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descriptive geometry

 
Sci-Tech Dictionary: descriptive geometry
(di′skrip·tiv jē′äm·ə·trē)

(mathematics) The application of graphical methods to the solution of three-dimensional space problems.


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Sci-Tech Encyclopedia: Descriptive geometry
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A mathematical-graphical procedure for the visualization of structures and their exact representation in drawings. After analysis of the structure, each element is shown in the drawing in its exact geometrical relation to the other elements. There are two basic methods of descriptive geometry: the projection method and the direct method. The two methods differ as regards the attitude of mind toward the structure and toward the drawing that represents the structure.

Projection method

In the projection method the horizontal projection plane H and the vertical projection plane V intersect in the line GL, which is called the ground line (Fig. 1). These two projection planes divide space into four quadrants, or angles, as numbered in Fig. 1. Point A, in the first quadrant, is projected onto the horizontal plane at ah by means of a projection line perpendicular to the H plane, and onto the vertical plane at av by means of a projection line perpendicular to the V plane. The projections of the points B, C, and D in the other quadrants are located in a similar manner. Right-angle projection, as described above, is called orthographic projection.

Planes of projection. (<i>After G. J. Hood and A. S. Palmerlee</i>, <i>Geometry of Engineering Drawing</i>, <i>4th ed</i>., <i>McGraw-Hill</i>, <i>1958</i>)
Planes of projection. (After G. J. Hood and A. S. Palmerlee, Geometry of Engineering Drawing, 4th ed., McGraw-Hill, 1958)

To represent horizontal and vertical projections on a flat sheet of paper, the planes are conceived as being hinged along the ground line and brought together by closing the second and fourth quadrants. Projections of A, B, C, and D then appear in a single plane (Fig. 2). The H and V projections of a point are always in the same perpendicular to the ground line.

Projection of points onto projection planes. (<i>After G. J. Hood and A. S. Palmerlee, Geometry of Engineering Drawing, 4th ed., McGraw-Hill, 1958)</i>
Projection of points onto projection planes. (After G. J. Hood and A. S. Palmerlee, Geometry of Engineering Drawing, 4th ed., McGraw-Hill, 1958)

There are two general types of views, perspective and orthographic (Fig. 3). A perspective view of an object is observed from a fixed station point, or point of view, by means of converging rays of light that meet at the eye of the observer. An orthographic view of an object is observed in a chosen direction by means of parallel rays of light.

Methods of viewing objects. (<i>a</i>) Perspective viewpoint (converging rays). (<i>b</i>) Orthographic viewpoint (parallel rays). (<i>After G. J. Hood and A. S. Palmerlee, Geometry of Engineering Drawing, 4th ed., McGraw-Hill, 1958</i>)
Methods of viewing objects. (a) Perspective viewpoint (converging rays). (b) Orthographic viewpoint (parallel rays). (After G. J. Hood and A. S. Palmerlee, Geometry of Engineering Drawing, 4th ed., McGraw-Hill, 1958)

Direct method

In the direct method the attention is focused on the visualized structure or object. Each view of the object is obtained by looking at the object in a definite direction. The view is orthographic. A view never is considered as two-dimensional or as projected or drawn on a plane. This is the way the engineer who makes and reads the drawings thinks of views.

Orthographic views may be classified into three types: principal views, auxiliary views, and oblique views. The object can be viewed from any direction around three rings—horizontal, frontal, and profile (Fig. 4). The rings represent three mutually perpendicular planes. The intersections of the rings define three mutually perpendicular directions from which six principal views are observed: front and rear, top and bottom, right and left sides. An auxiliary view can be observed around any ring in a direction perpendicular to one, and only one, of the directions in which principal views are observed. All views other than principal or auxiliary views are oblique. In Fig. 4 a single arrow, marked oblique, indicates one of the infinite number of directions in which oblique views are observed. See also Drafting; Engineering drawing.

A series of viewing positions for auxiliary views. (<i>After G. J. Hood and A. S. Palmerlee</i>, <i>Geometry of Engineering Drawing</i>, <i>4th ed.</i>, <i>McGraw-Hill</i>, <i>1958</i>)
A series of viewing positions for auxiliary views. (After G. J. Hood and A. S. Palmerlee, Geometry of Engineering Drawing, 4th ed., McGraw-Hill, 1958)


 
Columbia Encyclopedia: descriptive geometry
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descriptive geometry, branch of geometry concerned with the two-dimensional representation of three-dimensional objects; it was introduced in 1795 by Gaspard Monge. By means of such representations, geometrical problems in three dimensions may be solved in the plane. (Such problems arise in all branches of engineering.) Modern mechanical drawing and architectural drawing are based on the principles of descriptive geometry.


Wikipedia: Descriptive geometry
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Descriptive geometry is the branch of geometry which allows the representation of three-dimensional objects in two dimensions, by using a specific set of procedures. The resulting techniques are important for engineering, architecture, design and in art. [1] Drawing is the language of design, and if drawing can be thought of as a language then, descriptive geometry is the grammar of this language. The theoretical basis for descriptive geometry is provided by planar geometric projections. Gaspard Monge is usually considered the "father of descriptive geometry". He first developed his techniques to solve geometric problems in 1765 while working as a draftsman for military fortifications, and later published his findings.[2]

Monge's protocols allow an imaginary object to be drawn in such a way that it may be 3-D modeled. All geometric aspects of the imaginary object are accounted for in true size/to-scale and shape, and can be imaged as seen from any position in space. All images are represented on a two-dimensional surface.

Descriptive geometry uses the image-creating technique of imaginary, parallel projectors emanating from an imaginary object and intersecting an imaginary plane of projection at right angles. The cumulative points of intersections create the desired image.

Contents

Protocols

Example of four different 2D representations of the same 3D object
  • Project two images of an object into mutually perpendicular, arbitrary directions. Each image view accommodates three dimensions of space, two dimensions displayed as full-scale, mutually-perpendicular axes and one as an invisible (point view) axis receding into the image space (depth). Each of the two adjacent image views shares a full-scale view of one of the three dimensions of space.
  • Either of these images may serve as the beginning point for a third projected view. The third view may begin a fourth projection, and on ad infinitum. These sequential projections each represent a circuitous, 90° turn in space in order to view the object from a different direction.
  • Each new projection utilizes a dimension in full scale that appears as point-view dimension in the previous view. To achieve the full-scale view of this dimension and accommodate it within the new view requires one to ignore the previous view and proceed to the second previous view where this dimension appears in full-scale.
  • Each new view may be created by projecting into any of an infinite number of directions, perpendicular to the previous direction of projection. (Envision the many directions of the spokes of a wagon wheel each perpendicular to the direction of the axle.) The result is one of stepping circuitously about an object in 90° turns and viewing the object from each step. Each new view is added as an additional view to an orthographic projection layout display and appears in an "unfolding of the glass box model".

Aside from the Orthographic, six standard principal views (Front; Right Side; Left Side; Top; Bottom; Rear), descriptive geometry strives to yield three basic solution views: the true length of a line (i.e., full size, not foreshortened), the point view (end view) of a line, and the true shape of a plane (i.e., full size to scale, or not foreshortened). These often serve to determine the direction of projection for the subsequent view. By the 90° circuitous stepping process, projecting in any direction from the point view of a line yields its true length view; projecting in a direction parallel to a true length line view yields its point view, projecting the point view of any line on a plane yields the plane's edge view; projecting in a direction perpendicular to the edge view of a plane will yield the true shape (to scale) view. These various views may be called upon to help solve engineering problems posed by solid-geometry principles.

Heuristics

There is heuristic value to studying descriptive geometry. It promotes visualization and spatial analytical abilities, as well as the intuitive ability to recognize the direction of viewing for best presenting a geometric problem for solution. Representative examples:

The best direction to view

  • Two skew lines (pipes, perhaps) in general positions in order to determine the location of their shortest connector (common perpendicular)
  • Two skew lines (pipes) in general positions such that their shortest connector is seen in full scale
  • Two skew lines in general positions such the shortest connector parallel to a given plane is seen in full scale (say, to determine the position and the dimension of the shortest connector at a constant distance from a radiating surface)
  • A plane surface such that a hole drilled perpendicular is seen in full scale, as if looking through the hole (say, to test for clearances with other drilled holes)
  • A plane equidistant from two skew lines in general positions (say, to confirm safe radiation distance?)
  • The shortest distance from a point to a plane (say, to locate the most economical position for bracing)
  • The line of intersection between two surfaces, including curved surfaces (say, for the most economical sizing of sections?)
  • The true size of the angle between two planes

A standard for presenting computer-modeling views analogous to orthographic, sequential projections has not yet been adopted. One candidate for such is presented in the illustrations below. The images in the illustrations were created using three-dimensional, engineering computer graphics.

Three-dimensional, computer modeling produces virtual space "behind the tube", as it were, and may produce any view of a model from any direction within this virtual space. It does so without the need for adjacent orthographic views and therefore may seem to render the circuitous, stepping protocol of Descriptive Geometry obsolete. However, since descriptive geometry is the science of the legitimate or allowable imaging of three or more dimensional space, on a flat plane, it is an indispensable study, to enhance computer modeling possibilities.

General solutions

General solutions are a class of solutions within descriptive geometry that contain all possible solutions to a problem. The general solution is represented by a single, three-dimensional object, usually a cone, the directions of the elements of which are the desired direction of viewing (projection) for any of an infinite number of solution views.

For example: To find the general solution such that two, unequal length, skew lines in general positions (say, rockets in flight?) appear:

  • Equal length
  • Equal length and parallel
  • Equal length and perpendicular (say, for ideal targeting of at least one)
  • Equal to lengths of a specified ratio
  • others.

In the examples, the general solution for each desired characteristic solution is a cone, each element of which produces one of an infinite number of solution views. When two or more characteristics of, say those listed above, are desired (and for which a solution exists) projecting in the direction of either of the two elements of intersections (one element, if cones are tangent) between the two cones produces the desired solution view. If the cones do not intersect a solution does not exist. The examples below are annotated to show the descriptive geometric principles used in the solutions. TL = True-Length; EV = Edge View.

Figs. 1-3 below demonstrate (1) Descriptive geometry, general solutions and (2) simultaneously, a potential standard for presenting such solutions in orthographic, multiview, layout formats.

The potential standard employs two adjacent, standard, orthographic views (here, Front and Top) with a standard "folding line" between. As there is no subsequent need to 'circuitously step' 90° around the object, in standard, two-step sequences in order to arrive at a solution view (it is possible to go directly to the solution view), this shorter protocol is accounted for in the layout. Where the one step protocol replaces the two-step protocol, "double folding" lines are used. In other words, when one crosses the double lines he is not making a circuitous,90° turn but a non-orthodirectional turn directly to the solution view. As most engineering computer graphics packages automatically generates the six principal views of the glass box model, as well as an isometric view, these views are sometimes added out of heuristic curiosity.

Figure 1 Descriptive geometry - skew lines appearing perpendicular
Figure 1: Descriptive geometry - skew lines appearing perpendicular
Figure 2 Descriptive geometry - skew lines appear equal length
Figure 2: Descriptive geometry - skew lines appear equal length
Figure 3 Descriptive geometry - skew lines appear in specified length ratio
Figure 3: Descriptive geometry - skew lines appear in specified length ratio

See also

References

  1. ^ Joseph Malkevitch (April 2003), "Mathematics and Art", Feature Column Archive (American Mathematical Society), http://www.ams.org/featurecolumn/archive/art1.html 
  2. ^ Ingrid Carlbom, Joseph Paciorek (December 1978), "Planar Geometric Projections and Viewing Transformations", ACM Computing Surveys 10 (4): 465–502, doi:10.1145/356744.356750 

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