| Dictionary: depth perception |
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| Sports Science and Medicine: depth perception |
Three-dimensional perception that is essential for the ability of a person to judge quickly and accurately the speed and distance relationships between an object and the individual.
| Medical Dictionary: depth perception |
The ability to perceive spatial relationships, especially distances between objects, in three dimensions.
| World of the Mind: depth perception |
| Wikipedia: Depth perception |
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Depth perception is the visual ability to perceive the world in three dimensions. Although any animal capable of moving around its environment must be able to sense the distance of objects in that environment, the term perception is reserved for humans, who are, as far as is known, the only beings that can tell each other about their experiences of distances.[1]
Depth sensation is the ability to move accurately, or to respond consistently, based on the distances of objects in an environment. With this definition, every moving animal has some sensation of depth.
Depth perception arises from a variety of depth cues. These are typically classified into binocular cues that require input from both eyes and monocular cues that require the input from just one eye.[2] Binocular cues include stereopsis, yielding depth from binocular vision through exploitation of parallax. Monocular cues include size: distant objects subtend smaller visual angles than near objects.[3] A third class of cues requires synthetic integration of binocular and monocular cues.[citation needed]
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Monocular cues provide depth information when viewing a scene with one eye.
Binocular cues provide depth information when viewing a scene with both eyes.
Of these various cues, only convergence, focus and familiar size provide absolute distance information. All other cues are relative (ie, they can only be used to tell which objects are closer relative to others). Stereopsis is merely relative because a greater or lesser disparity for nearby objects could either mean that those objects differ more or less substantially in relative depth or that the foveated object is nearer or further away (the further away a scene is, the smaller is the retinal disparity indicating the same depth difference).
It would be over-simplification to ignore the mental processes at work as a person sees with two normal eyes. The fact that binocular stereopsis is occurring, enables the brain to infer and perceive certain additional depth in the form of a mental construct. Closing one eye shuts down this stereo construct. Recent work toward improving digital display of stereoscopic images has re-vitalized the field, as practical applications often do. Those working in the field have identified several processes of interpolation, previously ignored or considered irrelevant. These provide a linkage in the mental construct of objects visible to only one eye, while viewing with both eyes in a forward direction. Recent literature has addressed the relationship between the stereo viewing area and the periphery. Recent analysis has demonstrated that objects just outside the angle of double visual coverage, are, in fact, integrated by the mind into the stereo construct by a process of inference. Briefly stated, " all objects, in even moderate focus, within the central viewing field of a single eye, are, an important part of the stereo construct". Their physical position is noted, and SEEN very accurately in the mental stereo visualization process, though visible to only one of the 2 eyes in use.[citation needed]
Most open-plains herbivores, especially hoofed grazers, lack binocular vision because they have their eyes on the sides of the head, providing a panoramic, almost 360°, view of the horizon - enabling them to notice the approach of predators from almost any direction. However most predators have both eyes looking forwards, allowing binocular depth perception and helping them to judge distances when they pounce or swoop down onto their prey. Animals that spend a lot of time in trees take advantage of binocular vision in order to accurately judge distances when rapidly moving from branch to branch.
Matt Cartmill, a physical anthropologist & anatomist at Boston University, has criticized this theory, citing other arboreal species which lack binocular vision, such as squirrels and certain birds. Instead, he proposes a "Visual Predation Hypothesis," which argues that ancestral primates were insectivorous predators resembling tarsiers, subject to the same selection pressure for frontal vision as other predatory species. He also uses this hypothesis to account for the specialization of primate hands, which he suggests became adapted for grasping prey, somewhat like the way raptors employ their talons. link to PDF (dead link)
Photographs capturing perspective are two-dimensional images that often illustrate the illusion of depth. (This differs from a painting, which may use the physical matter of the paint to create a real presence of convex forms and spatial depth.) Stereoscopes and Viewmasters, as well as 3-D movies, employ binocular vision by forcing the viewer to see two images created from slightly different positions (points of view). By contrast, a telephoto lens—used in televised sports, for example, to zero in on members of a stadium audience—has the opposite effect. The viewer sees the size and detail of the scene as if it were close enough to touch, but the camera's perspective is still derived from its actual position a hundred meters away, so background faces and objects appear about the same size as those in the foreground.
Trained artists are keenly aware of the various methods for indicating spatial depth (color shading, distance fog, perspective and relative size), and take advantage of them to make their works appear "real". The viewer feels it would be possible to reach in and grab the nose of a Rembrandt portrait or an apple in a Cezanne still life—or step inside a landscape and walk around among its trees and rocks.
Cubism was based on the idea of incorporating multiple points of view in a painted image, as if to simulate the visual experience of being physically in the presence of the subject, and seeing it from different angles. The radical "High Cubist" experiments of Braque and Picasso circa 1909 are interesting but more bizarre than convincing in visual terms. Slightly later paintings by their followers, such as Robert Delaunay's views of the Eiffel Tower, or John Marin's Manhattan cityscapes, borrow the explosive angularity of Cubism to exaggerate the traditional illusion of three-dimensional space. A century after the Cubist adventure, the verdict of art history is that the most subtle and successful use of multiple points of view can be found in the pioneering late work of Cezanne, which both anticipated and inspired the first actual Cubists. Cézanne's landscapes and still lifes powerfully suggest the artist's own highly-developed depth perception. At the same time, like the other Post-Impressionists, Cézanne had learned from Japanese art the significance of respecting the flat (two-dimensional) rectangle of the picture itself; Hokusai and Hiroshige ignored or even reversed linear perspective and thereby remind the viewer that a the picture can only be "true" when it acknowledges the truth of its own flat surface. By contrast, European "academic" painting was devoted to a sort of Big Lie that the surface of the canvas is only an enchanted doorway to a "real" scene unfolding beyond, and that the artist's main task is to distract the viewer from any disenchanting awareness of the presence of the painted canvas. Cubism, and indeed most of modern art is a struggle to confront, if not resolve, the paradox of suggesting spatial depth on a flat surface, and explore that inherent contradiction through innovative ways of seeing, as well as new methods of drawing and painting.
It is typically felt that Depth perception must be learned in infancy using an unconscious inference.
1 The term 'parallax vision' is often used as a synonym for binocular vision, and should not be confused with motion parallax. The former allows far more accurate gauging of depth than the latter.
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