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Deus Ex: Invisible War

Game Description

Taking place 20 years after the events in Deus Ex, Invisible War reveals a futuristic world where basic needs are left unmet. It is a world on the brink of chaos after the dismantling of the mighty biotech corporations, a world where multiple religious and political groups now lust after power. Thus begins the sequel to 2000's critically acclaimed first-person shooter, which finds players investigating the different factions struggling for control to determine which groups are beneficial and which are a threat. Enhancements to the core engine include a retooled physics system, refined AI, added character animation, and more choices on the part of the player.

As in the original game, the style of play helps shape the game as it progresses, from how characters interact with the protagonist to the types of situations encountered. Each potential conflict can be resolved in a number of ways, through peaceful means or through violence, using stealth or a show of force. Characters can once again outfit their bodies with an array of biotech parts, some of which include the ability to see through walls, disappear from radar, regenerate from critical hits, or jump 40 feet in the air. The non-linear story takes players from Seattle to remote locations in Cairo and Antarctica.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Ion Storm Austin; Studio Director: Warren Spector; Project Director: Harvey Smith; Executive Producer: Denise Fulton; Producer: Bill Money; Associate Producer: Tara Thomas; Lead Programmer: Chris Carollo; Programmer: Matt Baer, Alex Duran, David Kalina, Jeremy Mappus, Art Min, David Reese, Kain Shin; Additional Programming: Jon Blow, Alex Chrisman, James Clarendon, Ian Dunlop, Gabe Farris, John Harries, Elan Ruskin, Paul Tozour; Director of Technology: Tim Little; Lead Technology Programmer: John Talley; Technology Group: Ted Jump, Donavon Keithley, Tim Perry, Mike Privett, Brian Sharp, Pete Shelus, Wendy White, David Whitney; Lead Designer: Ricardo Bare; Senior Designer: Monte Martinez, Steve Powers; Designer and Game Data Management: Kent Hudson; Designer: Brian Glines, Clay Hoffman; Additional Design: Nate Blaisdell, Jeremy Graves, David Riegel; Art Direction: Whitney Ayres, Sergio Rosas; Artist: Gregory Callahan, Jared Carr, Chris Cobb, Mike Dean, Paul Effinger, Steve Hartman, Raby Hampton, Rob Kovach, Jay Lee, Jim Magill, Terry Manderfeld, Joey Santori, Brady Townsend, Michael Washburn, Sam Yeates; Additional Art: Stefan Henry-Biskup, Clay Hoffman, Den Johnson, Frank Teran, Mark Vearrier; Lead Writer: Sheldon Pacotti; Writing: Sarah Paetsch; Intro Cinematics: Saab, Miller Productions; Endgame Cinematics: VTorque; Audio Director: Alexander Brandon; Audio: Mark Lampert, Todd Simmons; Session Musician: Joey Santori, Shane O'Madden, Ian Davidson; NG Resonance Performed By: Kidneythieves; Quality Assurance Manager: Kay Gilmore; Quality Assurance Lead: Dane Caruthers; Senior Tester: Jon Savinelli; Quality Assurance Team: John Alme, Elizabeth Becker, Jacob Beucler, Thomas Bonner, Mark Capers, Andre Garcia, Tim Johnson, Devin Krieg, Patrick Moran, Nathan Regener, David Saleh, Tyler Sargent, Dwight Spaulding, Josh Stoke, Justin Wingard, Brad Woolwine, Matt Wydra; Ion Storm Support Staff: Mark Fletcher, Stan Herndon, Ehtan McDonald, Kim Wale, Chad Warren, Pam Wolford, Chuque Berry; Documentation: Incan Monkey God Studios; Documentation Writer: Chris McCubbin; Documentation Designer: Raini Madden; Documentation Editor: David Ladyman; Company 2: Eidos Inc. US; President: Rob Dyer; VP of Marketing: Paul Baldwin; Director of Marketing: Chip Blundell; Product Manager: Matt Gorman; Director of Product Operations: Kathy Schoback; Quality Assurance Manager: Michael R. Kelly; Asst. Quality Assurance Manager: Colby McCracken; Product Test Coordinator: Erik Kennedy; Asst. Product Test Coordinator: Stephen Cavoretto; Product Submissions Manager: Brian King; Customer Support Supervisor: Scott Holbert; PR Manager: Michelle Seebach Curran; PR Specialist: Kjell Vistad; Channel Marketing Director: Kim Pendleton; Website: Yasuto Suga; QA Test Team: Ian Stasukevich, Darren Krommenhock, Jason Stevenson, Kip Earnst, Nicole Ferrara, Mike Gonos, Patrick Goodspeed, Kari Hatner, Julian Mehlfeld, Ralph Ortiz, Jordan Romaidis, Anthony Yuson, Daniel Franklin, Mathew Kagle; Company 3: Eidos Inc. UK; President: Mike McGarvey; Producer: Patrick Cowan; Executive Producer: Martin Alltimes; Development Director: David Rose; Office Manager: Louise Fisher; Group Localization Manager: Flavia Timiani; Localization Manager: Caroline Simon; Brand Manager: Kathryn Clements; Mastering and Compatibility: Jason Walker; QA Director: Chris Rowley; Assistant QA Manager: John Ree; Test Coordinator: Lawrence Day; Assistant Test Coordinator: Andrew Standen; QA Technician: Richard Acherki, Andrew Nicholas, Will Ormerod, Tyrone O'Neil, Gabriel Allen, Mike Owusu, Paul Mulcare, Steve Addis
~ Keith Adams, All Game Guide


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