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Diddy Kong Racing

 
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Diddy Kong Racing

Game Description

Mixing adventure elements with whimsical racing, Diddy Kong Racing features eight animal characters on a quest to defeat an evil space traveler named Wizpig. Unlike traditional go-kart racers in the mold of Mario Kart, Diddy Kong Racing includes both aircraft and watercraft as options. Each character's vehicle is individually rated in acceleration, weight, handling, and top speed. Taj, an elephant genie, serves as your guide through the interconnected areas making up the tropical island setting.

The default view is set behind your character as you race each course using small cars, airplanes, or hovercrafts. To achieve a first-place finish, you'll need to maximize the use of "zippers" and power-up items found in balloons. Running over zippers through the air or on the surface gives your craft a temporary boost in speed. Balloons contain a specific weapon or power-up, such as missiles, shields, or magnets, which can be strengthened over time. Collecting up to ten bananas on a course adds to your vehicle's top speed for the duration of a race.

Two play modes include "Adventure" and "Tracks." "Adventure" is comprised of the following events: Balloon Races, Boss Challenges, Silver Coin Challenges (collect a certain number of coins before placing first), Trophy Races, and T.T. Challenges (find four golden keys to access four multiplayer games). The primary objective in Diddy Kong Racing is to collect gold balloons by winning events, which opens doors leading to five worlds: Dino Domain, Snowflake Mountain, Sherbet Island, Dragon Forest, and Wizpig's Planet. Each world consists of five courses plus a boss encounter, and up to four players can race each unlocked course in the "Tracks" mode. The game also supports the Controller Pak to store ghost racers and the Rumble Pak for vibration feedback.
~ Scott Alan Marriott, All Game Guide

Review: Overall

What a year (1997) this has been for the development team at Rare. We got Blast Corps., the addictive action/puzzle game, back in March. Then we got the incredible GoldenEye 007 in August. Now we get Diddy Kong Racing in November. Diddy Kong Racing is actually the first game that Rare is publishing and Nintendo is exclusively distributing. At any rate, it further exemplifies Nintendo and Rare's commitment to quality. This is the latest triple-A title that not only shows off the system's capabilities but also proves that developers can still make games with more substance than flash.

Diddy Kong Racing is a "racing/adventure" game. What does that mean? Well, racing is definitely the main attraction here, but there are quite a few adventure aspects, too. For example, all worlds and tracks are accessed via the "Central Area," which is set up just like Super Mario 64. Instead of walking around, though, you drive around. The default vehicle is a car, but it can be changed to a plane or hovercraft, too. Plus, there is a background story to the game and different objectives you have to complete on the tracks.

When you start the game for the first time, you'll meet Taj, an elephant with an Arabian accent. He helps by giving you hints, switching your vehicle, presenting you with challenges, and more. In order to access the various worlds in Diddy Kong Racing, you are required to have a certain number of Golden Balloons. If you don't acquire enough Golden Balloons, or if you didn't complete a certain task, then you cannot enter the level.

From the Central Area, which is where you always start each time you turn on the game, you can ride to four different worlds: Dino Domain, Snowflake Mountain, Sherbet Island and Dragon Forest. Once you enter the door to go to one of these worlds, you're put in the "lobby" of that world. From there, you can ride up to the different doors. In each world, there are four main racing levels, a boss door, a challenge area, and a trophy race.

Let's look at what needs to be done in each world. Your first assignment is always to get a first place on all four main racing levels in that world. Beating each individual racing level will net you one Golden Balloon. Once you do that, you can challenge a boss to a one-on-one race. If you beat the boss, then that opens up the Silver Coin Challenge. For this, you go back and race through those same four levels again. This time, though, you must get eight silver coins before you finish the three laps and you must finish in first place.

If you finish the Silver Coin Challenge on all four levels within the world, then you can face the boss a second time. He is much tougher the second time, however. Beating him the second time will give you a piece of the Wizpig amulet. It also will open up the Trophy Race. The Trophy Race is setup just like Mario Kart 64's Grand Prix mode, except the points are divided up a different way (9 for first, 7 for second, 5 for third, 3 for fourth, and 1 for fifth).

After going through all four racing levels again, if you come out on top, then you win the Gold Trophy of Champions for that world. But, wait, there's still one more thing: If you can find the hidden key in one of the four main racing levels in that world, then you can open up a Challenge area. The Challenge area is Diddy Kong Racing's version of the Battle Mode (more on this later). Beating the Challenge area will give you a piece of the T.T. amulet.

It's too bad that Rare included a great idea as a cheat. Just enter JOINTVENTURE as a Magic Code and two players can play the Adventure mode simultaneously! The objectives are the same as the one-player mode. And while you only can alternate when driving in the Central Area and racing against the boss, you can play the racing and challenge levels together.

Diddy Kong Racing throws three different vehicles your way: the car, the plane, and the hovercraft. The game does mix up the vehicles from level to level quite nicely. Naturally, however, some levels do limit the vehicles you can choose. For example, you can't use a car on a level that's solely water. Or you might not be able to use the plane if it would be too easy to take a massive shortcut. In the "Tracks" mode, which is Diddy Kong Racing's Match Race, you and other human opponents even can use completely different vehicles. One might use the car while the other uses the plane. If you have the option to choose in the Adventure mode, then the computer opponents will use the same vehicle that you pick.

Of course, you'll need someone to take control of those vehicles. So here's a list of characters, which vary in abilities just like the drivers in Mario Kart 64: Timber the tiger, Pipsy the mouse, Diddy Kong the monkey, Banjo the bear, Conker the squirrel, Bumper the badger, Tiptup the turtle, and Krunch the kremling.

You might be wondering about the game's control. The Control Stick is used to control your vehicle. The A button is used to accelerate. The B button is used to brake. Holding B and pressing back on the Control Stick will cause you to go in reverse. The Z button is used to fire a weapon (a horn will sound if you don't have one). The C group is only used to toggle some on-screen indicators like speedometer, camera, etc. Finally, the R button is used for a sharp turn.

With the car, you can do a power-slide by holding down the R button. However, your car does not hop like the original Mario Kart. With the plane, press it twice -- while holding left, right, up or down -- to do a roll or flip. And with the hovercraft, pressing R will cause the boat to jump. Also, using B and R in conjunction with each other will enable you to do a super sharp turn or even a 180 if held down long enough.

What may disappoint die-hard Mario Kart fanatics the most is Diddy Kong Racing's weapon selection. It's a little on the lacking side, but it does grow on you as you play the game more. Five different colored balloons exist: yellow gives you a shield, red gives you missiles, green gives you "droppers," blue gives you speed boosts, and rainbow gives you a magnet.

These colored balloons appear at many different places on the track -- but they are not random. Sometimes they're in a row with other colors and sometimes they're off to the side. What's different in Diddy Kong Racing is that these Weapon Balloons can be upgraded, becoming more powerful with each power-up, all the way up to level three. To upgrade them, just keep the getting the same colored balloon without picking up any other color.

Sadly, Diddy Kong Racing's Battle Mode, which is referred to as a "Challenge," is not as good as Super Mario Kart or Mario Kart 64. There are a mere four areas to choose from. While two of the levels are straight "be the last one alive" type of stages, two of them offer actual challenges. There is one improvement, however: Computer opponents will play if fewer than four humans are participating.

For instance, the goal of Fire Mountain is to hatch three baby dinosaurs before your opponents do. What you must do is fly down to a center area, grab an egg (if there's one there), and drop it in your designated nest. The goal of Smokey Castle is to fill your treasure chest with 10 bananas before your opponents do. The other two levels, Icicle Pyramid and Darkwater Beach, are the "normal" Challenge areas. The way these two work is that you have eight bananas to start. Each time you're hit, you lose two bananas. Once you have zero bananas, you're out of the battle.

Graphically, Rare shows itself off as the only developer to offer seemingly fog-free action. Moreover, the actual racing levels look lovely, too. If you're playing the game in the one-player mode, seven other highly intelligent racers on the track battle you. Some of the levels in which you race with the car might have huge polygons moving around; for example, the first level has a big dinosaur moving around on it. The plane levels usually have huge polygon-based structures throughout the level. And the hovercraft levels have some perpetually calculated wave effects, just like Wave Race 64. At times, they look even better than the waves in Wave Race 64 because of the transparent nature of the water.

The two-player mode looks just as good. There are few minor changes to keep the frame rate humming. For example, that huge brontosaur is nowhere to be found. Additionally, only six (two humans and four computer opponents) vehicles are on the track at once instead of eight. The three- and four-player modes, which operate just like Mario Kart 64's, lose a bit more detail, but it's still one of smoothest multiplayer games yet on the Nintendo 64.

The only knock against Diddy Kong Racing's graphics is probably the somewhat excessive amount of clipping. It's not unbearable, but it's more than we're used to seeing in a 64-bit game. Rare probably would have fixed many of the clipping problems if it had more time.

Aurally, Diddy Kong Racing is impressive - that is, if you can tolerate the kiddie-like nature of it all. First, there is a tremendous amount of speech in the game. Taj (the helpful Arabian elephant), T.T. (overseer of Time Trial and game status), and all the bosses have multiple sentences of speech. Rare tried to make each one sound like what it looks like, but some of them come off sounding a bit cheesy.

All of the racers in the game also have a voice. But most of their comments are mainly yelps, grunts, yippies, yahoos -- that sort of thing. Each racer probably has more than a handful of those types of comments. Music in the game is interesting, too. Considering the Mario Kart games never exactly had good music, some of the tunes in Diddy Kong Racing are pretty good. Most of the music fits the level's theme.

Diddy Kong Racing emerges as a very enjoyable game. Compared to Mario Kart 64's one-player mode, Diddy Kong Racing's Adventure mode is fantastic. But once that mode has been played through, it becomes strikingly clear that Mario Kart 64 is unequivocally the better multiplayer game. Buy Diddy Kong Racing for the very good Adventure mode, but don't expect multiplayer action on the same level as the Mario Kart series.
~ Scott McCall, All Game Guide

Review: Enjoyment

The Adventure mode is fantastic, especially with a second player. The Challenge mode is no Battle Mode, however.
~ Scott McCall, All Game Guide

Review: Graphics

Vibrant, colorful worlds populate the game. Fog is non-existent. Special effects are everywhere. The only two flaws are somewhat excessive clipping and fewer CPU racers in the two-player mode.
~ Scott McCall, All Game Guide

Review: Sound

As can be expected, the sound comes from the happy-go-lucky vein. Nevertheless, you can expect the voices to be excellent, the quality to be high, the stereo separation to be wide, and the musical pieces to be well composed.
~ Scott McCall, All Game Guide

Review: Replay Value

Let it be known: The multi-player modes aren't on the same level as the Mario Kart series. But the Adventure mode is excellent. It's worth purchasing just for this new "racing/adventure" concept.
~ Scott McCall, All Game Guide

Review: Documentation

The manual seems cluttered. First off, layout and design could be better. Secondly, the text seems jumbled and needs more separation. An operation card insert is included, too.
~ Scott McCall, All Game Guide
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Wikipedia:

Diddy Kong Racing

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Diddy Kong Racing
Diddy Kong Racing NTSC N64 box art.
Developer(s) Rareware
Publisher(s) Rareware
Composer(s) David Wise
Platform(s) Nintendo 64, Nintendo DS
Release date(s) Nintendo 64

PAL November 21, 1997
NA November 24, 1997
Nintendo DS
NA February 7, 2007
AUS April 19, 2007
EU April 20, 2007

Genre(s) Adventure-racing game
Mode(s) Single player, 2-4 multiplayer
Rating(s) ESRB: K-A
OFLC: G
PEGI: 3+
Media 96Mb (12MB) Nintendo 64 cartridge

Diddy Kong Racing is a 1997 racing game for the Nintendo 64 developed by Rareware. 800,000 copies were ordered in the two weeks before Christmas 1997, making it the fastest selling video game at the time, according to the Guinness Book of World Records. An enhanced remake for the Nintendo DS titled Diddy Kong Racing DS was released on February 7, 2007. It is the first game to spin-off from the Donkey Kong Country series.

A racing game like Mario Kart 64, Diddy Kong Racing also has a distinctive adventure mode. Some of the playable characters would later appear in their own franchise titles. The game was partially intended to introduce these future franchise characters so that gamers would recognise them when these games were released. In Diddy Kong Racing, a player can choose to drive a car, hovercraft, or airplane, though a certain level may require that the player picks one of these.

Originally, two sequels to DKR were planned; Diddy Kong Pilot and Donkey Kong Racing. Diddy Kong Pilot eventually became Banjo Pilot, a game based on Rare's Banjo-Kazooie. Donkey Kong Racing was cancelled due to Rare's departure. Diddy Kong Racing was remade for the Nintendo DS as Diddy Kong Racing DS. The DS version uses the stylus for control purposes only in certain instances, such as the start of the race where the stylus can be used to attain a boost. Classic joypad controls are employed for the majority of the game.

Contents

Development

At its first stage, Diddy Kong Racing was a RTS game with a caveman/time-travel theme worked on by a team of four. The Adventure element of DKR was influenced by Disney World. At this point, DKR was known as Wild Cartoon Kingdom. Wild Cartoon Kingdom evolved into Adventure Racers. Nintendo had no involvement in DKR’s early stages. In June 1997, the game was known as RC Pro Am 64, a sequel to the RC-Pro AM titles on the NES. It was Shigeru Miyamoto that offered Diddy Kong to the game. The Pro-Am 64 team wasn’t happy with having Diddy Kong in the game but finally agreed. The game was launched first in Japan and the PAL region in November 21, 1997.[citation needed]

Plot

Timber the Tiger's parents go on vacation and leave their son in charge of the island they live on, leaving him and his friends to race for fun. Their enjoyment is derailed when an evil, intergalactic, pig wizard named Wizpig arrives at peaceful Timber's Island and attempts to take over after he conquered his own planet's racetracks. He turns the four island's guardians: Tricky the Triceratops, Bubbler the Octopus, Bluey the Walrus and Smokey the Dragon into his henchmen. The only solution available to the island's inhabitants is to defeat Wizpig in an elaborate series of races that involves cars, hovercrafts, and airplanes. Drumstick, the best racer on the island, failed this challenge and was transformed into a frog by Wizpig's black magic. Timber sends a letter to his friend Diddy Kong to call for help and Diddy in turn recruits his friends Banjo the Bear and Conker the Squirrel (Dixie and Tiny Kong on Diddy Kong Racing DS) while Timber gathers the remaining inhabitants of the island to help. They eventually complete all of Wizpig's challenges and confront Wizpig himself to a race and defeat him. Shortly afterwards, Wizpig leaves for his home planet, Future Fun Land. Fearing that Wizpig would again attempt to invade Timber's Island, the islanders travel to Future Fun Land for a second challenge. When Wizpig loses the second race, the rocket he rides on malfunctions and blasts him to a distant planet and peace returns to Timber Island for good.

Characters

N64 Character select screen. Top row from left to right: Krunch, Diddy Kong, Drumstick, Bumper, Banjo; bottom row from left to right: Conker, Tiptup, T.T., Pipsy, Timber

The playable characters are:

  • Diddy Kong
  • Banjo (N64 version only)
  • Conker (N64 version only)
  • Krunch
  • Tiptup
  • Timber
  • Bumper
  • Pipsy
  • Dixie Kong (DS version only)
  • Tiny Kong (DS version only)
  • Drumstick (Unlockable)
  • T.T. (Unlockable)
  • Taj the Genie (Unlockable) (DS version only)
  • Wizpig (Unlockable) (DS version only)
Taj and Diddy Kong

Diddy Kong comes from the Donkey Kong Country series. Krunch is a character specific to this game. However, he is a Kremling, the primary enemies that also appear in the Donkey Kong Country series.

Conker and Banjo went on to star in other games (Conker's Bad Fur Day and Banjo-Kazooie respectively). Tiptup has a cameo in both Banjo's game and its sequel.

Gameplay

Each world contains several race tracks, an unlockable battle stage and a race against a boss character. Depending on the race track, players may have a choice of using a car, hovercraft or plane; this choice is restricted on some tracks. Each race track contains Zipper devices that give a short-term speed boost to racers that cross them, and balloons of various colours that provide powerups to racers.

If the player beats Wizpig in Future Fun Land and obtains the amulet pieces and gets all of the gold medals, the player will be able to play in a mode called Adventure 2. In this mode, all of the balloons are silver and the tracks are flipped from left to right. The silver coins are in different locations in each track, often in harder to reach places. The opponents are also significantly better, but other than this the mode remains the same. After beating the game in Adventure 2, nothing more really happens and the game is considered done.

Vehicles

There are three different vehicles in the game. The car and/or plane are not used for some tracks.

  • Car - The Car is the standard vehicle of the game.
  • Hovercraft - The Hovercraft is a vehicle used to travel over water and land. Used in all tracks.
  • Plane - The Plane is used to fly. It can turn at very sharp angles and is faster than the other two vehicles.

Music

The music for the game was composed by David Wise, one of Rare's in-house composers. Using the Nintendo 64's cartridge format, the music in the game could change mood across the overworld or midway through a racetrack (retaining the same tune and tempo but using different instruments) without being hampered by load times common to the disc format. However, this technique was only used on one track (Boulder Canyon), although it is used in the hub world, and in the character select screen as well. This was the first Rare game to use this technique, with it later being used in Banjo-Kazooie, Donkey Kong 64 and Conker's Bad Fur Day.

Reception

Diddy Kong Racing was very well received for its graphics and sound, but was criticized for being too similar to Mario Kart 64. The game became a Player's Choice title, and is considered to be one of the better racing games on Nintendo 64, alongside Mario Kart 64. The game remains popular even today, despite being for an older console.

Awards

Diddy Kong Racing won the Console Racing Award at the 1998 Interactive Achievement Awards and also won Best Console Game of the Year 1998 by Scandinavian Game Review.

Merchandise

Toy Biz produced a line of action figures, in 1999, (with Wizpig being the most common). The line, being acclaimed, has been said to be a improvement over the Mario Kart 64 figures for not breaking so easily, but also pointing out the lack of Conker. The line included 3 characters: Diddy Kong, Wizpig, and Banjo (from the Banjo-Kazooie game franchise).[citation needed]

Diddy Kong Racing DS

Diddy Kong Racing DS box art.

Diddy Kong Racing DS is a racing game developed by Rare for the Nintendo DS. It is Rare's first Nintendo DS game, and was released on February 7, 2007 in North America, April 20, 2007 in Europe and April 19, 2007 in Australia. It is a remake of the critically acclaimed Diddy Kong Racing. Diddy Kong Racing DS makes use of the Nintendo Wi-Fi Connection, as well as the microphone for various features in the game, and the touch screen to create race tracks. Although some of the tracks underwent minor changes, they remained nearly identical to the N64 version.

New features in the DS version include collecting coins around tracks and using them to upgrade the player's vehicle so it can either have a higher top speed, better acceleration, better handling, or a custom design.

Characters Conker the Squirrel and Banjo the Bear were replaced with characters Dixie Kong and Tiny Kong due to copyright issues with Rare, Ltd. after Microsoft bought the company from Nintendo in 2002.[citation needed]

Diddy Kong Racing DS received an average score of 67/100 at Game Rankings. [1] It has received a lower average of 63/100 at Metacritic, based on 39 reviews. [2]

NGamer, an unofficial Nintendo magazine based in the UK, praised Diddy Kong Racing DS for the amount of variety in the different races, as well as the massively enjoyable online mode, but also criticized the game for the poor quality of the touch screen-specific sections, particularly the balloon-popping game on Taj's carpet and the third boss battle. Official Nintendo Magazine also criticized the game for the fact that the tracks created in the track editor were all set in a cloud setting (considered by the reviewers as bland), and also randomly generated hills and chicanes. These aspects led to the final score of 80%.[citation needed]

GameSpot gave the game a 6.7/10, praising the number of activities, customization features and online multiplayer, while criticizing parts of the game for being tedious as well as criticizing some of the touch screen controls. [3]

As of July 25, 2007, Diddy Kong Racing DS has sold 1.04 million copies worldwide.[4]

See also

References

External links


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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Diddy Kong Racing" Read more