
[Pl. of DIE2 .]
| diarrhoea, dialogue, dialectal, dialectic, dialectical | |
| dichotomy, dictate, didn't ought |
For more information on dice, visit Britannica.com.
Background
Dice are implements used for generating random numbers in a variety of social and gambling games. Known since antiquity, dice have been called the oldest gaming instruments. They are typically cube-shaped and marked with one to six dots on each face. The most common method of dice manufacture involves injection molding of plastic followed by painting.
History
Dice have been used for gaming and divination purposes for thousands of years. Evidence found in Egyptian tombs has suggested that this civilization used them as early as 2000 B.C. Other data shows that primitive civilizations throughout the Americas also used dice. These dice were composed of ankle bones from various animals. Marked on four faces, they were likely used as magical devices that could predict the future. The ancient Greeks and Romans used dice made of bone and ivory. The dice of most of these early cultures were made in numerous shapes and sizes. The modern day cubical dice originated in China and have been dated back as early as 600 B.C. They were most likely introduced to Europe by Marco Polo during the fourteenth century.
Dice were typically handcrafted and produced on a small scale up until the twentieth century. As plastic technology emerged, methods for applying it to dice manufacture were developed. This allowed manufacturers to produce mass quantities of dice in a cost effective manner. Over the years a variety of patents for improved methods of dice manufacture have been granted.
Design
The standard die is a six-sided, plastic cube. Each side is typically marked with one to six spots, or dots. These dots are arranged such that opposite sides always total seven. For example, the one dot side is opposite the six dot side and the three dot side is opposite the four dot side. In a two dice game, the dice are shaken and thrown on a surface. The rolled amount is indicated by the sides of the dice that are face up. If the dice are well-balanced and fair, each side has an equal chance of landing face up. Depending on the game, the player will either move her piece or collect money based on this rolled amount. Some popular gambling games that use dice include craps, chuck-a-luck, and poker dice. Board games such as backgammon, Monopoly, and Parcheesi also use dice.
Standard dice are available in a wide variety of sizes and colors. For board games a pair of 12 mm dice are typically used. These dice are considered imperfect because they have rounded corners, which reduce randomness. Since these dice are often used in children's games, they must be designed to meet certain toy safety standards. Casinos use perfect dice that may be hand made. They are generally larger than board game dice with a side measuring 33 mm. These are red, translucent dice which have precision-edges and corners and white dots. With this construction, rolls with these dice have the greatest probability of being fair.
Specialty dice are produced for many different applications. In some cases, the spots on a standard cube die are replaced by words, pictures, or symbols. Divining dice, which are used to predict future events, have different predictive messages on each face. Poker dice have card faces printed on each side. For blind people, Braille dice are available. Some games require dice that have a different number of sides and can provide a greater number of outcomes than standard dice. These polydice can have anywhere from three to 20 sides. They are used extensively in fantasy role playing games.
The key design element of dice manufacture is the mold. A mold is a cavity carved in steel that has the shape of the product that it forms. Typically, a mold is made up of two pieces which are forced together to form the cavity. When a plastic is injected into this mold, it takes on the mold's shape as it hardens. Since dice are solid cubes, using a standard mold is not practical because they would take too long to cool. For mass production of dice a special mold design is used. This mold is made up of separate chambers, which create individual elements of the die. As the individual pieces cool, they can be forced together to create a unified single object. The mold is then opened and the die is ejected. Special release agents are used to help make the plastic easier to remove from the mold. This mold design saves time because the smaller pieces can cool more rapidly.
Raw Materials
Numerous materials have been forged into dice throughout history. This includes such things as bones, glass, wood, seeds, and metals. Today, the most widely used base material for dice manufacture is plastic. Plastics are high molecular weight polymers that are produced through a variety of chemical reactions. For a plastic to be suitable in dice manufacture it must have good impact strength, be easily colored, and heat stable. It is also desirable that it be clear, colorless, and transparent. Most dice are made with a thermoset plastic. One plastic that meets all of these requirements is polymethyl methacrylate (PMMA). Cellulose based plastics are also used.
Since the polymer, which makes up the bulk of the plastic is typically colorless, colorants are added to make the dice more appealing. These may be soluble dyes or comminuted pigments. To produce a white color, an inorganic material such as titanium dioxide may be used. Other inorganic materials such as iron oxides can be used to produce yellow, red, black, brown and tan dice. Organic dyes such as pyrazolone reds, quinacridone violet, and flavanthrone yellow may also be utilized.
A host of other filler materials are added to the plastics to produce a durable, high quality set of dice. To increase the workability and flexibility of the polymer, a plasticizer is included. Plasticizers are nonvolatile solvents and include things such as paraffinic oils or glycerol. To improve the overall properties of the plastic, reinforcement materials such as fiberglass are added. During production the plastic is typically heated. For this reason, stabilizers must be added to protect the plastic from breaking down. Unsaturated oils such as soybean oil may be used as heat stabilizers. Other protective materials that are added include ultraviolet (UV) protectors such as benzophenones to prevent UV degradation and antioxidants such as aliphatic thiols to alleviate environmental oxidation. Finally, compounds are also used during manufacture to aid in processing. This generally includes materials like ethoxylated fatty acids, silicones, or metal stearates, which help with the removal of the plastic from the mold.
The Manufacturing
Process
The exact manufacturing process for any type of die depends on the base raw materials used. For mass production of imperfect standard dice an injection molding process is used followed by painting and packaging.
Forming
Painting and labeling
Packaging
Quality Control
To ensure that each die produced meets specified quality standards, a number of quality control measures are taken. Prior to manufacturing, certain physical and chemical properties of the incoming plastic raw materials are checked. This includes things such as molecular weight determinations, chemical composition studies, and visual inspection of the appearance. More rigorous testing may also be done. For example, stress-strain testing can be performed to determine the strength of the plastic. Impact tests help determine the toughness of the plastic. During manufacture, line inspectors are stationed at various points on the production line. Here, they visually check the plastic parts to make sure they are shaped, sized and colored correctly. They also check the integrity of the final packaging. If any defective dice are found, they are removed from the production line and set aside for reforming. Computers are also used to control plastic use, mold retention time, and line speed.
The Future
In the future, dice manufacturers will concentrate on increasing sales and improving the production process. To increase sales, dice marketers will be involved in developing new games that utilize different types of dice. These games will require new types of dice that may have different shapes, sizes, and plastic compositions. From a production standpoint, future improvements will focus on increasing manufacturing speeds, minimizing chemical waste, and reducing overall costs.
Where to Learn More
Books
Beasley, John. The Mathematics of Games. Oxford: Oxford University Press, 1990.
Chabot, J. The Development of Plastics Processing Machinery and Methods. Brookfield, IL: Society of Plastics Engineers, 1992.
Scarne, John. Scarne on Dice. Wilshire Book Co., 1992.
Seymour, R. and C. Carraher. Polymer Chemistry. New York: Marcel Dekker, Inc., 1992.
Periodicals
Chabot, J. and R. Malloy. "A History of Thermoplastics Injection Molding. Part I: The Birth of an Industry." Journal of Injection Molding Technology (March 1997).
Other
U.S. Patent #4,012,827, 1977.
[Article by: Perry Romanowski]
Bibliography
See studies by J. Scarne and C. Rawson (rev. ed. 1962) and H. A. Heritage (1969).
Dice fall under the meaning of the broader category of gambling because they are symbols of chance and even of fate (e.g., "the roll of the dice").
| dibs, diamond, dial | |
| dicey, dick, dick-head |
| DHU arm, DHPR, DHPLC | |
| DIDS, DIP, DIPF |

A die (plural dice, from Old French dé, from Latin datum "something which is given or played")[1] is a small throwable object with multiple resting positions, used for generating random numbers. This makes dice suitable as gambling devices for games like craps, or for use in non-gambling tabletop games.
A traditional die is an often rounded cube, with each of its six faces showing a different number (pips) from 1–6. The design as a whole is aimed at the die providing a randomly determined integer from one to six, each of those values being equally likely. A variety of similar devices are also described as dice; such specialized dice may have polyhedral or irregular shapes and may have faces marked with symbols instead of numbers. They may be used to produce results other than one through six. Loaded and crooked dice are designed to favor some results over others for purposes of cheating or amusement.
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Dice have been used throughout Asia since before recorded history; the oldest known dice were excavated as part of a 5000-year-old backgammon set at the Burnt City, an archeological site in south-eastern Iran.[2] Other excavations from ancient tombs in the Indus Valley civilization indicate a South Asian origin.[3] Dicing is mentioned as an Indian game in the Rigveda, Atharvaveda and Buddha games list;[4] it also plays a critical role in the great Hindu epic Mahabharata, where Yudhisthira plays a game of dice against the Kauravas for the northern kingdom of Hastinapura, which becomes the trigger for a war. There are several biblical references to "casting lots", as in Psalm 22, indicating that dicing was commonplace in the region during King David's reign. Knucklebones was a skill game played by women and children; a derivative form had the four sides of the bone receive different values and count as modern dice. Gambling with two or three dice was a very popular form of amusement in Greece, especially with the upper classes, and an invariable accompaniment to symposia.
Dice were originally made from the talus of hoofed animals, colloquially known as "knucklebones". These are approximately tetrahedral, giving the term "bones" used for dice. Modern Mongolians still use such bones as shagai, for games and fortunetelling. Besides bone, materials like ivory, wood and recently plastics like cellulose acetate have been used. Dice are hard to differentiate from knucklebones because ancient writers confused the two, but both were used in prehistoric times.
The Romans were passionate gamblers, especially at the peak of the Roman Empire, and dicing was common though forbidden except during the Saturnalia. Horace derided what he thought as a typical youth of the period, who wasted time on dicing instead of horse-chasing. Throwing dice for money was the cause of many special laws in Rome; one of these stated that no lawsuit could be filed by a person who allowed gambling in his house, even if he had been cheated or assaulted. Professional gamblers were common; some of their loaded dice are preserved in museums. The public houses were the resorts of gamblers, and frescos exist showing two quarrelling dicers being ejected by the host. Twenty-sided dice date back to the 2nd century AD.[5]
Tacitus stated that the Germans were passionately fond of dicing, so much that they would stake their personal liberty when bankrupt. During the Middle Ages, dicing became the favorite pastime of the knights, with dicing schools and guilds. After the downfall of feudalism, the landsknechts established a reputation as the most notorious dicing gamblers of their time; many of the dice then were curiously carved in the images of men and beasts. In France, dicing was played by both knights and ladies, despite repeated legislation, including interdictions on the part of St. Louis in 1254 and 1256. The markings on Chinese dominoes evolved from the markings on dice.
Common dice are small cubes most commonly 1.6 cm across, whose faces are numbered from one to six, usually by patterns of round dots called pips. (While the use of Hindu-Arabic numerals is occasionally seen, such as in the game Pop-O-Matic Trouble, the ambigrammatic properties of the digits (for instance, 6 can look like a 9 upside down) make such dice uncommon.) Traditionally, opposite sides of a die add up to seven, implying that the 1, 2 and 3 faces share a vertex;[6] these faces may be placed clockwise or counterclockwise about this vertex. If the 1, 2 and 3 faces run counterclockwise, the die is called right-handed and vice versa. Western dice are normally right-handed and Chinese dice are normally left-handed.[7]
The pips on dice are arranged in specific patterns as shown in the picture to the left. Asian style dice bear similar patterns to Western ones, but the pips are closer to the centre of the face; the one's pip is larger than the others, with that and the four's pips coloured red. In some older sets, the "one" pip is a colorless depression. It is suggested[who?] that an entirely black and white color combination on the one's and four's sides would be unlucky; red, a lucky color in Chinese culture, would counteract this. The word for four in Chinese is a homophone of the word for death and is considered unlucky; it is probable that red fours are of Indian origin.[7][8]
The result of a die roll is determined by the way it is thrown, according to the laws of classical mechanics; they are made random by uncertainty due to factors like movements in the thrower's hand. Thus, they are a type of hardware random number generator. Some people[who?] claim that the pips on the faces of certain styles of dice cause a small bias, but there is no research to support this claim; this is reduced somewhat in the Asian die with its oversized single pip.[citation needed] Casino dice have flush markings, offering the assurance that this brings them very close to providing true uniformly distributed random numbers.[citation needed]
Dice are thrown, singly or in groups, from the hand or from a container designed for this, onto a flat surface; the face of the die that is uppermost when it comes to rest provides the value of the throw. A typical dice game today is craps, where two dice are thrown at a time and wagers are made on the total value of the two dice. Dice are frequently used to randomize moves in board games, usually by deciding the distance through which a piece will move along the board; examples of this are backgammon and Monopoly.
Clones of board games must use computer generated dice; the values are usually determined by a pseudorandom number generator, then displayed as a visual representation of a die. The reverse is also possible, with bar coded dice shuffling as a source of true random data for computers.[9]
Non-precision dice are manufactured via the plastic injection molding process. The pips or numbers on the dice are a part of the mold. The coloring for numbering is achieved by submersing the dice entirely in paint, which is allowed to dry and then polished via a tumble finishing process, similar to rock polishing. The abrasive agent scrapes off all of the paint except for the indents of the numbering. A finer abrasive is then used to polish the die. This process also creates the smoother, rounded edges on the dice.[10]
Precision casino dice may have a polished or sand finish, making them transparent or translucent respectively. Casino dice have their pips drilled, then filled flush with a paint of the same density as the material used for the dice, such that the dice are as close to perfectly cubical as possible. All such dice are stamped with a serial number to prevent potential cheaters from substituting a die.[citation needed] Precision backgammon dice are made the same way; they tend to be slightly smaller and have rounded corners and edges, to allow better movement inside the dice cup and stop forceful rolls from damaging the playing surface.
While the terms ace, deuce, trey, cater, cinque and sice have been made obsolete by one to six, they are still used by some professional gamblers to designate different sides of the dice. Ace is from the Latin as, meaning "a unit";[11] the others are 2 to 6 in old French.
Using Unicode characters, the faces ⚀ ⚁ ⚂ ⚃ ⚄ ⚅, can be shown in text using the range U+2680–U+2685 or using decimal &9856;–&9861;.[12]
In many gaming contexts, especially tabletop RPGs, the count and number of sides of dice to be rolled at any given time is reduced to a common set of notations; typically these involve the letter "d" for dice. Hence, 6d8 means six eight-sided dice and 2d6 two common dice. Various arithmetic operations are often added at the end; 3d6+4 is three six-sided dice plus four to the outcome.
A loaded, weighted or crooked die is one that has been tampered with to land with a specific side facing upwards more often than it normally would. There are several methods for creating loaded dice; these include round and off-square faces and (if not transparent) weights. Tappers have a mercury drop in a reservoir at the center, with a capillary tube leading to another reservoir at a side; the load is activated by tapping the die so that the mercury travels to the side.
Another type of loaded die is hollow with a small weight and a semi-solid substance inside whose melting point is just lower than the temperature of the human body, allowing the cheater to change the loading of the die by applying body heat, causing the semi-solid to melt and the weight to drift down, making the chosen opposite face more likely to land up. A less common type of loaded die can be made by inserting a magnet into the die and embedding a coil of wire in the game table; running current through the coil increases the likelihood of a certain side landing on the bottom, depending on the direction of the current. Transparent acetate dice, used in all reputable casinos, are harder to tamper with than other dice.
A die may be shaved on one side, making it slightly shorter in one dimension, thus affecting its outcome. One countermeasure employed by casinos against shaved dice is to measure the dice with a micrometer before playing.[13]
The faces of most dice are labelled using sequences of whole numbers, usually starting at one, expressed with either pips or digits. However, there are some applications that require results other than numbers. Examples include letters for Boggle, directions for Warhammer Fantasy Battle, and instructions for sexual acts using sex dice.
Seven- and eight-sided dice are stated in the 13th century Libro de los juegos to have been invented by Alfonso X in order to speed up play in chess variants.[14][15] Around the early 1950s,[citation needed] such non-cubical dice became popular among players of wargames, and since have been employed extensively in RPGs and TCGs. Although these are relative novelties now, ancient cultures appear to have used them in games, as evidenced by the discovery of two icosahedral dice dating from ancient Rome, currently on display in the British Museum. Reciprocally symmetric numerals are distinguished with a dot or by being underlined.
The Platonic solids are the most common non-cubical dice; these can make for 4, 8, 12, and 20 faces. The only other common non-cubical die is the 10-sided die. More uncommon dice include 3, 5, 7, 14, 16, 18, 24, 30, 50, and the 100 sided Zocchihedron. Using these dice in various ways, like 10-sided dice in pairs to produce a uniform distribution of random percentages and summing multiple dice to produce approximations to normal distributions, games can closely approximate the real probability distributions of the events they simulate.
The tetrahedral die can be marked in one of two ways – either the numbers are printed around the points, so that when it settles, the numbers at the vertex pointing up are the same and the one counted; or, the numbers can be placed at the middle of the edges, in which case the numbers around the base are read.
A die can be constructed in the shape of a sphere, with the addition of an internal cavity in the shape of the dual polygon of the desired die shape and an internal weight. The weight will settle in one of the points of the internal cavity, causing it to settle with one of the numbers uppermost. For instance, a sphere with an octahedral cavity and a small internal weight will settle with one of the 6 points of the cavity held downwards by the weight.
Dice are often sold in sets, matching in color, of five or six different shapes: the five Platonic solids, whose faces are regular polygons, and optionally the pentagonal trapezohedron, whose faces are ten kites, each with two different edge lengths and three different angles; the die's vertices also are of two different kinds.
Normally, the faces on a die will be numbered sequentially beginning with 1, and opposite faces will thus add up to one more than the number of faces (but in the case of the d4 and dice with an odd-number of faces, this is simply not possible). Some dice, such as d10, are usually numbered sequentially beginning with 0, in which case the opposite faces will add to one less than the number of faces.
| Sides | Shape | Notes | |
|---|---|---|---|
| 4 | tetrahedron | Each face has three numbers: they are arranged such that the upright number (which counts) is the same on all three visible faces. Alternatively, all of the sides have the same number in the lowest edge and no number on the top. This die does not roll well and thus it is usually thrown into the air instead. | |
| 6 | cube | A common die. The sum of the numbers on opposite faces is seven. | |
| 8 | octahedron | Each face is triangular; looks like two square pyramids attached base-to-base. Usually, the sum of the opposite faces is 9. | |
| 10 | pentagonal trapezohedron | Each face is a kite. The die has two sharp corners, where five kites meet, and ten blunter corners, where three kites meet. The ten faces usually bear numbers from zero to nine, rather than one to ten (zero being read as "ten" in many applications). Often all odd numbered faces converge at one sharp corner, and the even ones at the other. The sum of the numbers on opposite faces is usually 9 (numbered 0–9) or 11 (number 1–10). | |
| 12 | dodecahedron | Each face is a regular pentagon. The sum of the numbers on opposite faces is usually 13. | |
| 20 | icosahedron | Faces are equilateral triangles. A 2nd century AD Roman icosahedron die is in the collection of the British Museum, though the game for which it was used is not known.[16] These are sometimes numbered 0–9 twice as an alternative to 10-sided dice. The sum of the numbers on opposite faces is 21 if numbered 1–20. | |
| Sides | Shape | Notes |
|---|---|---|
| 1 | sphere | Most commonly a joke die,[citation needed] this is just a sphere with a 1 marked on it. About spherical dice that may produce more than one result, see the section non-cubical dice above. See also Monostatic polytope, Gömböc. |
| 2 | cylinder | This is nothing more than a coin shape with 1 marked on one side and 2 on the other. While some tasks in roleplaying require flipping a coin, the game rules usually simply call for the use of a coin rather than requiring the use of a two-sided die. It is possible, however, to find dice of this sort for purchase, but they are rare, and can typically be found among other joke dice. |
| 3 | Rounded-off triangular prism | This is a rounded-off triangular prism, intended to be rolled like a rolling-pin style die. The die is rounded-off at the edges to make it impossible for it to somehow land on the triangular sides, which makes it look a bit like a jewel. When the die is rolled, one edge (rather than a side) appears facing upwards. On either side of each edge the same number is printed (from 1 to 3). The numbers on either side of the up-facing edge are read as the result of the die roll. Another possible shape is the "American Football" or "Rugby ball" shape, where the ends are pointed (with rounded points) rather than just rounded. A third variety features faces that resemble warped squares. |
| 5 | Triangular prism | This is a prism that is thin enough to land either on its "edge" or "face". When landing on an edge, the result is displayed by digits (2–4) close to the prism's top edge. The triangular faces are labeled with the digits 1 and 5. |
| 7 | Pentagonal prism | Similar in constitution to the 5-sided die. When landing on an edge, the topmost edge has pips for 1–5. The pentagonal faces are labeled with the digits 6 and 7. This kind of die is particularly odd since it has pips for five of its results and digits for two of them. Seven-sided dice are used in a seven-player variant of backgammon. Some variants have heptagonal ends and rectangular faces. |
| 12 | rhombic dodecahedron | Each face is a rhombus. |
| 14 | heptagonal trapezohedron | Each face is a kite. |
| 16 | octagonal dipyramid | Each face is an isosceles triangle. |
| 24 | tetrakis hexahedron | Each face is an isosceles triangle. |
| 24 | deltoidal icositetrahedron | Each face is a kite. |
| 30 | rhombic triacontahedron | Each face is a rhombus. Although not included in most dice kits, it can be found in most hobby and game stores. |
| 34 | heptadecagonal trapezohedron | Each face is a kite. |
| 50 | icosakaipentagonal trapezohedron | The faces of the 50-sided die are kites, although very narrow. |
| 100 | Zocchihedron | 100-sided dice can be found in hobby and game stores. They are not, however, a true polyhedron. A 100-sided die is made by flattening 100 facets on a sphere. |
The full geometric set of "uniform fair dice" (face-transitive) are:
| This unreferenced section requires citations to ensure verifiability. |
For a single roll of a fair s-sided die, the probability of rolling each value is exactly 1/s; this is an example of a discrete uniform distribution. For n multiple rolls, with a s-sided die the possibility space is equal to sn. So, for n rolls of an s-sided die the probability of any result is 1/sn.
However, if we are rolling two dice and adding the result together, as in the game craps, the total is distributed in a triangular curve; the case for common dice follows:
| Sum | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Probability | 1/36 |
2/36 =1/18 |
3/36 =1/12 |
4/36 =1/9 |
5/36 |
6/36 =1/6 |
5/36 |
4/36 =1/9 |
3/36 =1/12 |
2/36 =1/18 |
1/36 |
As the number of dice increases, the distribution of the sum of all numbers tends to normal distribution by the central limit theorem; the exact value
of a sum of n s-sided dice, k, is

where Fs,1(k) = 1/s for 1 ≤ k ≤ s and 0 otherwise.
A faster algorithm would adapt the exponentiation by squaring algorithm:
.
In the triangular curve described above,
![\begin{align}
F_{6,2}(6) & =\sum_n {F_{6,1}(n) F_{6,1}(6 - n)} \\
& =F_{6,1}(1) F_{6,1}(5) + F_{6,1}(2) F_{6,1}(4) + \\
& \qquad \cdots + F_{6,1}(5) F_{6,1}(1) \\[6pt]
& = 5\cdot\frac{1}{6}\cdot\frac{1}{6}=\frac{5}{36}\approx0.14
\end{align}](http://wpcontent.answcdn.com/wikipedia/en/math/0/b/1/0b13fa497b50e516ab09392d5c3485a0.png)
Equivalently, the probability can be calculated using combinations:

where
is the floor function. The probability of rolling an exact sequence of numbers is 1/sn.
| This unreferenced section requires citations to ensure verifiability. |
The fantasy role-playing game Dungeons & Dragons (D&D) is largely credited with popularizing dice in such games. Some games use only one type, like Exalted which uses only ten-sided dice. Others use numerous types for different game purposes, such as D&D, which makes use of all common polyhedral dice.
Dice are used to determine the outcome of events; such usage is called a check. Games typically determine results either as a total on one or more dice above or below a fixed number, or a certain number of rolls above a certain number on one or more dice. Due to circumstances or character skill, the initial roll may have a number added to or subtracted from the final result, or have the player roll extra or fewer dice. To keep track of rolls easily, dice notation is frequently used.
A common special case is percentile rolls, referred to as 1d100 or 1d%. Since actual hundred-sided dice are large, almost spherical, and difficult to read, percentile rolls are instead handled by rolling two ten-sided dice together, using one as the "tens" and the other as the "units". A roll of ten or zero on either die is taken as a zero, unless both are zeros or tens, in which case this is 100. Some sets of percentile dice explicitly mark one die in tens and the other in units to avoid ambiguity.
Dice for role-playing games are usually plastic; early polyhedral dice from the 1970s and 1980s were made of a soft plastic that would easily wear as the die was used, and wear would gradually render the die unusable. Many early dice were unmarked, and players took great care in painting them. Some twenty-sided dice then were numbered zero through nine twice; half of the numbers had to be painted a contrasting color to differentiate faces. These could double as a ten-sided die by ignoring the distinguishing coloring.
Dice can be used for divination; using dice for such a purpose is called cleromancy. A pair of common dice is usual, though other forms of polyhedra can be used. Tibetan Buddhists sometimes use this method of divination. It is highly likely that the Pythagoreans used the Platonic solids as dice;[citation needed] they referred to such dice as "the dice of the gods" and they sought to understand the universe through an understanding of geometry in polyhedra.[18]
Astrological dice are a specialized set of three 12-sided dice for divination; the first die represents planets, the Sun, the Moon, and the nodes of the Moon; the second die represents the 12 zodiac signs; and the third represents the 12 houses. An icosahedron provides the answers of the Magic 8-Ball, conventionally used to provide advice on yes-or-no questions.
| Look up dice in Wiktionary, the free dictionary. |
| Wikimedia Commons has media related to: Dice |
| Look up dice in Wiktionary, the free dictionary. |
This article incorporates text from a publication now in the public domain: Chisholm, Hugh, ed. (1911). Encyclopædia Britannica (11th ed.). Cambridge University Press.
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
Dansk (Danish)
n. - terninger, terningspil, rafling
v. intr. - rafle, spille hasard
v. tr. - spille, skære i terninger, kassere, tegne tern på
idioms:
Nederlands (Dutch)
dobbelstenen (ook enkelvoud), dobbelen, in dobbelsteentjes snijden
Français (French)
n. - dé (à jouer)
v. intr. - jouer aux dés, couper qch en cubes
v. tr. - couper en dés/en cubes
idioms:
Deutsch (German)
v. - würfeln, Würfel spielen
n. - Würfel, Würfelspiel
idioms:
Ελληνική (Greek)
n. pl. - κύβος ή κύβοι (κυβοπαιξίας), ζάρι(α)
v. - παίζω ζάρια, προσδίδω ή κόβω σε σχήμα κύβου, κυβοποιώ
idioms:
Italiano (Italian)
giocare ai dadi, dado
idioms:
Português (Portuguese)
n. pl. - dados (m)
v. - jogar dados, cortar em cubos
idioms:
Русский (Russian)
резать кубиками, кубики, игральные кости
idioms:
Español (Spanish)
n. - dado
v. intr. - jugar a los dados, arriesgarse
v. tr. - cortar en cubos, adornar con cuadros
idioms:
Svenska (Swedish)
n. pl. - tärningar
v. - spela tärning, kok. skära i bitar, göra rutig
中文(简体)(Chinese (Simplified))
骰子, 掷骰子, 切成方块
idioms:
中文(繁體)(Chinese (Traditional))
n. - 骰子
v. intr. - 擲骰子
v. tr. - 切成方塊
idioms:
한국어 (Korean)
n. - 주사위, 내기, 작은 입방체
v. intr. - 내기하다, 주사위놀이 하다, (자동차 시합에서) 유리한 자리를 경쟁하다
v. tr. - 내기해서 탕진하다, 주사위 모양으로 자르다, 거부하다
idioms:
日本語 (Japanese)
n. - さいころ, ばくち, 位置のせり合い, 小立方体, さい
v. - 賭博で失う, さいころで遊ぶ, 位置をせり合う, さいの目に切る, さいの目形にする, さいころ遊びをする, ばくちで失う
idioms:
العربيه (Arabic)
(الجمع) حجارة النرد ( مكعب صغير من الخشب أو البلاستيك يستخدم في ألعاب الحظ مثل طاوله الزهر), أي لعبه تلعب برمي حجر النرد (فعل) يقعط اللحوم والخضار مثلا الى مكعبات صغيرة
עברית (Hebrew)
n. - קובייה, קוביות
v. intr. - שיחק בקוביות, הימר
v. tr. - חתך (מזון) לקוביות, קצץ, הימר, סימן בריבועים
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