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Cool Spot

 
Games: Cool Spot
  • Release Date: 1993
  • Genre: Action
  • Style: Side-Scrolling Platform

Game Description

Realizing the personality and flair of Spot, the 7-Up mascot, in the early '90s Virgin Interactive acquired the character license and created a side-scrolling adventure in the tradition of Super Mario Bros.

After witnessing all of his friends being kidnapped, one lone Spot sets out to rescue his comrades and put an end to the evil force that has captured them. You'll trek across beaches, through toy stores, and across docks and piers, jumping and shooting at all enemies.
~ Shawn Sackenheim, All Game Guide

Review: Overall

Virgin and their development team, headed by Dave Perry, have crafted a classic 2D action/platformer in the tradition of Aladdin, Terminator, and Global Gladiators. Featuring highly detailed and appropriately colorful graphics, fluid and cartoony animation, and huge levels, Cool Spot is the logical progression of Virgin's line of great platformers.

Not only are the levels rife with secrets and filled with platforming challenge, they scroll both vertically and horizontally, adding a new element to the gameplay. More often than in any other contemporary game, you'll find yourself dangling five screens above the ground with an extra life hanging just a single jump away.

While it's not always absolutely required for Cool Spot to climb to the highest points of the levels, gamers going for a 100% "Cool Rating" will have to traverse every corner of the board. Finding the "Spot Points," rescuing your friends, and completing the level as quickly as possible will all help to increase this rating, which is tallied at the end of the level. A high "Cool Rating" may even grant access to the bonus round, which takes place inside a 7-Up bottle!

Gameplay is fairly simple as far as controls go. There is a jump button and an attack button. The attack is similar to a gun weapon, firing fizzy things across the screen. You'll definitely spend more time with the jump button, however, as Cool Spot requires you to make some of the most accurate jumps ever seen. Whether it's jumping from platform to platform or from unstable floating objects, you'll have to hone your skills to complete this game!

The levels themselves are all richly detailed with both foreground and background objects that animate, adding believability of the scene. All of the stages have a cartoon theme and the game takes you to some truly wacky locales.

Probably the most memorable level is "Toying Around," which takes place in a huge toy store. After traversing card castles you'll journey across a mobile cavalcade of toys, climbing up fire engine ladders to reach secrets and dodging the oncoming obstacles.

The music is superb, composed by Tommy Tallarico who is one of the most acclaimed game composers around. Each theme is long and fun and fits each level like a glove. Bouncy and upbeat, the tunes and effects are perfectly suited.

If you enjoyed any of Virgin's other 2D action/platformers then you'll love Cool Spot. It has class and fun written all over it!
~ Shawn Sackenheim, All Game Guide

Review: Enjoyment

The cutesy graphics give way to some thoroughly enjoyable platforming action
~ Shawn Sackenheim, All Game Guide

Review: Graphics

Richly colored and highly detailed with smooth animation
~ Shawn Sackenheim, All Game Guide

Review: Sound

Bouncy and upbeat, the tunes and effects are perfectly suited
~ Shawn Sackenheim, All Game Guide

Review: Replay Value

A tough game to beat with tons of secrets and huge levels to return to
~ Shawn Sackenheim, All Game Guide

Review: Documentation

A well designed manual with all the usual info on story, controls, and options
~ Shawn Sackenheim, All Game Guide

Production Credits

Programmer: David Perry; Creative Director: Stan Gorman; Animation: Mike Dietz, Shawn McLean, Roger Hardy, Willis Wong, Rene Boutin; Sprite Management Engineers: Tim Williams, Doug Cope, Kevin Norr; Manual Writer: Cherylyn Holmes, Cathie A. Bartz-Todd; Manual Producer & Editor: Lisa Marcinko; Manual Art: Shawn McLean, Susan Gater; Background Level Art: Christian Laursen; Design Director: David Bishop; Level Design: Bill Anderson; Music & Sound FX: Tommy Tallarico; Samples & Wall Tune: Steve Henifin; Parade Tune: Don Griffin; Quality Assurance Manager: Michael D. Gater; Quality Assurance: Justin Norr, Mike Glosecki, Noah Tool, Scott Duckett, Danny Lewis, Bijan Shaheer, Adam Ryan, John Geoffroy; Hardware Support: Jeff Wagoner; SDDC Data Compression: Dan Chang; Level Layout Tool: tUME Map Editor by Echidna; Executive Producers: Neil Young, Dr. Stephen H. Clarke-Willson; Producer: Cathie Bartz-Todd; Assistant Producer: Scott Duckett
~ Brett Alan Weiss, All Game Guide
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Wikipedia: Cool Spot
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Cool Spot
Cool spot box art.jpg
Developer(s) Virgin Interactive
Publisher(s) Virgin Interactive
Composer(s) Tommy Tallarico
Platform(s) Mega Drive/Genesis, Sega Master System, Game Gear, Amiga, Super NES, Game Boy, DOS
Release date(s) Mega Drive/Genesis
EU 1993
NA 1993
Amiga
EU 1993
Master System
EU 1993
Game Gear
NA 1993
SNES
NA September, 1993
EU February 24, 1994
Game Boy
NA 1994
MS-DOS
1994
Genre(s) Platform
Mode(s) Single-player
Media Cartridge or Disk

Cool Spot was a mascot for 7 Up beginning in the second half of the 1980's. During this time, the red spot in the 7 Up logo was anthropomorphized -- given arms, legs, a mouth, and sunglasses. Many choose to link this design to the 'cool mascot' trend of the time started mainly by the success of Sonic the Hedgehog.[citation needed]. British video games developer Virgin Interactive produced a platform game starring the 7 Up Spot, entitled Cool Spot. Set in a vivid beach/seaport, it was praised for its challenging gameplay and smooth graphics, as well as most of its background music by Tommy Tallarico, for which it won awards.[citation needed] The game won many fans, even among those who were turned off by the commercial connections or in areas where the mascot was not used.[citation needed] It was originally coded by David Perry for the Mega Drive/Genesis, and then ported by other teams to other systems.

Cool Spot was released for the Mega Drive/Genesis, Amiga, Sega Master System, Sega Game Gear, and Super NES, in 1993. It was released for DOS and Game Boy in 1994.

Contents

Gameplay

Cool Spot in action

The game is a 1-player platformer in which the player controls Cool Spot, who can jump, and attack by firing soda bubbles, which could be shot in all directions and while jumping. Cool Spot could also cling to and climb various things by jumping up in front of them. In each level the player must rescue other cool spots, who look exactly alike, from cages at the end of that level, which is not necessarily the point at the far right of the level map. In order to do so, the player is required to collect a certain number of "spots" that would change (usually increase) as the game progressed. "Spots" were placed across the level in large quantities, and were the game's substitute for items such as the coins in Super Mario Bros or Sonic the Hedgehog's gold rings (these were often used in this style of game, mostly for points and extra lives). A player's health is monitored by a humorous Cool Spot face that gradually bends forward and will eventually fall from its position as damage occurs. Damage is taken by touching enemies, their projectiles, or certain level obstacles. Each level is played with a time limit. If the clock reached zero, a life would be lost regardless of a player's health. If Spot lost a life and had no more lives left, the game would end, taking the player back to the title screen.

The game had no save feature but did use checkpoints in the form of flagpoles. Once walked past, the flag would raise and a trumpet would sound. If a player lost a life after reaching a checkpoint, the player could restart further in the game.

Sequel

Spot Goes to Hollywood

While Cool Spot was a side-scrolling platform game, its sequel, Spot Goes To Hollywood, was more 3D in orientation and featured gameplay inside various movies. Despite excellent visuals, its isometric perspective and unusual controls made it an exceedingly difficult game. This game, published once again by Virgin Interactive, was developed by Eurocom. It was released for Mega Drive/Genesis in 1995, Sega Saturn in 1996, and Sony PlayStation in 1997, with the 32-bit versions featuring revamped graphics and more levels than the Mega Drive/Genesis versions.

7up Spot puzzle game

Another game featuring the 7up Spot character was released for the 8-bit Nintendo Entertainment System, the Game Boy, DOS, the Amiga computer, and the Atari ST. This was a version of the puzzle game Ataxx. The NES version, entitled Spot, was released in 1990 by Arcadia Systems, Inc. Coded and Produced by Graeme Devine. Art/Animation and Co-Producer, Robert Stein III.

Version differences

In the PAL (UK & Europe) release the 7 Up bottle was removed from the intro and replaced by a generic soda bottle of similar colour (albeit lacking the label). Presumably this marketing decision was made to avoid associating the 7 Up Spot with the 7 Up brand, in a region where Fido Dido has been considered the firm's official mascot since the 1980s.

Awards

  • "Best Cartridge Music of the Year", 1993, Sega
  • "Best Sound", 1993, Electronic Games Magazine [1]

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Cool Spot" Read more