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Congo Bongo

 
AMG AllGame Guide:

Congo Bongo

Game Description

In Congo Bongo, you play an explorer on an expedition in the lush jungles of the Congo. Bongo, a mischievous ape, sets your toes on fire while you're asleep. Enraged, you take time off from your jungle hunt to exact revenge on the prankster primate.

To reach Bongo -- and ultimately set his toes on fire -- you must make your way through jungle mazes, cliffs, and a river full of wild animals. At the top of each level, Bongo is waiting. When you complete the first two levels, he wakes up and scampers off before you can give him a hot foot.

Level one is a maze with a waterfall, requiring climbing and jumping skills. Bongo torments you by throwing coconuts. Chimps grapple and hang onto you, and although they won't kill you, they will slow you down and cause your jumps to be flat. There's a snake that you must jump in order to escape his bite.

Level two is a flat maze surrounded by water. One false step, and you go into the drink. There are several snakes in this level that try to prevent you from reaching Bongo.

The third level requires you to dodge charging rhinos by hopping into sinkholes, and the fourth level is a river ride where you must jump on the backs of hippos, fish, and lily pads to get to your simian tormentor. When you complete Level 4, you set Bongo's toes on fire as he sleeps. Then the game begins anew.
~ Anthony Baize, All Game Guide

Roots & Influences

Congo Bongo was Sega's attempt to cash in on the "monkey fever" associated with Nintendo's Donkey Kong. It was a platformer that attempted an upgrade of the chase-the-monkey scenario by adding 3D graphics and removing the inherent love story in Donkey Kong. While Congo Bongo was popular in many Arcades, it never came close to achieving the immortality of Donkey Kong.
~ Anthony Baize, All Game Guide

Review: Overall

Featuring colorfully cute graphics and a Zaxxon-like 3D perspective, Congo Bongo is a fixed screen platformer inspired by Donkey Kong and Frogger. Players control an explorer who runs, jumps and climbs his way through a jungle filled with wild animals, mazes, cliffs, waterways and other tough-to-negotiate obstacles and pathways in order to reach Bongo, a mischievous ape. The three-quarter viewpoint makes moving the character a little tricky, and the game doesn't live up to the titles by which it was influenced, but it is an innovative and enjoyable take on a classic theme.
~ Brett Alan Weiss, All Game Guide
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Wikipedia on Answers.com:

Congo Bongo

Top
Congo Bongo
Tip Top'
Congo Bongo title screen
Developer(s) Sega
Publisher(s) Sega
Platform(s) Arcade, ColecoVision, Atari 5200, Atari 8-bit, IntelliVision, Atari 2600, TI-99/4A, Commodore VIC-20, Commodore 64, DOS
Release date(s) 1983
Genre(s) Isometric platformer
Mode(s) Up to 2 players, alternating turns
Cabinet Upright
Arcade system Z80 CPU @ 3.072 MHz
Z80 CPU @ 2 MHz
SN76489 audio @ 4 MHz
Display Raster, standard resolution (Used: 256 x 224 / Vertical) Palette Colors 256

Congo Bongo (J: Tip Top (ティップタップ Tippu Tappu?)) is an isometric platform arcade game released by Sega in 1983. Strong evidence from analysis of the game's ROM[1][2][3] claim that Ikegami Tsushinki also did development work on Congo Bongo. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". Game was named by Pete Gorrie who was the CFO at that time.

Contents

Gameplay

Congo Bongo's gameplay is similar to other popular arcade games of the time, most notably Frogger and Donkey Kong, but is viewed in an isometric perspective, or oblique perspective in some versions. The protagonist has no offensive abilities and thus, the player must jump to avoid enemies (and obstacles) to complete a level.

Levels

Like Donkey Kong, the levels are composed of a series of four single screens that loop in a higher difficulty when completed.

Screen 1: Primate Peak – This level most resembles Donkey Kong; the player must travel to the top of a hill while avoiding coconuts being thrown by a large gorilla. Also walking around the level are several small monkeys who attempt to grab the player. They can be shaken off by jumping in place, but if three of these monkeys attach to the player, the protagonist will be thrown off the cliff face.

Screen 2: Snake Lake – This level contains a grassland that is connected to a series of square platforms with thin pathways between. The player must avoid scorpions on the grass, snakes on the platform, and time movement with hippos in order to complete the level.

Screen 3: Rhino Ridge – This level takes place in a wide-open Savannah environment where the player needs to navigate around rhinos charging in different directions. Oddly enough, stepping in the puddles results in death, but the player can hide in the empty holes. The rhinos can also be jumped over.

Screen 4: Lazy Lagoon – This level closely resembles Frogger, as the player must cross a body of water by walking on and off various lily pads, logs, hippos, and large fish.

Legacy

Congo Bongo on the Atari 2600

Despite being a commercial failure when it was initially released [4] Congo Bongo has been ported to nearly every major gaming platform of the day, including MSX, Intellivision, ColecoVision, Commodore 64 (twice - by Sega in 1983 and by U.S. Gold in 1985), IBM PC, Atari 2600, Atari 5200 and Atari 8-bit computers. Sega's ports for the Atari 2600, 5200, 8-bits and the C-64 featured only two of the four levels from the arcade original, while the ColecoVision release is missing the level "Snake Lake". The Intellivision port features all 4 of the game's original levels. An emulated version of the original arcade release is featured as an unlockable in the PlayStation Portable version of the Sega Genesis Collection (Sega Mega Drive Collection in PAL regions). This version was also featured in Sonic's Ultimate Genesis Collection (Sega Mega Drive Ultimate Collection in PAL regions) for Xbox 360 and PlayStation 3. Recently, an enhanced remake was released for the PlayStation 2 under the Sega Ages label as Sega Ages 2500 Vol 23: Sega Memorial Collection.

References

  1. ^ Ikegami Tsushinki
  2. ^ ドンキーコング裁判についてちょこっと考えてみる Thinking a bit about Donkey Kong, accessed 2009-02-01
  3. ^ It started from Pong (それは『ポン』から始まった : アーケードTVゲームの成り立ち sore wa pon kara hajimatta: ākēdo terebi gēmu no naritachi?), Masumi Akagi (赤木真澄 Akagi Masumi?), Amusement Tsūshinsha (アミューズメント通信社 Amyūzumento Tsūshinsha?), 2005, ISBN 4-9902512-0-2.
  4. ^ According to "Video Games Go Crunch!" in TIME magazine October 17, 1983 issue, Congo Bongo was a commercial failure initially,

External links


 
 
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AMG AllGame Guide. Copyright © 2012 All Media Guide, LLC. Content provided by All Game Guide ®, a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia on Answers.com. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article Congo Bongo Read more

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