in the Formation of Theoretical Concepts in Instruction." In Learning and Teaching on a Scientific Basis: Methodological and Epistemological Aspects of the Activity Theory of Learning and Teaching, ed. Mariane Hedegaard, Pentti Hakkarainen, and Yrgö Engeström. Aarhus, Denmark: Aarhus University Psykologisk Institut.

Goldman, Shelly, and Greeno, James. 1998. "Thinking Practices: Images of Thinking and Learning in Education." In Thinking Practices in Mathematics and Science Learning, ed. James Greeno and Shelly Goldman. Mahwah, NJ: Erlbaum.

Koschmann, Timothy, ed. 1996. CSCL: Theory and Practice of an Emerging Paradigm. Mahwah, NJ: Erlbaum.

Koschmann, Timothy; Hall, Rogers; and Miyake, Naomi, eds. 2002. CSCL 2: Carrying Forward the Conversation. Mahwah, NJ: Erlbaum.

Littleton, Karen, and Light, Paul, eds. 1999. Learning with Computers: Analyzing Productive Interactions. New York: Routledge.

Newman, Dennis; Griffin, Peg; and Cole, Michael. 1989. The Construction Zone: Working for Cognitive Change in Schools. Cambridge, Eng.: Cambridge University Press.

O'Malley, Claire, ed. 1995. Computer Supported Collaborative Learning. Berlin: Springer-Verlag.

Pea, Roy. 1996. "Seeing What We Build Together: Distributed Multimedia Learning Environments for Transformative Communications." In CSCL: Theory and Practice of an Emerging Paradigm, ed. Timothy Koschmann. Mahwah, NJ: Erlbaum.

Roschelle, Jeremy. 1992. "Learning by Collaboration: Convergent Conceptual Change." Journal of the Learning Sciences 2:235 - 276.

Roschelle, Jeremy, and Teasley, Stephanie. 1995. "The Construction of Shared Knowledge in Collaborative Problem Solving." In Computer Supported Collaborative Learning, ed. Claire O'Malley. Berlin: Springer-Verlag.

Scardamalia, Marlene, and Bereiter, Carl. 1989. "Intentional Learning as a Goal of Instruction." In Knowing, Learning, and Instruction: Essays in Honor of Robert Glaser, ed. Lauren B. Resnick. Hillsdale, NJ: Erlbaum.

Scardamalia, Marlene, and Bereiter, Carl. 1996. "Computer Support for Knowledge-Building Communities." In CSCL: Theory and Practice of an Emerging Paradigm, ed. Timothy Koschmann. Mahwah, NJ: Erlbaum.

Scardamalia, Marlene; Bereiter, Carl; McLean, Robert; Swallow, Jonathon; and Woodruff, Earl. 1989. "Computer-Supported Intentional Learning Environments." Journal of Educational Computer Research 5:51 - 68.

— TIMOTHY KOSCHMANN

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Wikipedia: Computer-supported collaborative learning
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Computer-supported collaborative learning (CSCL) is a method of supporting collaborative learning using computers and the Internet. It is related to Computer Supported Cooperative Work (CSCW) and cuts across research in psychology, computer science, and education.

The technology allows individuals who are far apart to collaborate on-line. The use of these tools is increasing, however many teachers are still new to what tools are available on the Internet and how to use them effectively. This article details some of the tools available and suggests ways to use them to promote online learning and the collaboration of students.

Contents

About CSCL

CSCL is a method for bringing the benefits of collaborative learning and cooperative learning to users of distance or co-locative learning via networked computers, such as the courses offered via the Internet or in a digital classroom. The purpose of CSCL is to scaffold or support students in learning together effectively. CSCL supports the communication of ideas and information among learners, collaborative accessing of information and documents, and instructor and peer feedback on learning activities. CSCL also supports and facilitates group processes and group dynamics in ways that are not achievable by face-to-face communication (such as having learners label aspects of their communication).

Current Research

Due to the surge of distance learning via the Internet, including courses that employ CSCL, it is important that educators and instructional designers better understand the benefits and limitations of CSCL. Like many educational activities, it is difficult to evaluate the effectiveness and efficiency of CSCL activities. Early efforts focused on suspected detrimental effects of communication filtering of computer mediated communication (CMC) and ignored the potential benefits of CMC. Historically, the lack of evidence that technological innovations have improved learning in formal education highlights the need for evidence of whether, how and when expected improvements in learning take place.

A key characteristic of CSCL research is its diversity in methodology: CSCL researchers apply laboratory experimental methods, quasi-experimental approaches, discourse analyses, or case studies. Qualitative data shows high regard for use of CSCL tools as aides to learning in the classroom.

Means and Mediums

Online Collaboration tools are the means and mediums of working together on the Internet that facilitates collaboration by individuals who may be far apart.[1] The use of collaborative tools is increasing, however many teachers are still new to what tools are available on the Internet and how to use them effectively.[2]

Benefits

If Collaborative learning is the idea of bringing together learners to work and learn in a collaborative manner,[3] then Computer Supported Collaborative Learning (CSCL) tools accomplish this task either synchronously or asynchronously. {See Asynchronous Learning} Online collaborative tools provide a central locale for these types of interactions.[4]

Some specific benefits of the utilization of web-based applications for collaborative learning include:[5][unreliable source?]

  • Saves time. Students can work either together or independently, either way contributing to the success of their group overall.
  • Develops oral and written communication and social interaction skills.
  • Allows for interactions with students outside their class, school, city, state and even country.
  • Prepares young students for upper grades and the technology tools they will be encountering there.
  • Allows for students who are unable to attend school to keep up with their peers.
  • Share ideas.
  • Increases student motivation.
  • Encourages different perspectives views.
  • Aids in metacognitive and evaluative thinking skill development.
  • Develops higher level, critical-thinking skills thanks to use of problem-solving approaches.
  • Encourages student responsibility for learning.
  • Establishes a sense of learning community.
  • Creates a more positive attitude about learning.
  • Promotes innovation in teaching and classroom techniques.
  • Enhances self management skills.
  • Develops skill building and practice. Common skills which often require a great deal of practice can be developed through these tools, and made less tedious through these collaborative learning activities in and out of class.
  • Develops social skills.

Available Tools

A variety of tools are available via the Internet to assist in online collaboration efforts.[6][7][8]

Wikis

Wikis are a type of website in which users, such as students, can easily add, remove, or edit the content.

Application in education

Teachers can engage students by using wikis to create a space for collaborative essays. Students can posts their reflections and share information. Students working collaboratively on research projects can use wiki spaces as a depot for note taking, or to learn from other student research projects[9]. Teachers can also create a compendium of concepts for the course to use as a study guide. Wikis can serve as teacher or classroom webpages, with the added benefit that students themselves can edit the content. For example, students can change the page that displays the weeks' spelling words.

Blogs

Blogs are interactive, online journals.

Application in education

Teachers may write a blog for students in their classrooms with links to Internet sites which aide in learning and/or research tasks. Teachers may have students use blogs as learning reflections, story writing, etc. Viewers can leave comments which aide the writer in his/her writing development.

Learning management systems

Learning management system (LMS) or course management systems (CMS) are an online package to help educators create effective online learning communities.

Application in education

Teachers can post discussion topics, questions, homework or resources in the forums, and answer questions or send messages online. Or they can set quizzes for test review. It can provide a secure place for email exchange. A CMS helps to establish a learning community online. For home-bound children, a CMS can provide the learning experience and collaborative opportunities missed in the classroom.

Survey systems

These tools allow the creation and administration of surveys completely online.

Applications in Education

These tools are great for both teachers and students. Surveys can easily be turned into quizzes with multiple choice answering, and open-ended questioning. The survey can render your results for you, and even synthesize and analyze the results into a variety of formats including charts and graphs.

Online Image/Video Sharing

These tools allow for the sharing of image and video files specifically and often allows commentary, dialogue and/or exchanges.

Application in education

Teachers and students can use these tools to discuss and analyze photos, videos, etc. Teachers and students can upload pictures or video from their computer, camera, or cell phone. It's a great place to store and organize photos and videos; however, it is not entirely secure. The students can then actively engage with the image and think about and discuss specific aspects. Specifically in applications such as Flickr, students can organize pictures by tags. As a collaboration project, teachers can encourage students to upload pictures about a topic, for example a world heritage site, and invite users to contribute tags to the images. In applications, such as VoiceThread, students can add voice and written commentary to the overall video, picture or document. The comments are sequenced, so that late-comers can follow the dialogue.

Video-conferencing/chat/file sharing applications

These are various applications which allow students from around the world to engage in synchronous conferencing through live video feeds, video replays, chatting, and/or voice.

Applications in Education

Teachers can create online working spaces for student groups within their classrooms, across classrooms, grade levels, school, states, the nation, and even the world. Students can work collaboratively on group assignments, and keep active communications ongoing with e-pals.

Online Collaborative Work spaces

Various web-based applications which allow groups of students to work together on common documents in various formats either synchronously or asynchronously. Many applications include to-do lists, calendars, and ample storage space. These spaces are not always secure, however. Some applications include blogs and wikis for group work, as well.

Application in Education

You can upload various types of documents or spreadsheets, even PowerPoint presentations in many applications and have students work entirely online asynchronously on a product. Partners and groups can be inside the same classroom, or across the country or world from one another.

Online Whiteboards

Various web-based applications which allow students to chat, while writing, drawing, demonstrating, etc. in/on an virtual whiteboard. Often these applications let you save what has been written on the whiteboard as a picture file, and/or print them[citation needed].

Application in Education

In these types of Web 2.0 tools[citation needed], students can brainstorm, create graphics together, and engage in peer-to-peer tutoring in skills and concepts such as multiplication or division. These can often be video-taped to show process, and/or saved as an image file and printed for review[citation needed].

Virtual worlds

Virtual worlds are areas online where students can interact with each other through avatars.

Application in Education

Virtual Worlds, such as Whyville, have great potential in education by providing fun, highly motivating, places for collaboration. In these virtual worlds new functions are constantly being added that provide additional utility to the system. This environment provides ample opportunity for social skills development and writing/reading skill development through a fun, non-intimidating manner.

Mind maps

Mind maps are diagrams used to represent words, ideas, tasks, or other items.

Application in education

Teachers can utilize brainstorming approaches that can generate ideas without regard for a more formal, hierarchical organization system. Notetaking, organizing, connecting, summarizing, revising, and general clarifying of thoughts can be accomplished with this tool.

Teacher's Role

[10] Instructors play a vital role in facilitating online collaborative learning. Researchers indicate that strong instructor support, frequent instructor-student interaction, and superior organizational skills are critical elements of successful online collaborative learning (Ku, Lohr, & Cheng, 2004). According to the Shank study, competencies of online instructors and those planning the use of online collaboration tools in the traditional classroom setting, are as follows:

  • Administrative—The primary goal is to assure smooth operations and reduce instructor and learner overload.
  • Design—The primary goal is to assure successful learning outcomes.
  • Facilitation—The primary goal is to provide social benefits and enhanced learning.
  • Evaluation—The primary goal is to assure that learners know how they will be evaluated and help learners meet objectives.
  • Technical—The primary goal is to assure that barriers due to technical components are overcome.

See also

References

  1. ^ Srinivas, H (2008) Collaborative learning enhances critical thinking. Retrieved October 16, 2008, from The Global Development Research Center: Knowledge Management Web site: http://www.gdrc.org/kmgmt/c-learn/
  2. ^ http://www.classroom20.com/group/elementaryschool20
  3. ^ Gokhale, A. (1995). Collaborative learning enhances critical thinking.Journal of Technology Education, 7 (1) , Retrieved October 15, 2008, from http://scholar.lib.vt.edu/ejournals/JTE/jte-v7n1/gokhale.jte-v7n1.html
  4. ^ Hsiao, J (1996). CSCL Theories. Retrieved October 15, 2008, from CSCL Theories Web site: http://www.edb.utexas.edu/csclstudent/dhsiao/theories.html
  5. ^ Jakes, David (2008). JakesOnline!. Retrieved October 16, 2008, from JakesOnline! Web site: http://www.jakesonline.org/
  6. ^ Summerford, S. (2008). Web 2.0 for the classroom. Retrieved October 16, 2008, from An Internet hotlist on Web 2.0 Web site: http://www.kn.pacbell.com/wired/fil/pages/listweb20s.html
  7. ^ Web 2.0 in online Learning (2006). Retrieved October 16, 2008, from The Office of Technology Enhanced Learning at the University of Illinois at Springfield Website: http://otel.uis.edu/Portal/presentations/web2.ppt
  8. ^ (2008). Elementary School 2.0 . Retrieved October 16, 2008, from Classroom 2.0 Web site: http://www.classroom20.com/group/elementaryschool20
  9. ^ Joshua M. Pearce, “Appropedia as a Tool for Service Learning in Sustainable Development”, Journal of Education for Sustainable Development, 3(1), pp.47-55, 2009.
  10. ^ Shank, P (2008). Competencies for online instructors. Retrieved October 16, 2008, from Learning Peaks Web site: http://www.learningpeaks.com/instrcomp.pdf

External links

  • The International Society for the Learning Sciences (ISLS) is a professional society. It sponsors bi-annual conferences on CSCL and on the Learning Sciences. It also sponsors the ijCSCL journal and the Journal of the Learning Sciences. Subscription to these journals is included in ISLS membership.
  • The Laboratory for Interactive Learning Technologies is a computer supported collaborative learning laboratory at the University of Hawaii at Manoa. "LILT pursues a diverse portfolio of cognitive science, human-computer interaction, and social science approaches to technology-supported learning."
  • The Online Collaborative Learning in Higher Education web site contains links to articles, books, conferences, and other resources related to CSCL.
  • Gerry Stahl's CSCL web page contains links to articles, books, conferences, and other resources related to CSCL. It contains videos of several presentations at CSCL conferences.
  • Group Cognition web page contains a pre-publication version of a new book on CSCL -- "Group Cognition: Computer Support for Building Collaborative Knowledge" by Gerry Stahl, MIT Press, 2006.
  • Allan Jeong's web page contains links to empirical studies and software tools that use student labeled communications in CSCL to analyze, visualize, and identify sequential patterns in message-response exchanges (e.g., argument-challenge, challenge-explain) that trigger high level critical thinking and problem-solving.
  • LEAD - CSCL in the digital classroom Web site of a European research consortium developing CoFFEE, an open-source educational environment that supports and structures face to face and computer mediated classroom discussions: CoFFEE.

 
 

 

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