Based on the 1992 animated film, Disney's Aladdin brings the magic of Walt Disney to your Super NES. If you'll recall from the film, Jafar, the Sultan's evil advisor, has spent years searching for Aladdin's Lamp, an artifact that holds the key to the greatest power in the world -- a genie who will grant the lamp's owner three wishes!
Jafar finally locates the precious lamp in the Cave of Wonders and sends a worthless thief named Gazeem in after it. Unfortunately for Jafar, the cave, which has mouth like a tiger, rises in anger and rejects the unworthy Gazeem. The cave then decrees that "Only one who is worthy may enter. One whose rags hide a heart that is pure. A diamond in the rough..."
This diamond in the rough is Aladdin, a boy who is tricked by Jafar into retrieving the lamp from the dangerous cave. Once Aladdin finds the lamp, he releases the power of a wacky blue genie.
This game puts you in control of Aladdin, who has a pet monkey named Abu. It is your mission to outwit Jafar and spoil his nefarious plans. Also, you must rescue Jasmine, a beautiful princess, and win her love in the process.
Disney's Aladdin begins in the Market Place where you'll run for your life from angry merchants and other enemies. Next you'll enter the Cave of Wonders and search for the magical lamp. Upon leaving the cave, you will take a magic carpet ride. After escaping from the cave, you must brave the dangers of three more levels: Inside the Genie's Lamp, The Pyramid, and Jafar's Palace.
Like any good street urchin with a heart of gold, you as Aladdin are very agile and can run, duck, jump, swing (from beams), do somersaults, bounce and climb. You can throw apples (which you'll find scattered throughout the various levels) at or jump on the knife-throwers, snake charmers, dueling guards, animated skeletons and other enemies you'll run across. You'll also face numerous obstacles such as fiery lava, clay pots and arrows.
To help you in your mission, you can collect enchanted items. These include bread and roasted chicken, which refill your health meter, and hearts, which add an extra heart to your health meter. Scooping up 100 emeralds or a magic lamp will grant you an extra chance to complete the adventure. Also, you can collect treasure and tip over jars to see what's hidden inside.
After you complete a level in Disney's Aladdin, the genie will reward you with a magical password that will save your progress after you turn off your game system. The game features animation modeled after the film and two hit Disney songs: "Whole New World" and "Friend Like Me."
~ Brett Alan Weiss, All Game Guide
Roots & Influences
Disney's Aladdin is similar to the groundbreaking 2D platformer Super Mario Bros., which hit the NES in 1985. In Aladdin you can throw apples while Super Mario Bros. lets you throw fireballs. Both games feature jumping on enemies.
~ Brett Alan Weiss, All Game Guide
Review: Overall
Much like the 1992 Disney film upon which it is based, Aladdin for the Super Nintendo is whimsical, light-hearted, and entertaining. Not only is it fun for the entire family, seasoned gamers will like it as well. As Aladdin it's fun to run and climb and ride magic carpets and throw apples and jump on the heads of the assortment of sword-wielding bad guys. Each level is interesting and features new challenges. You can rush through to the end of the game if you choose to do so, but you'll probably want to hang around awhile in each level as there are plenty of items to find and lots of areas to explore. To further enhance game play, there are bonus rounds after each level.
While most will agree that this is one of the better movie-based games, there's no doubting that the graphics are near-perfect. When Aladdin runs and jumps, his movements are extremely realistic. While good lead character animation is fairly common among some of the better video games, well-animated villains and secondary characters are harder to find. Much of the action in Aladdin was brought to life by Disney animators, making this game truly worthy of the Disney name. The music is no slouch, either. It's punchy and fast-paced and it effectively evokes the tone and spirit of the film. The sound effects are pretty good, but it's a shame that Robin Williams wasn't on hand to lend his vocal talents that made the film so gosh darn funny.
Aladdin is slow-paced and that may turn off some gamers, but most others will enjoy the ride.
~ Brett Alan Weiss, All Game Guide
Review: Enjoyment
If you've already seen the film, play the game. You'll be glad you did.
~ Brett Alan Weiss, All Game Guide
Review: Graphics
Aladdin looks about as good as the movie on which it is based.
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The game from Virgin based on the 1992 animated Disney film, released initially on the Sega Genesis console, is a side-scrolling platformer.
The Genesis version was released in 1993 jointly by Virgin Interactive and Sega. The game, which was notable for its use of cel animation for in-game graphic elements, was produced by a team at Virgin Interactive which consisted of many members who would later form Shiny Entertainment and work on Earthworm Jim, including Mike Dietz and David Perry himself (who supposedly coded the game in 3 months). Also involved were veteran game designer David Bishop and animators Andy Luckey and Ian Freedman. Five original compositions and five arrangements from the movie were composed by Donald S. Griffin at the request of Virgin's audio director, Tommy Tallarico, who did the Genesis instruments and incidental transition music.
The Genesis version was worked on by Disney animators under the supervision of Virgin's Animation Producer Andy Luckey and Virgin animators Mike Dietz and Ian Freedman. This was achieved by use of the "Digicel" process -- developed at Virgin Interactive by David Perry, Andy Astor, Andy Luckey and Dr. Stephen Clarke-Willson. The process compressed the data from the animator's drawings into the limited processing capacity of the Sega Genesis cartridge and/or Mega Drive[1]
Game design
The game involves killing enemies with basic swordplay and jumping across ledges. There are several levels, including one level where Aladdin must escape from the Cave of Wonders on Carpet and another where he must jump across the Agrabah's rooftops.
The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on Jafar. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.
Ports
A NES game was released in Europe based on this version. It was also ported, unofficially, twice more to the NES under the names Super Aladdin and Aladdin 2; Super Aladdin is generally considered superior to the official port. The (original) NES version was in turn also made into a Game Boy version, which was compatible with the Super Game Boy and later ported to Game Boy Color. Also, PC versions (Amiga and DOS) were based on the Genesis version. The only difference in the PC version from the console one is the health meter: in the Genesis, it is a lamp that slowly loses its smoke when hit, finally blinking when critical; in the computer versions, it is an hourglass, alongside the Genie (whose face becomes more desperate as the health lowers). The music is also higher quality.
Super Nintendo JP November 26, 1993 NA November 21, 1993 EU January 27, 1994 Nintendo Entertainment System EU December 31, 1994 Game Boy Advance JP August 1, 2003 EU March 19, 2004 NA September 28, 2004
The Super Nintendo version of Aladdin was developed and published by Capcom. Unlike the Sega Mega Drive version of the game, the player does not equip a scimitar. Instead, the gameplay revolves around jumping on enemies, as well as vaulting off stumps to reach otherwise inaccessible areas, though like the Genesis version, the player can also throw apples to stun opponents. The storyline more or less closely follows the plot of its namesake, the Disney full-length animated motion picture, with Aladdin going from a street rat to a prince, who first woos, and then has to rescue, the Princess Jasmine. Most levels and stages of the game will be readily recognized by people who have seen the motion picture, but there are a few levels that have nothing to do with the movie—including an Egyptian pyramid and a surreal world where Genie—dressed in a tuxedo—serves as Aladdin's guide. The game features renditions of the soundtrack from the Disney motion picture, as well as several mini-games dependent on the player catching a golden scarab or collecting all diamonds within a stage. An extra challenge involved finding 70 red diamonds throughout the game. While they weren't necessary for ending the game, the credits screen changes slightly according to how many diamonds were collected. That version sold over 1.75 million units worldwide.[2]
The reason that the Super Nintendo version of developed by Capcom and not Virgin Interactive was that the film came out at a time when Capcom held the licensing rights to games on Nintendo consoles based on Disney intellectual property. This deal resulted in some classic titles as Ducktales, Darkwing Duck, Who Framed Roger Rabbit? (Game Boy version), and Goof Troop. The license expired some time between the cinematic releases of Aladdin and The Lion King, as the videogame adaptation of The Lion King was developed by Virgin Interactive on all platforms including the Super Nintendo, and the Mega Drive version of Aladdin was ported to the NES for a European release on New Year's Eve 1994. The Capcom version was also ported unofficially to the NES by an unknown company in 1995. It was also ported unofficially to the Mega Drive/Genesis
A version of the game would also later receive a port for the Game Boy Advance with an extra stage, though all the songs based directly on the original movie were replaced with new music.
Master System/Game Gear version
This version was developed by SIMS and published by Sega, and released in 1994. The game is basically the same on both systems, except for the screen size. Gameplay in much of the game resembles Flashback: The Quest for Identity or Prince of Persia.
Reception
Aladdin was awarded Best Genesis Game of 1993 by Electronic Gaming Monthly. They also awarded it Best Animation.[3]
The game was reviewed in 1994 in Dragon #211 by Jay & Dee in the "Eye of the Monitor" column. Both reviewers gave the game 5 out of 5 stars.[4]