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Connections

 
Games: Connections
  • Release Date: 1995
  • Genre: Educational
  • Style: Educational -- General
  • Similar Games: Obsidian (IBM PC Compatible), Obsidian (Macintosh)

Game Description

Connections, subtitled "It's a mind game!," is from Some Entertainment and Discovery Channel Multimedia and expands on James Burke's three series Connections, Connections 2 and Connections 3. The premise is based on a fractured universe where chaos is the rule and order is the exception. Knowledge of science, invention and history is necessary in order to re-establish broken links between people, events and ideas found in mankind's historical past.

These series show how common household items and ideas that are used by us everyday can be connected in strange and unusual ways -- ways that most histories never show. As an example, players must reconstruct chains of connections showing how cubic zirconium diamonds are connected to pencils, phosphorus and carbon paper, among other things.

Players must construct chains to show how they are interconnected and make it strong enough to keep it from disintegrating. When players find things that fit into the "web" (fabric of the chain construction), James Burke appears and tells them about the items and what other items might be related to it, albeit in general terms.
~ Lisa Karen Savignano, All Game Guide

Review: Overall

Players attempting to unravel the many chains of Connections hopefully will have seen and memorized the shows that serve as the basis for this game as it is extremely complicated and difficult. Fortunately, however, a hint system is provided.

At the beginning of the game, James Burke gives players the reason for constructing the chains. The web that shows how everything is connected, by ideas, thinkers, similarities and other connections, is breaking down. Players must rebuild the these links or chains of connections and also rebuild and re-stabilize the web at the same time.

Connections takes players from a pseudo-medieval village to a wild west town and beyond. At each step, players must reconstruct a chain of items and solve puzzles that block the path. Along the way, players are guided by James Burke and see clips from the series, focusing on the items in the chain and their connectivity. After each chain is complete, James Burke appears once more and explains all the items in the chain again and what connects each item. Then, players are whisked on to the next chain. As more chains are completed, James Burke stays a little longer, showing players that the web is stabilizing.

Connections plays in full-motion video (FMV) with characters appearing in digitized form on a computer generated background that are fully three-dimensional and can be quite stunning to look at. Even better, they don't detract from the game one bit. To play the game successfully, you'll need to put your thinking cap on, especially if you play with the hints turned off. They are only presented for one chain at a time, preventing players from "paging ahead" and spoiling too much of the game too soon.

While this is an exceptional game, the very difficulty of it detracts from its playability. Unless you are a rabid puzzle gamer who is used to exhaustively testing each and every item in the game for possible clues, Connections can leave you frustrated for days and weeks on end. Playing with or without hints is optional and can be accessed from a circle with a house icon on it in the lower right corner of the screen.
~ Lisa Karen Savignano, All Game Guide

Review: Enjoyment

Very difficult to play; may cause players hair-tearing fits.
~ Lisa Karen Savignano, All Game Guide

Review: Graphics

Excellently done. It really looks like this is a movie, not a game.
~ Lisa Karen Savignano, All Game Guide

Review: Sound

Very good and easy to understand what the characters and James Burke are saying.
~ Lisa Karen Savignano, All Game Guide

Review: Replay Value

Once you have played through, there is really no reason to play again.
~ Lisa Karen Savignano, All Game Guide

Review: Documentation

Excellent in-game hints and installation instructions.
~ Lisa Karen Savignano, All Game Guide
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Wikipedia: Connections (TV series)
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Connections
James Burke.JPG
James Burke, the creator and host of Connections, explains the Haber-Bosch Process
Genre Documentary
Written by James Burke
Directed by Mick Jackson
Presented by James Burke
Country of origin  United Kingdom
Language(s) English
No. of seasons 1
No. of episodes 10
Production
Running time 50 minutes
Broadcast
Original channel BBC
Original run 17 October 1978 – 19 December 1978
Status Ended

Connections was a ten-episode documentary television series created and narrated by science historian James Burke. The series was produced and directed by Mick Jackson of the BBC Science & Features Department and first aired in 1978 (1979 in the USA). It took an interdisciplinary approach to the history of science and invention and demonstrates how various discoveries, scientific achievements, and historical world events built off one another in an interconnected way to bring about particular aspects of modern technology. The series is well-known for Burke's impeccable narration (especially its dry humour), historical reenactments, intricate working models, skillful use of classical music (most notably Fortuna Imperatrix Mundi, or "O Fortuna" from Carmina Burana), and shots on location as far afield as Penang (Malaysia).

The popular success of the series led to two sequels, Connections² in 1994, and Connections³ in 1997, both produced for TLC. KCSM-TV produced Re-Connections, comprising an interview of Burke and highlights of the original series, in 2004 for the 25th anniversary of the first broadcast in the USA on PBS.[1]

Contents

Connections approach to history

Modern soldiers demonstrate the use of steel-tipped pikes by the Swiss against Charles the Bold in one of the many reenactments used in Connections.

Connections explores an "Alternative View of Change" (the subtitle of the series) that rejects the conventional linear and teleological view of historical progress. Burke contends that one cannot consider the development of any particular piece of the modern world in isolation. Rather, the entire gestalt of the modern world is the result of a web of interconnected events, each one consisting of a person or group acting for reasons of their own (e.g., profit, curiosity, religious) motivations with no concept of the final, modern result of what either their or their contemporaries' actions finally led to. The interplay of the results of these isolated events is what drives history and innovation, and is also the main focus of the series and its sequels.

To demonstrate this view, Burke begins each episode with a particular event or innovation in the past (usually Ancient or Medieval times) and traces the path from that event through a series of seemingly unrelated connections to a fundamental and essential aspect of the modern world. For example, the "The Long Chain" episode traces the invention of plastics from the development of the fluyt, a type of Dutch cargo ship.

Burke also explores three corollaries to his initial thesis. The first is that, if history is driven by individuals who act only on what they know at the time and not because of any idea as to where their actions will eventually lead, then predicting the future course of technological progress is merely conjecture. Therefore if we are astonished by the connections Burke is able to weave among past events, then we will be equally surprised by what the events of today eventually lead to, especially events we weren't even aware of at the time.

The second and third corollaries are explored most in the introductory and concluding episodes, and they represent the downside of an interconnected history. If history progresses because of the synergistic interaction of past events and innovations, then as history does progress, the number of these events and innovations increases. This increase in possible connections causes the process of innovation to not only continue, but to accelerate. Burke poses the question of what happens when this rate of innovation, or more importantly change itself, becomes too much for the average person to handle and what this means for individual power, liberty, and privacy.

Lastly, if the entire modern world is built from these interconnected innovations, all increasingly maintained and improved by specialists who required years of training to gain their expertise, what chance does the average citizen without this extensive training have in making an informed decision on practical technological issues, such as the building of nuclear power plants or the funding of controversial projects such as stem cell research? Furthermore, if the modern world is increasingly interconnected, what happens when one of those nodes collapses? Does the entire system follow suit?

Episodes

Connections (1978)

1. "The Trigger Effect" details the world’s present dependence on complex technological networks through a detailed narrative of New York City and the power blackout of 1965. Agricultural technology is traced to its origins in ancient Egypt and the invention of the plow. The segment ends in Kuwait where, because of oil, society leapt from traditional patterns to advanced technology in a period of only about 30 years.

2. "Death in the Morning" examines the standardization of precious metal with the touchstone in the ancient world. This innovation stimulated trade from Greece to Persia, ultimately causing the construction of a huge commercial center and library at Alexandria which included Ptolemy’s star tables. This wealth of astronomical knowledge aided navigators 14 centuries later after the development of lateen sails and sternpost rudders. Mariners discovered that the compass's magnetized needle did not actually point directly north. Investigations into the nature of magnetism by Gilbert led to the discovery of electricity by way of the sulphur ball of von Guericke. Further interest in atmospheric electricity at the Ben Nevis weather station led to Wilson’s cloud chamber which in turn allowed development of both Watson-Watt's radar and (by way of Rutherford's insights) nuclear weaponry.

3. "Distant Voices"
4. "Faith in Numbers"
5. "The Wheel of Fortune"
6. "Thunder in the Skies"
7. "The Long Chain"
8. "Eat, Drink and Be Merry"
9. "Countdown"
10. "Yesterday, Tomorrow and You"

Connections² (1994)

  1. Revolutions
  2. Sentimental Journeys
  3. Getting It Together
  4. Whodunit?
  5. Something for Nothing
  6. Echoes of the Past
  7. Photo Finish
  8. Separate Ways
  9. High Times
  10. Déjà Vu
  11. New Harmony
  12. Hot Pickle
  13. The Big Spin
  14. Bright Ideas
  15. Making Waves
  16. Routes
  17. One Word
  18. Sign Here
  19. Better Than the Real Thing
  20. Flexible Response

Connections³ (1997)

  1. Feedback
  2. What's in a Name?
  3. Drop The Apple
  4. Invisible Object
  5. Life is No Picnic
  6. Elementary Stuff
  7. A Special Place
  8. Fire from the Sky
  9. Hit the Water
  10. In Touch

Related works

All three Connections documentaries are available in their entirety as DVD box sets.

Burke also wrote a series of Connections articles in Scientific American, and published a book of the same name (1995, ISBN 0316116726), all built on the same theme of exploring the history of science and ideas, going back and forth through time explaining things on the way and, generally, coming back to the starting point.

"Connections", a Myst-style computer game with James Burke and others providing video footage and voice acting, was released in 1995.[1]

Burke produced another documentary series called The Day the Universe Changed in 1985, which explored man's concept of how the universe worked in a similar way to the original Connections.

References

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Connections (TV series)" Read more