Konami's distinct dance series shuffles its way from the arcades to living rooms as would-be dancers strut their stuff in five modes of play. Dance Dance Revolution, which originated in Japan as part of the Bemani style of interactive music games, involves pressing a series of directional buttons (or stepping on an optional dance mat accessory) to the beat of the music. By stringing together successful sequences, represented by multidirectional arrows, players can increase their onscreen dance meter and advance to more challenging routines. Fail to keep up with the arrows, however, and the meter will decrease and eventually end the game.
Modes of play include Game, Workout, Lesson, Training, and Edit. Game offers players the chance to compete alone, challenge friends, or to use both controllers simultaneously. Four difficulty levels are available and players can select from over 65 songs, each individually rated in stream (density in step patterns), chaos (complexity of step patterns), freeze (frequency of freeze arrows), air (number of jumps), and voltage (maximum density of step patterns). Difficulty modifiers, such as the appearance of dance steps and dance step patterns, can be altered, as well as their speed.
Workout Mode has players entering their weight and either the amount of calories they want to burn or the amount of time they want to play. Three workout programs are available, the results of which can be depicted on a graph over an extended period of time. Players can also see the dance routine's equivalent of jumping rope, swimming, or jogging based on their results. Lesson Mode is an interactive tutorial featuring 24 different exercises divided into three lessons, while Training Mode lets players practice a specific song until they get it right. Edit Mode gives players the chance to create their own dance routine to a song and save it to memory card.
~ Scott Alan Marriott, All Game Guide
Roots & Influences
With over 25 Japanese releases, bringing Dance Dance Revolution to the North American market was a wise move by Konami. Since hitting the states in 1999, the series has been featured in such magazines as Time, Newsweek, and In Style. Embracing the game as fun and a good source of exercise in a normally sedentary activity, gamers and press alike have responded with great enthusiasm to the new style of gameplay. A dedicated fan community has developed, with competitions and tournaments becoming more and more common across the country.
~ Jeremy Lee, All Game Guide
Production Credits
Director: Yasumi Takase; Programmer: Nishibori Taquashi, Manabi Hazama, Naohiro Yamamoto, Kazuhiko Nobe, K. Nagaoka; Designer: Yumi Yoshida, Yoshiko Wada, Rieko Komatsubara; Sound Director: U1-ASAMi; Music Remixer: Sota Fujimori; Sound Designer: Masafumi Sekiguchi, Atsushi Sato; Sound Programmer: Kiyohiko Yamane, Atsumu Miyazawa, Kiyohiko Yamane, Atsumu Miyazawa; Sound Product Management: Nobuhiko Matsufuji; Logo Designer: Mai Kitazawa; Production Support: Masaaki Harada, Akitaka Morizono, Norio Kawamoto, Mashiro Sato, Hiromichi Ito, Sachiko Tomita, Takao Yamagisi; Development Support: Kaz Nirasawa, Shuji Takahashi, Yasuhiro Shitan, Eri Kuwano, Yoko Ishioka, Mari Tasaki; Producer: Hirotaka Ishikawa, Gozo Kitao; Executive Producer: Michihiro Ishizuka; International Manager: Kaz Nirasawa; Translator: Kaz Nirasawa; Bemani Management: Akihiko Nagata, Takaharu Ikeda, Kazunari Okido, Masaki Takeuchi, Takeshi Yamagami, Sumiko Shindo; Company 2: Komani Of America, Inc.; Producer: Ken Ogasawara; Product Marketing Manager: Jason Enos; US Localization Support: Jim Hernandez; VP Marketing: Chris Garske; Director of Marketing: Rick Naylor; Director of Marketing Communications: Cherrie McKinnon; Senior Manager, Creative Services: Monique Catley; Packaging Coordinator, Creative Services: Lee Allison Verdeckberg; Senior Public Relations Manager: Tammy Schachter; Senior Public Relations Specialist: David Chen; Product Website: Mike Dobbins; Consumer Service: Jamal Carter, Mark Gonzalez; Testing Support: Mark Gonzalez, Jim Hernandez; Packaging & Manual Design: Price Design Team; "Celebrate" Written By: Where 2; "Dark Black Forest (Short Trip)" Written By: Steve Rhyner; "Dark Black Forest (Short Trip)" Performed By: Steve Rhyner; "Dark Black Forest (Short Trip)" Produced By: Steve Rhyner; "Gentle Stress (AMD Sensual Mix)" Written By: Keiichi Ueno, Toshiaki Komiya; "Get Me In Your Sight (AMD Cancun Mix)" Written By: Yasushi Korobane; "I Like To Move It" Performed By: Reel 2 Real; "Let's Talk It Over" Written By: Argie Phine, Shinichiro Murayama; "Ordinary World" Performed By: Aurora; "Rhythm and Police (K.O.G. G3 Mix)" Produced By: J. Briley, C. Bucknall; "Rugged Ash" Written By: Yasushi Kurobane; "Sandstorm" Performed By: Darude; "Stomp To My Beat" Performed By: JS16; "Take It to the Morning Light" Composed By: Fabio Valentine, Roberto Arduini; "Take It to the Morning Light" Written By: Antonio Puntillo; "The Cube" Written By: Keiichi Ueno; "True...(Trance Sunrise Mix)" Written By: Riyu Kosaka, Naoki Maeda; "You Leave Me Alone" Composed By: Fabio Serra; "You Leave Me Alone" Written By: Mauro Farina
This article is about the North American PlayStation 2 release. For the Japanese arcade and PlayStation 2 release, see DDRMAX Dance Dance Revolution 6thMix.
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DDRMAX Dance Dance Revolution is the fourth home version of Dance Dance Revolution to be released in the United States, the first of which to be released on the SonyPlayStation 2 console. It was released by Konami on October 29, 2002. DDRMAX contains a total of 71 songs, 33 of which are hidden and unlockable. DDRMAX introduced core changes to the DDR games to the American audience, such as the redesigned Song Wheel interface, and Freeze Arrows.
Core gameplay remained mostly the same on DDRMAX, with the addition of Freeze Arrows and a new scoring system:
Freeze Arrows appear as green arrows with a long extension. If they are held for the entire length successfully, a O.K. is scored. If it is not held down for the entire length, a N.G. (no good) is scored. Freezes affect the life bar. Scores are calcuated with 2 distinct scoring systems, the long-score system used to determine rankings, and an independent dance point system now used to determine the grade.
All songs have a long-score ceiling of 50 million points, and a bonus score is tacked onto it based on the difficulty of the song and other factors. Rankings are given for the highest long-score accumulations a round. If a player plays more than three songs, then it only counts the last three played. If a song is played repeatedly among the three songs used for ranking, then the repeated songs carry no bonus score.
The dance-point system uses raw step values to determine the grade. A 'perfect' step adds two points, a 'great' step adds one point, a 'good' step is worth nothing, a 'boo' step takes away four points, and a 'miss' step takes away eight points. An 'O.K.' freeze adds six points, and an 'N.G.' freeze is worth nothing. The dance points are also tied to the life bar. As always, if a player takes too many bad steps and depletes the life bar, they will fail, and the game will end immediately. If the first song is in Light mode, then the game will allow a player to fail that song and continue, but will fail the player out if they fail a second song. In two-player games, if one player fails, they can continue dancing, but it ceases to accumulate dance points for the failed player, accumulates score points at only 10 points per step, and automatically gives the failed player an 'E' for the song.
The grade is dependent on the number of dance points accumulated: 100% dance points is 'AAA', at least 93% is 'AA', at least 80% is 'A', at least 65% is 'B', at least 45% is 'C' and anything below 45% is a 'D'. If a net dance-point total of zero is obtained without depleting the life bar and, thus, failing, an 'E' ia awarded. The final grade for the entire game is an average of the grades from the last three songs and not derived from the actual dance points scored.
In addition unlike the Japanese arcade release of DDRMAX, the Groove Radar is accompanied by the normal foot ratings as with DDRMAX2.
Extra Stage
A new addition to DDRMAX as with the arcade release is the Extra Stage. If, on the final stage, a player gets the grade of AA or better on any Heavy step routine, the Extra Stage mode is unlocked. The song wheel on the Extra Stage is locked to MAX 300, which is played with the Reverse Scroll modifier and a x1.5 Speed modifier. The Extra Stage is also played in "Pressure" mode, where health bar starts full and does not regenerate if it depletes with missed steps.
If the player scores a grade of AA or better, then they are forced to play "One More Extra Stage." This time, the Song Wheel is locked on CANDY ☆. The player is forced to play its Heavy steps in a Reverse Scroll modifier and a x1.5 Speed modifier. On One More Extra Stage, it is in sudden-death mode, which means just one step that is not scored "Perfect" or "Great" or one freeze that is scored "NG" ends the game. If the song is passed, a special credits scene is shown.
In both cases, if the song is beaten for the first time, it is unlocked for regular play.
Nonstop Challenge
The Nonstop Challenge, also referred to as Oni Mode, is a game mode which debuted on the Japanese version of DDRMAX2. The mode involves playing through 4-10 different usually themed songs with limited gaps between them just like in Nonstop Mode, but the traditional Dance Gauge is replaced by a "battery bar" with 4 lives. A life is lost if a combo is broken (which is done by getting a step judged as a Good or less, or by breaking a Freeze). Lives can be regained after every song played, and some courses force different modifiers. If all lives are lost, the game ends.
In Challenge mode, the dance point system is slightly modified (Perfects and OKs are worth 2 points and Greats are worth 1, everything else is worth 0), and the final score is displayed as a percentage of the maximum possible dance points.
Music
The songlist for DDRMAX in North America does not match that of the original Japanese version. It includes several classic songs, several that were featured on DDRMAX2 Dance Dance Revolution 7thMix, and licensed and original songs that are exclusive to the North American market.